* In ur code. Making it static.

* Converted a bunch of functions to static functions.
0.6.0-stable
Adam Frisby 2008-05-01 16:03:53 +00:00
parent e9e97d69dc
commit 5231903778
12 changed files with 86 additions and 86 deletions

View File

@ -267,7 +267,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
} }
private void checkStringParameters(XmlRpcRequest request, string[] param) private static void checkStringParameters(XmlRpcRequest request, string[] param)
{ {
Hashtable requestData = (Hashtable) request.Params[0]; Hashtable requestData = (Hashtable) request.Params[0];
foreach (string p in param) foreach (string p in param)
@ -279,7 +279,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
} }
} }
private void checkIntegerParams(XmlRpcRequest request, string[] param) private static void checkIntegerParams(XmlRpcRequest request, string[] param)
{ {
Hashtable requestData = (Hashtable) request.Params[0]; Hashtable requestData = (Hashtable) request.Params[0];
foreach (string p in param) foreach (string p in param)

View File

@ -536,14 +536,14 @@ namespace OpenSim.Data.MSSQL
* *
**********************************************************************/ **********************************************************************/
private DataColumn createCol(DataTable dt, string name, Type type) private static DataColumn createCol(DataTable dt, string name, Type type)
{ {
DataColumn col = new DataColumn(name, type); DataColumn col = new DataColumn(name, type);
dt.Columns.Add(col); dt.Columns.Add(col);
return col; return col;
} }
private DataTable createTerrainTable() private static DataTable createTerrainTable()
{ {
DataTable terrain = new DataTable("terrain"); DataTable terrain = new DataTable("terrain");
@ -554,7 +554,7 @@ namespace OpenSim.Data.MSSQL
return terrain; return terrain;
} }
private DataTable createPrimTable() private static DataTable createPrimTable()
{ {
DataTable prims = new DataTable("prims"); DataTable prims = new DataTable("prims");
@ -618,7 +618,7 @@ namespace OpenSim.Data.MSSQL
return prims; return prims;
} }
private DataTable createLandTable() private static DataTable createLandTable()
{ {
DataTable land = new DataTable("land"); DataTable land = new DataTable("land");
createCol(land, "UUID", typeof(String)); createCol(land, "UUID", typeof(String));
@ -661,7 +661,7 @@ namespace OpenSim.Data.MSSQL
return land; return land;
} }
private DataTable createLandAccessListTable() private static DataTable createLandAccessListTable()
{ {
DataTable landaccess = new DataTable("landaccesslist"); DataTable landaccess = new DataTable("landaccesslist");
createCol(landaccess, "LandUUID", typeof(String)); createCol(landaccess, "LandUUID", typeof(String));
@ -671,7 +671,7 @@ namespace OpenSim.Data.MSSQL
return landaccess; return landaccess;
} }
private DataTable createShapeTable() private static DataTable createShapeTable()
{ {
DataTable shapes = new DataTable("primshapes"); DataTable shapes = new DataTable("primshapes");
createCol(shapes, "UUID", typeof(String)); createCol(shapes, "UUID", typeof(String));
@ -713,7 +713,7 @@ namespace OpenSim.Data.MSSQL
return shapes; return shapes;
} }
private DataTable createItemsTable() private static DataTable createItemsTable()
{ {
DataTable items = new DataTable("primitems"); DataTable items = new DataTable("primitems");
@ -848,7 +848,7 @@ namespace OpenSim.Data.MSSQL
/// </summary> /// </summary>
/// <param name="row"></param> /// <param name="row"></param>
/// <returns></returns> /// <returns></returns>
private TaskInventoryItem buildItem(DataRow row) private static TaskInventoryItem buildItem(DataRow row)
{ {
TaskInventoryItem taskItem = new TaskInventoryItem(); TaskInventoryItem taskItem = new TaskInventoryItem();
@ -877,7 +877,7 @@ namespace OpenSim.Data.MSSQL
return taskItem; return taskItem;
} }
private LandData buildLandData(DataRow row) private static LandData buildLandData(DataRow row)
{ {
LandData newData = new LandData(); LandData newData = new LandData();
@ -922,7 +922,7 @@ namespace OpenSim.Data.MSSQL
return newData; return newData;
} }
private ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row) private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
{ {
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
entry.AgentID = new LLUUID((string)row["AccessUUID"]); entry.AgentID = new LLUUID((string)row["AccessUUID"]);
@ -931,7 +931,7 @@ namespace OpenSim.Data.MSSQL
return entry; return entry;
} }
private Array serializeTerrain(double[,] val) private static Array serializeTerrain(double[,] val)
{ {
MemoryStream str = new MemoryStream(65536 * sizeof(double)); MemoryStream str = new MemoryStream(65536 * sizeof(double));
BinaryWriter bw = new BinaryWriter(str); BinaryWriter bw = new BinaryWriter(str);
@ -1020,7 +1020,7 @@ namespace OpenSim.Data.MSSQL
} }
} }
private void fillItemRow(DataRow row, TaskInventoryItem taskItem) private static void fillItemRow(DataRow row, TaskInventoryItem taskItem)
{ {
row["itemID"] = taskItem.ItemID; row["itemID"] = taskItem.ItemID;
row["primID"] = taskItem.ParentPartID; row["primID"] = taskItem.ParentPartID;
@ -1044,7 +1044,7 @@ namespace OpenSim.Data.MSSQL
row["groupPermissions"] = taskItem.GroupMask; row["groupPermissions"] = taskItem.GroupMask;
} }
private void fillLandRow(DataRow row, LandData land, LLUUID regionUUID) private static void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
{ {
row["UUID"] = land.globalID.UUID; row["UUID"] = land.globalID.UUID;
row["RegionUUID"] = regionUUID.UUID; row["RegionUUID"] = regionUUID.UUID;
@ -1082,14 +1082,14 @@ namespace OpenSim.Data.MSSQL
row["UserLookAtZ"] = land.userLookAt.Z; row["UserLookAtZ"] = land.userLookAt.Z;
} }
private void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID) private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID)
{ {
row["LandUUID"] = parcelID.UUID; row["LandUUID"] = parcelID.UUID;
row["AccessUUID"] = entry.AgentID.UUID; row["AccessUUID"] = entry.AgentID.UUID;
row["Flags"] = entry.Flags; row["Flags"] = entry.Flags;
} }
private PrimitiveBaseShape buildShape(DataRow row) private static PrimitiveBaseShape buildShape(DataRow row)
{ {
PrimitiveBaseShape s = new PrimitiveBaseShape(); PrimitiveBaseShape s = new PrimitiveBaseShape();
s.Scale = new LLVector3( s.Scale = new LLVector3(
@ -1128,7 +1128,7 @@ namespace OpenSim.Data.MSSQL
return s; return s;
} }
private void fillShapeRow(DataRow row, SceneObjectPart prim) private static void fillShapeRow(DataRow row, SceneObjectPart prim)
{ {
PrimitiveBaseShape s = prim.Shape; PrimitiveBaseShape s = prim.Shape;
row["UUID"] = prim.UUID; row["UUID"] = prim.UUID;
@ -1235,7 +1235,7 @@ namespace OpenSim.Data.MSSQL
* *
**********************************************************************/ **********************************************************************/
private SqlCommand createInsertCommand(string table, DataTable dt) private static SqlCommand createInsertCommand(string table, DataTable dt)
{ {
/** /**
* This is subtle enough to deserve some commentary. * This is subtle enough to deserve some commentary.
@ -1270,7 +1270,7 @@ namespace OpenSim.Data.MSSQL
return cmd; return cmd;
} }
private SqlCommand createUpdateCommand(string table, string pk, DataTable dt) private static SqlCommand createUpdateCommand(string table, string pk, DataTable dt)
{ {
string sql = "update " + table + " set "; string sql = "update " + table + " set ";
string subsql = String.Empty; string subsql = String.Empty;
@ -1297,7 +1297,7 @@ namespace OpenSim.Data.MSSQL
return cmd; return cmd;
} }
private string defineTable(DataTable dt) private static string defineTable(DataTable dt)
{ {
string sql = "create table " + dt.TableName + "("; string sql = "create table " + dt.TableName + "(";
string subsql = String.Empty; string subsql = String.Empty;
@ -1340,7 +1340,7 @@ namespace OpenSim.Data.MSSQL
/// for us. /// for us.
///</summary> ///</summary>
///<returns>a built Sql parameter</returns> ///<returns>a built Sql parameter</returns>
private SqlParameter createSqlParameter(string name, Type type) private static SqlParameter createSqlParameter(string name, Type type)
{ {
SqlParameter param = new SqlParameter(); SqlParameter param = new SqlParameter();
param.ParameterName = "@" + name; param.ParameterName = "@" + name;
@ -1413,7 +1413,7 @@ namespace OpenSim.Data.MSSQL
da.DeleteCommand = delete; da.DeleteCommand = delete;
} }
private void InitDB(SqlConnection conn) private static void InitDB(SqlConnection conn)
{ {
string createPrims = defineTable(createPrimTable()); string createPrims = defineTable(createPrimTable());
string createShapes = defineTable(createShapeTable()); string createShapes = defineTable(createShapeTable());
@ -1586,7 +1586,7 @@ namespace OpenSim.Data.MSSQL
* *
**********************************************************************/ **********************************************************************/
private DbType dbtypeFromType(Type type) private static DbType dbtypeFromType(Type type)
{ {
if (type == typeof(String)) if (type == typeof(String))
{ {

View File

@ -302,7 +302,7 @@ namespace OpenSim.Data.MSSQL
/// </summary> /// </summary>
/// <param name="reader">The SQL Result</param> /// <param name="reader">The SQL Result</param>
/// <returns>the item read</returns> /// <returns>the item read</returns>
private InventoryItemBase readInventoryItem(IDataReader reader) private static InventoryItemBase readInventoryItem(IDataReader reader)
{ {
try try
{ {
@ -379,7 +379,7 @@ namespace OpenSim.Data.MSSQL
/// </summary> /// </summary>
/// <param name="reader">A MySQL Data Reader</param> /// <param name="reader">A MySQL Data Reader</param>
/// <returns>A List containing inventory folders</returns> /// <returns>A List containing inventory folders</returns>
protected InventoryFolderBase readInventoryFolder(IDataReader reader) protected static InventoryFolderBase readInventoryFolder(IDataReader reader)
{ {
try try
{ {

View File

@ -627,24 +627,24 @@ namespace OpenSim.Data.MySQL
* *
**********************************************************************/ **********************************************************************/
private DataColumn createCol(DataTable dt, string name, Type type) private static DataColumn createCol(DataTable dt, string name, Type type)
{ {
DataColumn col = new DataColumn(name, type); DataColumn col = new DataColumn(name, type);
dt.Columns.Add(col); dt.Columns.Add(col);
return col; return col;
} }
private DataTable createTerrainTable() private static DataTable createTerrainTable()
{ {
DataTable terrain = new DataTable("terrain"); DataTable terrain = new DataTable("terrain");
createCol(terrain, "RegionUUID", typeof (String)); createCol(terrain, "RegionUUID", typeof (String));
createCol(terrain, "Revision", typeof (Int32)); createCol(terrain, "Revision", typeof (Int32));
DataColumn heightField = createCol(terrain, "Heightfield", typeof (Byte[])); createCol(terrain, "Heightfield", typeof (Byte[]));
return terrain; return terrain;
} }
private DataTable createPrimTable() private static DataTable createPrimTable()
{ {
DataTable prims = new DataTable("prims"); DataTable prims = new DataTable("prims");
@ -708,7 +708,7 @@ namespace OpenSim.Data.MySQL
return prims; return prims;
} }
private DataTable createLandTable() private static DataTable createLandTable()
{ {
DataTable land = new DataTable("land"); DataTable land = new DataTable("land");
createCol(land, "UUID", typeof (String)); createCol(land, "UUID", typeof (String));
@ -752,7 +752,7 @@ namespace OpenSim.Data.MySQL
return land; return land;
} }
private DataTable createLandAccessListTable() private static DataTable createLandAccessListTable()
{ {
DataTable landaccess = new DataTable("landaccesslist"); DataTable landaccess = new DataTable("landaccesslist");
createCol(landaccess, "LandUUID", typeof (String)); createCol(landaccess, "LandUUID", typeof (String));
@ -762,7 +762,7 @@ namespace OpenSim.Data.MySQL
return landaccess; return landaccess;
} }
private DataTable createShapeTable() private static DataTable createShapeTable()
{ {
DataTable shapes = new DataTable("primshapes"); DataTable shapes = new DataTable("primshapes");
createCol(shapes, "UUID", typeof (String)); createCol(shapes, "UUID", typeof (String));
@ -802,7 +802,7 @@ namespace OpenSim.Data.MySQL
return shapes; return shapes;
} }
private DataTable createItemsTable() private static DataTable createItemsTable()
{ {
DataTable items = new DataTable("primitems"); DataTable items = new DataTable("primitems");
@ -937,7 +937,7 @@ namespace OpenSim.Data.MySQL
/// </summary> /// </summary>
/// <param name="row"></param> /// <param name="row"></param>
/// <returns></returns> /// <returns></returns>
private TaskInventoryItem buildItem(DataRow row) private static TaskInventoryItem buildItem(DataRow row)
{ {
TaskInventoryItem taskItem = new TaskInventoryItem(); TaskInventoryItem taskItem = new TaskInventoryItem();
@ -966,7 +966,7 @@ namespace OpenSim.Data.MySQL
return taskItem; return taskItem;
} }
private LandData buildLandData(DataRow row) private static LandData buildLandData(DataRow row)
{ {
LandData newData = new LandData(); LandData newData = new LandData();
@ -1018,7 +1018,7 @@ namespace OpenSim.Data.MySQL
return newData; return newData;
} }
private ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row) private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
{ {
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
entry.AgentID = new LLUUID((string) row["AccessUUID"]); entry.AgentID = new LLUUID((string) row["AccessUUID"]);
@ -1027,7 +1027,7 @@ namespace OpenSim.Data.MySQL
return entry; return entry;
} }
private Array serializeTerrain(double[,] val) private static Array serializeTerrain(double[,] val)
{ {
MemoryStream str = new MemoryStream(65536*sizeof (double)); MemoryStream str = new MemoryStream(65536*sizeof (double));
BinaryWriter bw = new BinaryWriter(str); BinaryWriter bw = new BinaryWriter(str);
@ -1116,7 +1116,7 @@ namespace OpenSim.Data.MySQL
} }
} }
private void fillItemRow(DataRow row, TaskInventoryItem taskItem) private static void fillItemRow(DataRow row, TaskInventoryItem taskItem)
{ {
row["itemID"] = taskItem.ItemID; row["itemID"] = taskItem.ItemID;
row["primID"] = taskItem.ParentPartID; row["primID"] = taskItem.ParentPartID;
@ -1140,7 +1140,7 @@ namespace OpenSim.Data.MySQL
row["groupPermissions"] = taskItem.GroupMask; row["groupPermissions"] = taskItem.GroupMask;
} }
private void fillLandRow(DataRow row, LandData land, LLUUID regionUUID) private static void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
{ {
row["UUID"] = Util.ToRawUuidString(land.globalID); row["UUID"] = Util.ToRawUuidString(land.globalID);
row["RegionUUID"] = Util.ToRawUuidString(regionUUID); row["RegionUUID"] = Util.ToRawUuidString(regionUUID);
@ -1179,7 +1179,7 @@ namespace OpenSim.Data.MySQL
row["AuthBuyerID"] = land.authBuyerID; row["AuthBuyerID"] = land.authBuyerID;
} }
private void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID) private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID)
{ {
row["LandUUID"] = Util.ToRawUuidString(parcelID); row["LandUUID"] = Util.ToRawUuidString(parcelID);
row["AccessUUID"] = Util.ToRawUuidString(entry.AgentID); row["AccessUUID"] = Util.ToRawUuidString(entry.AgentID);
@ -1364,7 +1364,7 @@ namespace OpenSim.Data.MySQL
* *
**********************************************************************/ **********************************************************************/
private MySqlCommand createInsertCommand(string table, DataTable dt) private static MySqlCommand createInsertCommand(string table, DataTable dt)
{ {
/** /**
* This is subtle enough to deserve some commentary. * This is subtle enough to deserve some commentary.
@ -1399,7 +1399,7 @@ namespace OpenSim.Data.MySQL
return cmd; return cmd;
} }
private MySqlCommand createUpdateCommand(string table, string pk, DataTable dt) private static MySqlCommand createUpdateCommand(string table, string pk, DataTable dt)
{ {
string sql = "update " + table + " set "; string sql = "update " + table + " set ";
string subsql = String.Empty; string subsql = String.Empty;
@ -1426,7 +1426,7 @@ namespace OpenSim.Data.MySQL
return cmd; return cmd;
} }
private string defineTable(DataTable dt) private static string defineTable(DataTable dt)
{ {
string sql = "create table " + dt.TableName + "("; string sql = "create table " + dt.TableName + "(";
string subsql = String.Empty; string subsql = String.Empty;
@ -1471,7 +1471,7 @@ namespace OpenSim.Data.MySQL
/// for us. /// for us.
///</summary> ///</summary>
///<returns>a built MySql parameter</returns> ///<returns>a built MySql parameter</returns>
private MySqlParameter createMySqlParameter(string name, Type type) private static MySqlParameter createMySqlParameter(string name, Type type)
{ {
MySqlParameter param = new MySqlParameter(); MySqlParameter param = new MySqlParameter();
param.ParameterName = "?" + name; param.ParameterName = "?" + name;
@ -1546,7 +1546,7 @@ namespace OpenSim.Data.MySQL
da.DeleteCommand = delete; da.DeleteCommand = delete;
} }
private void InitDB(MySqlConnection conn) private static void InitDB(MySqlConnection conn)
{ {
string createPrims = defineTable(createPrimTable()); string createPrims = defineTable(createPrimTable());
string createShapes = defineTable(createShapeTable()); string createShapes = defineTable(createShapeTable());
@ -1734,7 +1734,7 @@ namespace OpenSim.Data.MySQL
* *
**********************************************************************/ **********************************************************************/
private DbType dbtypeFromType(Type type) private static DbType dbtypeFromType(Type type)
{ {
if (type == typeof (String)) if (type == typeof (String))
{ {
@ -1768,7 +1768,7 @@ namespace OpenSim.Data.MySQL
// this is something we'll need to implement for each db // this is something we'll need to implement for each db
// slightly differently. // slightly differently.
private string MySqlType(Type type) private static string MySqlType(Type type)
{ {
if (type == typeof (String)) if (type == typeof (String))
{ {

View File

@ -314,7 +314,7 @@ namespace OpenSim.Data.MySQL
/// </summary> /// </summary>
/// <param name="reader">The SQL Result</param> /// <param name="reader">The SQL Result</param>
/// <returns>the item read</returns> /// <returns>the item read</returns>
private InventoryItemBase readInventoryItem(MySqlDataReader reader) private static InventoryItemBase readInventoryItem(MySqlDataReader reader)
{ {
try try
{ {
@ -438,7 +438,7 @@ namespace OpenSim.Data.MySQL
/// </summary> /// </summary>
/// <param name="reader">A MySQL Data Reader</param> /// <param name="reader">A MySQL Data Reader</param>
/// <returns>A List containing inventory folders</returns> /// <returns>A List containing inventory folders</returns>
protected InventoryFolderBase readInventoryFolder(MySqlDataReader reader) protected static InventoryFolderBase readInventoryFolder(MySqlDataReader reader)
{ {
try try
{ {

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@ -111,7 +111,7 @@ namespace OpenSim.Data.NHibernate
} }
} }
private void SetAgentData(LLUUID uuid, UserAgentData agent, ISession session) private static void SetAgentData(LLUUID uuid, UserAgentData agent, ISession session)
{ {
if (agent == null) if (agent == null)
{ {

View File

@ -135,7 +135,7 @@ namespace OpenSim.Data.SQLite
} }
private void LogAssetLoad(AssetBase asset) private static void LogAssetLoad(AssetBase asset)
{ {
string temporary = asset.Temporary ? "Temporary" : "Stored"; string temporary = asset.Temporary ? "Temporary" : "Stored";
string local = asset.Local ? "Local" : "Remote"; string local = asset.Local ? "Local" : "Remote";
@ -197,7 +197,7 @@ namespace OpenSim.Data.SQLite
* *
**********************************************************************/ **********************************************************************/
private DataTable createAssetsTable() private static DataTable createAssetsTable()
{ {
DataTable assets = new DataTable("assets"); DataTable assets = new DataTable("assets");
@ -222,7 +222,7 @@ namespace OpenSim.Data.SQLite
* *
**********************************************************************/ **********************************************************************/
private AssetBase buildAsset(IDataReader row) private static AssetBase buildAsset(IDataReader row)
{ {
// TODO: this doesn't work yet because something more // TODO: this doesn't work yet because something more
// interesting has to be done to actually get these values // interesting has to be done to actually get these values
@ -250,14 +250,14 @@ namespace OpenSim.Data.SQLite
* *
**********************************************************************/ **********************************************************************/
private void InitDB(SqliteConnection conn) private static void InitDB(SqliteConnection conn)
{ {
string createAssets = SQLiteUtil.defineTable(createAssetsTable()); string createAssets = SQLiteUtil.defineTable(createAssetsTable());
SqliteCommand pcmd = new SqliteCommand(createAssets, conn); SqliteCommand pcmd = new SqliteCommand(createAssets, conn);
pcmd.ExecuteNonQuery(); pcmd.ExecuteNonQuery();
} }
private bool TestTables(SqliteConnection conn) private static bool TestTables(SqliteConnection conn)
{ {
SqliteCommand cmd = new SqliteCommand(assetSelect, conn); SqliteCommand cmd = new SqliteCommand(assetSelect, conn);
SqliteDataAdapter pDa = new SqliteDataAdapter(cmd); SqliteDataAdapter pDa = new SqliteDataAdapter(cmd);

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@ -124,7 +124,7 @@ namespace OpenSim.Data.SQLite
return item; return item;
} }
private void fillItemRow(DataRow row, InventoryItemBase item) private static void fillItemRow(DataRow row, InventoryItemBase item)
{ {
row["UUID"] = Util.ToRawUuidString(item.ID); row["UUID"] = Util.ToRawUuidString(item.ID);
row["assetID"] = Util.ToRawUuidString(item.AssetID); row["assetID"] = Util.ToRawUuidString(item.AssetID);
@ -576,7 +576,7 @@ namespace OpenSim.Data.SQLite
return inv; return inv;
} }
private DataTable createInventoryFoldersTable() private static DataTable createInventoryFoldersTable()
{ {
DataTable fol = new DataTable("inventoryfolders"); DataTable fol = new DataTable("inventoryfolders");
@ -625,7 +625,7 @@ namespace OpenSim.Data.SQLite
} }
} }
private InventoryFolderBase buildFolder(DataRow row) private static InventoryFolderBase buildFolder(DataRow row)
{ {
InventoryFolderBase folder = new InventoryFolderBase(); InventoryFolderBase folder = new InventoryFolderBase();
folder.ID = new LLUUID((string) row["UUID"]); folder.ID = new LLUUID((string) row["UUID"]);
@ -637,7 +637,7 @@ namespace OpenSim.Data.SQLite
return folder; return folder;
} }
private void fillFolderRow(DataRow row, InventoryFolderBase folder) private static void fillFolderRow(DataRow row, InventoryFolderBase folder)
{ {
row["UUID"] = Util.ToRawUuidString(folder.ID); row["UUID"] = Util.ToRawUuidString(folder.ID);
row["name"] = folder.Name; row["name"] = folder.Name;
@ -647,7 +647,7 @@ namespace OpenSim.Data.SQLite
row["version"] = folder.Version; row["version"] = folder.Version;
} }
private void moveFolderRow(DataRow row, InventoryFolderBase folder) private static void moveFolderRow(DataRow row, InventoryFolderBase folder)
{ {
row["UUID"] = Util.ToRawUuidString(folder.ID); row["UUID"] = Util.ToRawUuidString(folder.ID);
row["parentID"] = Util.ToRawUuidString(folder.ParentID); row["parentID"] = Util.ToRawUuidString(folder.ParentID);
@ -659,7 +659,7 @@ namespace OpenSim.Data.SQLite
* *
**********************************************************************/ **********************************************************************/
private void InitDB(SqliteConnection conn) private static void InitDB(SqliteConnection conn)
{ {
string createInventoryItems = defineTable(createInventoryItemsTable()); string createInventoryItems = defineTable(createInventoryItemsTable());
string createInventoryFolders = defineTable(createInventoryFoldersTable()); string createInventoryFolders = defineTable(createInventoryFoldersTable());
@ -671,7 +671,7 @@ namespace OpenSim.Data.SQLite
scmd.ExecuteNonQuery(); scmd.ExecuteNonQuery();
} }
private bool TestTables(SqliteConnection conn) private static bool TestTables(SqliteConnection conn)
{ {
SqliteCommand invItemsSelectCmd = new SqliteCommand(invItemsSelect, conn); SqliteCommand invItemsSelectCmd = new SqliteCommand(invItemsSelect, conn);
SqliteDataAdapter pDa = new SqliteDataAdapter(invItemsSelectCmd); SqliteDataAdapter pDa = new SqliteDataAdapter(invItemsSelectCmd);

View File

@ -572,13 +572,13 @@ namespace OpenSim.Data.SQLite
* *
**********************************************************************/ **********************************************************************/
private void createCol(DataTable dt, string name, Type type) private static void createCol(DataTable dt, string name, Type type)
{ {
DataColumn col = new DataColumn(name, type); DataColumn col = new DataColumn(name, type);
dt.Columns.Add(col); dt.Columns.Add(col);
} }
private DataTable createTerrainTable() private static DataTable createTerrainTable()
{ {
DataTable terrain = new DataTable("terrain"); DataTable terrain = new DataTable("terrain");
@ -589,7 +589,7 @@ namespace OpenSim.Data.SQLite
return terrain; return terrain;
} }
private DataTable createPrimTable() private static DataTable createPrimTable()
{ {
DataTable prims = new DataTable("prims"); DataTable prims = new DataTable("prims");
@ -653,7 +653,7 @@ namespace OpenSim.Data.SQLite
return prims; return prims;
} }
private DataTable createShapeTable() private static DataTable createShapeTable()
{ {
DataTable shapes = new DataTable("primshapes"); DataTable shapes = new DataTable("primshapes");
createCol(shapes, "UUID", typeof (String)); createCol(shapes, "UUID", typeof (String));
@ -695,7 +695,7 @@ namespace OpenSim.Data.SQLite
return shapes; return shapes;
} }
private DataTable createItemsTable() private static DataTable createItemsTable()
{ {
DataTable items = new DataTable("primitems"); DataTable items = new DataTable("primitems");
@ -727,7 +727,7 @@ namespace OpenSim.Data.SQLite
return items; return items;
} }
private DataTable createLandTable() private static DataTable createLandTable()
{ {
DataTable land = new DataTable("land"); DataTable land = new DataTable("land");
createCol(land, "UUID", typeof (String)); createCol(land, "UUID", typeof (String));
@ -771,7 +771,7 @@ namespace OpenSim.Data.SQLite
return land; return land;
} }
private DataTable createLandAccessListTable() private static DataTable createLandAccessListTable()
{ {
DataTable landaccess = new DataTable("landaccesslist"); DataTable landaccess = new DataTable("landaccesslist");
createCol(landaccess, "LandUUID", typeof (String)); createCol(landaccess, "LandUUID", typeof (String));
@ -901,7 +901,7 @@ namespace OpenSim.Data.SQLite
/// </summary> /// </summary>
/// <param name="row"></param> /// <param name="row"></param>
/// <returns></returns> /// <returns></returns>
private TaskInventoryItem buildItem(DataRow row) private static TaskInventoryItem buildItem(DataRow row)
{ {
TaskInventoryItem taskItem = new TaskInventoryItem(); TaskInventoryItem taskItem = new TaskInventoryItem();
@ -1008,7 +1008,7 @@ namespace OpenSim.Data.SQLite
return newData; return newData;
} }
private ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row) private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
{ {
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
entry.AgentID = new LLUUID((string) row["AccessUUID"]); entry.AgentID = new LLUUID((string) row["AccessUUID"]);
@ -1017,7 +1017,7 @@ namespace OpenSim.Data.SQLite
return entry; return entry;
} }
private Array serializeTerrain(double[,] val) private static Array serializeTerrain(double[,] val)
{ {
MemoryStream str = new MemoryStream(65536*sizeof (double)); MemoryStream str = new MemoryStream(65536*sizeof (double));
BinaryWriter bw = new BinaryWriter(str); BinaryWriter bw = new BinaryWriter(str);
@ -1046,7 +1046,7 @@ namespace OpenSim.Data.SQLite
// row["Heightfield"] = str.ToArray(); // row["Heightfield"] = str.ToArray();
// } // }
private void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID) private static void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
{ {
row["UUID"] = Util.ToRawUuidString(prim.UUID); row["UUID"] = Util.ToRawUuidString(prim.UUID);
row["RegionUUID"] = Util.ToRawUuidString(regionUUID); row["RegionUUID"] = Util.ToRawUuidString(regionUUID);
@ -1106,7 +1106,7 @@ namespace OpenSim.Data.SQLite
row["SitTargetOrientZ"] = sitTargetOrient.Z; row["SitTargetOrientZ"] = sitTargetOrient.Z;
} }
private void fillItemRow(DataRow row, TaskInventoryItem taskItem) private static void fillItemRow(DataRow row, TaskInventoryItem taskItem)
{ {
row["itemID"] = taskItem.ItemID; row["itemID"] = taskItem.ItemID;
row["primID"] = taskItem.ParentPartID; row["primID"] = taskItem.ParentPartID;
@ -1130,7 +1130,7 @@ namespace OpenSim.Data.SQLite
row["groupPermissions"] = taskItem.GroupMask; row["groupPermissions"] = taskItem.GroupMask;
} }
private void fillLandRow(DataRow row, LandData land, LLUUID regionUUID) private static void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
{ {
row["UUID"] = Util.ToRawUuidString(land.globalID); row["UUID"] = Util.ToRawUuidString(land.globalID);
row["RegionUUID"] = Util.ToRawUuidString(regionUUID); row["RegionUUID"] = Util.ToRawUuidString(regionUUID);
@ -1169,7 +1169,7 @@ namespace OpenSim.Data.SQLite
row["AuthbuyerID"] = Util.ToRawUuidString(land.authBuyerID); row["AuthbuyerID"] = Util.ToRawUuidString(land.authBuyerID);
} }
private void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID) private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID)
{ {
row["LandUUID"] = Util.ToRawUuidString(parcelID); row["LandUUID"] = Util.ToRawUuidString(parcelID);
row["AccessUUID"] = Util.ToRawUuidString(entry.AgentID); row["AccessUUID"] = Util.ToRawUuidString(entry.AgentID);
@ -1242,7 +1242,7 @@ namespace OpenSim.Data.SQLite
return s; return s;
} }
private void fillShapeRow(DataRow row, SceneObjectPart prim) private static void fillShapeRow(DataRow row, SceneObjectPart prim)
{ {
PrimitiveBaseShape s = prim.Shape; PrimitiveBaseShape s = prim.Shape;
row["UUID"] = Util.ToRawUuidString(prim.UUID); row["UUID"] = Util.ToRawUuidString(prim.UUID);
@ -1713,7 +1713,7 @@ namespace OpenSim.Data.SQLite
* *
**********************************************************************/ **********************************************************************/
private DbType dbtypeFromType(Type type) private static DbType dbtypeFromType(Type type)
{ {
if (type == typeof (String)) if (type == typeof (String))
{ {
@ -1747,7 +1747,7 @@ namespace OpenSim.Data.SQLite
// this is something we'll need to implement for each db // this is something we'll need to implement for each db
// slightly differently. // slightly differently.
private string sqliteType(Type type) private static string sqliteType(Type type)
{ {
if (type == typeof (String)) if (type == typeof (String))
{ {

View File

@ -752,7 +752,7 @@ namespace OpenSim.Data.SQLite
} }
private void InitDB(SqliteConnection conn) private static void InitDB(SqliteConnection conn)
{ {
string createUsers = SQLiteUtil.defineTable(createUsersTable()); string createUsers = SQLiteUtil.defineTable(createUsersTable());
string createFriends = SQLiteUtil.defineTable(createUserFriendsTable()); string createFriends = SQLiteUtil.defineTable(createUserFriendsTable());

View File

@ -172,7 +172,7 @@ namespace OpenSim
} }
} }
private void PrintFileToConsole(string fileName) private static void PrintFileToConsole(string fileName)
{ {
if (File.Exists(fileName)) if (File.Exists(fileName))
{ {
@ -690,7 +690,7 @@ namespace OpenSim
} }
} }
private string CombineParams(string[] commandParams, int pos) private static string CombineParams(string[] commandParams, int pos)
{ {
string result = String.Empty; string result = String.Empty;
for (int i = pos; i < commandParams.Length; i++) for (int i = pos; i < commandParams.Length; i++)

View File

@ -337,7 +337,7 @@ namespace OpenSim.DataStore.MSSQL
* *
**********************************************************************/ **********************************************************************/
private void createCol(DataTable dt, string name, Type type) private static void createCol(DataTable dt, string name, Type type)
{ {
DataColumn col = new DataColumn(name, type); DataColumn col = new DataColumn(name, type);
dt.Columns.Add(col); dt.Columns.Add(col);
@ -467,7 +467,7 @@ namespace OpenSim.DataStore.MSSQL
* *
**********************************************************************/ **********************************************************************/
private SceneObjectPart buildPrim(DataRow row) private static SceneObjectPart buildPrim(DataRow row)
{ {
// TODO: this doesn't work yet because something more // TODO: this doesn't work yet because something more
// interesting has to be done to actually get these values // interesting has to be done to actually get these values
@ -553,7 +553,7 @@ namespace OpenSim.DataStore.MSSQL
} }
private void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID) private static void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
{ {
row["UUID"] = prim.UUID; row["UUID"] = prim.UUID;
row["RegionUUID"] = regionUUID; row["RegionUUID"] = regionUUID;