Change all uses of the removed state queue to the task queue for now.
parent
85aa1804df
commit
91138014e2
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@ -2788,7 +2788,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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Transfer.TransferInfo.Size = req.AssetInf.Data.Length;
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Transfer.TransferInfo.TransferID = req.TransferRequestID;
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Transfer.Header.Zerocoded = true;
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OutPacket(Transfer, isWearable ? ThrottleOutPacketType.State : ThrottleOutPacketType.Asset);
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OutPacket(Transfer, isWearable ? ThrottleOutPacketType.Task : ThrottleOutPacketType.Asset);
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if (req.NumPackets == 1)
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{
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@ -2799,7 +2799,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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TransferPacket.TransferData.Data = req.AssetInf.Data;
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TransferPacket.TransferData.Status = 1;
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TransferPacket.Header.Zerocoded = true;
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OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.State : ThrottleOutPacketType.Asset);
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OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task : ThrottleOutPacketType.Asset);
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}
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else
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{
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@ -2832,7 +2832,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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TransferPacket.TransferData.Status = 1;
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}
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TransferPacket.Header.Zerocoded = true;
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OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.State : ThrottleOutPacketType.Asset);
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OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task : ThrottleOutPacketType.Asset);
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processedLength += chunkSize;
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packetNumber++;
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@ -3605,7 +3605,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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OutPacket(aw, ThrottleOutPacketType.State);
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OutPacket(aw, ThrottleOutPacketType.Task);
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}
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public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry)
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@ -3630,7 +3630,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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avp.Sender.IsTrial = false;
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avp.Sender.ID = agentID;
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m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString());
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OutPacket(avp, ThrottleOutPacketType.State);
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OutPacket(avp, ThrottleOutPacketType.Task);
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}
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public void SendAnimations(UUID[] animations, int[] seqs, UUID sourceAgentId, UUID[] objectIDs)
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