Merge branch 'avination' into ubitwork

avinationmerge
UbitUmarov 2012-10-05 06:00:45 +01:00
commit 5254c0de8f
3 changed files with 50 additions and 32 deletions

View File

@ -87,7 +87,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
{
if (m_defaultAnimation.AnimID == animID)
{
ResetDefaultAnimation();
m_defaultAnimation = new OpenSim.Framework.Animation(UUID.Zero, 1, UUID.Zero);
}
else if (HasAnimation(animID))
{
@ -149,19 +149,26 @@ namespace OpenSim.Region.Framework.Scenes.Animation
{
lock (m_animations)
{
animIDs = new UUID[m_animations.Count + 1];
sequenceNums = new int[m_animations.Count + 1];
objectIDs = new UUID[m_animations.Count + 1];
int defaultSize = 0;
if (m_defaultAnimation.AnimID != UUID.Zero)
defaultSize++;
animIDs = new UUID[m_animations.Count + defaultSize];
sequenceNums = new int[m_animations.Count + defaultSize];
objectIDs = new UUID[m_animations.Count + defaultSize];
if (m_defaultAnimation.AnimID != UUID.Zero)
{
animIDs[0] = m_defaultAnimation.AnimID;
sequenceNums[0] = m_defaultAnimation.SequenceNum;
objectIDs[0] = m_defaultAnimation.ObjectID;
}
for (int i = 0; i < m_animations.Count; ++i)
{
animIDs[i + 1] = m_animations[i].AnimID;
sequenceNums[i + 1] = m_animations[i].SequenceNum;
objectIDs[i + 1] = m_animations[i].ObjectID;
animIDs[i + defaultSize] = m_animations[i].AnimID;
sequenceNums[i + defaultSize] = m_animations[i].SequenceNum;
objectIDs[i + defaultSize] = m_animations[i].ObjectID;
}
}
}

View File

@ -423,6 +423,9 @@ namespace OpenSim.Region.Framework.Scenes.Animation
public void UpdateMovementAnimations()
{
lock (m_animations)
{
string newMovementAnimation = DetermineMovementAnimation();
if (CurrentMovementAnimation != newMovementAnimation)
{
CurrentMovementAnimation = DetermineMovementAnimation();
@ -430,9 +433,12 @@ namespace OpenSim.Region.Framework.Scenes.Animation
// "[SCENE PRESENCE ANIMATOR]: Determined animation {0} for {1} in UpdateMovementAnimations()",
// CurrentMovementAnimation, m_scenePresence.Name);
// Only set it if it's actually changed, give a script
// a chance to stop a default animation
TrySetMovementAnimation(CurrentMovementAnimation);
}
}
}
public UUID[] GetAnimationArray()
{

View File

@ -295,8 +295,8 @@ namespace OpenSim.Services.Connectors
bool success = false;
try
{
AsynchronousRestObjectRequester.MakeRequest<int, AssetBase>("GET", uri, 0,
delegate(AssetBase a)
AssetBase a = SynchronousRestObjectRequester.MakeRequest<int, AssetBase>("GET", uri, 0, 30);
if (a != null)
{
if (m_Cache != null)
m_Cache.Cache(a);
@ -308,13 +308,18 @@ namespace OpenSim.Services.Connectors
m_AssetHandlers.Remove(id);
}
foreach (AssetRetrievedEx h in handlers)
{
Util.FireAndForget(x =>
{
h.Invoke(a);
});
}
if (handlers != null)
handlers.Clear();
}, 30);
success = true;
}
}
finally
{
if (!success)