Commented out noisy debugging about resent packets (normal) and agents setting throttles (normal)
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588361e2a2
commit
53bf479bab
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@ -304,8 +304,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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int total = resend + land + wind + cloud + task + texture + asset + state;
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int total = resend + land + wind + cloud + task + texture + asset + state;
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m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, State={8}, Total={9}",
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//m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, State={8}, Total={9}",
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AgentID, resend, land, wind, cloud, task, texture, asset, state, total);
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// AgentID, resend, land, wind, cloud, task, texture, asset, state, total);
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// Update the token buckets with new throttle values
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// Update the token buckets with new throttle values
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TokenBucket bucket;
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TokenBucket bucket;
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@ -405,7 +405,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (expiredPackets != null)
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if (expiredPackets != null)
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{
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{
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m_log.Debug("[LLUDPSERVER]: Resending " + expiredPackets.Count + " packets to " + udpClient.AgentID + ", RTO=" + udpClient.RTO);
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//m_log.Debug("[LLUDPSERVER]: Resending " + expiredPackets.Count + " packets to " + udpClient.AgentID + ", RTO=" + udpClient.RTO);
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// Resend packets
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// Resend packets
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for (int i = 0; i < expiredPackets.Count; i++)
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for (int i = 0; i < expiredPackets.Count; i++)
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