* In ur code. Making it static.
* Converted a bunch of functions to static functions.0.6.0-stable
parent
e9e97d69dc
commit
5231903778
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@ -267,7 +267,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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}
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private void checkStringParameters(XmlRpcRequest request, string[] param)
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private static void checkStringParameters(XmlRpcRequest request, string[] param)
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{
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Hashtable requestData = (Hashtable) request.Params[0];
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foreach (string p in param)
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@ -279,7 +279,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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}
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}
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private void checkIntegerParams(XmlRpcRequest request, string[] param)
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private static void checkIntegerParams(XmlRpcRequest request, string[] param)
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{
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Hashtable requestData = (Hashtable) request.Params[0];
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foreach (string p in param)
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@ -536,14 +536,14 @@ namespace OpenSim.Data.MSSQL
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*
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**********************************************************************/
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private DataColumn createCol(DataTable dt, string name, Type type)
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private static DataColumn createCol(DataTable dt, string name, Type type)
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{
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DataColumn col = new DataColumn(name, type);
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dt.Columns.Add(col);
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return col;
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}
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private DataTable createTerrainTable()
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private static DataTable createTerrainTable()
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{
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DataTable terrain = new DataTable("terrain");
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@ -554,7 +554,7 @@ namespace OpenSim.Data.MSSQL
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return terrain;
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}
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private DataTable createPrimTable()
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private static DataTable createPrimTable()
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{
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DataTable prims = new DataTable("prims");
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@ -618,7 +618,7 @@ namespace OpenSim.Data.MSSQL
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return prims;
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}
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private DataTable createLandTable()
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private static DataTable createLandTable()
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{
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DataTable land = new DataTable("land");
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createCol(land, "UUID", typeof(String));
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@ -661,7 +661,7 @@ namespace OpenSim.Data.MSSQL
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return land;
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}
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private DataTable createLandAccessListTable()
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private static DataTable createLandAccessListTable()
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{
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DataTable landaccess = new DataTable("landaccesslist");
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createCol(landaccess, "LandUUID", typeof(String));
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@ -671,7 +671,7 @@ namespace OpenSim.Data.MSSQL
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return landaccess;
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}
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private DataTable createShapeTable()
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private static DataTable createShapeTable()
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{
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DataTable shapes = new DataTable("primshapes");
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createCol(shapes, "UUID", typeof(String));
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@ -713,7 +713,7 @@ namespace OpenSim.Data.MSSQL
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return shapes;
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}
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private DataTable createItemsTable()
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private static DataTable createItemsTable()
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{
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DataTable items = new DataTable("primitems");
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@ -848,7 +848,7 @@ namespace OpenSim.Data.MSSQL
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/// </summary>
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/// <param name="row"></param>
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/// <returns></returns>
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private TaskInventoryItem buildItem(DataRow row)
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private static TaskInventoryItem buildItem(DataRow row)
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{
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TaskInventoryItem taskItem = new TaskInventoryItem();
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@ -877,7 +877,7 @@ namespace OpenSim.Data.MSSQL
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return taskItem;
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}
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private LandData buildLandData(DataRow row)
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private static LandData buildLandData(DataRow row)
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{
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LandData newData = new LandData();
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@ -922,7 +922,7 @@ namespace OpenSim.Data.MSSQL
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return newData;
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}
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private ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
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private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
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{
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ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
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entry.AgentID = new LLUUID((string)row["AccessUUID"]);
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@ -931,7 +931,7 @@ namespace OpenSim.Data.MSSQL
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return entry;
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}
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private Array serializeTerrain(double[,] val)
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private static Array serializeTerrain(double[,] val)
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{
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MemoryStream str = new MemoryStream(65536 * sizeof(double));
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BinaryWriter bw = new BinaryWriter(str);
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@ -1020,7 +1020,7 @@ namespace OpenSim.Data.MSSQL
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}
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}
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private void fillItemRow(DataRow row, TaskInventoryItem taskItem)
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private static void fillItemRow(DataRow row, TaskInventoryItem taskItem)
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{
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row["itemID"] = taskItem.ItemID;
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row["primID"] = taskItem.ParentPartID;
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@ -1044,7 +1044,7 @@ namespace OpenSim.Data.MSSQL
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row["groupPermissions"] = taskItem.GroupMask;
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}
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private void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
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private static void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
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{
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row["UUID"] = land.globalID.UUID;
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row["RegionUUID"] = regionUUID.UUID;
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@ -1082,14 +1082,14 @@ namespace OpenSim.Data.MSSQL
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row["UserLookAtZ"] = land.userLookAt.Z;
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}
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private void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID)
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private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID)
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{
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row["LandUUID"] = parcelID.UUID;
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row["AccessUUID"] = entry.AgentID.UUID;
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row["Flags"] = entry.Flags;
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}
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private PrimitiveBaseShape buildShape(DataRow row)
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private static PrimitiveBaseShape buildShape(DataRow row)
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{
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PrimitiveBaseShape s = new PrimitiveBaseShape();
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s.Scale = new LLVector3(
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@ -1128,7 +1128,7 @@ namespace OpenSim.Data.MSSQL
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return s;
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}
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private void fillShapeRow(DataRow row, SceneObjectPart prim)
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private static void fillShapeRow(DataRow row, SceneObjectPart prim)
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{
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PrimitiveBaseShape s = prim.Shape;
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row["UUID"] = prim.UUID;
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@ -1235,7 +1235,7 @@ namespace OpenSim.Data.MSSQL
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*
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**********************************************************************/
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private SqlCommand createInsertCommand(string table, DataTable dt)
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private static SqlCommand createInsertCommand(string table, DataTable dt)
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{
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/**
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* This is subtle enough to deserve some commentary.
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@ -1270,7 +1270,7 @@ namespace OpenSim.Data.MSSQL
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return cmd;
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}
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private SqlCommand createUpdateCommand(string table, string pk, DataTable dt)
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private static SqlCommand createUpdateCommand(string table, string pk, DataTable dt)
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{
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string sql = "update " + table + " set ";
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string subsql = String.Empty;
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@ -1297,7 +1297,7 @@ namespace OpenSim.Data.MSSQL
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return cmd;
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}
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private string defineTable(DataTable dt)
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private static string defineTable(DataTable dt)
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{
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string sql = "create table " + dt.TableName + "(";
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string subsql = String.Empty;
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@ -1340,7 +1340,7 @@ namespace OpenSim.Data.MSSQL
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/// for us.
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///</summary>
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///<returns>a built Sql parameter</returns>
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private SqlParameter createSqlParameter(string name, Type type)
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private static SqlParameter createSqlParameter(string name, Type type)
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{
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SqlParameter param = new SqlParameter();
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param.ParameterName = "@" + name;
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@ -1413,7 +1413,7 @@ namespace OpenSim.Data.MSSQL
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da.DeleteCommand = delete;
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}
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private void InitDB(SqlConnection conn)
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private static void InitDB(SqlConnection conn)
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{
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string createPrims = defineTable(createPrimTable());
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string createShapes = defineTable(createShapeTable());
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@ -1586,7 +1586,7 @@ namespace OpenSim.Data.MSSQL
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*
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**********************************************************************/
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private DbType dbtypeFromType(Type type)
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private static DbType dbtypeFromType(Type type)
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{
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if (type == typeof(String))
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{
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@ -302,7 +302,7 @@ namespace OpenSim.Data.MSSQL
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/// </summary>
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/// <param name="reader">The SQL Result</param>
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/// <returns>the item read</returns>
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private InventoryItemBase readInventoryItem(IDataReader reader)
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private static InventoryItemBase readInventoryItem(IDataReader reader)
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{
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try
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{
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@ -379,7 +379,7 @@ namespace OpenSim.Data.MSSQL
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/// </summary>
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/// <param name="reader">A MySQL Data Reader</param>
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/// <returns>A List containing inventory folders</returns>
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protected InventoryFolderBase readInventoryFolder(IDataReader reader)
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protected static InventoryFolderBase readInventoryFolder(IDataReader reader)
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{
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try
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{
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@ -627,24 +627,24 @@ namespace OpenSim.Data.MySQL
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*
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**********************************************************************/
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private DataColumn createCol(DataTable dt, string name, Type type)
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private static DataColumn createCol(DataTable dt, string name, Type type)
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{
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DataColumn col = new DataColumn(name, type);
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dt.Columns.Add(col);
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return col;
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}
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private DataTable createTerrainTable()
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private static DataTable createTerrainTable()
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{
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DataTable terrain = new DataTable("terrain");
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createCol(terrain, "RegionUUID", typeof (String));
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createCol(terrain, "Revision", typeof (Int32));
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DataColumn heightField = createCol(terrain, "Heightfield", typeof (Byte[]));
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createCol(terrain, "Heightfield", typeof (Byte[]));
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return terrain;
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}
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private DataTable createPrimTable()
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private static DataTable createPrimTable()
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{
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DataTable prims = new DataTable("prims");
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return prims;
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}
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private DataTable createLandTable()
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private static DataTable createLandTable()
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{
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DataTable land = new DataTable("land");
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createCol(land, "UUID", typeof (String));
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return land;
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}
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private DataTable createLandAccessListTable()
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private static DataTable createLandAccessListTable()
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{
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DataTable landaccess = new DataTable("landaccesslist");
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createCol(landaccess, "LandUUID", typeof (String));
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return landaccess;
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}
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private DataTable createShapeTable()
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private static DataTable createShapeTable()
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{
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DataTable shapes = new DataTable("primshapes");
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createCol(shapes, "UUID", typeof (String));
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@ -802,7 +802,7 @@ namespace OpenSim.Data.MySQL
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return shapes;
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}
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private DataTable createItemsTable()
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private static DataTable createItemsTable()
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{
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DataTable items = new DataTable("primitems");
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@ -937,7 +937,7 @@ namespace OpenSim.Data.MySQL
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/// </summary>
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/// <param name="row"></param>
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/// <returns></returns>
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private TaskInventoryItem buildItem(DataRow row)
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private static TaskInventoryItem buildItem(DataRow row)
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{
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TaskInventoryItem taskItem = new TaskInventoryItem();
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@ -966,7 +966,7 @@ namespace OpenSim.Data.MySQL
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return taskItem;
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}
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private LandData buildLandData(DataRow row)
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private static LandData buildLandData(DataRow row)
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{
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LandData newData = new LandData();
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@ -1018,7 +1018,7 @@ namespace OpenSim.Data.MySQL
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return newData;
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}
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private ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
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private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
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{
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ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
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entry.AgentID = new LLUUID((string) row["AccessUUID"]);
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@ -1027,7 +1027,7 @@ namespace OpenSim.Data.MySQL
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return entry;
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}
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private Array serializeTerrain(double[,] val)
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private static Array serializeTerrain(double[,] val)
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{
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MemoryStream str = new MemoryStream(65536*sizeof (double));
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BinaryWriter bw = new BinaryWriter(str);
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@ -1116,7 +1116,7 @@ namespace OpenSim.Data.MySQL
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}
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}
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private void fillItemRow(DataRow row, TaskInventoryItem taskItem)
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private static void fillItemRow(DataRow row, TaskInventoryItem taskItem)
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{
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row["itemID"] = taskItem.ItemID;
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row["primID"] = taskItem.ParentPartID;
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@ -1140,7 +1140,7 @@ namespace OpenSim.Data.MySQL
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row["groupPermissions"] = taskItem.GroupMask;
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}
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private void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
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private static void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
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{
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row["UUID"] = Util.ToRawUuidString(land.globalID);
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row["RegionUUID"] = Util.ToRawUuidString(regionUUID);
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@ -1179,7 +1179,7 @@ namespace OpenSim.Data.MySQL
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row["AuthBuyerID"] = land.authBuyerID;
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}
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private void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID)
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private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID)
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{
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row["LandUUID"] = Util.ToRawUuidString(parcelID);
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row["AccessUUID"] = Util.ToRawUuidString(entry.AgentID);
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@ -1364,7 +1364,7 @@ namespace OpenSim.Data.MySQL
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*
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**********************************************************************/
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private MySqlCommand createInsertCommand(string table, DataTable dt)
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private static MySqlCommand createInsertCommand(string table, DataTable dt)
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{
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/**
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* This is subtle enough to deserve some commentary.
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@ -1399,7 +1399,7 @@ namespace OpenSim.Data.MySQL
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return cmd;
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}
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private MySqlCommand createUpdateCommand(string table, string pk, DataTable dt)
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private static MySqlCommand createUpdateCommand(string table, string pk, DataTable dt)
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{
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string sql = "update " + table + " set ";
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string subsql = String.Empty;
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@ -1426,7 +1426,7 @@ namespace OpenSim.Data.MySQL
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return cmd;
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}
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private string defineTable(DataTable dt)
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private static string defineTable(DataTable dt)
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{
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string sql = "create table " + dt.TableName + "(";
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string subsql = String.Empty;
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@ -1471,7 +1471,7 @@ namespace OpenSim.Data.MySQL
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/// for us.
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///</summary>
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///<returns>a built MySql parameter</returns>
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private MySqlParameter createMySqlParameter(string name, Type type)
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private static MySqlParameter createMySqlParameter(string name, Type type)
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{
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MySqlParameter param = new MySqlParameter();
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param.ParameterName = "?" + name;
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@ -1546,7 +1546,7 @@ namespace OpenSim.Data.MySQL
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da.DeleteCommand = delete;
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}
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private void InitDB(MySqlConnection conn)
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private static void InitDB(MySqlConnection conn)
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{
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string createPrims = defineTable(createPrimTable());
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string createShapes = defineTable(createShapeTable());
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@ -1734,7 +1734,7 @@ namespace OpenSim.Data.MySQL
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*
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**********************************************************************/
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private DbType dbtypeFromType(Type type)
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private static DbType dbtypeFromType(Type type)
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{
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if (type == typeof (String))
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{
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@ -1768,7 +1768,7 @@ namespace OpenSim.Data.MySQL
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// this is something we'll need to implement for each db
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// slightly differently.
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private string MySqlType(Type type)
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private static string MySqlType(Type type)
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{
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if (type == typeof (String))
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{
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|
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@ -314,7 +314,7 @@ namespace OpenSim.Data.MySQL
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/// </summary>
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/// <param name="reader">The SQL Result</param>
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/// <returns>the item read</returns>
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private InventoryItemBase readInventoryItem(MySqlDataReader reader)
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private static InventoryItemBase readInventoryItem(MySqlDataReader reader)
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{
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try
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{
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@ -438,7 +438,7 @@ namespace OpenSim.Data.MySQL
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/// </summary>
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/// <param name="reader">A MySQL Data Reader</param>
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/// <returns>A List containing inventory folders</returns>
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protected InventoryFolderBase readInventoryFolder(MySqlDataReader reader)
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protected static InventoryFolderBase readInventoryFolder(MySqlDataReader reader)
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{
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try
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{
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@ -111,7 +111,7 @@ namespace OpenSim.Data.NHibernate
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}
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}
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private void SetAgentData(LLUUID uuid, UserAgentData agent, ISession session)
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private static void SetAgentData(LLUUID uuid, UserAgentData agent, ISession session)
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{
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if (agent == null)
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{
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@ -135,7 +135,7 @@ namespace OpenSim.Data.SQLite
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}
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private void LogAssetLoad(AssetBase asset)
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private static void LogAssetLoad(AssetBase asset)
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{
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string temporary = asset.Temporary ? "Temporary" : "Stored";
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string local = asset.Local ? "Local" : "Remote";
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|
@ -197,7 +197,7 @@ namespace OpenSim.Data.SQLite
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*
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**********************************************************************/
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private DataTable createAssetsTable()
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private static DataTable createAssetsTable()
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{
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DataTable assets = new DataTable("assets");
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|
||||
|
@ -222,7 +222,7 @@ namespace OpenSim.Data.SQLite
|
|||
*
|
||||
**********************************************************************/
|
||||
|
||||
private AssetBase buildAsset(IDataReader row)
|
||||
private static AssetBase buildAsset(IDataReader row)
|
||||
{
|
||||
// TODO: this doesn't work yet because something more
|
||||
// interesting has to be done to actually get these values
|
||||
|
@ -250,14 +250,14 @@ namespace OpenSim.Data.SQLite
|
|||
*
|
||||
**********************************************************************/
|
||||
|
||||
private void InitDB(SqliteConnection conn)
|
||||
private static void InitDB(SqliteConnection conn)
|
||||
{
|
||||
string createAssets = SQLiteUtil.defineTable(createAssetsTable());
|
||||
SqliteCommand pcmd = new SqliteCommand(createAssets, conn);
|
||||
pcmd.ExecuteNonQuery();
|
||||
}
|
||||
|
||||
private bool TestTables(SqliteConnection conn)
|
||||
private static bool TestTables(SqliteConnection conn)
|
||||
{
|
||||
SqliteCommand cmd = new SqliteCommand(assetSelect, conn);
|
||||
SqliteDataAdapter pDa = new SqliteDataAdapter(cmd);
|
||||
|
|
|
@ -124,7 +124,7 @@ namespace OpenSim.Data.SQLite
|
|||
return item;
|
||||
}
|
||||
|
||||
private void fillItemRow(DataRow row, InventoryItemBase item)
|
||||
private static void fillItemRow(DataRow row, InventoryItemBase item)
|
||||
{
|
||||
row["UUID"] = Util.ToRawUuidString(item.ID);
|
||||
row["assetID"] = Util.ToRawUuidString(item.AssetID);
|
||||
|
@ -576,7 +576,7 @@ namespace OpenSim.Data.SQLite
|
|||
return inv;
|
||||
}
|
||||
|
||||
private DataTable createInventoryFoldersTable()
|
||||
private static DataTable createInventoryFoldersTable()
|
||||
{
|
||||
DataTable fol = new DataTable("inventoryfolders");
|
||||
|
||||
|
@ -625,7 +625,7 @@ namespace OpenSim.Data.SQLite
|
|||
}
|
||||
}
|
||||
|
||||
private InventoryFolderBase buildFolder(DataRow row)
|
||||
private static InventoryFolderBase buildFolder(DataRow row)
|
||||
{
|
||||
InventoryFolderBase folder = new InventoryFolderBase();
|
||||
folder.ID = new LLUUID((string) row["UUID"]);
|
||||
|
@ -637,7 +637,7 @@ namespace OpenSim.Data.SQLite
|
|||
return folder;
|
||||
}
|
||||
|
||||
private void fillFolderRow(DataRow row, InventoryFolderBase folder)
|
||||
private static void fillFolderRow(DataRow row, InventoryFolderBase folder)
|
||||
{
|
||||
row["UUID"] = Util.ToRawUuidString(folder.ID);
|
||||
row["name"] = folder.Name;
|
||||
|
@ -647,7 +647,7 @@ namespace OpenSim.Data.SQLite
|
|||
row["version"] = folder.Version;
|
||||
}
|
||||
|
||||
private void moveFolderRow(DataRow row, InventoryFolderBase folder)
|
||||
private static void moveFolderRow(DataRow row, InventoryFolderBase folder)
|
||||
{
|
||||
row["UUID"] = Util.ToRawUuidString(folder.ID);
|
||||
row["parentID"] = Util.ToRawUuidString(folder.ParentID);
|
||||
|
@ -659,7 +659,7 @@ namespace OpenSim.Data.SQLite
|
|||
*
|
||||
**********************************************************************/
|
||||
|
||||
private void InitDB(SqliteConnection conn)
|
||||
private static void InitDB(SqliteConnection conn)
|
||||
{
|
||||
string createInventoryItems = defineTable(createInventoryItemsTable());
|
||||
string createInventoryFolders = defineTable(createInventoryFoldersTable());
|
||||
|
@ -671,7 +671,7 @@ namespace OpenSim.Data.SQLite
|
|||
scmd.ExecuteNonQuery();
|
||||
}
|
||||
|
||||
private bool TestTables(SqliteConnection conn)
|
||||
private static bool TestTables(SqliteConnection conn)
|
||||
{
|
||||
SqliteCommand invItemsSelectCmd = new SqliteCommand(invItemsSelect, conn);
|
||||
SqliteDataAdapter pDa = new SqliteDataAdapter(invItemsSelectCmd);
|
||||
|
|
|
@ -572,13 +572,13 @@ namespace OpenSim.Data.SQLite
|
|||
*
|
||||
**********************************************************************/
|
||||
|
||||
private void createCol(DataTable dt, string name, Type type)
|
||||
private static void createCol(DataTable dt, string name, Type type)
|
||||
{
|
||||
DataColumn col = new DataColumn(name, type);
|
||||
dt.Columns.Add(col);
|
||||
}
|
||||
|
||||
private DataTable createTerrainTable()
|
||||
private static DataTable createTerrainTable()
|
||||
{
|
||||
DataTable terrain = new DataTable("terrain");
|
||||
|
||||
|
@ -589,7 +589,7 @@ namespace OpenSim.Data.SQLite
|
|||
return terrain;
|
||||
}
|
||||
|
||||
private DataTable createPrimTable()
|
||||
private static DataTable createPrimTable()
|
||||
{
|
||||
DataTable prims = new DataTable("prims");
|
||||
|
||||
|
@ -653,7 +653,7 @@ namespace OpenSim.Data.SQLite
|
|||
return prims;
|
||||
}
|
||||
|
||||
private DataTable createShapeTable()
|
||||
private static DataTable createShapeTable()
|
||||
{
|
||||
DataTable shapes = new DataTable("primshapes");
|
||||
createCol(shapes, "UUID", typeof (String));
|
||||
|
@ -695,7 +695,7 @@ namespace OpenSim.Data.SQLite
|
|||
return shapes;
|
||||
}
|
||||
|
||||
private DataTable createItemsTable()
|
||||
private static DataTable createItemsTable()
|
||||
{
|
||||
DataTable items = new DataTable("primitems");
|
||||
|
||||
|
@ -727,7 +727,7 @@ namespace OpenSim.Data.SQLite
|
|||
return items;
|
||||
}
|
||||
|
||||
private DataTable createLandTable()
|
||||
private static DataTable createLandTable()
|
||||
{
|
||||
DataTable land = new DataTable("land");
|
||||
createCol(land, "UUID", typeof (String));
|
||||
|
@ -771,7 +771,7 @@ namespace OpenSim.Data.SQLite
|
|||
return land;
|
||||
}
|
||||
|
||||
private DataTable createLandAccessListTable()
|
||||
private static DataTable createLandAccessListTable()
|
||||
{
|
||||
DataTable landaccess = new DataTable("landaccesslist");
|
||||
createCol(landaccess, "LandUUID", typeof (String));
|
||||
|
@ -901,7 +901,7 @@ namespace OpenSim.Data.SQLite
|
|||
/// </summary>
|
||||
/// <param name="row"></param>
|
||||
/// <returns></returns>
|
||||
private TaskInventoryItem buildItem(DataRow row)
|
||||
private static TaskInventoryItem buildItem(DataRow row)
|
||||
{
|
||||
TaskInventoryItem taskItem = new TaskInventoryItem();
|
||||
|
||||
|
@ -1008,7 +1008,7 @@ namespace OpenSim.Data.SQLite
|
|||
return newData;
|
||||
}
|
||||
|
||||
private ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
|
||||
private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
|
||||
{
|
||||
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
|
||||
entry.AgentID = new LLUUID((string) row["AccessUUID"]);
|
||||
|
@ -1017,7 +1017,7 @@ namespace OpenSim.Data.SQLite
|
|||
return entry;
|
||||
}
|
||||
|
||||
private Array serializeTerrain(double[,] val)
|
||||
private static Array serializeTerrain(double[,] val)
|
||||
{
|
||||
MemoryStream str = new MemoryStream(65536*sizeof (double));
|
||||
BinaryWriter bw = new BinaryWriter(str);
|
||||
|
@ -1046,7 +1046,7 @@ namespace OpenSim.Data.SQLite
|
|||
// row["Heightfield"] = str.ToArray();
|
||||
// }
|
||||
|
||||
private void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
|
||||
private static void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
|
||||
{
|
||||
row["UUID"] = Util.ToRawUuidString(prim.UUID);
|
||||
row["RegionUUID"] = Util.ToRawUuidString(regionUUID);
|
||||
|
@ -1106,7 +1106,7 @@ namespace OpenSim.Data.SQLite
|
|||
row["SitTargetOrientZ"] = sitTargetOrient.Z;
|
||||
}
|
||||
|
||||
private void fillItemRow(DataRow row, TaskInventoryItem taskItem)
|
||||
private static void fillItemRow(DataRow row, TaskInventoryItem taskItem)
|
||||
{
|
||||
row["itemID"] = taskItem.ItemID;
|
||||
row["primID"] = taskItem.ParentPartID;
|
||||
|
@ -1130,7 +1130,7 @@ namespace OpenSim.Data.SQLite
|
|||
row["groupPermissions"] = taskItem.GroupMask;
|
||||
}
|
||||
|
||||
private void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
|
||||
private static void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
|
||||
{
|
||||
row["UUID"] = Util.ToRawUuidString(land.globalID);
|
||||
row["RegionUUID"] = Util.ToRawUuidString(regionUUID);
|
||||
|
@ -1169,7 +1169,7 @@ namespace OpenSim.Data.SQLite
|
|||
row["AuthbuyerID"] = Util.ToRawUuidString(land.authBuyerID);
|
||||
}
|
||||
|
||||
private void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID)
|
||||
private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID)
|
||||
{
|
||||
row["LandUUID"] = Util.ToRawUuidString(parcelID);
|
||||
row["AccessUUID"] = Util.ToRawUuidString(entry.AgentID);
|
||||
|
@ -1242,7 +1242,7 @@ namespace OpenSim.Data.SQLite
|
|||
return s;
|
||||
}
|
||||
|
||||
private void fillShapeRow(DataRow row, SceneObjectPart prim)
|
||||
private static void fillShapeRow(DataRow row, SceneObjectPart prim)
|
||||
{
|
||||
PrimitiveBaseShape s = prim.Shape;
|
||||
row["UUID"] = Util.ToRawUuidString(prim.UUID);
|
||||
|
@ -1713,7 +1713,7 @@ namespace OpenSim.Data.SQLite
|
|||
*
|
||||
**********************************************************************/
|
||||
|
||||
private DbType dbtypeFromType(Type type)
|
||||
private static DbType dbtypeFromType(Type type)
|
||||
{
|
||||
if (type == typeof (String))
|
||||
{
|
||||
|
@ -1747,7 +1747,7 @@ namespace OpenSim.Data.SQLite
|
|||
|
||||
// this is something we'll need to implement for each db
|
||||
// slightly differently.
|
||||
private string sqliteType(Type type)
|
||||
private static string sqliteType(Type type)
|
||||
{
|
||||
if (type == typeof (String))
|
||||
{
|
||||
|
|
|
@ -752,7 +752,7 @@ namespace OpenSim.Data.SQLite
|
|||
|
||||
}
|
||||
|
||||
private void InitDB(SqliteConnection conn)
|
||||
private static void InitDB(SqliteConnection conn)
|
||||
{
|
||||
string createUsers = SQLiteUtil.defineTable(createUsersTable());
|
||||
string createFriends = SQLiteUtil.defineTable(createUserFriendsTable());
|
||||
|
|
|
@ -172,7 +172,7 @@ namespace OpenSim
|
|||
}
|
||||
}
|
||||
|
||||
private void PrintFileToConsole(string fileName)
|
||||
private static void PrintFileToConsole(string fileName)
|
||||
{
|
||||
if (File.Exists(fileName))
|
||||
{
|
||||
|
@ -690,7 +690,7 @@ namespace OpenSim
|
|||
}
|
||||
}
|
||||
|
||||
private string CombineParams(string[] commandParams, int pos)
|
||||
private static string CombineParams(string[] commandParams, int pos)
|
||||
{
|
||||
string result = String.Empty;
|
||||
for (int i = pos; i < commandParams.Length; i++)
|
||||
|
|
|
@ -337,7 +337,7 @@ namespace OpenSim.DataStore.MSSQL
|
|||
*
|
||||
**********************************************************************/
|
||||
|
||||
private void createCol(DataTable dt, string name, Type type)
|
||||
private static void createCol(DataTable dt, string name, Type type)
|
||||
{
|
||||
DataColumn col = new DataColumn(name, type);
|
||||
dt.Columns.Add(col);
|
||||
|
@ -467,7 +467,7 @@ namespace OpenSim.DataStore.MSSQL
|
|||
*
|
||||
**********************************************************************/
|
||||
|
||||
private SceneObjectPart buildPrim(DataRow row)
|
||||
private static SceneObjectPart buildPrim(DataRow row)
|
||||
{
|
||||
// TODO: this doesn't work yet because something more
|
||||
// interesting has to be done to actually get these values
|
||||
|
@ -553,7 +553,7 @@ namespace OpenSim.DataStore.MSSQL
|
|||
}
|
||||
|
||||
|
||||
private void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
|
||||
private static void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
|
||||
{
|
||||
row["UUID"] = prim.UUID;
|
||||
row["RegionUUID"] = regionUUID;
|
||||
|
|
Loading…
Reference in New Issue