Merge branch 'ubitwork' into avination
commit
518326b049
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@ -501,7 +501,8 @@ namespace OpenSim.Region.ClientStack.Linden
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ScenePresence p;
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if (m_scene.TryGetScenePresence(User, out p)) // If we don't get a user they're not here anymore.
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{
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AlterThrottle(UserSetThrottle, p);
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// AlterThrottle(UserSetThrottle, p);
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UpdateThrottle(UserSetThrottle, p);
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}
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}
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}
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@ -546,7 +547,12 @@ namespace OpenSim.Region.ClientStack.Linden
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// Client set throttle !
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UserSetThrottle = pimagethrottle;
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CapSetThrottle = (int)(pimagethrottle*CapThrottleDistributon);
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UDPSetThrottle = (int) (pimagethrottle*(100 - CapThrottleDistributon));
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// UDPSetThrottle = (int) (pimagethrottle*(100 - CapThrottleDistributon));
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float udp = 1.0f - CapThrottleDistributon;
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if(udp < 0.5f)
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udp = 0.5f;
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UDPSetThrottle = (int) ((float)pimagethrottle * udp);
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if (CapSetThrottle < 4068)
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CapSetThrottle = 4068; // at least two discovery mesh
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p.ControllingClient.SetAgentThrottleSilent((int) Throttle, UDPSetThrottle);
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@ -68,7 +68,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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/// ODE near callback delegate
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/// </summary>
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private d.NearCallback nearCallback;
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private d.NearCallback nearProbeCallback;
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private List<ContactResult> m_contactResults = new List<ContactResult>();
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private RayFilterFlags CurrentRayFilter;
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@ -78,7 +77,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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m_scene = pScene;
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nearCallback = near;
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nearProbeCallback = nearProbe;
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ray = d.CreateRay(IntPtr.Zero, 1.0f);
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d.GeomSetCategoryBits(ray, 0);
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Box = d.CreateBox(IntPtr.Zero, 1.0f, 1.0f, 1.0f);
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@ -125,6 +123,24 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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if (req.callbackMethod != null)
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{
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IntPtr geom = IntPtr.Zero;
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if (req.actor != null)
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{
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if (m_scene.haveActor(req.actor))
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{
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if (req.actor is OdePrim)
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geom = ((OdePrim)req.actor).prim_geom;
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else if (req.actor is OdeCharacter)
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geom = ((OdePrim)req.actor).prim_geom;
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}
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if (geom == IntPtr.Zero)
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{
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NoContacts(req);
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continue;
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}
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}
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CurrentRayFilter = req.filter;
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CurrentMaxCount = req.Count;
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@ -188,7 +204,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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CollisionContactGeomsPerTest |= (int)d.CONTACTS_UNIMPORTANT;
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}
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if (req.geom == IntPtr.Zero)
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if (geom == IntPtr.Zero)
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{
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// translate ray filter to Collision flags
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catflags = 0;
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@ -226,7 +242,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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catflags |= CollisionCategories.Space;
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d.GeomSetCollideBits(Plane, (uint)catflags);
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d.GeomSetCategoryBits(Plane, (uint)catflags);
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doPlane(req);
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doPlane(req,IntPtr.Zero);
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}
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else
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{
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@ -242,12 +258,12 @@ namespace OpenSim.Region.Physics.OdePlugin
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if (req.callbackMethod is ProbePlaneCallback)
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{
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d.GeomSetCollideBits(Plane, (uint)CollisionCategories.All);
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doPlane(req);
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doPlane(req,geom);
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}
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else
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{
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d.GeomSetCollideBits(ray, (uint)CollisionCategories.All);
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doGeomRay(req);
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doGeomRay(req,geom);
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}
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}
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}
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@ -267,6 +283,23 @@ namespace OpenSim.Region.Physics.OdePlugin
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/// <param name="req"></param>
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///
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private void NoContacts(ODERayRequest req)
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{
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if (req.callbackMethod is RaycastCallback)
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{
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((RaycastCallback)req.callbackMethod)(false, Vector3.Zero, 0, 0, Vector3.Zero);
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return;
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}
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List<ContactResult> cresult = new List<ContactResult>();
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if (req.callbackMethod is RayCallback)
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((RayCallback)req.callbackMethod)(cresult);
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else if (req.callbackMethod is ProbeBoxCallback)
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((ProbeBoxCallback)req.callbackMethod)(cresult);
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else if (req.callbackMethod is ProbeSphereCallback)
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((ProbeSphereCallback)req.callbackMethod)(cresult);
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}
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private const RayFilterFlags FilterActiveSpace = RayFilterFlags.agent | RayFilterFlags.physical | RayFilterFlags.LSLPhanton;
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// private const RayFilterFlags FilterStaticSpace = RayFilterFlags.water | RayFilterFlags.land | RayFilterFlags.nonphysical | RayFilterFlags.LSLPhanton;
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private const RayFilterFlags FilterStaticSpace = RayFilterFlags.water | RayFilterFlags.nonphysical | RayFilterFlags.LSLPhanton;
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@ -358,10 +391,10 @@ namespace OpenSim.Region.Physics.OdePlugin
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((ProbeSphereCallback)req.callbackMethod)(cresult);
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}
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private void doPlane(ODERayRequest req)
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private void doPlane(ODERayRequest req,IntPtr geom)
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{
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// Collide tests
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if (req.geom == IntPtr.Zero)
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if (geom == IntPtr.Zero)
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{
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if ((CurrentRayFilter & FilterActiveSpace) != 0)
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{
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@ -375,7 +408,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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else
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{
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d.SpaceCollide2(Plane, req.geom, IntPtr.Zero, nearCallback);
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d.SpaceCollide2(Plane, geom, IntPtr.Zero, nearCallback);
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}
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List<ContactResult> cresult = new List<ContactResult>(m_contactResults.Count);
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@ -392,10 +425,10 @@ namespace OpenSim.Region.Physics.OdePlugin
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/// Method that actually initiates the raycast with a geom
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/// </summary>
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/// <param name="req"></param>
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private void doGeomRay(ODERayRequest req)
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private void doGeomRay(ODERayRequest req, IntPtr geom)
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{
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// Collide test
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d.SpaceCollide2(ray, req.geom, IntPtr.Zero, nearCallback); // still do this to have full AABB pre test
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d.SpaceCollide2(ray, geom, IntPtr.Zero, nearCallback); // still do this to have full AABB pre test
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if (req.callbackMethod is RaycastCallback)
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{
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@ -607,156 +640,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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}
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private void nearProbe(IntPtr space, IntPtr g1, IntPtr g2)
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{
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if (g1 == IntPtr.Zero || g1 == g2)
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return;
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if (m_contactResults.Count >= CurrentMaxCount)
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return;
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if (d.GeomIsSpace(g1))
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{
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try
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{
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d.SpaceCollide2(g1, g2, IntPtr.Zero, nearProbeCallback);
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}
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catch (Exception e)
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{
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m_log.WarnFormat("[PHYSICS Ray]: Unable to Space collide test an object: {0}", e.Message);
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}
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return;
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}
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int count = 0;
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try
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{
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count = d.CollidePtr(g1, g2, CollisionContactGeomsPerTest, m_scene.ContactgeomsArray, d.ContactGeom.unmanagedSizeOf);
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}
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catch (Exception e)
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{
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m_log.WarnFormat("[PHYSICS Ray]: Unable to collide test an object: {0}", e.Message);
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return;
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}
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if (count == 0)
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return;
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uint ID = 0;
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PhysicsActor p1 = null;
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m_scene.actor_name_map.TryGetValue(g1, out p1);
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if (p1 == null)
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return;
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switch (p1.PhysicsActorType)
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{
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case (int)ActorTypes.Prim:
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RayFilterFlags thisFlags;
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if (p1.IsPhysical)
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thisFlags = RayFilterFlags.physical;
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else
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thisFlags = RayFilterFlags.nonphysical;
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if (p1.Phantom)
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thisFlags |= RayFilterFlags.phantom;
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if (p1.IsVolumeDtc)
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thisFlags |= RayFilterFlags.volumedtc;
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if ((thisFlags & CurrentRayFilter) == 0)
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return;
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ID = ((OdePrim)p1).LocalID;
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break;
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case (int)ActorTypes.Agent:
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if ((CurrentRayFilter & RayFilterFlags.agent) == 0)
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return;
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else
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ID = ((OdeCharacter)p1).LocalID;
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break;
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case (int)ActorTypes.Ground:
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if ((CurrentRayFilter & RayFilterFlags.land) == 0)
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return;
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break;
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case (int)ActorTypes.Water:
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if ((CurrentRayFilter & RayFilterFlags.water) == 0)
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return;
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break;
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default:
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break;
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}
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d.ContactGeom curcontact = new d.ContactGeom();
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// closestHit for now only works for meshs, so must do it for others
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if ((CurrentRayFilter & RayFilterFlags.ClosestHit) == 0)
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{
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// Loop all contacts, build results.
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for (int i = 0; i < count; i++)
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{
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if (!GetCurContactGeom(i, ref curcontact))
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break;
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ContactResult collisionresult = new ContactResult();
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collisionresult.ConsumerID = ID;
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collisionresult.Pos.X = curcontact.pos.X;
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collisionresult.Pos.Y = curcontact.pos.Y;
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collisionresult.Pos.Z = curcontact.pos.Z;
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collisionresult.Depth = curcontact.depth;
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collisionresult.Normal.X = curcontact.normal.X;
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collisionresult.Normal.Y = curcontact.normal.Y;
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collisionresult.Normal.Z = curcontact.normal.Z;
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lock (m_contactResults)
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{
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m_contactResults.Add(collisionresult);
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if (m_contactResults.Count >= CurrentMaxCount)
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return;
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}
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}
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}
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else
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{
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// keep only closest contact
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ContactResult collisionresult = new ContactResult();
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collisionresult.ConsumerID = ID;
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collisionresult.Depth = float.MaxValue;
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for (int i = 0; i < count; i++)
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{
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if (!GetCurContactGeom(i, ref curcontact))
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break;
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if (curcontact.depth < collisionresult.Depth)
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{
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collisionresult.Pos.X = curcontact.pos.X;
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collisionresult.Pos.Y = curcontact.pos.Y;
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collisionresult.Pos.Z = curcontact.pos.Z;
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collisionresult.Depth = curcontact.depth;
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collisionresult.Normal.X = curcontact.normal.X;
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collisionresult.Normal.Y = curcontact.normal.Y;
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collisionresult.Normal.Z = curcontact.normal.Z;
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}
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}
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if (collisionresult.Depth != float.MaxValue)
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{
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lock (m_contactResults)
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m_contactResults.Add(collisionresult);
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}
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}
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}
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/// <summary>
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/// Dereference the creator scene so that it can be garbage collected if needed.
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/// </summary>
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@ -788,7 +671,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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public struct ODERayRequest
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{
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public IntPtr geom;
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public PhysicsActor actor;
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public Vector3 Origin;
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public Vector3 Normal;
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public int Count;
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@ -2580,7 +2580,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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if (retMethod != null)
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{
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ODERayRequest req = new ODERayRequest();
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req.geom = IntPtr.Zero;
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req.actor = null;
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req.callbackMethod = retMethod;
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req.length = length;
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req.Normal = direction;
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@ -2597,7 +2597,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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if (retMethod != null)
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{
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ODERayRequest req = new ODERayRequest();
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req.geom = IntPtr.Zero;
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req.actor = null;
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req.callbackMethod = retMethod;
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req.length = length;
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req.Normal = direction;
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@ -2625,7 +2625,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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};
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ODERayRequest req = new ODERayRequest();
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req.geom = IntPtr.Zero;
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req.actor = null;
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req.callbackMethod = retMethod;
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req.length = length;
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req.Normal = direction;
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@ -2663,7 +2663,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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};
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ODERayRequest req = new ODERayRequest();
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req.geom = IntPtr.Zero;
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req.actor = null;
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req.callbackMethod = retMethod;
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req.length = length;
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req.Normal = direction;
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@ -2710,7 +2710,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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};
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ODERayRequest req = new ODERayRequest();
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req.geom = geom;
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req.actor = actor;
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req.callbackMethod = retMethod;
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req.length = length;
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req.Normal = direction;
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@ -2745,7 +2745,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
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};
|
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|
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ODERayRequest req = new ODERayRequest();
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req.geom = IntPtr.Zero;
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req.actor = null;
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req.callbackMethod = retMethod;
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req.Normal = size;
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req.Origin = position;
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|
@ -2777,7 +2777,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
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};
|
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|
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ODERayRequest req = new ODERayRequest();
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req.geom = IntPtr.Zero;
|
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req.actor = null;
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req.callbackMethod = retMethod;
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req.length = radius;
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req.Origin = position;
|
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|
@ -2819,7 +2819,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
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};
|
||||
|
||||
ODERayRequest req = new ODERayRequest();
|
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req.geom = geom;
|
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req.actor = null;
|
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req.callbackMethod = retMethod;
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req.length = plane.W;
|
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req.Normal.X = plane.X;
|
||||
|
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