refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match FromFolderID, FromItemID and to reflect that it's a SOP ID rather than a SOG ID.
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				|  | @ -2132,7 +2132,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                     sourcePart.Inventory.RemoveInventoryItem(item.ItemID); | ||||
|             } | ||||
| 
 | ||||
|             group.RezzingObjectID = sourcePart.UUID; | ||||
|             group.FromPartID = sourcePart.UUID; | ||||
|             AddNewSceneObject(group, true, pos, rot, vel); | ||||
|              | ||||
|             // We can only call this after adding the scene object, since the scene object references the scene | ||||
|  |  | |||
|  | @ -617,7 +617,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
|         /// <remarks> | ||||
|         /// If not applicable will be UUID.Zero | ||||
|         /// </remarks> | ||||
|         public UUID RezzingObjectID { get; set; } | ||||
|         public UUID FromPartID { get; set; } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// The folder ID that this object was rezzed from, if applicable. | ||||
|  |  | |||
|  | @ -3320,7 +3320,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
|             CheckThreatLevel(ThreatLevel.None, "osGetRezzingObject"); | ||||
|             m_host.AddScriptLPS(1); | ||||
| 
 | ||||
|             return new LSL_Key(m_host.ParentGroup.RezzingObjectID.ToString()); | ||||
|             return new LSL_Key(m_host.ParentGroup.FromPartID.ToString()); | ||||
|         } | ||||
|     } | ||||
| } | ||||
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	 Justin Clark-Casey (justincc)
						Justin Clark-Casey (justincc)