Remove extra forced updates. They're not needed for each prim. Really.
parent
46d5add175
commit
5259a32319
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@ -2114,14 +2114,14 @@ namespace OpenSim.Region.Framework.Scenes
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public void LinkToGroup(SceneObjectGroup objectGroup)
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public void LinkToGroup(SceneObjectGroup objectGroup)
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{
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{
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// Make sure we have sent any pending unlinks or stuff.
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// Make sure we have sent any pending unlinks or stuff.
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if (objectGroup.RootPart.UpdateFlag > 0)
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//if (objectGroup.RootPart.UpdateFlag > 0)
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{
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//{
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m_log.WarnFormat(
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// m_log.WarnFormat(
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"[SCENE OBJECT GROUP]: Forcing send of linkset {0}, {1} to {2}, {3} as its still waiting.",
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// "[SCENE OBJECT GROUP]: Forcing send of linkset {0}, {1} to {2}, {3} as its still waiting.",
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objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID);
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// objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID);
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objectGroup.RootPart.SendScheduledUpdates();
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// objectGroup.RootPart.SendScheduledUpdates();
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}
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//}
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// m_log.DebugFormat(
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// m_log.DebugFormat(
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// "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}",
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// "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}",
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