Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)

This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability.
If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread.
This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period.
Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented.
This commit, unlike 1b5c41c, passes the wait handle as an extra parameter through IScript.Initialize() instead of passing IScriptInstance itself.
0.7.4-extended
Justin Clark-Casey (justincc) 2013-01-16 02:07:43 +00:00
parent 245d6435e3
commit 535ec23646
19 changed files with 332 additions and 55 deletions

View File

@ -1739,6 +1739,21 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="itemBase"></param>
/// <returns>The part where the script was rezzed if successful. False otherwise.</returns>
public SceneObjectPart RezNewScript(UUID agentID, InventoryItemBase itemBase)
{
return RezNewScript(
agentID,
itemBase,
"default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}");
}
/// <summary>
/// Rez a new script from nothing with given script text.
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="itemBase">Template item.</param>
/// <param name="scriptText"></param>
/// <returns>The part where the script was rezzed if successful. False otherwise.</returns>
public SceneObjectPart RezNewScript(UUID agentID, InventoryItemBase itemBase, string scriptText)
{
// The part ID is the folder ID!
SceneObjectPart part = GetSceneObjectPart(itemBase.Folder);
@ -1759,9 +1774,14 @@ namespace OpenSim.Region.Framework.Scenes
return null;
}
AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType,
Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"),
AssetBase asset
= CreateAsset(
itemBase.Name,
itemBase.Description,
(sbyte)itemBase.AssetType,
Encoding.ASCII.GetBytes(scriptText),
agentID);
AssetService.Store(asset);
TaskInventoryItem taskItem = new TaskInventoryItem();

View File

@ -26,6 +26,7 @@
*/
using System;
using System.Threading;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
@ -40,7 +41,11 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
/// </summary>
/// <remarks>
/// Each API has an identifier, which is used to load the proper runtime assembly at load time.
/// <param name='scriptInstance'>/param>
void Initialize(IScriptInstance scriptInstance);
/// <param name='scriptEngine'>/param>
/// <param name='host'>/param>
/// <param name='item'>/param>
/// <param name='coopSleepHandle'>/param>
void Initialize(
IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, EventWaitHandle coopSleepHandle);
}
}

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@ -28,6 +28,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using OpenMetaverse;
using log4net;
using OpenSim.Framework;

View File

@ -82,9 +82,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected IScriptEngine m_ScriptEngine;
protected SceneObjectPart m_host;
/// <summary>
/// Used for script sleeps when we are using co-operative script termination.
/// </summary>
/// <remarks>null if co-operative script termination is not active</remarks>
EventWaitHandle m_coopSleepHandle;
/// <summary>
/// The item that hosts this script
/// </summary>
@ -107,13 +114,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = new Dictionary<UUID, UserInfoCacheEntry>();
protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp.
public void Initialize(IScriptInstance scriptInstance)
public void Initialize(
IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, EventWaitHandle coopSleepHandle)
{
m_ScriptEngine = scriptInstance.Engine;
m_host = scriptInstance.Part;
m_item = scriptInstance.ScriptTask;
m_ScriptEngine = scriptEngine;
m_host = host;
m_item = item;
m_coopSleepHandle = coopSleepHandle;
LoadLimits(); // read script limits from config.
LoadConfig();
m_TransferModule =
m_ScriptEngine.World.RequestModuleInterface<IMessageTransferModule>();
@ -125,7 +134,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
/// <summary>
/// Load configuration items that affect script, object and run-time behavior. */
/// </summary>
private void LoadLimits()
private void LoadConfig()
{
m_ScriptDelayFactor =
m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f);
@ -166,7 +175,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
delay = (int)((float)delay * m_ScriptDelayFactor);
if (delay == 0)
return;
Sleep(delay);
}
protected virtual void Sleep(int delay)
{
if (m_coopSleepHandle == null)
System.Threading.Thread.Sleep(delay);
else if (m_coopSleepHandle.WaitOne(delay))
throw new ScriptCoopStopException();
}
public Scene World
@ -2944,7 +2962,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
// m_log.Info("llSleep snoozing " + sec + "s.");
m_host.AddScriptLPS(1);
Thread.Sleep((int)(sec * 1000));
Sleep((int)(sec * 1000));
}
public LSL_Float llGetMass()

View File

@ -30,6 +30,7 @@ using System.Reflection;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.Remoting.Lifetime;
using System.Threading;
using OpenMetaverse;
using Nini.Config;
using OpenSim;
@ -61,10 +62,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
internal bool m_LSFunctionsEnabled = false;
internal IScriptModuleComms m_comms = null;
public void Initialize(IScriptInstance scriptInstance)
public void Initialize(
IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, EventWaitHandle coopSleepHandle)
{
m_ScriptEngine = scriptInstance.Engine;
m_host = scriptInstance.Part;
m_ScriptEngine = scriptEngine;
m_host = host;
if (m_ScriptEngine.Config.GetBoolean("AllowLightShareFunctions", false))
m_LSFunctionsEnabled = true;

View File

@ -30,6 +30,7 @@ using System.Reflection;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.Remoting.Lifetime;
using System.Threading;
using OpenMetaverse;
using Nini.Config;
using OpenSim;
@ -61,11 +62,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
internal bool m_MODFunctionsEnabled = false;
internal IScriptModuleComms m_comms = null;
public void Initialize(IScriptInstance scriptInstance)
public void Initialize(
IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, EventWaitHandle coopSleepHandle)
{
m_ScriptEngine = scriptInstance.Engine;
m_host = scriptInstance.Part;
m_item = scriptInstance.ScriptTask;
m_ScriptEngine = scriptEngine;
m_host = host;
m_item = item;
if (m_ScriptEngine.Config.GetBoolean("AllowMODFunctions", false))
m_MODFunctionsEnabled = true;

View File

@ -139,12 +139,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
internal float m_ScriptDelayFactor = 1.0f;
internal float m_ScriptDistanceFactor = 1.0f;
internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >();
protected IUrlModule m_UrlModule = null;
public void Initialize(IScriptInstance scriptInstance)
public void Initialize(
IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, EventWaitHandle coopSleepHandle)
{
m_ScriptEngine = scriptInstance.Engine;
m_host = scriptInstance.Part;
m_item = scriptInstance.ScriptTask;
m_ScriptEngine = scriptEngine;
m_host = host;
m_item = item;
if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false))
m_OSFunctionsEnabled = true;

View File

@ -81,6 +81,24 @@ namespace OpenSim.Region.ScriptEngine.Shared
}
}
/// <summary>
/// Used to signal when the script is stopping in co-operation with the script engine
/// (instead of through Thread.Abort()).
/// </summary>
[Serializable]
public class ScriptCoopStopException : Exception
{
public ScriptCoopStopException()
{
}
protected ScriptCoopStopException(
SerializationInfo info,
StreamingContext context)
{
}
}
public class DetectParams
{
public const int AGENT = 1;

View File

@ -200,6 +200,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
public static readonly long MaxMeasurementPeriod = 30 * TimeSpan.TicksPerMinute;
private bool m_coopTermination;
private EventWaitHandle m_coopSleepHandle;
public void ClearQueue()
{
m_TimerQueued = false;
@ -233,6 +237,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
m_postOnRez = postOnRez;
m_AttachedAvatar = Part.ParentGroup.AttachedAvatar;
m_RegionID = Part.ParentGroup.Scene.RegionInfo.RegionID;
if (Engine.Config.GetString("ScriptStopStrategy", "abort") == "co-op")
{
m_coopTermination = true;
m_coopSleepHandle = new AutoResetEvent(false);
}
}
/// <summary>
@ -251,7 +261,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
foreach (string api in am.GetApis())
{
m_Apis[api] = am.CreateApi(api);
m_Apis[api].Initialize(this);
m_Apis[api].Initialize(Engine, Part, ScriptTask, m_coopSleepHandle);
}
try
@ -532,10 +542,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
}
// Wait for the current event to complete.
if (!m_InSelfDelete && workItem.Wait(new TimeSpan((long)timeout * 100000)))
if (!m_InSelfDelete)
{
if (!m_coopTermination)
{
// If we're not co-operative terminating then try and wait for the event to complete before stopping
if (workItem.Wait(new TimeSpan((long)timeout * 100000)))
return true;
}
else
{
m_log.DebugFormat(
"[SCRIPT INSTANCE]: Co-operatively stopping script {0} {1} in {2} {3}",
ScriptName, ItemID, PrimName, ObjectID);
// This will terminate the event on next handle check by the script.
m_coopSleepHandle.Set();
// For now, we will wait forever since the event should always cleanly terminate once LSL loop
// checking is implemented. May want to allow a shorter timeout option later.
if (workItem.Wait(TimeSpan.MaxValue))
{
m_log.DebugFormat(
"[SCRIPT INSTANCE]: Co-operatively stopped script {0} {1} in {2} {3}",
ScriptName, ItemID, PrimName, ObjectID);
return true;
}
}
}
lock (EventQueue)
{
@ -547,6 +582,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
// If the event still hasn't stopped and we the stop isn't the result of script or object removal, then
// forcibly abort the work item (this aborts the underlying thread).
// Co-operative termination should never reach this point.
if (!m_InSelfDelete)
{
m_log.DebugFormat(
@ -786,7 +822,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
m_InEvent = false;
m_CurrentEvent = String.Empty;
if ((!(e is TargetInvocationException) || (!(e.InnerException is SelfDeleteException) && !(e.InnerException is ScriptDeleteException))) && !(e is ThreadAbortException))
if ((!(e is TargetInvocationException)
|| (!(e.InnerException is SelfDeleteException)
&& !(e.InnerException is ScriptDeleteException)
&& !(e.InnerException is ScriptCoopStopException)))
&& !(e is ThreadAbortException))
{
try
{
@ -834,6 +874,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
m_InSelfDelete = true;
Part.Inventory.RemoveInventoryItem(ItemID);
}
else if ((e is TargetInvocationException) && (e.InnerException is ScriptCoopStopException))
{
m_log.DebugFormat(
"[SCRIPT INSTANCE]: Script {0}.{1} in event {2}, state {3} stopped co-operatively.",
PrimName, ScriptName, data.EventName, State);
}
}
}
}

View File

@ -0,0 +1,157 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Threading;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.Scripting.WorldComm;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.ScriptEngine.XEngine;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
{
/// <summary>
/// Test that co-operative script thread termination is working correctly.
/// </summary>
[TestFixture]
public class CoopTerminationTests : OpenSimTestCase
{
private TestScene m_scene;
private OpenSim.Region.ScriptEngine.XEngine.XEngine m_xEngine;
private AutoResetEvent m_chatEvent = new AutoResetEvent(false);
private AutoResetEvent m_stoppedEvent = new AutoResetEvent(false);
private OSChatMessage m_osChatMessageReceived;
[TestFixtureSetUp]
public void Init()
{
//AppDomain.CurrentDomain.SetData("APPBASE", Environment.CurrentDirectory + "/bin");
// Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory);
m_xEngine = new OpenSim.Region.ScriptEngine.XEngine.XEngine();
IniConfigSource configSource = new IniConfigSource();
IConfig startupConfig = configSource.AddConfig("Startup");
startupConfig.Set("DefaultScriptEngine", "XEngine");
IConfig xEngineConfig = configSource.AddConfig("XEngine");
xEngineConfig.Set("Enabled", "true");
xEngineConfig.Set("StartDelay", "0");
// These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call
// to AssemblyResolver.OnAssemblyResolve fails.
xEngineConfig.Set("AppDomainLoading", "false");
xEngineConfig.Set("ScriptStopStrategy", "co-op");
m_scene = new SceneHelpers().SetupScene("My Test", UUID.Random(), 1000, 1000, configSource);
SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine);
m_scene.StartScripts();
}
/// <summary>
/// Test co-operative termination on derez of an object containing a script with a long-running event.
/// </summary>
/// <remarks>
/// TODO: Actually compiling the script is incidental to this test. Really want a way to compile test scripts
/// within the build itself.
/// </remarks>
[Test]
public void TestStopOnLongSleep()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
UUID userId = TestHelpers.ParseTail(0x1);
// UUID objectId = TestHelpers.ParseTail(0x100);
// UUID itemId = TestHelpers.ParseTail(0x3);
string itemName = "TestStopOnObjectDerezLongSleep() Item";
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, "TestStopOnObjectDerezLongSleep", 0x100);
m_scene.AddNewSceneObject(so, true);
InventoryItemBase itemTemplate = new InventoryItemBase();
// itemTemplate.ID = itemId;
itemTemplate.Name = itemName;
itemTemplate.Folder = so.UUID;
itemTemplate.InvType = (int)InventoryType.LSL;
m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;
SceneObjectPart partWhereRezzed = m_scene.RezNewScript(userId, itemTemplate,
@"default
{
state_entry()
{
llSay(0, ""Thin Lizzy"");
llSleep(60);
}
}");
TaskInventoryItem rezzedItem = partWhereRezzed.Inventory.GetInventoryItem(itemName);
// Wait for the script to start the event before we try stopping it.
m_chatEvent.WaitOne(60000);
Console.WriteLine("Script started with message [{0}]", m_osChatMessageReceived.Message);
// FIXME: This is a very poor way of trying to avoid a low-probability race condition where the script
// executes llSay() but has not started the sleep before we try to stop it.
Thread.Sleep(1000);
// We need a way of carrying on if StopScript() fail, since it won't return if the script isn't actually
// stopped. This kind of multi-threading is far from ideal in a regression test.
new Thread(() => { m_xEngine.StopScript(rezzedItem.ItemID); m_stoppedEvent.Set(); }).Start();
if (!m_stoppedEvent.WaitOne(30000))
Assert.Fail("Script did not co-operatively stop.");
bool running;
TaskInventoryItem scriptItem = partWhereRezzed.Inventory.GetInventoryItem(itemName);
Assert.That(
SceneObjectPartInventory.TryGetScriptInstanceRunning(m_scene, scriptItem, out running), Is.True);
Assert.That(running, Is.False);
}
private void OnChatFromWorld(object sender, OSChatMessage oscm)
{
// Console.WriteLine("Got chat [{0}]", oscm.Message);
m_osChatMessageReceived = oscm;
m_chatEvent.Set();
}
}
}

View File

@ -94,7 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, userId);
LSL_Api api = new LSL_Api();
api.Initialize(new ScriptInstance(m_engine, so1.RootPart, null, 0, false, int.MaxValue));
api.Initialize(m_engine, so1.RootPart, null, null);
// Create a second object
SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, userId, "so2", 0x100);
@ -127,7 +127,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
m_scene.AddSceneObject(so1);
LSL_Api api = new LSL_Api();
api.Initialize(new ScriptInstance(m_engine, so1.RootPart, null, 0, false, int.MaxValue));
api.Initialize(m_engine, so1.RootPart, null, null);
// Create an object embedded inside the first
UUID itemId = TestHelpers.ParseTail(0x20);
@ -137,7 +137,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, user2Id, "so2", 0x100);
m_scene.AddSceneObject(so2);
LSL_Api api2 = new LSL_Api();
api2.Initialize(new ScriptInstance(m_engine, so2.RootPart, null, 0, false, int.MaxValue));
api2.Initialize(m_engine, so2.RootPart, null, null);
// *** Firstly, we test where llAllowInventoryDrop() has not been called. ***
api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);

View File

@ -105,7 +105,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(grp2);
LSL_Api apiGrp1 = new LSL_Api();
apiGrp1.Initialize(new ScriptInstance(m_engine, grp1.RootPart, grp1Item, 0, false, int.MaxValue));
apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item, null);
apiGrp1.llCreateLink(grp2.UUID.ToString(), ScriptBaseClass.TRUE);
@ -132,7 +132,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
LSL_Api apiGrp1 = new LSL_Api();
apiGrp1.Initialize(new ScriptInstance(m_engine, grp1.RootPart, grp1Item, 0, false, int.MaxValue));
apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item, null);
apiGrp1.llBreakLink(2);

View File

@ -68,7 +68,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
engine.AddRegion(scene);
m_lslApi = new LSL_Api();
m_lslApi.Initialize(new ScriptInstance(engine, part, null, 0, false, int.MaxValue));
m_lslApi.Initialize(engine, part, null, null);
}
[Test]

View File

@ -67,7 +67,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
engine.AddRegion(scene);
m_lslApi = new LSL_Api();
m_lslApi.Initialize(new ScriptInstance(engine, part, null, 0, false, int.MaxValue));
m_lslApi.Initialize(engine, part, null, null);
}
[Test]

View File

@ -94,7 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(new ScriptInstance(m_engine, part, null, 0, false, int.MaxValue));
osslApi.Initialize(m_engine, part, null, null);
string notecardName = "appearanceNc";
@ -135,7 +135,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(new ScriptInstance(m_engine, part, null, 0, false, int.MaxValue));
osslApi.Initialize(m_engine, part, null, null);
string notecardName = "appearanceNc";

View File

@ -99,10 +99,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart);
ScriptInstance si = new ScriptInstance(m_engine, inWorldObj.RootPart, scriptItem, 0, false, int.MaxValue);
new LSL_Api().Initialize(si);
new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(si);
osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
// SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ua1.PrincipalID);
@ -146,10 +145,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart);
ScriptInstance si = new ScriptInstance(m_engine, inWorldObj.RootPart, scriptItem, 0, false, int.MaxValue);
new LSL_Api().Initialize(si);
new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(si);
osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
// Create an object embedded inside the first
TaskInventoryHelpers.AddNotecard(
@ -195,10 +193,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart);
ScriptInstance si = new ScriptInstance(m_engine, inWorldObj.RootPart, scriptItem, 0, false, int.MaxValue);
new LSL_Api().Initialize(si);
new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(si);
osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
// Create an object embedded inside the first
TaskInventoryHelpers.AddSceneObject(

View File

@ -100,7 +100,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(new ScriptInstance(m_engine, part, null, 0, false, int.MaxValue));
osslApi.Initialize(m_engine, part, null, null);
string notecardName = "appearanceNc";
osslApi.osOwnerSaveAppearance(notecardName);
@ -126,7 +126,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(new ScriptInstance(m_engine, so.RootPart, null, 0, false, int.MaxValue));
osslApi.Initialize(m_engine, so.RootPart, null, null);
bool gotExpectedException = false;
try
@ -161,7 +161,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(new ScriptInstance(m_engine, part, null, 0, false, int.MaxValue));
osslApi.Initialize(m_engine, part, null, null);
string notecardName = "appearanceNc";
osslApi.osOwnerSaveAppearance(notecardName);
@ -195,7 +195,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(new ScriptInstance(m_engine, part, null, 0, false, int.MaxValue));
osslApi.Initialize(m_engine, part, null, null);
osslApi.osOwnerSaveAppearance(firstAppearanceNcName);
@ -233,7 +233,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(new ScriptInstance(m_engine, part, null, 0, false, int.MaxValue));
osslApi.Initialize(m_engine, part, null, null);
osslApi.osOwnerSaveAppearance(firstAppearanceNcName);
@ -285,10 +285,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(otherSo);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(new ScriptInstance(m_engine, part, null, 0, false, int.MaxValue));
osslApi.Initialize(m_engine, part, null, null);
OSSL_Api otherOsslApi = new OSSL_Api();
otherOsslApi.Initialize(new ScriptInstance(m_engine, otherPart, null, 0, false, int.MaxValue));
otherOsslApi.Initialize(m_engine, otherPart, null, null);
string notecardName = "appearanceNc";
osslApi.osOwnerSaveAppearance(notecardName);
@ -332,7 +332,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(new ScriptInstance(m_engine, part, null, 0, false, int.MaxValue));
osslApi.Initialize(m_engine, part, null, null);
string notecardName = "appearanceNc";
osslApi.osOwnerSaveAppearance(notecardName);

View File

@ -1716,10 +1716,15 @@ namespace OpenSim.Region.ScriptEngine.XEngine
IScriptInstance instance = GetInstance(itemID);
if (instance != null)
{
instance.Stop(m_WaitForEventCompletionOnScriptStop);
}
else
{
// m_log.DebugFormat("[XENGINE]: Could not find script with ID {0} to stop in {1}", itemID, World.Name);
m_runFlags.AddOrUpdate(itemID, false, 240);
}
}
public DetectParams GetDetectParams(UUID itemID, int idx)
{

View File

@ -2372,7 +2372,9 @@
<Reference name="log4net" path="../../../../../bin/"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
<Match pattern="*.cs" recurse="true">
<Exclude name="Tests" pattern="Tests"/>
</Match>
</Files>
</Project>
@ -3262,6 +3264,7 @@
<!-- SADLY the way this works means you need to keep adding these paths -->
<Match path="Shared/Tests" pattern="*.cs" recurse="true"/>
<Match path="Shared/CodeTools/Tests" pattern="*.cs" recurse="true"/>
<Match path="Shared/Instance/Tests" pattern="*.cs" recurse="true"/>
<Match path="XEngine/Tests" pattern="*.cs" recurse="true"/>
</Files>
</Project>