estate handleTerrainRequest memory leaks

LSLKeyTest
UbitUmarov 2016-08-24 01:22:50 +01:00
parent 6744ec95a9
commit 517064121d
1 changed files with 15 additions and 6 deletions

View File

@ -1229,15 +1229,24 @@ namespace OpenSim.Region.CoreModules.World.Estate
}
terr.SaveToFile(Util.dataDir() + "/terrain.raw");
FileStream input = new FileStream(Util.dataDir() + "/terrain.raw", FileMode.Open);
byte[] bdata = new byte[input.Length];
byte[] bdata;
using(FileStream input = new FileStream(Util.dataDir() + "/terrain.raw",FileMode.Open))
{
bdata = new byte[input.Length];
input.Read(bdata, 0, (int)input.Length);
}
if(bdata == null || bdata.Length == 0)
{
remote_client.SendAlertMessage("Terrain error");
return;
}
remote_client.SendAlertMessage("Terrain file written, starting download...");
Scene.XferManager.AddNewFile("terrain.raw", bdata);
string xfername = (UUID.Random()).ToString();
Scene.XferManager.AddNewFile(xfername, bdata);
m_log.DebugFormat("[CLIENT]: Sending terrain for region {0} to {1}", Scene.Name, remote_client.Name);
remote_client.SendInitiateDownload("terrain.raw", clientFileName);
remote_client.SendInitiateDownload(xfername, clientFileName);
}
}