work around some 'tests' errors: fix math

LSLKeyTest
UbitUmarov 2015-11-16 22:41:36 +00:00
rodič 3a65627481
revize 52a3cc39e9
1 změnil soubory, kde provedl 2 přidání a 3 odebrání

Zobrazit soubor

@ -137,9 +137,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Vector3 childPosition = new Vector3(rootPartPosition + rotatedChildOffsetPosition); Vector3 childPosition = new Vector3(rootPartPosition + rotatedChildOffsetPosition);
SceneObjectPart childPart = so.Parts[1]; SceneObjectPart childPart = so.Parts[1];
// FIXME: Should be childPosition after rotation? Assert.That(childPart.AbsolutePosition, Is.EqualTo(childPosition));
Assert.That(childPart.AbsolutePosition, Is.EqualTo(rootPartPosition + childOffsetPosition));
Assert.That(childPart.GroupPosition, Is.EqualTo(rootPartPosition)); Assert.That(childPart.GroupPosition, Is.EqualTo(rootPartPosition));
Assert.That(childPart.GetWorldPosition(), Is.EqualTo(childPosition)); Assert.That(childPart.GetWorldPosition(), Is.EqualTo(childPosition));