* This updates LibOMV to the current release 0.6.0 on March 19 2009
* Important: HttpServer.dll was changed to HttpServer_OpenSim.dll so that the HttpServer references do not conflict if you've copied the OpenMetaverse.Http.dll and requirements to the OpenSimulator bin folder. This means that if you reference HttpServer.dll in any projects, you will need to change the reference to HttpServer_OpenSim.dll. It still uses the Same HttpServer namespace though.0.6.5-rc1
parent
30ffefb67b
commit
52c482a7a7
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@ -815,7 +815,7 @@ namespace OpenSim.Client.MXP.ClientStack
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{
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visualParams.Add(visualParam);
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}
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OnSetAppearance(appearance.Texture.ToBytes(), visualParams);
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OnSetAppearance(appearance.Texture.GetBytes(), visualParams);
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}
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public void Stop()
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@ -597,7 +597,7 @@ namespace OpenSim.Data.MSSQL
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cmd.Parameters.Add(database.CreateParameter("@owner", appearance.Owner));
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cmd.Parameters.Add(database.CreateParameter("@serial", appearance.Serial));
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cmd.Parameters.Add(database.CreateParameter("@visual_params", appearance.VisualParams));
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cmd.Parameters.Add(database.CreateParameter("@texture", appearance.Texture.ToBytes()));
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cmd.Parameters.Add(database.CreateParameter("@texture", appearance.Texture.GetBytes()));
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cmd.Parameters.Add(database.CreateParameter("@avatar_height", appearance.AvatarHeight));
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cmd.Parameters.Add(database.CreateParameter("@body_item", appearance.BodyItem));
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cmd.Parameters.Add(database.CreateParameter("@body_asset", appearance.BodyAsset));
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@ -1171,7 +1171,7 @@ namespace OpenSim.Data.MySQL
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cmd.Parameters.AddWithValue("?owner", appearance.Owner.ToString());
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cmd.Parameters.AddWithValue("?serial", appearance.Serial);
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cmd.Parameters.AddWithValue("?visual_params", appearance.VisualParams);
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cmd.Parameters.AddWithValue("?texture", appearance.Texture.ToBytes());
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cmd.Parameters.AddWithValue("?texture", appearance.Texture.GetBytes());
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cmd.Parameters.AddWithValue("?avatar_height", appearance.AvatarHeight);
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cmd.Parameters.AddWithValue("?body_item", appearance.BodyItem.ToString());
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cmd.Parameters.AddWithValue("?body_asset", appearance.BodyAsset.ToString());
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@ -57,7 +57,7 @@ namespace OpenSim.Data.NHibernate
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}
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else
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{
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byte[] bytes = ((Primitive.TextureEntry)texture).ToBytes();
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byte[] bytes = ((Primitive.TextureEntry)texture).GetBytes();
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return new Primitive.TextureEntry(bytes, 0, bytes.Length);
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}
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}
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@ -94,7 +94,7 @@ namespace OpenSim.Data.NHibernate
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public void NullSafeSet(IDbCommand cmd, object obj, int index)
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{
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Primitive.TextureEntry texture = (Primitive.TextureEntry)obj;
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((IDataParameter)cmd.Parameters[index]).Value = texture.ToBytes();
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((IDataParameter)cmd.Parameters[index]).Value = texture.GetBytes();
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}
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public object Replace(object original, object target, object owner)
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@ -386,7 +386,7 @@ namespace OpenSim.Framework
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h["owner"] = Owner.ToString();
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h["serial"] = Serial.ToString();
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h["visual_params"] = VisualParams;
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h["texture"] = Texture.ToBytes();
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h["texture"] = Texture.GetBytes();
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h["avatar_height"] = AvatarHeight.ToString();
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h["body_item"] = BodyItem.ToString();
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h["body_asset"] = BodyAsset.ToString();
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@ -201,7 +201,7 @@ namespace OpenSim.Framework
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return new Primitive.TextureEntry(m_textureEntry, 0, m_textureEntry.Length);
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}
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set { m_textureEntry = value.ToBytes(); }
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set { m_textureEntry = value.GetBytes(); }
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}
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public byte[] TextureEntry
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@ -74,8 +74,8 @@ namespace OpenSim.Grid.UserServer.Modules
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private BaseHttpServer m_httpServer;
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private BlockingQueue<PresenceNotification> m_NotifyQueue =
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new BlockingQueue<PresenceNotification>();
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private OpenSim.Framework.BlockingQueue<PresenceNotification> m_NotifyQueue =
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new OpenSim.Framework.BlockingQueue<PresenceNotification>();
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Thread m_NotifyThread;
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@ -3716,7 +3716,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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objdata.TextureAnim = new byte[0];
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objdata.Sound = UUID.Zero;
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Primitive.TextureEntry ntex = new Primitive.TextureEntry(new UUID("00000000-0000-0000-5005-000000000005"));
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objdata.TextureEntry = ntex.ToBytes();
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objdata.TextureEntry = ntex.GetBytes();
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objdata.State = 0;
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objdata.Data = new byte[0];
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@ -7556,7 +7556,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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shape.PathTwist = addPacket.ObjectData.PathTwist;
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shape.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
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Primitive.TextureEntry ntex = new Primitive.TextureEntry(new UUID("89556747-24cb-43ed-920b-47caed15465f"));
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shape.TextureEntry = ntex.ToBytes();
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shape.TextureEntry = ntex.GetBytes();
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//shape.Textures = ntex;
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return shape;
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}
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@ -3532,7 +3532,7 @@ if (m_shape != null) {
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//tmpcolor.G = tmpcolor.G*255;
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//tmpcolor.B = tmpcolor.B*255;
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//tex.DefaultTexture.RGBA = tmpcolor;
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UpdateTextureEntry(tex.ToBytes());
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UpdateTextureEntry(tex.GetBytes());
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}
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/// <summary>
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@ -2236,7 +2236,7 @@ namespace OpenSim.Region.Framework.Scenes
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pos.Z -= m_appearance.HipOffset;
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remoteAvatar.m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid,
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LocalId, m_pos, m_appearance.Texture.ToBytes(),
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LocalId, m_pos, m_appearance.Texture.GetBytes(),
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m_parentID, rot);
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if (m_sitStatus)
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GenerateRandomAnimation();
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@ -2315,7 +2315,7 @@ namespace OpenSim.Region.Framework.Scenes
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pos.Z -= m_appearance.HipOffset;
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m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId,
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m_pos, m_appearance.Texture.ToBytes(), m_parentID, rot);
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m_pos, m_appearance.Texture.GetBytes(), m_parentID, rot);
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if (!m_isChildAgent)
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{
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@ -2360,7 +2360,7 @@ namespace OpenSim.Region.Framework.Scenes
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public void SendAppearanceToOtherAgent(ScenePresence avatar)
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{
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avatar.ControllingClient.SendAppearance(
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m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.ToBytes());
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m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.GetBytes());
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}
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/// <summary>
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@ -2392,7 +2392,7 @@ namespace OpenSim.Region.Framework.Scenes
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Quaternion rot = m_bodyRot;
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m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId,
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m_pos, m_appearance.Texture.ToBytes(), m_parentID, rot);
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m_pos, m_appearance.Texture.GetBytes(), m_parentID, rot);
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}
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@ -2801,7 +2801,7 @@ namespace OpenSim.Region.Framework.Scenes
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cAgent.VisualParams = m_appearance.VisualParams;
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if (m_appearance.Texture != null)
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cAgent.AgentTextures = m_appearance.Texture.ToBytes();
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cAgent.AgentTextures = m_appearance.Texture.GetBytes();
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}
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catch (Exception e)
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{
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@ -2863,7 +2863,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (cAgent.AgentTextures != null)
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te = cAgent.AgentTextures;
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else
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te = AvatarAppearance.GetDefaultTexture().ToBytes();
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te = AvatarAppearance.GetDefaultTexture().GetBytes();
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if ((cAgent.VisualParams == null) || (cAgent.VisualParams.Length < AvatarAppearance.VISUALPARAM_COUNT))
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cAgent.VisualParams = AvatarAppearance.GetDefaultVisualParams();
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m_appearance.SetAppearance(te, new List<byte>(cAgent.VisualParams));
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@ -2937,7 +2937,7 @@ namespace OpenSim.Region.Framework.Scenes
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static ScenePresence()
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{
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Primitive.TextureEntry textu = AvatarAppearance.GetDefaultTexture();
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DefaultTexture = textu.ToBytes();
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DefaultTexture = textu.GetBytes();
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}
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@ -3076,7 +3076,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (DefaultTexture == null)
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{
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Primitive.TextureEntry textu = AvatarAppearance.GetDefaultTexture();
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DefaultTexture = textu.ToBytes();
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DefaultTexture = textu.GetBytes();
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}
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if (DateTime.Now.Month==4&&DateTime.Now.Day==1)
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m_sitStatus = true;
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@ -261,7 +261,7 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
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texcolor = tex.DefaultTexture.RGBA;
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texcolor.A = transparencyAmount;
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tex.DefaultTexture.RGBA = texcolor;
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part.Shape.TextureEntry = tex.ToBytes();
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part.Shape.TextureEntry = tex.GetBytes();
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}
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catch (Exception)
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{
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@ -5051,7 +5051,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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flags |= ScriptBaseClass.AGENT_MOUSELOOK;
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}
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if ((agent.State & (byte)AgentManager.AgentState.Typing) != (byte)0)
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if ((agent.State & (byte)AgentState.Typing) != (byte)0)
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{
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flags |= ScriptBaseClass.AGENT_TYPING;
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}
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@ -1,5 +1,5 @@
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<configuration>
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<dllmap os="osx" dll="openjpeg-dotnet.dll" target="libopenjpeg-dotnet-2.1.3.0-dotnet-1.dylib" />
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<dllmap os="!windows,osx" cpu="x86-64,ia64" dll="openjpeg-dotnet.dll" target="libopenjpeg-dotnet-2.1.3.0-dotnet-1-x86_64" />
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<dllmap os="!windows,osx" cpu="x86" dll="openjpeg-dotnet.dll" target="libopenjpeg-dotnet-2.1.3.0-dotnet-1" />
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<dllmap os="!windows,osx" cpu="x86" dll="openjpeg-dotnet.dll" target="libopenjpeg-dotnet-2.1.3.0-dotnet-1-i686" />
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</configuration>
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@ -333,7 +333,7 @@
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<Reference name="OpenMetaverseTypes.dll"/>
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<Reference name="XMLRPC.dll"/>
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<Reference name="log4net.dll"/>
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<Reference name="HttpServer.dll"/>
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<Reference name="HttpServer_OpenSim.dll"/>
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<Files>
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<Match pattern="*.cs" recurse="true">
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@ -2912,7 +2912,7 @@
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Framework.Servers"/>
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<Reference name="log4net.dll"/>
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<Reference name="HttpServer.dll"/>
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<Reference name="HttpServer_OpenSim.dll"/>
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<Reference name="nunit.framework.dll" />
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<Files>
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