estate handleTerrainRequest memory leaks
parent
6744ec95a9
commit
517064121d
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@ -1229,15 +1229,24 @@ namespace OpenSim.Region.CoreModules.World.Estate
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}
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terr.SaveToFile(Util.dataDir() + "/terrain.raw");
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FileStream input = new FileStream(Util.dataDir() + "/terrain.raw", FileMode.Open);
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byte[] bdata = new byte[input.Length];
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input.Read(bdata, 0, (int)input.Length);
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byte[] bdata;
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using(FileStream input = new FileStream(Util.dataDir() + "/terrain.raw",FileMode.Open))
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{
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bdata = new byte[input.Length];
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input.Read(bdata, 0, (int)input.Length);
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}
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if(bdata == null || bdata.Length == 0)
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{
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remote_client.SendAlertMessage("Terrain error");
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return;
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}
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remote_client.SendAlertMessage("Terrain file written, starting download...");
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Scene.XferManager.AddNewFile("terrain.raw", bdata);
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string xfername = (UUID.Random()).ToString();
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Scene.XferManager.AddNewFile(xfername, bdata);
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m_log.DebugFormat("[CLIENT]: Sending terrain for region {0} to {1}", Scene.Name, remote_client.Name);
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remote_client.SendInitiateDownload("terrain.raw", clientFileName);
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remote_client.SendInitiateDownload(xfername, clientFileName);
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}
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}
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