Commented out noisy debugging about resent packets (normal) and agents setting throttles (normal)

0.6.8-post-fixes
John Hurliman 2009-10-23 01:11:40 -07:00
parent 588361e2a2
commit 53bf479bab
2 changed files with 3 additions and 3 deletions

View File

@ -304,8 +304,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
int total = resend + land + wind + cloud + task + texture + asset + state;
m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, State={8}, Total={9}",
AgentID, resend, land, wind, cloud, task, texture, asset, state, total);
//m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, State={8}, Total={9}",
// AgentID, resend, land, wind, cloud, task, texture, asset, state, total);
// Update the token buckets with new throttle values
TokenBucket bucket;

View File

@ -405,7 +405,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (expiredPackets != null)
{
m_log.Debug("[LLUDPSERVER]: Resending " + expiredPackets.Count + " packets to " + udpClient.AgentID + ", RTO=" + udpClient.RTO);
//m_log.Debug("[LLUDPSERVER]: Resending " + expiredPackets.Count + " packets to " + udpClient.AgentID + ", RTO=" + udpClient.RTO);
// Resend packets
for (int i = 0; i < expiredPackets.Count; i++)