terraforming changes: make sliders work, remove some brushs, etc. Feedback needed (run prebuild)
parent
4b5a3308ad
commit
53339d2970
|
@ -60,9 +60,8 @@ namespace OpenSim.Framework
|
|||
public delegate void ObjectAttach(
|
||||
IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent);
|
||||
|
||||
public delegate void ModifyTerrain(UUID user,
|
||||
float height, float seconds, byte size, byte action, float north, float west, float south, float east,
|
||||
UUID agentId);
|
||||
public delegate void ModifyTerrain(UUID user, float height, float seconds, float brushSize,
|
||||
byte action, float north, float west, float south, float east);
|
||||
|
||||
public delegate void NetworkStats(int inPackets, int outPackets, int unAckedBytes);
|
||||
|
||||
|
|
|
@ -5153,7 +5153,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
int count = 0;
|
||||
EntityUpdate eu;
|
||||
for(int indx = 0; indx < objectUpdates.Count;++indx)
|
||||
for(int indx = 0; indx < objectUpdates.Count; ++indx)
|
||||
{
|
||||
eu = objectUpdates[indx];
|
||||
lastpos = zc.Position;
|
||||
|
@ -8971,34 +8971,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
private bool HandlerModifyLand(IClientAPI sender, Packet Pack)
|
||||
{
|
||||
if (OnModifyTerrain == null)
|
||||
return true;
|
||||
|
||||
ModifyLandPacket modify = (ModifyLandPacket)Pack;
|
||||
|
||||
#region Packet Session and User Check
|
||||
if (modify.AgentData.SessionID != SessionId ||
|
||||
modify.AgentData.AgentID != AgentId)
|
||||
if (modify.ParcelData.Length == 0)
|
||||
return true;
|
||||
|
||||
#region Packet Session and User Check
|
||||
if (modify.AgentData.SessionID != SessionId || modify.AgentData.AgentID != AgentId)
|
||||
return true;
|
||||
|
||||
#endregion
|
||||
//m_log.Info("[LAND]: LAND:" + modify.ToString());
|
||||
if (modify.ParcelData.Length > 0)
|
||||
for (int i = 0; i < modify.ParcelData.Length; i++)
|
||||
{
|
||||
// Note: the ModifyTerrain event handler sends out updated packets before the end of this event. Therefore,
|
||||
// a simple boolean value should work and perhaps queue up just a few terrain patch packets at the end of the edit.
|
||||
if (OnModifyTerrain != null)
|
||||
{
|
||||
for (int i = 0; i < modify.ParcelData.Length; i++)
|
||||
{
|
||||
ModifyTerrain handlerModifyTerrain = OnModifyTerrain;
|
||||
if (handlerModifyTerrain != null)
|
||||
{
|
||||
handlerModifyTerrain(AgentId, modify.ModifyBlock.Height, modify.ModifyBlock.Seconds,
|
||||
modify.ModifyBlock.BrushSize,
|
||||
modify.ModifyBlock.Action, modify.ParcelData[i].North,
|
||||
modify.ParcelData[i].West, modify.ParcelData[i].South,
|
||||
modify.ParcelData[i].East, AgentId);
|
||||
}
|
||||
}
|
||||
}
|
||||
OnModifyTerrain?.Invoke(AgentId, modify.ModifyBlock.Height, modify.ModifyBlock.Seconds,
|
||||
modify.ModifyBlockExtended[i].BrushSize, modify.ModifyBlock.Action,
|
||||
modify.ParcelData[i].North, modify.ParcelData[i].West,
|
||||
modify.ParcelData[i].South, modify.ParcelData[i].East);
|
||||
}
|
||||
|
||||
return true;
|
||||
|
|
|
@ -64,7 +64,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Effects
|
|||
|
||||
for (int i = 0; i < rounds; i++)
|
||||
{
|
||||
smoothFunction.FloodEffect(map, bitmap, 1.0, 0, map.Width - 1, 0, map.Height - 1);
|
||||
smoothFunction.FloodEffect(map, bitmap, -1f, 1.0f, 0, map.Width - 1, 0, map.Height - 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -99,7 +99,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Effects
|
|||
}
|
||||
}
|
||||
|
||||
raiseFunction.FloodEffect(map, bitmap, height, 0, map.Width - 1, 0, map.Height - 1);
|
||||
raiseFunction.FloodEffect(map, bitmap, -1f,(float)height, 0, map.Width - 1, 0, map.Height - 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,129 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
using System;
|
||||
using OpenSim.Region.CoreModules.World.Terrain.PaintBrushes;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using log4net;
|
||||
using System.Reflection;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.World.Terrain.Effects
|
||||
{
|
||||
internal class CookieCutter : ITerrainEffect
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
#region ITerrainEffect Members
|
||||
|
||||
public void RunEffect(ITerrainChannel map)
|
||||
{
|
||||
ITerrainPaintableEffect eroder = new WeatherSphere();
|
||||
|
||||
bool[,] cliffMask = new bool[map.Width,map.Height];
|
||||
bool[,] channelMask = new bool[map.Width,map.Height];
|
||||
bool[,] smoothMask = new bool[map.Width,map.Height];
|
||||
bool[,] allowMask = new bool[map.Width,map.Height];
|
||||
|
||||
m_log.Info("S1");
|
||||
|
||||
// Step one, generate rough mask
|
||||
int x, y;
|
||||
for (x = 0; x < map.Width; x++)
|
||||
{
|
||||
for (y = 0; y < map.Height; y++)
|
||||
{
|
||||
m_log.Info(".");
|
||||
smoothMask[x, y] = true;
|
||||
allowMask[x,y] = true;
|
||||
|
||||
// Start underwater
|
||||
map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 5;
|
||||
// Add a little height. (terrain should now be above water, mostly.)
|
||||
map[x, y] += 20;
|
||||
|
||||
const int channelsX = 4;
|
||||
int channelWidth = (map.Width / channelsX / 4);
|
||||
const int channelsY = 4;
|
||||
int channelHeight = (map.Height / channelsY / 4);
|
||||
|
||||
SetLowerChannel(map, cliffMask, channelMask, x, y, channelsX, channelWidth, map.Width, x);
|
||||
SetLowerChannel(map, cliffMask, channelMask, x, y, channelsY, channelHeight, map.Height, y);
|
||||
}
|
||||
}
|
||||
|
||||
m_log.Info("S2");
|
||||
//smooth.FloodEffect(map, smoothMask, 4.0);
|
||||
|
||||
m_log.Info("S3");
|
||||
for (x = 0; x < map.Width; x++)
|
||||
{
|
||||
for (y = 0; y < map.Height; y++)
|
||||
{
|
||||
if (cliffMask[x, y])
|
||||
eroder.PaintEffect(map, allowMask, x, y, -1, 4, 0.1,0,map.Width - 1,0,map.Height - 1);
|
||||
}
|
||||
}
|
||||
|
||||
for (x = 0; x < map.Width; x += 2)
|
||||
{
|
||||
for (y = 0; y < map.Height; y += 2)
|
||||
{
|
||||
if (map[x, y] < 0.1)
|
||||
map[x, y] = 0.1;
|
||||
if (map[x, y] > 256)
|
||||
map[x, y] = 256;
|
||||
}
|
||||
}
|
||||
//smooth.FloodEffect(map, smoothMask, 4.0);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private static void SetLowerChannel(ITerrainChannel map, bool[,] cliffMask, bool[,] channelMask, int x, int y, int numChannels, int channelWidth,
|
||||
int mapSize, int rp)
|
||||
{
|
||||
for (int i = 0; i < numChannels; i++)
|
||||
{
|
||||
double distanceToLine = Math.Abs(rp - ((mapSize / numChannels) * i));
|
||||
|
||||
if (distanceToLine < channelWidth)
|
||||
{
|
||||
if (channelMask[x, y])
|
||||
return;
|
||||
|
||||
// Remove channels
|
||||
map[x, y] -= 10;
|
||||
channelMask[x, y] = true;
|
||||
}
|
||||
if (distanceToLine < 1)
|
||||
{
|
||||
cliffMask[x, y] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -30,23 +30,27 @@ using OpenSim.Region.Framework.Scenes;
|
|||
|
||||
namespace OpenSim.Region.CoreModules.World.Terrain.Effects
|
||||
{
|
||||
internal class DefaultTerrainGenerator : ITerrainEffect
|
||||
public class DefaultTerrainGenerator : ITerrainEffect
|
||||
{
|
||||
#region ITerrainEffect Members
|
||||
|
||||
public void RunEffect(ITerrainChannel map)
|
||||
{
|
||||
int x, y;
|
||||
int cx = map.Width / 2;
|
||||
int cy = map.Height / 2;
|
||||
float h;
|
||||
float b;
|
||||
|
||||
for (x = 0; x < map.Width; x++)
|
||||
{
|
||||
for (y = 0; y < map.Height; y++)
|
||||
{
|
||||
map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10;
|
||||
double spherFac = TerrainUtil.SphericalFactor(x, y, map.Width / 2, map.Height / 2, 50) * 0.01;
|
||||
if (map[x, y] < spherFac)
|
||||
{
|
||||
map[x, y] = spherFac;
|
||||
}
|
||||
h = 25 * TerrainUtil.SphericalFactor(x - cx, y - cy, 50);
|
||||
b = 10 * TerrainUtil.SphericalFactor(x - cx, y - cy, 100);
|
||||
if (h < b)
|
||||
h = b;
|
||||
map[x, y] = h;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -33,35 +33,20 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
|
|||
{
|
||||
#region ITerrainFloodEffect Members
|
||||
|
||||
public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength,
|
||||
public void FloodEffect(ITerrainChannel map, bool[,] fillArea, float height, float strength,
|
||||
int startX, int endX, int startY, int endY)
|
||||
{
|
||||
double sum = 0.0;
|
||||
double steps = 0.0;
|
||||
|
||||
int x, y;
|
||||
for (x = startX; x <= endX; x++)
|
||||
strength *= 0.04f;
|
||||
if(strength > 1.0f)
|
||||
strength = 1.0f;
|
||||
|
||||
for (int x = startX; x <= endX; x++)
|
||||
{
|
||||
for (y = startY; y <= endY; y++)
|
||||
for (int y = startY; y <= endY; y++)
|
||||
{
|
||||
if (fillArea[x, y])
|
||||
{
|
||||
sum += map[x, y];
|
||||
steps += 1.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
double avg = sum / steps;
|
||||
|
||||
double str = 0.1 * strength; // == 0.2 in the default client
|
||||
|
||||
for (x = startX; x <= endX; x++)
|
||||
{
|
||||
for (y = startY; y <= endY; y++)
|
||||
{
|
||||
if (fillArea[x, y])
|
||||
map[x, y] = (map[x, y] * (1.0 - str)) + (avg * str);
|
||||
map[x, y] = (map[x, y] * (1.0 - strength)) + (height * strength);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -33,7 +33,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
|
|||
{
|
||||
#region ITerrainFloodEffect Members
|
||||
|
||||
public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength,
|
||||
public void FloodEffect(ITerrainChannel map, bool[,] fillArea, float height, float strength,
|
||||
int startX, int endX, int startY, int endY)
|
||||
{
|
||||
int x,y;
|
||||
|
@ -44,6 +44,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
|
|||
if (fillArea[x, y])
|
||||
{
|
||||
map[x, y] -= strength;
|
||||
if (map[x, y] < -100f)
|
||||
map[x, y] = -100f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -35,9 +35,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
|
|||
{
|
||||
#region ITerrainFloodEffect Members
|
||||
|
||||
public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength,
|
||||
public void FloodEffect(ITerrainChannel map, bool[,] fillArea, float height, float strength,
|
||||
int startX, int endX, int startY, int endY)
|
||||
{
|
||||
strength *= 0.08f;
|
||||
|
||||
int x, y;
|
||||
for (x = startX; x <= endX; x++)
|
||||
{
|
||||
|
|
|
@ -33,7 +33,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
|
|||
{
|
||||
#region ITerrainFloodEffect Members
|
||||
|
||||
public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength,
|
||||
public void FloodEffect(ITerrainChannel map, bool[,] fillArea, float height, float strength,
|
||||
int startX, int endX, int startY, int endY)
|
||||
{
|
||||
int x,y;
|
||||
|
|
|
@ -46,17 +46,21 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
|
|||
/// <param name="map">the current heightmap</param>
|
||||
/// <param name="fillArea">array indicating which sections of the map are to be reverted</param>
|
||||
/// <param name="strength">unused</param>
|
||||
public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength,
|
||||
public void FloodEffect(ITerrainChannel map, bool[,] fillArea, float height, float strength,
|
||||
int startX, int endX, int startY, int endY)
|
||||
{
|
||||
int x, y;
|
||||
strength *= 2f;
|
||||
if (strength > 1.0f)
|
||||
strength = 1.0f;
|
||||
|
||||
for (x = startX; x <= endX; x++)
|
||||
{
|
||||
for (y = startY; y <= endY; y++)
|
||||
{
|
||||
if (fillArea[x, y])
|
||||
{
|
||||
map[x, y] = m_revertmap[x, y];
|
||||
map[x, y] = map[x, y] * (1.0f - strength) + m_revertmap[x, y] * strength;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -33,11 +33,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
|
|||
{
|
||||
#region ITerrainFloodEffect Members
|
||||
|
||||
public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength,
|
||||
public void FloodEffect(ITerrainChannel map, bool[,] fillArea, float height, float strength,
|
||||
int startX, int endX, int startY, int endY)
|
||||
{
|
||||
double area = strength;
|
||||
double step = strength / 4.0;
|
||||
double area = 4;
|
||||
double step = 1;
|
||||
|
||||
strength *= 0.002f;
|
||||
|
||||
double[,] manipulate = new double[map.Width,map.Height];
|
||||
int x, y;
|
||||
|
@ -72,7 +74,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
|
|||
if (!fillArea[x, y])
|
||||
continue;
|
||||
|
||||
map[x, y] = manipulate[x, y];
|
||||
map[x, y] = strength * manipulate[x, y];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,60 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.World.Terrain
|
||||
{
|
||||
public interface ITerrainFeature
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates the feature.
|
||||
/// </summary>
|
||||
/// <returns>
|
||||
/// Empty string if successful, otherwise error message.
|
||||
/// </returns>
|
||||
/// <param name='map'>
|
||||
/// ITerrainChannel holding terrain data.
|
||||
/// </param>
|
||||
/// <param name='args'>
|
||||
/// command-line arguments from console.
|
||||
/// </param>
|
||||
string CreateFeature(ITerrainChannel map, string[] args);
|
||||
|
||||
/// <summary>
|
||||
/// Gets a string describing the usage.
|
||||
/// </summary>
|
||||
/// <returns>
|
||||
/// A string describing parameters for creating the feature.
|
||||
/// Format is "feature-name <arg1> <arg2> ..."
|
||||
/// </returns>
|
||||
string GetUsage();
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -32,7 +32,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
{
|
||||
public interface ITerrainFloodEffect
|
||||
{
|
||||
void FloodEffect(ITerrainChannel map, Boolean[,] fillArea, double strength,
|
||||
void FloodEffect(ITerrainChannel map, Boolean[,] fillArea, float height, float strength,
|
||||
int startX, int endX, int startY, int endY);
|
||||
}
|
||||
}
|
|
@ -31,7 +31,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
{
|
||||
public interface ITerrainPaintableEffect
|
||||
{
|
||||
void PaintEffect(ITerrainChannel map, bool[,] allowMask, double x, double y, double z,
|
||||
double strength, double duration, int startX, int endX, int startY, int endY);
|
||||
void PaintEffect(ITerrainChannel map, bool[,] allowMask, float x, float y, float z,
|
||||
float strength, float duration, int startX, int endX, int startY, int endY);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,323 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
|
||||
{
|
||||
/// <summary>
|
||||
/// Hydraulic Erosion Brush
|
||||
/// </summary>
|
||||
public class ErodeSphere : ITerrainPaintableEffect
|
||||
{
|
||||
private const double rainHeight = 0.2;
|
||||
private const int rounds = 10;
|
||||
private const NeighbourSystem type = NeighbourSystem.Moore;
|
||||
private const double waterSaturation = 0.30;
|
||||
|
||||
#region Supporting Functions
|
||||
|
||||
private static int[] Neighbours(NeighbourSystem neighbourType, int index)
|
||||
{
|
||||
int[] coord = new int[2];
|
||||
|
||||
index++;
|
||||
|
||||
switch (neighbourType)
|
||||
{
|
||||
case NeighbourSystem.Moore:
|
||||
switch (index)
|
||||
{
|
||||
case 1:
|
||||
coord[0] = -1;
|
||||
coord[1] = -1;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
coord[0] = -0;
|
||||
coord[1] = -1;
|
||||
break;
|
||||
|
||||
case 3:
|
||||
coord[0] = +1;
|
||||
coord[1] = -1;
|
||||
break;
|
||||
|
||||
case 4:
|
||||
coord[0] = -1;
|
||||
coord[1] = -0;
|
||||
break;
|
||||
|
||||
case 5:
|
||||
coord[0] = -0;
|
||||
coord[1] = -0;
|
||||
break;
|
||||
|
||||
case 6:
|
||||
coord[0] = +1;
|
||||
coord[1] = -0;
|
||||
break;
|
||||
|
||||
case 7:
|
||||
coord[0] = -1;
|
||||
coord[1] = +1;
|
||||
break;
|
||||
|
||||
case 8:
|
||||
coord[0] = -0;
|
||||
coord[1] = +1;
|
||||
break;
|
||||
|
||||
case 9:
|
||||
coord[0] = +1;
|
||||
coord[1] = +1;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case NeighbourSystem.VonNeumann:
|
||||
switch (index)
|
||||
{
|
||||
case 1:
|
||||
coord[0] = 0;
|
||||
coord[1] = -1;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
coord[0] = -1;
|
||||
coord[1] = 0;
|
||||
break;
|
||||
|
||||
case 3:
|
||||
coord[0] = +1;
|
||||
coord[1] = 0;
|
||||
break;
|
||||
|
||||
case 4:
|
||||
coord[0] = 0;
|
||||
coord[1] = +1;
|
||||
break;
|
||||
|
||||
case 5:
|
||||
coord[0] = -0;
|
||||
coord[1] = -0;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return coord;
|
||||
}
|
||||
|
||||
private enum NeighbourSystem
|
||||
{
|
||||
Moore,
|
||||
VonNeumann
|
||||
} ;
|
||||
|
||||
#endregion
|
||||
|
||||
#region ITerrainPaintableEffect Members
|
||||
|
||||
public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz,
|
||||
double strength, double duration, int startX, int endX, int startY, int endY)
|
||||
{
|
||||
strength = TerrainUtil.MetersToSphericalStrength(strength);
|
||||
|
||||
int x, y;
|
||||
// Using one 'rain' round for this, so skipping a useless loop
|
||||
// Will need to adapt back in for the Flood brush
|
||||
|
||||
ITerrainChannel water = new TerrainChannel(map.Width, map.Height);
|
||||
ITerrainChannel sediment = new TerrainChannel(map.Width, map.Height);
|
||||
|
||||
// Fill with rain
|
||||
for (x = startX; x <= endX; x++)
|
||||
{
|
||||
for (y = startY; y <= endY; y++)
|
||||
{
|
||||
if (mask[x, y])
|
||||
water[x, y] = Math.Max(0.0, TerrainUtil.SphericalFactor(x, y, rx, ry, strength) * rainHeight * duration);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < rounds; i++)
|
||||
{
|
||||
// Erode underlying terrain
|
||||
for (x = startX; x <= endX; x++)
|
||||
{
|
||||
for (y = startY; y <= endY; y++)
|
||||
{
|
||||
if (mask[x, y])
|
||||
{
|
||||
const double solConst = (1.0 / rounds);
|
||||
double sedDelta = water[x, y] * solConst;
|
||||
map[x, y] -= sedDelta;
|
||||
sediment[x, y] += sedDelta;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Move water
|
||||
for (x = startX; x <= endX; x++)
|
||||
{
|
||||
for (y = startY; y <= endY; y++)
|
||||
{
|
||||
if (water[x, y] <= 0)
|
||||
continue;
|
||||
|
||||
// Step 1. Calculate average of neighbours
|
||||
|
||||
int neighbours = 0;
|
||||
double altitudeTotal = 0.0;
|
||||
double altitudeMe = map[x, y] + water[x, y];
|
||||
|
||||
const int NEIGHBOUR_ME = 4;
|
||||
const int NEIGHBOUR_MAX = 9;
|
||||
|
||||
for (int j = 0; j < NEIGHBOUR_MAX; j++)
|
||||
{
|
||||
if (j != NEIGHBOUR_ME)
|
||||
{
|
||||
int[] coords = Neighbours(type, j);
|
||||
|
||||
coords[0] += x;
|
||||
coords[1] += y;
|
||||
|
||||
if (coords[0] > map.Width - 1)
|
||||
continue;
|
||||
if (coords[1] > map.Height - 1)
|
||||
continue;
|
||||
if (coords[0] < 0)
|
||||
continue;
|
||||
if (coords[1] < 0)
|
||||
continue;
|
||||
|
||||
// Calculate total height of this neighbour
|
||||
double altitudeNeighbour = water[coords[0], coords[1]] + map[coords[0], coords[1]];
|
||||
|
||||
// If it's greater than me...
|
||||
if (altitudeNeighbour - altitudeMe < 0)
|
||||
{
|
||||
// Add it to our calculations
|
||||
neighbours++;
|
||||
altitudeTotal += altitudeNeighbour;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (neighbours == 0)
|
||||
continue;
|
||||
|
||||
double altitudeAvg = altitudeTotal / neighbours;
|
||||
|
||||
// Step 2. Allocate water to neighbours.
|
||||
for (int j = 0; j < NEIGHBOUR_MAX; j++)
|
||||
{
|
||||
if (j != NEIGHBOUR_ME)
|
||||
{
|
||||
int[] coords = Neighbours(type, j);
|
||||
|
||||
coords[0] += x;
|
||||
coords[1] += y;
|
||||
|
||||
if (coords[0] > map.Width - 1)
|
||||
continue;
|
||||
if (coords[1] > map.Height - 1)
|
||||
continue;
|
||||
if (coords[0] < 0)
|
||||
continue;
|
||||
if (coords[1] < 0)
|
||||
continue;
|
||||
|
||||
// Skip if we dont have water to begin with.
|
||||
if (water[x, y] < 0)
|
||||
continue;
|
||||
|
||||
// Calculate our delta average
|
||||
double altitudeDelta = altitudeMe - altitudeAvg;
|
||||
|
||||
if (altitudeDelta < 0)
|
||||
continue;
|
||||
|
||||
// Calculate how much water we can move
|
||||
double waterMin = Math.Min(water[x, y], altitudeDelta);
|
||||
double waterDelta = waterMin * ((water[coords[0], coords[1]] + map[coords[0], coords[1]])
|
||||
/ altitudeTotal);
|
||||
|
||||
double sedimentDelta = sediment[x, y] * (waterDelta / water[x, y]);
|
||||
|
||||
if (sedimentDelta > 0)
|
||||
{
|
||||
sediment[x, y] -= sedimentDelta;
|
||||
sediment[coords[0], coords[1]] += sedimentDelta;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Evaporate
|
||||
|
||||
for (x = 0; x < water.Width; x++)
|
||||
{
|
||||
for (y = 0; y < water.Height; y++)
|
||||
{
|
||||
water[x, y] *= 1.0 - (rainHeight / rounds);
|
||||
|
||||
double waterCapacity = waterSaturation * water[x, y];
|
||||
|
||||
double sedimentDeposit = sediment[x, y] - waterCapacity;
|
||||
if (sedimentDeposit > 0)
|
||||
{
|
||||
if (mask[x, y])
|
||||
{
|
||||
sediment[x, y] -= sedimentDeposit;
|
||||
map[x, y] += sedimentDeposit;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Deposit any remainder (should be minimal)
|
||||
for (x = 0; x < water.Width; x++)
|
||||
for (y = 0; y < water.Height; y++)
|
||||
if (mask[x, y] && sediment[x, y] > 0)
|
||||
map[x, y] += sediment[x, y];
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -35,49 +35,29 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
|
|||
{
|
||||
#region ITerrainPaintableEffect Members
|
||||
|
||||
public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz,
|
||||
double strength, double duration, int startX, int endX, int startY, int endY)
|
||||
public void PaintEffect(ITerrainChannel map, bool[,] mask, float rx, float ry, float rz,
|
||||
float size, float strength, int startX, int endX, int startY, int endY)
|
||||
{
|
||||
strength = TerrainUtil.MetersToSphericalStrength(strength);
|
||||
|
||||
int x, y;
|
||||
|
||||
size *= 2;
|
||||
|
||||
float distancefactor;
|
||||
|
||||
// blend in map
|
||||
for (x = startX; x <= endX; x++)
|
||||
for (x = startX; x <= endX; ++x)
|
||||
{
|
||||
for (y = startY; y <= endY; y++)
|
||||
for (y = startY; y <= endY; ++y)
|
||||
{
|
||||
if (!mask[x,y])
|
||||
continue;
|
||||
|
||||
double z;
|
||||
if (duration < 4.0)
|
||||
{
|
||||
z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength) * duration * 0.25;
|
||||
}
|
||||
else {
|
||||
z = 1.0;
|
||||
}
|
||||
|
||||
double delta = rz - map[x, y];
|
||||
if (Math.Abs(delta) > 0.1)
|
||||
{
|
||||
if (z > 1.0)
|
||||
{
|
||||
z = 1.0;
|
||||
}
|
||||
else if (z < 0.0)
|
||||
{
|
||||
z = 0.0;
|
||||
}
|
||||
delta *= z;
|
||||
}
|
||||
|
||||
if (delta != 0) // add in non-zero amount
|
||||
{
|
||||
map[x, y] += delta;
|
||||
}
|
||||
distancefactor = strength * TerrainUtil.SphericalFactor(x - rx, y - ry, size);
|
||||
|
||||
if(distancefactor >= 1.0f)
|
||||
map[x, y] = rz;
|
||||
else
|
||||
map[x, y] += (rz - (float)map[x, y]) * distancefactor;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -34,11 +34,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
|
|||
{
|
||||
#region ITerrainPaintableEffect Members
|
||||
|
||||
public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz,
|
||||
double strength, double duration, int startX, int endX, int startY, int endY)
|
||||
public void PaintEffect(ITerrainChannel map, bool[,] mask, float rx, float ry, float rz,
|
||||
float size, float strength, int startX, int endX, int startY, int endY)
|
||||
{
|
||||
int s = (int) (Math.Pow(2, strength) + 0.5);
|
||||
|
||||
size = 0.5f * (float)Math.PI / size;
|
||||
strength *= 2;
|
||||
int x, y;
|
||||
|
||||
for (x = startX; x <= endX; x++)
|
||||
|
@ -49,19 +49,18 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
|
|||
continue;
|
||||
|
||||
// Calculate a cos-sphere and add it to the heighmap
|
||||
double r = Math.Sqrt((x-rx) * (x-rx) + ((y-ry) * (y-ry)));
|
||||
double z = Math.Cos(r * Math.PI / (s * 2));
|
||||
if (z > 0.0)
|
||||
double r = Math.Sqrt((x - rx) * (x - rx) + (y - ry) * (y - ry));
|
||||
double distancefactor = Math.Cos(r * size);
|
||||
if (distancefactor > 0.0)
|
||||
{
|
||||
double newz = map[x, y] - z * duration;
|
||||
if (newz < 0.0)
|
||||
map[x, y] = 0.0;
|
||||
double newz = map[x, y] - distancefactor * strength;
|
||||
if (newz <= -100f)
|
||||
map[x, y] = -100f;
|
||||
else
|
||||
map[x, y] = newz;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
|
|
@ -35,11 +35,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
|
|||
{
|
||||
#region ITerrainPaintableEffect Members
|
||||
|
||||
public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz,
|
||||
double strength, double duration, int startX, int endX, int startY, int endY)
|
||||
public void PaintEffect(ITerrainChannel map, bool[,] mask, float rx, float ry, float rz,
|
||||
float size, float strength, int startX, int endX, int startY, int endY)
|
||||
{
|
||||
strength = TerrainUtil.MetersToSphericalStrength(strength);
|
||||
|
||||
int x, y;
|
||||
|
||||
for (x = startX; x <= endX; x++)
|
||||
|
@ -50,14 +48,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
|
|||
continue;
|
||||
|
||||
// Calculate a sphere and add it to the heighmap
|
||||
double z = strength;
|
||||
z *= z;
|
||||
z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
|
||||
float distancefactor = TerrainUtil.SphericalFactor(x - rx, y - ry, size);
|
||||
|
||||
double noise = TerrainUtil.PerlinNoise2D(x / (double) map.Width, y / (double) map.Height, 8, 1.0);
|
||||
|
||||
if (z > 0.0)
|
||||
map[x, y] += noise * z * duration;
|
||||
if (distancefactor > 0.0)
|
||||
map[x, y] += noise * distancefactor * strength;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,223 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
|
||||
{
|
||||
/// <summary>
|
||||
/// Speed-Optimised Hybrid Erosion Brush
|
||||
///
|
||||
/// As per Jacob Olsen's Paper
|
||||
/// http://www.oddlabs.com/download/terrain_generation.pdf
|
||||
/// </summary>
|
||||
public class OlsenSphere : ITerrainPaintableEffect
|
||||
{
|
||||
private const double nConst = 1024.0;
|
||||
private const NeighbourSystem type = NeighbourSystem.Moore;
|
||||
|
||||
#region Supporting Functions
|
||||
|
||||
private static int[] Neighbours(NeighbourSystem neighbourType, int index)
|
||||
{
|
||||
int[] coord = new int[2];
|
||||
|
||||
index++;
|
||||
|
||||
switch (neighbourType)
|
||||
{
|
||||
case NeighbourSystem.Moore:
|
||||
switch (index)
|
||||
{
|
||||
case 1:
|
||||
coord[0] = -1;
|
||||
coord[1] = -1;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
coord[0] = -0;
|
||||
coord[1] = -1;
|
||||
break;
|
||||
|
||||
case 3:
|
||||
coord[0] = +1;
|
||||
coord[1] = -1;
|
||||
break;
|
||||
|
||||
case 4:
|
||||
coord[0] = -1;
|
||||
coord[1] = -0;
|
||||
break;
|
||||
|
||||
case 5:
|
||||
coord[0] = -0;
|
||||
coord[1] = -0;
|
||||
break;
|
||||
|
||||
case 6:
|
||||
coord[0] = +1;
|
||||
coord[1] = -0;
|
||||
break;
|
||||
|
||||
case 7:
|
||||
coord[0] = -1;
|
||||
coord[1] = +1;
|
||||
break;
|
||||
|
||||
case 8:
|
||||
coord[0] = -0;
|
||||
coord[1] = +1;
|
||||
break;
|
||||
|
||||
case 9:
|
||||
coord[0] = +1;
|
||||
coord[1] = +1;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case NeighbourSystem.VonNeumann:
|
||||
switch (index)
|
||||
{
|
||||
case 1:
|
||||
coord[0] = 0;
|
||||
coord[1] = -1;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
coord[0] = -1;
|
||||
coord[1] = 0;
|
||||
break;
|
||||
|
||||
case 3:
|
||||
coord[0] = +1;
|
||||
coord[1] = 0;
|
||||
break;
|
||||
|
||||
case 4:
|
||||
coord[0] = 0;
|
||||
coord[1] = +1;
|
||||
break;
|
||||
|
||||
case 5:
|
||||
coord[0] = -0;
|
||||
coord[1] = -0;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return coord;
|
||||
}
|
||||
|
||||
private enum NeighbourSystem
|
||||
{
|
||||
Moore,
|
||||
VonNeumann
|
||||
} ;
|
||||
|
||||
#endregion
|
||||
|
||||
#region ITerrainPaintableEffect Members
|
||||
|
||||
public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz,
|
||||
double strength, double duration, int startX, int endX, int startY, int endY)
|
||||
{
|
||||
strength = TerrainUtil.MetersToSphericalStrength(strength);
|
||||
|
||||
int x, y;
|
||||
|
||||
for (x = startX; x <= endX; x++)
|
||||
{
|
||||
for (y = startY; y <= endY; y++)
|
||||
{
|
||||
if (!mask[x, y])
|
||||
continue;
|
||||
|
||||
double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength);
|
||||
|
||||
if (z > 0) // add in non-zero amount
|
||||
{
|
||||
const int NEIGHBOUR_ME = 4;
|
||||
const int NEIGHBOUR_MAX = 9;
|
||||
|
||||
double max = Double.MinValue;
|
||||
int loc = 0;
|
||||
|
||||
|
||||
for (int j = 0; j < NEIGHBOUR_MAX; j++)
|
||||
{
|
||||
if (j != NEIGHBOUR_ME)
|
||||
{
|
||||
int[] coords = Neighbours(type, j);
|
||||
|
||||
coords[0] += x;
|
||||
coords[1] += y;
|
||||
|
||||
if (coords[0] > map.Width - 1)
|
||||
continue;
|
||||
if (coords[1] > map.Height - 1)
|
||||
continue;
|
||||
if (coords[0] < 0)
|
||||
continue;
|
||||
if (coords[1] < 0)
|
||||
continue;
|
||||
|
||||
double cellmax = map[x, y] - map[coords[0], coords[1]];
|
||||
if (cellmax > max)
|
||||
{
|
||||
max = cellmax;
|
||||
loc = j;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
double T = nConst / ((map.Width + map.Height) / 2.0);
|
||||
// Apply results
|
||||
if (0 < max && max <= T)
|
||||
{
|
||||
int[] maxCoords = Neighbours(type, loc);
|
||||
double heightDelta = 0.5 * max * z * duration;
|
||||
map[x, y] -= heightDelta;
|
||||
map[x + maxCoords[0], y + maxCoords[1]] += heightDelta;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -35,12 +35,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
|
|||
#region ITerrainPaintableEffect Members
|
||||
|
||||
|
||||
public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz,
|
||||
double strength, double duration, int startX, int endX, int startY, int endY)
|
||||
public void PaintEffect(ITerrainChannel map, bool[,] mask, float rx, float ry, float rz,
|
||||
float size, float strength, int startX, int endX, int startY, int endY)
|
||||
{
|
||||
int s = (int) (Math.Pow(2, strength) + 0.5);
|
||||
size = 0.5f *(float)Math.PI / size;
|
||||
strength *= 2;
|
||||
|
||||
int x,y;
|
||||
int x, y;
|
||||
|
||||
for (x = startX; x <= endX; x++)
|
||||
{
|
||||
|
@ -50,10 +51,10 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
|
|||
continue;
|
||||
|
||||
// Calculate a cos-sphere and add it to the heighmap
|
||||
double r = Math.Sqrt((x - rx) * (x - rx) + ((y - ry) * (y - ry)));
|
||||
double z = Math.Cos(r * Math.PI / (s * 2));
|
||||
if (z > 0.0)
|
||||
map[x, y] += z * duration;
|
||||
double r = Math.Sqrt((x - rx) * (x - rx) + (y - ry) * (y - ry));
|
||||
double distancefactor = Math.Cos(r * size);
|
||||
if (distancefactor > 0.0)
|
||||
map[x, y] += distancefactor * strength;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -41,17 +41,15 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
|
|||
|
||||
#region ITerrainPaintableEffect Members
|
||||
|
||||
public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz,
|
||||
double strength, double duration, int startX, int endX, int startY, int endY)
|
||||
public void PaintEffect(ITerrainChannel map, bool[,] mask, float rx, float ry, float rz,
|
||||
float size, float strength, int startX, int endX, int startY, int endY)
|
||||
{
|
||||
strength = TerrainUtil.MetersToSphericalStrength(strength);
|
||||
duration = 0.03; //MCP Should be read from ini file
|
||||
|
||||
if (duration > 1.0)
|
||||
duration = 1.0;
|
||||
if (duration < 0)
|
||||
if (strength < 0)
|
||||
return;
|
||||
|
||||
if (strength > 1.0f)
|
||||
strength = 1.0f;
|
||||
|
||||
int x,y;
|
||||
for (x = startX; x <= endX; x++)
|
||||
{
|
||||
|
@ -61,14 +59,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
|
|||
continue;
|
||||
|
||||
// Calculate a sphere and add it to the heighmap
|
||||
double z = strength;
|
||||
z *= z;
|
||||
z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
|
||||
|
||||
if (z > 0.0)
|
||||
double distancefactor = TerrainUtil.SphericalFactor(x - rx, y - ry, size);
|
||||
if (distancefactor > 0.0)
|
||||
{
|
||||
z *= duration;
|
||||
map[x, y] = (map[x, y] * (1.0 - z)) + (m_revertmap[x, y] * z);
|
||||
distancefactor *= strength;
|
||||
map[x, y] = (map[x, y] * (1.0 - distancefactor)) + (m_revertmap[x, y] * distancefactor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -34,18 +34,16 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
|
|||
{
|
||||
#region ITerrainPaintableEffect Members
|
||||
|
||||
public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz,
|
||||
double strength, double duration, int startX, int endX, int startY, int endY)
|
||||
public void PaintEffect(ITerrainChannel map, bool[,] mask, float rx, float ry, float rz,
|
||||
float size, float strengh, int startX, int endX, int startY, int endY)
|
||||
{
|
||||
strength = TerrainUtil.MetersToSphericalStrength(strength);
|
||||
|
||||
int x, y;
|
||||
double[,] tweak = new double[map.Width,map.Height];
|
||||
double[,] tweak = new double[map.Width, map.Height];
|
||||
|
||||
double area = strength;
|
||||
double step = strength / 4.0;
|
||||
duration = 0.03; //MCP Should be read from ini file
|
||||
double step = size / 4.0;
|
||||
|
||||
if(strengh > 1.0f)
|
||||
strengh = 1.0f;
|
||||
|
||||
// compute delta map
|
||||
for (x = startX; x <= endX; x++)
|
||||
|
@ -55,7 +53,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
|
|||
if (!mask[x, y])
|
||||
continue;
|
||||
|
||||
double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength);
|
||||
double z = TerrainUtil.SphericalFactor(x - rx, y - ry, size);
|
||||
|
||||
if (z > 0) // add in non-zero amount
|
||||
{
|
||||
|
@ -63,10 +61,10 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
|
|||
int avgsteps = 0;
|
||||
|
||||
double n;
|
||||
for (n = 0.0 - area; n < area; n += step)
|
||||
for (n =- size; n < size; n += step)
|
||||
{
|
||||
double l;
|
||||
for (l = 0.0 - area; l < area; l += step)
|
||||
for (l = -size; l < size; l += step)
|
||||
{
|
||||
avgsteps++;
|
||||
average += TerrainUtil.GetBilinearInterpolate(x + n, y + l, map);
|
||||
|
@ -84,13 +82,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
|
|||
if (!mask[x, y])
|
||||
continue;
|
||||
|
||||
double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength);
|
||||
float distancefactor = TerrainUtil.SphericalFactor(x - rx, y - ry, size);
|
||||
|
||||
if (z > 0) // add in non-zero amount
|
||||
if (distancefactor > 0) // add in non-zero amount
|
||||
{
|
||||
double da = z;
|
||||
double a = (map[x, y] - tweak[x, y]) * da;
|
||||
double newz = map[x, y] - (a * duration);
|
||||
double a = (map[x, y] - tweak[x, y]) * distancefactor;
|
||||
double newz = map[x, y] - (a * strengh);
|
||||
|
||||
if (newz > 0.0)
|
||||
map[x, y] = newz;
|
||||
|
|
|
@ -1,211 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
|
||||
{
|
||||
/// <summary>
|
||||
/// Thermal Weathering Paint Brush
|
||||
/// </summary>
|
||||
public class WeatherSphere : ITerrainPaintableEffect
|
||||
{
|
||||
private const double talus = 0.2;
|
||||
private const NeighbourSystem type = NeighbourSystem.Moore;
|
||||
|
||||
#region Supporting Functions
|
||||
|
||||
private static int[] Neighbours(NeighbourSystem neighbourType, int index)
|
||||
{
|
||||
int[] coord = new int[2];
|
||||
|
||||
index++;
|
||||
|
||||
switch (neighbourType)
|
||||
{
|
||||
case NeighbourSystem.Moore:
|
||||
switch (index)
|
||||
{
|
||||
case 1:
|
||||
coord[0] = -1;
|
||||
coord[1] = -1;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
coord[0] = -0;
|
||||
coord[1] = -1;
|
||||
break;
|
||||
|
||||
case 3:
|
||||
coord[0] = +1;
|
||||
coord[1] = -1;
|
||||
break;
|
||||
|
||||
case 4:
|
||||
coord[0] = -1;
|
||||
coord[1] = -0;
|
||||
break;
|
||||
|
||||
case 5:
|
||||
coord[0] = -0;
|
||||
coord[1] = -0;
|
||||
break;
|
||||
|
||||
case 6:
|
||||
coord[0] = +1;
|
||||
coord[1] = -0;
|
||||
break;
|
||||
|
||||
case 7:
|
||||
coord[0] = -1;
|
||||
coord[1] = +1;
|
||||
break;
|
||||
|
||||
case 8:
|
||||
coord[0] = -0;
|
||||
coord[1] = +1;
|
||||
break;
|
||||
|
||||
case 9:
|
||||
coord[0] = +1;
|
||||
coord[1] = +1;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case NeighbourSystem.VonNeumann:
|
||||
switch (index)
|
||||
{
|
||||
case 1:
|
||||
coord[0] = 0;
|
||||
coord[1] = -1;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
coord[0] = -1;
|
||||
coord[1] = 0;
|
||||
break;
|
||||
|
||||
case 3:
|
||||
coord[0] = +1;
|
||||
coord[1] = 0;
|
||||
break;
|
||||
|
||||
case 4:
|
||||
coord[0] = 0;
|
||||
coord[1] = +1;
|
||||
break;
|
||||
|
||||
case 5:
|
||||
coord[0] = -0;
|
||||
coord[1] = -0;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return coord;
|
||||
}
|
||||
|
||||
private enum NeighbourSystem
|
||||
{
|
||||
Moore,
|
||||
VonNeumann
|
||||
} ;
|
||||
|
||||
#endregion
|
||||
|
||||
#region ITerrainPaintableEffect Members
|
||||
|
||||
public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz,
|
||||
double strength, double duration, int startX, int endX, int startY, int endY)
|
||||
{
|
||||
strength = TerrainUtil.MetersToSphericalStrength(strength);
|
||||
|
||||
int x,y;
|
||||
|
||||
for (x = startX; x <= endX; x++)
|
||||
{
|
||||
for (y = startY; y <= endY; y++)
|
||||
{
|
||||
if (!mask[x,y])
|
||||
continue;
|
||||
|
||||
double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength);
|
||||
|
||||
if (z > 0) // add in non-zero amount
|
||||
{
|
||||
const int NEIGHBOUR_ME = 4;
|
||||
const int NEIGHBOUR_MAX = 9;
|
||||
|
||||
for (int j = 0; j < NEIGHBOUR_MAX; j++)
|
||||
{
|
||||
if (j != NEIGHBOUR_ME)
|
||||
{
|
||||
int[] coords = Neighbours(type, j);
|
||||
|
||||
coords[0] += x;
|
||||
coords[1] += y;
|
||||
|
||||
if (coords[0] > map.Width - 1)
|
||||
continue;
|
||||
if (coords[1] > map.Height - 1)
|
||||
continue;
|
||||
if (coords[0] < 0)
|
||||
continue;
|
||||
if (coords[1] < 0)
|
||||
continue;
|
||||
|
||||
double heightF = map[x, y];
|
||||
double target = map[coords[0], coords[1]];
|
||||
|
||||
if (target > heightF + talus)
|
||||
{
|
||||
double calc = duration * ((target - heightF) - talus) * z;
|
||||
heightF += calc;
|
||||
target -= calc;
|
||||
}
|
||||
|
||||
map[x, y] = heightF;
|
||||
map[coords[0], coords[1]] = target;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -65,11 +65,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
Smooth = 3,
|
||||
Noise = 4,
|
||||
Revert = 5,
|
||||
|
||||
// Extended brushes
|
||||
Erode = 255,
|
||||
Weather = 254,
|
||||
Olsen = 253
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -81,13 +76,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
#pragma warning restore 414
|
||||
|
||||
private readonly Commander m_commander = new Commander("terrain");
|
||||
private readonly Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>();
|
||||
private readonly Dictionary<StandardTerrainEffects, ITerrainFloodEffect> m_floodeffects =
|
||||
new Dictionary<StandardTerrainEffects, ITerrainFloodEffect>();
|
||||
private readonly Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>();
|
||||
private readonly Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects =
|
||||
new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>();
|
||||
private Dictionary<string, ITerrainModifier> m_modifyOperations =
|
||||
new Dictionary<string, ITerrainModifier>();
|
||||
private Dictionary<string, ITerrainModifier> m_modifyOperations = new Dictionary<string, ITerrainModifier>();
|
||||
private Dictionary<string, ITerrainEffect> m_plugineffects;
|
||||
private ITerrainChannel m_channel;
|
||||
private ITerrainChannel m_baked;
|
||||
|
@ -520,13 +514,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
/// <param name="size">The size of the brush (0=small, 1=medium, 2=large)</param>
|
||||
/// <param name="action">0=LAND_LEVEL, 1=LAND_RAISE, 2=LAND_LOWER, 3=LAND_SMOOTH, 4=LAND_NOISE, 5=LAND_REVERT</param>
|
||||
/// <param name="agentId">UUID of script-owner</param>
|
||||
public void ModifyTerrain(UUID user, Vector3 pos, byte size, byte action, UUID agentId)
|
||||
public void ModifyTerrain(UUID user, Vector3 pos, byte size, byte action)
|
||||
{
|
||||
float duration = 0.25f;
|
||||
if (action == 0)
|
||||
duration = 4.0f;
|
||||
float brushSize = size + 1;
|
||||
if (brushSize > 2)
|
||||
brushSize = 4;
|
||||
|
||||
client_OnModifyTerrain(user, (float)pos.Z, duration, size, action, pos.Y, pos.X, pos.Y, pos.X, agentId);
|
||||
client_OnModifyTerrain(user, pos.Z, duration, brushSize, action, pos.Y, pos.X, pos.Y, pos.X);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -686,9 +681,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
m_painteffects[StandardTerrainEffects.Noise] = new NoiseSphere();
|
||||
m_painteffects[StandardTerrainEffects.Flatten] = new FlattenSphere();
|
||||
m_painteffects[StandardTerrainEffects.Revert] = new RevertSphere(m_baked);
|
||||
m_painteffects[StandardTerrainEffects.Erode] = new ErodeSphere();
|
||||
m_painteffects[StandardTerrainEffects.Weather] = new WeatherSphere();
|
||||
m_painteffects[StandardTerrainEffects.Olsen] = new OlsenSphere();
|
||||
|
||||
// Area of effect selection effects
|
||||
m_floodeffects[StandardTerrainEffects.Raise] = new RaiseArea();
|
||||
|
@ -1310,9 +1302,10 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
return ret;
|
||||
}
|
||||
|
||||
private void client_OnModifyTerrain(UUID user, float height, float seconds, byte size, byte action,
|
||||
float north, float west, float south, float east, UUID agentId)
|
||||
private void client_OnModifyTerrain(UUID user, float height, float seconds, float brushSize, byte action,
|
||||
float north, float west, float south, float east)
|
||||
{
|
||||
m_log.DebugFormat("brushs {0} seconds {1} height {2}", brushSize, seconds, height);
|
||||
bool god = m_scene.Permissions.IsGod(user);
|
||||
bool allowed = false;
|
||||
if (north == south && east == west)
|
||||
|
@ -1321,25 +1314,19 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
{
|
||||
bool[,] allowMask = new bool[m_channel.Width, m_channel.Height];
|
||||
allowMask.Initialize();
|
||||
int n = size + 1;
|
||||
if (n > 2)
|
||||
n = 4;
|
||||
|
||||
int zx = (int)(west + 0.5);
|
||||
int zy = (int)(north + 0.5);
|
||||
|
||||
int startX = zx - n;
|
||||
int startX = (int)(west - brushSize + 0.5);
|
||||
if (startX < 0)
|
||||
startX = 0;
|
||||
|
||||
int startY = zy - n;
|
||||
int startY = (int)(north - brushSize + 0.5);
|
||||
if (startY < 0)
|
||||
startY = 0;
|
||||
|
||||
int endX = zx + n;
|
||||
int endX = (int)(west + brushSize + 0.5);
|
||||
if (endX >= m_channel.Width)
|
||||
endX = m_channel.Width - 1;
|
||||
int endY = zy + n;
|
||||
int endY = (int)(north + brushSize + 0.5);
|
||||
if (endY >= m_channel.Height)
|
||||
endY = m_channel.Height - 1;
|
||||
|
||||
|
@ -1349,7 +1336,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
{
|
||||
for (y = startY; y <= endY; y++)
|
||||
{
|
||||
if (m_scene.Permissions.CanTerraformLand(agentId, new Vector3(x, y, 0)))
|
||||
if (m_scene.Permissions.CanTerraformLand(user, new Vector3(x, y, 0)))
|
||||
{
|
||||
allowMask[x, y] = true;
|
||||
allowed = true;
|
||||
|
@ -1360,7 +1347,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
{
|
||||
StoreUndoState();
|
||||
m_painteffects[(StandardTerrainEffects) action].PaintEffect(
|
||||
m_channel, allowMask, west, south, height, size, seconds,
|
||||
m_channel, allowMask, west, south, height, brushSize, seconds,
|
||||
startX, endX, startY, endY);
|
||||
|
||||
//block changes outside estate limits
|
||||
|
@ -1412,7 +1399,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
{
|
||||
for (y = startY; y <= endY; y++)
|
||||
{
|
||||
if (m_scene.Permissions.CanTerraformLand(agentId, new Vector3(x, y, 0)))
|
||||
if (m_scene.Permissions.CanTerraformLand(user, new Vector3(x, y, 0)))
|
||||
{
|
||||
fillArea[x, y] = true;
|
||||
allowed = true;
|
||||
|
@ -1423,7 +1410,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
if (allowed)
|
||||
{
|
||||
StoreUndoState();
|
||||
m_floodeffects[(StandardTerrainEffects)action].FloodEffect(m_channel, fillArea, size,
|
||||
m_floodeffects[(StandardTerrainEffects)action].FloodEffect(m_channel, fillArea, height, seconds,
|
||||
startX, endX, startY, endY);
|
||||
|
||||
//block changes outside estate limits
|
||||
|
@ -1707,20 +1694,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
MainConsole.Instance.Output("max/min/avg/sum: {0}/{1}/{2}/{3}", max, min, avg, sum);
|
||||
}
|
||||
|
||||
private void InterfaceEnableExperimentalBrushes(Object[] args)
|
||||
{
|
||||
if ((bool)args[0])
|
||||
{
|
||||
m_painteffects[StandardTerrainEffects.Revert] = new WeatherSphere();
|
||||
m_painteffects[StandardTerrainEffects.Flatten] = new OlsenSphere();
|
||||
m_painteffects[StandardTerrainEffects.Smooth] = new ErodeSphere();
|
||||
}
|
||||
else
|
||||
{
|
||||
InstallDefaultEffects();
|
||||
}
|
||||
}
|
||||
|
||||
private void InterfaceRunPluginEffect(Object[] args)
|
||||
{
|
||||
string firstArg = (string)args[0];
|
||||
|
@ -1841,12 +1814,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
"Shows terrain height at a given co-ordinate.");
|
||||
showCommand.AddArgument("point", "point in <x>,<y> format with no spaces (e.g. 45,45)", "String");
|
||||
|
||||
Command experimentalBrushesCommand =
|
||||
new Command("newbrushes", CommandIntentions.COMMAND_HAZARDOUS, InterfaceEnableExperimentalBrushes,
|
||||
"Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.");
|
||||
experimentalBrushesCommand.AddArgument("Enabled?", "true / false - Enable new brushes", "Boolean");
|
||||
|
||||
// Plugins
|
||||
// Plugins
|
||||
Command pluginRunCommand =
|
||||
new Command("effect", CommandIntentions.COMMAND_HAZARDOUS, InterfaceRunPluginEffect, "Runs a specified plugin effect");
|
||||
pluginRunCommand.AddArgument("name", "The plugin effect you wish to run, or 'list' to see all plugins", "String");
|
||||
|
@ -1861,7 +1829,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
m_commander.RegisterCommand("multiply", multiplyCommand);
|
||||
m_commander.RegisterCommand("bake", bakeRegionCommand);
|
||||
m_commander.RegisterCommand("revert", revertRegionCommand);
|
||||
m_commander.RegisterCommand("newbrushes", experimentalBrushesCommand);
|
||||
m_commander.RegisterCommand("show", showCommand);
|
||||
m_commander.RegisterCommand("stats", showDebugStatsCommand);
|
||||
m_commander.RegisterCommand("effect", pluginRunCommand);
|
||||
|
|
|
@ -60,7 +60,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Tests
|
|||
TerrainChannel map = new TerrainChannel((int)Constants.RegionSize, (int)Constants.RegionSize);
|
||||
ITerrainPaintableEffect effect = new RaiseSphere();
|
||||
|
||||
effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0,
|
||||
effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0f, 2, 6.0f,
|
||||
0, midRegion - 1,0, (int)Constants.RegionSize -1);
|
||||
Assert.That(map[127, midRegion] > 0.0, "Raise brush should raising value at this point (127,128).");
|
||||
Assert.That(map[125, midRegion] > 0.0, "Raise brush should raising value at this point (124,128).");
|
||||
|
@ -80,7 +80,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Tests
|
|||
}
|
||||
effect = new LowerSphere();
|
||||
|
||||
effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0,
|
||||
effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0f, 2, 6.0f,
|
||||
0, (int)Constants.RegionSize -1,0, (int)Constants.RegionSize -1);
|
||||
Assert.That(map[127, midRegion] >= 0.0, "Lower should not lowering value below 0.0 at this point (127,128).");
|
||||
Assert.That(map[127, midRegion] == 0.0, "Lower brush should lowering value to 0.0 at this point (127,128).");
|
||||
|
|
|
@ -53,7 +53,8 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
/// All add and remove attachment operations must synchronize on this for the lifetime of their operations.
|
||||
/// </remarks>
|
||||
Object AttachmentsSyncLock { get; }
|
||||
|
||||
int MaxNumberAttachments { get; }
|
||||
int GetAttachmentsCount();
|
||||
/// <summary>
|
||||
/// The scene objects attached to this avatar.
|
||||
/// </summary>
|
||||
|
|
|
@ -35,7 +35,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
{
|
||||
void LoadFromFile(string filename);
|
||||
void SaveToFile(string filename);
|
||||
void ModifyTerrain(UUID user, Vector3 pos, byte size, byte action, UUID agentId);
|
||||
void ModifyTerrain(UUID user, Vector3 pos, byte size, byte action);
|
||||
|
||||
/// <summary>
|
||||
/// Taint the terrain. This will lead to sending the terrain data to the clients again.
|
||||
|
|
|
@ -2963,7 +2963,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (sceneObject.IsAttachmentCheckFull()) // Attachment
|
||||
{
|
||||
sceneObject.RootPart.AddFlag(PrimFlags.TemporaryOnRez);
|
||||
// sceneObject.RootPart.AddFlag(PrimFlags.Phantom);
|
||||
|
||||
// Don't sent a full update here because this will cause full updates to be sent twice for
|
||||
// attachments on region crossings, resulting in viewer glitches.
|
||||
|
@ -2984,13 +2983,17 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// m_log.DebugFormat(
|
||||
// "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition);
|
||||
|
||||
RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
|
||||
|
||||
// We must currently not resume scripts at this stage since AttachmentsModule does not have the
|
||||
// information that this is due to a teleport/border cross rather than an ordinary attachment.
|
||||
// We currently do this in Scene.MakeRootAgent() instead.
|
||||
bool attached = false;
|
||||
if (AttachmentsModule != null)
|
||||
AttachmentsModule.AttachObject(sp, grp, 0, false, false, true);
|
||||
attached = AttachmentsModule.AttachObject(sp, grp, 0, false, false, true);
|
||||
|
||||
if (attached)
|
||||
RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
|
||||
else
|
||||
m_log.DebugFormat("[SCENE]: Attachment {0} arrived but failed to attach, setting to temp", sceneObject.UUID);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -538,19 +538,15 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
float cx = m_terrainData.SizeX * 0.5f;
|
||||
float cy = m_terrainData.SizeY * 0.5f;
|
||||
float h;
|
||||
float h, b;
|
||||
for (int x = 0; x < Width; x++)
|
||||
{
|
||||
for (int y = 0; y < Height; y++)
|
||||
{
|
||||
// h = (float)TerrainUtil.PerlinNoise2D(x, y, 2, 0.125) * 10;
|
||||
h = 1.0f;
|
||||
float spherFacA = (float)(TerrainUtil.SphericalFactor(x, y, cx, cy, 50) * 0.01d);
|
||||
float spherFacB = (float)(TerrainUtil.SphericalFactor(x, y, cx, cy, 100) * 0.001d);
|
||||
if (h < spherFacA)
|
||||
h = spherFacA;
|
||||
if (h < spherFacB)
|
||||
h = spherFacB;
|
||||
h = 25 * TerrainUtil.SphericalFactor(x - cx, y - cy, 50);
|
||||
b = 10 * TerrainUtil.SphericalFactor(x - cx, y - cy, 100);
|
||||
if (h < b)
|
||||
h = b;
|
||||
m_terrainData[x, y] = h;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -32,15 +32,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
public static class TerrainUtil
|
||||
{
|
||||
public static double MetersToSphericalStrength(double size)
|
||||
public static float SphericalFactor(float dx, float dy, float size)
|
||||
{
|
||||
//return Math.Pow(2, size);
|
||||
return (size + 1) * 1.35; // MCP: a more useful brush size range
|
||||
}
|
||||
|
||||
public static double SphericalFactor(double x, double y, double rx, double ry, double size)
|
||||
{
|
||||
return size * size - ((x - rx) * (x - rx) + (y - ry) * (y - ry));
|
||||
float a = ((dx * dx) + (dy * dy))/ (size * size);
|
||||
if( a >= 1.0f)
|
||||
return 0;
|
||||
return 1.0f - a;
|
||||
}
|
||||
|
||||
public static double GetBilinearInterpolate(double x, double y, ITerrainChannel map)
|
||||
|
|
Loading…
Reference in New Issue