Comment and remove JScript support. Mono 2.7Dev and 2.8 no longer include the
needed librariessoprefactor
parent
4867dd135d
commit
5270e54268
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@ -32,7 +32,7 @@ using System.Globalization;
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using System.Reflection;
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using System.IO;
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using Microsoft.CSharp;
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using Microsoft.JScript;
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//using Microsoft.JScript;
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using Microsoft.VisualBasic;
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using log4net;
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using OpenSim.Region.Framework.Interfaces;
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@ -82,7 +82,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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private static CSharpCodeProvider CScodeProvider = new CSharpCodeProvider();
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private static VBCodeProvider VBcodeProvider = new VBCodeProvider();
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private static JScriptCodeProvider JScodeProvider = new JScriptCodeProvider();
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// private static JScriptCodeProvider JScodeProvider = new JScriptCodeProvider();
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private static CSharpCodeProvider YPcodeProvider = new CSharpCodeProvider(); // YP is translated into CSharp
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private static YP2CSConverter YP_Converter = new YP2CSConverter();
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@ -398,9 +398,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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case enumCompileType.vb:
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compileScript = CreateVBCompilerScript(compileScript);
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break;
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case enumCompileType.js:
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compileScript = CreateJSCompilerScript(compileScript);
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break;
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// case enumCompileType.js:
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// compileScript = CreateJSCompilerScript(compileScript);
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// break;
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case enumCompileType.yp:
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compileScript = CreateYPCompilerScript(compileScript);
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break;
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@ -423,16 +423,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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}
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}
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private static string CreateJSCompilerScript(string compileScript)
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{
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compileScript = String.Empty +
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"import OpenSim.Region.ScriptEngine.Shared; import System.Collections.Generic;\r\n" +
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"package SecondLife {\r\n" +
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"class Script extends OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass { \r\n" +
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compileScript +
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"} }\r\n";
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return compileScript;
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}
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// private static string CreateJSCompilerScript(string compileScript)
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// {
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// compileScript = String.Empty +
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// "import OpenSim.Region.ScriptEngine.Shared; import System.Collections.Generic;\r\n" +
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// "package SecondLife {\r\n" +
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// "class Script extends OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass { \r\n" +
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// compileScript +
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// "} }\r\n";
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// return compileScript;
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// }
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private static string CreateCSCompilerScript(string compileScript)
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{
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@ -583,10 +583,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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}
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} while (!complete);
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break;
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case enumCompileType.js:
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results = JScodeProvider.CompileAssemblyFromSource(
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parameters, Script);
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break;
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// case enumCompileType.js:
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// results = JScodeProvider.CompileAssemblyFromSource(
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// parameters, Script);
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// break;
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case enumCompileType.yp:
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results = YPcodeProvider.CompileAssemblyFromSource(
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parameters, Script);
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@ -767,7 +767,6 @@
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<Reference name="OpenSim.Region.Physics.Manager"/>
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<!-- For scripting in funny languages by default -->
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<Reference name="Microsoft.JScript"/>
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<Reference name="XMLRPC.dll"/>
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<Reference name="OpenSim.Framework.Communications"/>
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<Reference name="Nini.dll" />
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@ -1406,7 +1405,6 @@
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<Reference name="GlynnTucker.Cache.dll"/>
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<!-- For scripting in funny languages by default -->
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<Reference name="Microsoft.JScript"/>
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<Reference name="XMLRPC.dll"/>
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<Reference name="OpenSim.Framework.Communications"/>
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<Reference name="Nini.dll" />
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@ -1489,7 +1487,6 @@
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<Reference name="Mono.Addins.dll" />
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<!-- For scripting in funny languages by default -->
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<Reference name="Microsoft.JScript"/>
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<Reference name="XMLRPC.dll"/>
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<Reference name="OpenSim.Framework.Communications"/>
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<Reference name="Nini.dll" />
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@ -2417,7 +2414,6 @@
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<ReferencePath>../../../../../bin/</ReferencePath>
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<Reference name="System"/>
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<Reference name="Microsoft.JScript"/>
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<Reference name="OpenSim.Framework" />
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<Reference name="OpenSim.Region.Framework" />
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<Reference name="OpenSim.Region.ScriptEngine.Shared"/>
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@ -2554,7 +2550,6 @@
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<Reference name="Mono.Addins"/>
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<!-- For scripting in funny languages by default -->
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<Reference name="Microsoft.JScript"/>
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<Reference name="XMLRPC.dll"/>
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<Reference name="OpenSim.Framework.Communications"/>
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<Reference name="Nini.dll" />
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@ -2969,7 +2964,6 @@
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<Reference name="nunit.framework.dll"/>
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<!-- For scripting in funny languages by default -->
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<Reference name="Microsoft.JScript"/>
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<Reference name="XMLRPC.dll"/>
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<Reference name="OpenSim.Framework.Communications"/>
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<Reference name="Nini.dll" />
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@ -3033,7 +3027,6 @@
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<Reference name="nunit.framework.dll"/>
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<!-- For scripting in funny languages by default -->
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<Reference name="Microsoft.JScript"/>
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<Reference name="XMLRPC.dll"/>
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<Reference name="OpenSim.Framework.Communications"/>
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<Reference name="Nini.dll" />
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