Remove redundant origin region lock in SP.CompleteMovement()
This is already going to be correctly set by WaitForUpdateAgent() earlier on in that method, which is always called where a callback to the originating region is required.0.8-extended
parent
d66e264e50
commit
5360cd4247
|
@ -1763,12 +1763,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
"[SCENE PRESENCE]: Releasing {0} {1} with callback to {2}",
|
||||
client.Name, client.AgentId, m_callbackURI);
|
||||
|
||||
UUID originID;
|
||||
|
||||
lock (m_originRegionIDAccessLock)
|
||||
originID = m_originRegionID;
|
||||
|
||||
Scene.SimulationService.ReleaseAgent(originID, UUID, m_callbackURI);
|
||||
Scene.SimulationService.ReleaseAgent(m_originRegionID, UUID, m_callbackURI);
|
||||
m_callbackURI = null;
|
||||
}
|
||||
// else
|
||||
|
|
Loading…
Reference in New Issue