* In ur code. Making it static.

* Converted a bunch of functions to static functions.
0.6.0-stable
Adam Frisby 2008-05-01 16:03:53 +00:00
parent e9e97d69dc
commit 5231903778
12 changed files with 86 additions and 86 deletions

View File

@ -267,7 +267,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
}
private void checkStringParameters(XmlRpcRequest request, string[] param)
private static void checkStringParameters(XmlRpcRequest request, string[] param)
{
Hashtable requestData = (Hashtable) request.Params[0];
foreach (string p in param)
@ -279,7 +279,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
}
}
private void checkIntegerParams(XmlRpcRequest request, string[] param)
private static void checkIntegerParams(XmlRpcRequest request, string[] param)
{
Hashtable requestData = (Hashtable) request.Params[0];
foreach (string p in param)

View File

@ -536,14 +536,14 @@ namespace OpenSim.Data.MSSQL
*
**********************************************************************/
private DataColumn createCol(DataTable dt, string name, Type type)
private static DataColumn createCol(DataTable dt, string name, Type type)
{
DataColumn col = new DataColumn(name, type);
dt.Columns.Add(col);
return col;
}
private DataTable createTerrainTable()
private static DataTable createTerrainTable()
{
DataTable terrain = new DataTable("terrain");
@ -554,7 +554,7 @@ namespace OpenSim.Data.MSSQL
return terrain;
}
private DataTable createPrimTable()
private static DataTable createPrimTable()
{
DataTable prims = new DataTable("prims");
@ -618,7 +618,7 @@ namespace OpenSim.Data.MSSQL
return prims;
}
private DataTable createLandTable()
private static DataTable createLandTable()
{
DataTable land = new DataTable("land");
createCol(land, "UUID", typeof(String));
@ -661,7 +661,7 @@ namespace OpenSim.Data.MSSQL
return land;
}
private DataTable createLandAccessListTable()
private static DataTable createLandAccessListTable()
{
DataTable landaccess = new DataTable("landaccesslist");
createCol(landaccess, "LandUUID", typeof(String));
@ -671,7 +671,7 @@ namespace OpenSim.Data.MSSQL
return landaccess;
}
private DataTable createShapeTable()
private static DataTable createShapeTable()
{
DataTable shapes = new DataTable("primshapes");
createCol(shapes, "UUID", typeof(String));
@ -713,7 +713,7 @@ namespace OpenSim.Data.MSSQL
return shapes;
}
private DataTable createItemsTable()
private static DataTable createItemsTable()
{
DataTable items = new DataTable("primitems");
@ -848,7 +848,7 @@ namespace OpenSim.Data.MSSQL
/// </summary>
/// <param name="row"></param>
/// <returns></returns>
private TaskInventoryItem buildItem(DataRow row)
private static TaskInventoryItem buildItem(DataRow row)
{
TaskInventoryItem taskItem = new TaskInventoryItem();
@ -877,7 +877,7 @@ namespace OpenSim.Data.MSSQL
return taskItem;
}
private LandData buildLandData(DataRow row)
private static LandData buildLandData(DataRow row)
{
LandData newData = new LandData();
@ -922,7 +922,7 @@ namespace OpenSim.Data.MSSQL
return newData;
}
private ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
{
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
entry.AgentID = new LLUUID((string)row["AccessUUID"]);
@ -931,7 +931,7 @@ namespace OpenSim.Data.MSSQL
return entry;
}
private Array serializeTerrain(double[,] val)
private static Array serializeTerrain(double[,] val)
{
MemoryStream str = new MemoryStream(65536 * sizeof(double));
BinaryWriter bw = new BinaryWriter(str);
@ -1020,7 +1020,7 @@ namespace OpenSim.Data.MSSQL
}
}
private void fillItemRow(DataRow row, TaskInventoryItem taskItem)
private static void fillItemRow(DataRow row, TaskInventoryItem taskItem)
{
row["itemID"] = taskItem.ItemID;
row["primID"] = taskItem.ParentPartID;
@ -1044,7 +1044,7 @@ namespace OpenSim.Data.MSSQL
row["groupPermissions"] = taskItem.GroupMask;
}
private void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
private static void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
{
row["UUID"] = land.globalID.UUID;
row["RegionUUID"] = regionUUID.UUID;
@ -1082,14 +1082,14 @@ namespace OpenSim.Data.MSSQL
row["UserLookAtZ"] = land.userLookAt.Z;
}
private void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID)
private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID)
{
row["LandUUID"] = parcelID.UUID;
row["AccessUUID"] = entry.AgentID.UUID;
row["Flags"] = entry.Flags;
}
private PrimitiveBaseShape buildShape(DataRow row)
private static PrimitiveBaseShape buildShape(DataRow row)
{
PrimitiveBaseShape s = new PrimitiveBaseShape();
s.Scale = new LLVector3(
@ -1128,7 +1128,7 @@ namespace OpenSim.Data.MSSQL
return s;
}
private void fillShapeRow(DataRow row, SceneObjectPart prim)
private static void fillShapeRow(DataRow row, SceneObjectPart prim)
{
PrimitiveBaseShape s = prim.Shape;
row["UUID"] = prim.UUID;
@ -1235,7 +1235,7 @@ namespace OpenSim.Data.MSSQL
*
**********************************************************************/
private SqlCommand createInsertCommand(string table, DataTable dt)
private static SqlCommand createInsertCommand(string table, DataTable dt)
{
/**
* This is subtle enough to deserve some commentary.
@ -1270,7 +1270,7 @@ namespace OpenSim.Data.MSSQL
return cmd;
}
private SqlCommand createUpdateCommand(string table, string pk, DataTable dt)
private static SqlCommand createUpdateCommand(string table, string pk, DataTable dt)
{
string sql = "update " + table + " set ";
string subsql = String.Empty;
@ -1297,7 +1297,7 @@ namespace OpenSim.Data.MSSQL
return cmd;
}
private string defineTable(DataTable dt)
private static string defineTable(DataTable dt)
{
string sql = "create table " + dt.TableName + "(";
string subsql = String.Empty;
@ -1340,7 +1340,7 @@ namespace OpenSim.Data.MSSQL
/// for us.
///</summary>
///<returns>a built Sql parameter</returns>
private SqlParameter createSqlParameter(string name, Type type)
private static SqlParameter createSqlParameter(string name, Type type)
{
SqlParameter param = new SqlParameter();
param.ParameterName = "@" + name;
@ -1413,7 +1413,7 @@ namespace OpenSim.Data.MSSQL
da.DeleteCommand = delete;
}
private void InitDB(SqlConnection conn)
private static void InitDB(SqlConnection conn)
{
string createPrims = defineTable(createPrimTable());
string createShapes = defineTable(createShapeTable());
@ -1586,7 +1586,7 @@ namespace OpenSim.Data.MSSQL
*
**********************************************************************/
private DbType dbtypeFromType(Type type)
private static DbType dbtypeFromType(Type type)
{
if (type == typeof(String))
{

View File

@ -302,7 +302,7 @@ namespace OpenSim.Data.MSSQL
/// </summary>
/// <param name="reader">The SQL Result</param>
/// <returns>the item read</returns>
private InventoryItemBase readInventoryItem(IDataReader reader)
private static InventoryItemBase readInventoryItem(IDataReader reader)
{
try
{
@ -379,7 +379,7 @@ namespace OpenSim.Data.MSSQL
/// </summary>
/// <param name="reader">A MySQL Data Reader</param>
/// <returns>A List containing inventory folders</returns>
protected InventoryFolderBase readInventoryFolder(IDataReader reader)
protected static InventoryFolderBase readInventoryFolder(IDataReader reader)
{
try
{

View File

@ -627,24 +627,24 @@ namespace OpenSim.Data.MySQL
*
**********************************************************************/
private DataColumn createCol(DataTable dt, string name, Type type)
private static DataColumn createCol(DataTable dt, string name, Type type)
{
DataColumn col = new DataColumn(name, type);
dt.Columns.Add(col);
return col;
}
private DataTable createTerrainTable()
private static DataTable createTerrainTable()
{
DataTable terrain = new DataTable("terrain");
createCol(terrain, "RegionUUID", typeof (String));
createCol(terrain, "Revision", typeof (Int32));
DataColumn heightField = createCol(terrain, "Heightfield", typeof (Byte[]));
createCol(terrain, "Heightfield", typeof (Byte[]));
return terrain;
}
private DataTable createPrimTable()
private static DataTable createPrimTable()
{
DataTable prims = new DataTable("prims");
@ -708,7 +708,7 @@ namespace OpenSim.Data.MySQL
return prims;
}
private DataTable createLandTable()
private static DataTable createLandTable()
{
DataTable land = new DataTable("land");
createCol(land, "UUID", typeof (String));
@ -752,7 +752,7 @@ namespace OpenSim.Data.MySQL
return land;
}
private DataTable createLandAccessListTable()
private static DataTable createLandAccessListTable()
{
DataTable landaccess = new DataTable("landaccesslist");
createCol(landaccess, "LandUUID", typeof (String));
@ -762,7 +762,7 @@ namespace OpenSim.Data.MySQL
return landaccess;
}
private DataTable createShapeTable()
private static DataTable createShapeTable()
{
DataTable shapes = new DataTable("primshapes");
createCol(shapes, "UUID", typeof (String));
@ -802,7 +802,7 @@ namespace OpenSim.Data.MySQL
return shapes;
}
private DataTable createItemsTable()
private static DataTable createItemsTable()
{
DataTable items = new DataTable("primitems");
@ -937,7 +937,7 @@ namespace OpenSim.Data.MySQL
/// </summary>
/// <param name="row"></param>
/// <returns></returns>
private TaskInventoryItem buildItem(DataRow row)
private static TaskInventoryItem buildItem(DataRow row)
{
TaskInventoryItem taskItem = new TaskInventoryItem();
@ -966,7 +966,7 @@ namespace OpenSim.Data.MySQL
return taskItem;
}
private LandData buildLandData(DataRow row)
private static LandData buildLandData(DataRow row)
{
LandData newData = new LandData();
@ -1018,7 +1018,7 @@ namespace OpenSim.Data.MySQL
return newData;
}
private ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
{
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
entry.AgentID = new LLUUID((string) row["AccessUUID"]);
@ -1027,7 +1027,7 @@ namespace OpenSim.Data.MySQL
return entry;
}
private Array serializeTerrain(double[,] val)
private static Array serializeTerrain(double[,] val)
{
MemoryStream str = new MemoryStream(65536*sizeof (double));
BinaryWriter bw = new BinaryWriter(str);
@ -1116,7 +1116,7 @@ namespace OpenSim.Data.MySQL
}
}
private void fillItemRow(DataRow row, TaskInventoryItem taskItem)
private static void fillItemRow(DataRow row, TaskInventoryItem taskItem)
{
row["itemID"] = taskItem.ItemID;
row["primID"] = taskItem.ParentPartID;
@ -1140,7 +1140,7 @@ namespace OpenSim.Data.MySQL
row["groupPermissions"] = taskItem.GroupMask;
}
private void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
private static void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
{
row["UUID"] = Util.ToRawUuidString(land.globalID);
row["RegionUUID"] = Util.ToRawUuidString(regionUUID);
@ -1179,7 +1179,7 @@ namespace OpenSim.Data.MySQL
row["AuthBuyerID"] = land.authBuyerID;
}
private void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID)
private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID)
{
row["LandUUID"] = Util.ToRawUuidString(parcelID);
row["AccessUUID"] = Util.ToRawUuidString(entry.AgentID);
@ -1364,7 +1364,7 @@ namespace OpenSim.Data.MySQL
*
**********************************************************************/
private MySqlCommand createInsertCommand(string table, DataTable dt)
private static MySqlCommand createInsertCommand(string table, DataTable dt)
{
/**
* This is subtle enough to deserve some commentary.
@ -1399,7 +1399,7 @@ namespace OpenSim.Data.MySQL
return cmd;
}
private MySqlCommand createUpdateCommand(string table, string pk, DataTable dt)
private static MySqlCommand createUpdateCommand(string table, string pk, DataTable dt)
{
string sql = "update " + table + " set ";
string subsql = String.Empty;
@ -1426,7 +1426,7 @@ namespace OpenSim.Data.MySQL
return cmd;
}
private string defineTable(DataTable dt)
private static string defineTable(DataTable dt)
{
string sql = "create table " + dt.TableName + "(";
string subsql = String.Empty;
@ -1471,7 +1471,7 @@ namespace OpenSim.Data.MySQL
/// for us.
///</summary>
///<returns>a built MySql parameter</returns>
private MySqlParameter createMySqlParameter(string name, Type type)
private static MySqlParameter createMySqlParameter(string name, Type type)
{
MySqlParameter param = new MySqlParameter();
param.ParameterName = "?" + name;
@ -1546,7 +1546,7 @@ namespace OpenSim.Data.MySQL
da.DeleteCommand = delete;
}
private void InitDB(MySqlConnection conn)
private static void InitDB(MySqlConnection conn)
{
string createPrims = defineTable(createPrimTable());
string createShapes = defineTable(createShapeTable());
@ -1734,7 +1734,7 @@ namespace OpenSim.Data.MySQL
*
**********************************************************************/
private DbType dbtypeFromType(Type type)
private static DbType dbtypeFromType(Type type)
{
if (type == typeof (String))
{
@ -1768,7 +1768,7 @@ namespace OpenSim.Data.MySQL
// this is something we'll need to implement for each db
// slightly differently.
private string MySqlType(Type type)
private static string MySqlType(Type type)
{
if (type == typeof (String))
{

View File

@ -314,7 +314,7 @@ namespace OpenSim.Data.MySQL
/// </summary>
/// <param name="reader">The SQL Result</param>
/// <returns>the item read</returns>
private InventoryItemBase readInventoryItem(MySqlDataReader reader)
private static InventoryItemBase readInventoryItem(MySqlDataReader reader)
{
try
{
@ -438,7 +438,7 @@ namespace OpenSim.Data.MySQL
/// </summary>
/// <param name="reader">A MySQL Data Reader</param>
/// <returns>A List containing inventory folders</returns>
protected InventoryFolderBase readInventoryFolder(MySqlDataReader reader)
protected static InventoryFolderBase readInventoryFolder(MySqlDataReader reader)
{
try
{

View File

@ -111,7 +111,7 @@ namespace OpenSim.Data.NHibernate
}
}
private void SetAgentData(LLUUID uuid, UserAgentData agent, ISession session)
private static void SetAgentData(LLUUID uuid, UserAgentData agent, ISession session)
{
if (agent == null)
{

View File

@ -135,7 +135,7 @@ namespace OpenSim.Data.SQLite
}
private void LogAssetLoad(AssetBase asset)
private static void LogAssetLoad(AssetBase asset)
{
string temporary = asset.Temporary ? "Temporary" : "Stored";
string local = asset.Local ? "Local" : "Remote";
@ -197,7 +197,7 @@ namespace OpenSim.Data.SQLite
*
**********************************************************************/
private DataTable createAssetsTable()
private static DataTable createAssetsTable()
{
DataTable assets = new DataTable("assets");
@ -222,7 +222,7 @@ namespace OpenSim.Data.SQLite
*
**********************************************************************/
private AssetBase buildAsset(IDataReader row)
private static AssetBase buildAsset(IDataReader row)
{
// TODO: this doesn't work yet because something more
// interesting has to be done to actually get these values
@ -250,14 +250,14 @@ namespace OpenSim.Data.SQLite
*
**********************************************************************/
private void InitDB(SqliteConnection conn)
private static void InitDB(SqliteConnection conn)
{
string createAssets = SQLiteUtil.defineTable(createAssetsTable());
SqliteCommand pcmd = new SqliteCommand(createAssets, conn);
pcmd.ExecuteNonQuery();
}
private bool TestTables(SqliteConnection conn)
private static bool TestTables(SqliteConnection conn)
{
SqliteCommand cmd = new SqliteCommand(assetSelect, conn);
SqliteDataAdapter pDa = new SqliteDataAdapter(cmd);

View File

@ -124,7 +124,7 @@ namespace OpenSim.Data.SQLite
return item;
}
private void fillItemRow(DataRow row, InventoryItemBase item)
private static void fillItemRow(DataRow row, InventoryItemBase item)
{
row["UUID"] = Util.ToRawUuidString(item.ID);
row["assetID"] = Util.ToRawUuidString(item.AssetID);
@ -576,7 +576,7 @@ namespace OpenSim.Data.SQLite
return inv;
}
private DataTable createInventoryFoldersTable()
private static DataTable createInventoryFoldersTable()
{
DataTable fol = new DataTable("inventoryfolders");
@ -625,7 +625,7 @@ namespace OpenSim.Data.SQLite
}
}
private InventoryFolderBase buildFolder(DataRow row)
private static InventoryFolderBase buildFolder(DataRow row)
{
InventoryFolderBase folder = new InventoryFolderBase();
folder.ID = new LLUUID((string) row["UUID"]);
@ -637,7 +637,7 @@ namespace OpenSim.Data.SQLite
return folder;
}
private void fillFolderRow(DataRow row, InventoryFolderBase folder)
private static void fillFolderRow(DataRow row, InventoryFolderBase folder)
{
row["UUID"] = Util.ToRawUuidString(folder.ID);
row["name"] = folder.Name;
@ -647,7 +647,7 @@ namespace OpenSim.Data.SQLite
row["version"] = folder.Version;
}
private void moveFolderRow(DataRow row, InventoryFolderBase folder)
private static void moveFolderRow(DataRow row, InventoryFolderBase folder)
{
row["UUID"] = Util.ToRawUuidString(folder.ID);
row["parentID"] = Util.ToRawUuidString(folder.ParentID);
@ -659,7 +659,7 @@ namespace OpenSim.Data.SQLite
*
**********************************************************************/
private void InitDB(SqliteConnection conn)
private static void InitDB(SqliteConnection conn)
{
string createInventoryItems = defineTable(createInventoryItemsTable());
string createInventoryFolders = defineTable(createInventoryFoldersTable());
@ -671,7 +671,7 @@ namespace OpenSim.Data.SQLite
scmd.ExecuteNonQuery();
}
private bool TestTables(SqliteConnection conn)
private static bool TestTables(SqliteConnection conn)
{
SqliteCommand invItemsSelectCmd = new SqliteCommand(invItemsSelect, conn);
SqliteDataAdapter pDa = new SqliteDataAdapter(invItemsSelectCmd);

View File

@ -572,13 +572,13 @@ namespace OpenSim.Data.SQLite
*
**********************************************************************/
private void createCol(DataTable dt, string name, Type type)
private static void createCol(DataTable dt, string name, Type type)
{
DataColumn col = new DataColumn(name, type);
dt.Columns.Add(col);
}
private DataTable createTerrainTable()
private static DataTable createTerrainTable()
{
DataTable terrain = new DataTable("terrain");
@ -589,7 +589,7 @@ namespace OpenSim.Data.SQLite
return terrain;
}
private DataTable createPrimTable()
private static DataTable createPrimTable()
{
DataTable prims = new DataTable("prims");
@ -653,7 +653,7 @@ namespace OpenSim.Data.SQLite
return prims;
}
private DataTable createShapeTable()
private static DataTable createShapeTable()
{
DataTable shapes = new DataTable("primshapes");
createCol(shapes, "UUID", typeof (String));
@ -695,7 +695,7 @@ namespace OpenSim.Data.SQLite
return shapes;
}
private DataTable createItemsTable()
private static DataTable createItemsTable()
{
DataTable items = new DataTable("primitems");
@ -727,7 +727,7 @@ namespace OpenSim.Data.SQLite
return items;
}
private DataTable createLandTable()
private static DataTable createLandTable()
{
DataTable land = new DataTable("land");
createCol(land, "UUID", typeof (String));
@ -771,7 +771,7 @@ namespace OpenSim.Data.SQLite
return land;
}
private DataTable createLandAccessListTable()
private static DataTable createLandAccessListTable()
{
DataTable landaccess = new DataTable("landaccesslist");
createCol(landaccess, "LandUUID", typeof (String));
@ -901,7 +901,7 @@ namespace OpenSim.Data.SQLite
/// </summary>
/// <param name="row"></param>
/// <returns></returns>
private TaskInventoryItem buildItem(DataRow row)
private static TaskInventoryItem buildItem(DataRow row)
{
TaskInventoryItem taskItem = new TaskInventoryItem();
@ -1008,7 +1008,7 @@ namespace OpenSim.Data.SQLite
return newData;
}
private ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
{
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
entry.AgentID = new LLUUID((string) row["AccessUUID"]);
@ -1017,7 +1017,7 @@ namespace OpenSim.Data.SQLite
return entry;
}
private Array serializeTerrain(double[,] val)
private static Array serializeTerrain(double[,] val)
{
MemoryStream str = new MemoryStream(65536*sizeof (double));
BinaryWriter bw = new BinaryWriter(str);
@ -1046,7 +1046,7 @@ namespace OpenSim.Data.SQLite
// row["Heightfield"] = str.ToArray();
// }
private void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
private static void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
{
row["UUID"] = Util.ToRawUuidString(prim.UUID);
row["RegionUUID"] = Util.ToRawUuidString(regionUUID);
@ -1106,7 +1106,7 @@ namespace OpenSim.Data.SQLite
row["SitTargetOrientZ"] = sitTargetOrient.Z;
}
private void fillItemRow(DataRow row, TaskInventoryItem taskItem)
private static void fillItemRow(DataRow row, TaskInventoryItem taskItem)
{
row["itemID"] = taskItem.ItemID;
row["primID"] = taskItem.ParentPartID;
@ -1130,7 +1130,7 @@ namespace OpenSim.Data.SQLite
row["groupPermissions"] = taskItem.GroupMask;
}
private void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
private static void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
{
row["UUID"] = Util.ToRawUuidString(land.globalID);
row["RegionUUID"] = Util.ToRawUuidString(regionUUID);
@ -1169,7 +1169,7 @@ namespace OpenSim.Data.SQLite
row["AuthbuyerID"] = Util.ToRawUuidString(land.authBuyerID);
}
private void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID)
private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID)
{
row["LandUUID"] = Util.ToRawUuidString(parcelID);
row["AccessUUID"] = Util.ToRawUuidString(entry.AgentID);
@ -1242,7 +1242,7 @@ namespace OpenSim.Data.SQLite
return s;
}
private void fillShapeRow(DataRow row, SceneObjectPart prim)
private static void fillShapeRow(DataRow row, SceneObjectPart prim)
{
PrimitiveBaseShape s = prim.Shape;
row["UUID"] = Util.ToRawUuidString(prim.UUID);
@ -1713,7 +1713,7 @@ namespace OpenSim.Data.SQLite
*
**********************************************************************/
private DbType dbtypeFromType(Type type)
private static DbType dbtypeFromType(Type type)
{
if (type == typeof (String))
{
@ -1747,7 +1747,7 @@ namespace OpenSim.Data.SQLite
// this is something we'll need to implement for each db
// slightly differently.
private string sqliteType(Type type)
private static string sqliteType(Type type)
{
if (type == typeof (String))
{

View File

@ -752,7 +752,7 @@ namespace OpenSim.Data.SQLite
}
private void InitDB(SqliteConnection conn)
private static void InitDB(SqliteConnection conn)
{
string createUsers = SQLiteUtil.defineTable(createUsersTable());
string createFriends = SQLiteUtil.defineTable(createUserFriendsTable());

View File

@ -172,7 +172,7 @@ namespace OpenSim
}
}
private void PrintFileToConsole(string fileName)
private static void PrintFileToConsole(string fileName)
{
if (File.Exists(fileName))
{
@ -690,7 +690,7 @@ namespace OpenSim
}
}
private string CombineParams(string[] commandParams, int pos)
private static string CombineParams(string[] commandParams, int pos)
{
string result = String.Empty;
for (int i = pos; i < commandParams.Length; i++)

View File

@ -337,7 +337,7 @@ namespace OpenSim.DataStore.MSSQL
*
**********************************************************************/
private void createCol(DataTable dt, string name, Type type)
private static void createCol(DataTable dt, string name, Type type)
{
DataColumn col = new DataColumn(name, type);
dt.Columns.Add(col);
@ -467,7 +467,7 @@ namespace OpenSim.DataStore.MSSQL
*
**********************************************************************/
private SceneObjectPart buildPrim(DataRow row)
private static SceneObjectPart buildPrim(DataRow row)
{
// TODO: this doesn't work yet because something more
// interesting has to be done to actually get these values
@ -553,7 +553,7 @@ namespace OpenSim.DataStore.MSSQL
}
private void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
private static void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
{
row["UUID"] = prim.UUID;
row["RegionUUID"] = regionUUID;