First stage port of the XInventoryService
parent
d657b76dba
commit
53d3f46add
|
@ -0,0 +1,82 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Data
|
||||
{
|
||||
public class XInventoryFolder
|
||||
{
|
||||
public string folderName;
|
||||
public int type;
|
||||
public int version;
|
||||
public UUID folderID;
|
||||
public UUID agentID;
|
||||
public UUID parentFolderID;
|
||||
}
|
||||
|
||||
public class XInventoryItem
|
||||
{
|
||||
public UUID assetID;
|
||||
public int assetType;
|
||||
public string inventoryName;
|
||||
public string inventoryDescription;
|
||||
public int inventoryNextPermissions;
|
||||
public int inventoryCurrentPermissions;
|
||||
public int invType;
|
||||
public UUID creatorID;
|
||||
public int inventoryBasePermissions;
|
||||
public int inventoryEveryOnePermissions;
|
||||
public int salePrice;
|
||||
public int saleType;
|
||||
public int creationDate;
|
||||
public UUID groupID;
|
||||
public bool groupOwned;
|
||||
public int flags;
|
||||
public UUID inventoryID;
|
||||
public UUID avatarID;
|
||||
public UUID parentFolderID;
|
||||
public int inventoryGroupPermissions;
|
||||
}
|
||||
|
||||
public interface IXInventoryData
|
||||
{
|
||||
XInventoryFolder[] GetFolders(string[] fields, string[] vals);
|
||||
XInventoryItem[] GetItems(string[] fields, string[] vals);
|
||||
|
||||
bool StoreFolder(XInventoryFolder folder);
|
||||
bool StoreItem(XInventoryItem item);
|
||||
|
||||
bool DeleteFolders(string field, string val);
|
||||
bool DeleteItems(string field, string val);
|
||||
|
||||
bool MoveItem(string principalID, string id, string newParent);
|
||||
}
|
||||
}
|
|
@ -153,6 +153,11 @@ namespace OpenSim.Data.MySQL
|
|||
UUID.TryParse(reader[name].ToString(), out uuid);
|
||||
m_Fields[name].SetValue(row, uuid);
|
||||
}
|
||||
else if (m_Fields[name].GetValue(row) is int)
|
||||
{
|
||||
int v = Convert.ToInt32(reader[name]);
|
||||
m_Fields[name].SetValue(row, v);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Fields[name].SetValue(row, reader[name]);
|
||||
|
|
|
@ -0,0 +1,113 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Data;
|
||||
using System.Reflection;
|
||||
using System.Collections.Generic;
|
||||
using log4net;
|
||||
using MySql.Data.MySqlClient;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Data.MySQL
|
||||
{
|
||||
/// <summary>
|
||||
/// A MySQL Interface for the Asset Server
|
||||
/// </summary>
|
||||
public class MySQLXInventoryData : IXInventoryData
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(
|
||||
MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private MySQLGenericTableHandler<XInventoryFolder> m_Folders;
|
||||
private MySqlItemHandler m_Items;
|
||||
|
||||
public MySQLXInventoryData(string conn, string realm)
|
||||
{
|
||||
m_Folders = new MySQLGenericTableHandler<XInventoryFolder>(
|
||||
conn, "inventoryfolders", "InventoryStore");
|
||||
m_Items = new MySqlItemHandler(
|
||||
conn, "inventoryitems", String.Empty);
|
||||
}
|
||||
|
||||
public XInventoryFolder[] GetFolders(string[] fields, string[] vals)
|
||||
{
|
||||
return m_Folders.Get(fields, vals);
|
||||
}
|
||||
|
||||
public XInventoryItem[] GetItems(string[] fields, string[] vals)
|
||||
{
|
||||
return m_Items.Get(fields, vals);
|
||||
}
|
||||
|
||||
public bool StoreFolder(XInventoryFolder folder)
|
||||
{
|
||||
return m_Folders.Store(folder);
|
||||
}
|
||||
|
||||
public bool StoreItem(XInventoryItem item)
|
||||
{
|
||||
return m_Items.Store(item);
|
||||
}
|
||||
|
||||
public bool DeleteFolders(string field, string val)
|
||||
{
|
||||
return m_Folders.Delete(field, val);
|
||||
}
|
||||
|
||||
public bool DeleteItems(string field, string val)
|
||||
{
|
||||
return m_Items.Delete(field, val);
|
||||
}
|
||||
|
||||
public bool MoveItem(string principalID, string id, string newParent)
|
||||
{
|
||||
return m_Items.MoveItem(principalID, id, newParent);
|
||||
}
|
||||
}
|
||||
|
||||
public class MySqlItemHandler : MySQLGenericTableHandler<XInventoryItem>
|
||||
{
|
||||
public MySqlItemHandler(string c, string t, string m) :
|
||||
base(c, t, m)
|
||||
{
|
||||
}
|
||||
|
||||
public bool MoveItem(string principalID, string id, string newParent)
|
||||
{
|
||||
MySqlCommand cmd = new MySqlCommand();
|
||||
|
||||
cmd.CommandText = String.Format("update {0} set parentFolderID = ?ParentFolderID where agentID = ?AgentID and folderID = ?FolderID");
|
||||
cmd.Parameters.AddWithValue("?ParentFolderID", newParent);
|
||||
cmd.Parameters.AddWithValue("?FolderID", id);
|
||||
cmd.Parameters.AddWithValue("?AgentID", principalID);
|
||||
|
||||
return ExecuteNonQuery(cmd) == 0 ? false : true;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,474 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using System.Reflection;
|
||||
using OpenSim.Services.Base;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Data;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Services.InventoryService
|
||||
{
|
||||
public class XInventoryService : ServiceBase, IInventoryService
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(
|
||||
MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected IXInventoryData m_Database;
|
||||
|
||||
public XInventoryService(IConfigSource config) : base(config)
|
||||
{
|
||||
string dllName = String.Empty;
|
||||
string connString = String.Empty;
|
||||
//string realm = "Inventory"; // OSG version doesn't use this
|
||||
|
||||
//
|
||||
// Try reading the [InventoryService] section first, if it exists
|
||||
//
|
||||
IConfig authConfig = config.Configs["InventoryService"];
|
||||
if (authConfig != null)
|
||||
{
|
||||
dllName = authConfig.GetString("StorageProvider", dllName);
|
||||
connString = authConfig.GetString("ConnectionString", connString);
|
||||
// realm = authConfig.GetString("Realm", realm);
|
||||
}
|
||||
|
||||
//
|
||||
// Try reading the [DatabaseService] section, if it exists
|
||||
//
|
||||
IConfig dbConfig = config.Configs["DatabaseService"];
|
||||
if (dbConfig != null)
|
||||
{
|
||||
if (dllName == String.Empty)
|
||||
dllName = dbConfig.GetString("StorageProvider", String.Empty);
|
||||
if (connString == String.Empty)
|
||||
connString = dbConfig.GetString("ConnectionString", String.Empty);
|
||||
}
|
||||
|
||||
//
|
||||
// We tried, but this doesn't exist. We can't proceed.
|
||||
//
|
||||
if (dllName == String.Empty)
|
||||
throw new Exception("No StorageProvider configured");
|
||||
|
||||
m_Database = LoadPlugin<IXInventoryData>(dllName,
|
||||
new Object[] {connString, String.Empty});
|
||||
if (m_Database == null)
|
||||
throw new Exception("Could not find a storage interface in the given module");
|
||||
}
|
||||
|
||||
public bool CreateUserInventory(UUID principalID)
|
||||
{
|
||||
// This is braindeaad. We can't ever communicate that we fixed
|
||||
// an existing inventory. Well, just return root folder status,
|
||||
// but check sanity anyway.
|
||||
//
|
||||
bool result = false;
|
||||
|
||||
InventoryFolderBase rootFolder = GetRootFolder(principalID);
|
||||
|
||||
if (rootFolder == null)
|
||||
{
|
||||
rootFolder = ConvertToOpenSim(CreateFolder(principalID, UUID.Zero, (int)AssetType.Folder, "My Inventory"));
|
||||
result = true;
|
||||
}
|
||||
|
||||
XInventoryFolder[] sysFolders = GetSystemFolders(principalID);
|
||||
|
||||
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Animation) return true; return false; }))
|
||||
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Animation, "Animations");
|
||||
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Bodypart) return true; return false; }))
|
||||
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Bodypart, "Body Parts");
|
||||
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.CallingCard) return true; return false; }))
|
||||
CreateFolder(principalID, rootFolder.ID, (int)AssetType.CallingCard, "Calling Cards");
|
||||
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Clothing) return true; return false; }))
|
||||
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Clothing, "Clothing");
|
||||
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Gesture) return true; return false; }))
|
||||
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Gesture, "Gestures");
|
||||
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Landmark) return true; return false; }))
|
||||
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Landmark, "Landmarks");
|
||||
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.LostAndFoundFolder) return true; return false; }))
|
||||
CreateFolder(principalID, rootFolder.ID, (int)AssetType.LostAndFoundFolder, "Lost And Found");
|
||||
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Notecard) return true; return false; }))
|
||||
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Notecard, "Notecards");
|
||||
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Object) return true; return false; }))
|
||||
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Object, "Objects");
|
||||
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.SnapshotFolder) return true; return false; }))
|
||||
CreateFolder(principalID, rootFolder.ID, (int)AssetType.SnapshotFolder, "Photo Album");
|
||||
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.LSLText) return true; return false; }))
|
||||
CreateFolder(principalID, rootFolder.ID, (int)AssetType.LSLText, "Scripts");
|
||||
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Sound) return true; return false; }))
|
||||
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Sound, "Sounds");
|
||||
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Texture) return true; return false; }))
|
||||
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Texture, "Textures");
|
||||
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.TrashFolder) return true; return false; }))
|
||||
CreateFolder(principalID, rootFolder.ID, (int)AssetType.TrashFolder, "Trash");
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private XInventoryFolder CreateFolder(UUID principalID, UUID parentID, int type, string name)
|
||||
{
|
||||
XInventoryFolder newFolder = new XInventoryFolder();
|
||||
|
||||
newFolder.folderName = name;
|
||||
newFolder.type = type;
|
||||
newFolder.version = 1;
|
||||
newFolder.folderID = UUID.Random();
|
||||
newFolder.agentID = principalID;
|
||||
newFolder.parentFolderID = parentID;
|
||||
|
||||
m_Database.StoreFolder(newFolder);
|
||||
|
||||
return newFolder;
|
||||
}
|
||||
|
||||
private XInventoryFolder[] GetSystemFolders(UUID principalID)
|
||||
{
|
||||
XInventoryFolder[] allFolders = m_Database.GetFolders(
|
||||
new string[] { "agentID" },
|
||||
new string[] { principalID.ToString() });
|
||||
|
||||
XInventoryFolder[] sysFolders = Array.FindAll(
|
||||
allFolders,
|
||||
delegate (XInventoryFolder f)
|
||||
{
|
||||
if (f.type > 0)
|
||||
return true;
|
||||
return false;
|
||||
});
|
||||
|
||||
return sysFolders;
|
||||
}
|
||||
|
||||
public List<InventoryFolderBase> GetInventorySkeleton(UUID principalID)
|
||||
{
|
||||
XInventoryFolder[] allFolders = m_Database.GetFolders(
|
||||
new string[] { "agentID" },
|
||||
new string[] { principalID.ToString() });
|
||||
|
||||
if (allFolders.Length == 0)
|
||||
return null;
|
||||
|
||||
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
|
||||
|
||||
foreach (XInventoryFolder x in allFolders)
|
||||
folders.Add(ConvertToOpenSim(x));
|
||||
|
||||
return folders;
|
||||
}
|
||||
|
||||
public InventoryFolderBase GetRootFolder(UUID principalID)
|
||||
{
|
||||
XInventoryFolder[] folders = m_Database.GetFolders(
|
||||
new string[] { "agentID", "parentFolderID"},
|
||||
new string[] { principalID.ToString(), UUID.Zero.ToString() });
|
||||
|
||||
if (folders.Length == 0)
|
||||
return null;
|
||||
|
||||
return ConvertToOpenSim(folders[0]);
|
||||
}
|
||||
|
||||
public InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
|
||||
{
|
||||
XInventoryFolder[] folders = m_Database.GetFolders(
|
||||
new string[] { "agentID", "type"},
|
||||
new string[] { principalID.ToString(), ((int)type).ToString() });
|
||||
|
||||
if (folders.Length == 0)
|
||||
return null;
|
||||
|
||||
return ConvertToOpenSim(folders[0]);
|
||||
}
|
||||
|
||||
public InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
|
||||
{
|
||||
InventoryCollection inventory = new InventoryCollection();
|
||||
inventory.UserID = principalID;
|
||||
inventory.Folders = new List<InventoryFolderBase>();
|
||||
inventory.Items = new List<InventoryItemBase>();
|
||||
|
||||
XInventoryFolder[] folders = m_Database.GetFolders(
|
||||
new string[] { "agentID", "parentFolderID"},
|
||||
new string[] { principalID.ToString(), UUID.Zero.ToString() });
|
||||
|
||||
foreach (XInventoryFolder x in folders)
|
||||
inventory.Folders.Add(ConvertToOpenSim(x));
|
||||
|
||||
XInventoryItem[] items = m_Database.GetItems(
|
||||
new string[] { "avatarID", "parentFolderID"},
|
||||
new string[] { principalID.ToString(), UUID.Zero.ToString() });
|
||||
|
||||
foreach (XInventoryItem i in items)
|
||||
inventory.Items.Add(ConvertToOpenSim(i));
|
||||
|
||||
return inventory;
|
||||
}
|
||||
|
||||
public List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID)
|
||||
{
|
||||
List<InventoryItemBase> invItems = new List<InventoryItemBase>();
|
||||
|
||||
XInventoryItem[] items = m_Database.GetItems(
|
||||
new string[] { "avatarID", "parentFolderID"},
|
||||
new string[] { principalID.ToString(), UUID.Zero.ToString() });
|
||||
|
||||
foreach (XInventoryItem i in items)
|
||||
invItems.Add(ConvertToOpenSim(i));
|
||||
|
||||
return invItems;
|
||||
}
|
||||
|
||||
public bool AddFolder(InventoryFolderBase folder)
|
||||
{
|
||||
XInventoryFolder xFolder = ConvertFromOpenSim(folder);
|
||||
return m_Database.StoreFolder(xFolder);
|
||||
}
|
||||
|
||||
public bool UpdateFolder(InventoryFolderBase folder)
|
||||
{
|
||||
return AddFolder(folder);
|
||||
}
|
||||
|
||||
public bool MoveFolder(InventoryFolderBase folder)
|
||||
{
|
||||
XInventoryFolder[] x = m_Database.GetFolders(
|
||||
new string[] { "folderID" },
|
||||
new string[] { folder.ID.ToString() });
|
||||
|
||||
if (x.Length == 0)
|
||||
return false;
|
||||
|
||||
x[0].parentFolderID = folder.ParentID;
|
||||
|
||||
return m_Database.StoreFolder(x[0]);
|
||||
}
|
||||
|
||||
// We don't check the principal's ID here
|
||||
//
|
||||
public bool DeleteFolders(UUID principalID, List<UUID> folderIDs)
|
||||
{
|
||||
foreach (UUID id in folderIDs)
|
||||
{
|
||||
InventoryFolderBase f = new InventoryFolderBase();
|
||||
f.ID = id;
|
||||
PurgeFolder(f);
|
||||
m_Database.DeleteFolders("folderID", id.ToString());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool PurgeFolder(InventoryFolderBase folder)
|
||||
{
|
||||
XInventoryFolder[] subFolders = m_Database.GetFolders(
|
||||
new string[] { "parentFolderID" },
|
||||
new string[] { folder.ID.ToString() });
|
||||
|
||||
foreach (XInventoryFolder x in subFolders)
|
||||
PurgeFolder(ConvertToOpenSim(x));
|
||||
|
||||
m_Database.DeleteItems("parentFolderID", folder.ID.ToString());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool AddItem(InventoryItemBase item)
|
||||
{
|
||||
return m_Database.StoreItem(ConvertFromOpenSim(item));
|
||||
}
|
||||
|
||||
public bool UpdateItem(InventoryItemBase item)
|
||||
{
|
||||
return m_Database.StoreItem(ConvertFromOpenSim(item));
|
||||
}
|
||||
|
||||
public bool MoveItems(UUID principalID, List<InventoryItemBase> items)
|
||||
{
|
||||
foreach (InventoryItemBase i in items)
|
||||
{
|
||||
m_Database.MoveItem(principalID.ToString(), i.ID.ToString(),
|
||||
i.Folder.ToString());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool DeleteItems(UUID principalID, List<UUID> itemIDs)
|
||||
{
|
||||
foreach (UUID id in itemIDs)
|
||||
m_Database.DeleteItems("inventoryID", id.ToString());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public InventoryItemBase GetItem(InventoryItemBase item)
|
||||
{
|
||||
XInventoryItem[] items = m_Database.GetItems(
|
||||
new string[] { "inventoryID" },
|
||||
new string[] { item.ID.ToString() });
|
||||
|
||||
if (items.Length == 0)
|
||||
return null;
|
||||
|
||||
return ConvertToOpenSim(items[0]);
|
||||
}
|
||||
|
||||
public InventoryFolderBase GetFolder(InventoryFolderBase folder)
|
||||
{
|
||||
XInventoryFolder[] folders = m_Database.GetFolders(
|
||||
new string[] { "folderID"},
|
||||
new string[] { folder.ID.ToString() });
|
||||
|
||||
if (folders.Length == 0)
|
||||
return null;
|
||||
|
||||
return ConvertToOpenSim(folders[0]);
|
||||
}
|
||||
|
||||
public List<InventoryItemBase> GetActiveGestures(UUID userId)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public int GetAssetPermissions(UUID userID, UUID assetID)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// CM never needed those. Left unimplemented.
|
||||
// Obsolete in core
|
||||
//
|
||||
public InventoryCollection GetUserInventory(UUID userID)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
|
||||
{
|
||||
}
|
||||
|
||||
// Unused.
|
||||
//
|
||||
public bool HasInventoryForUser(UUID userID)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// CM Helpers
|
||||
//
|
||||
private InventoryFolderBase ConvertToOpenSim(XInventoryFolder folder)
|
||||
{
|
||||
InventoryFolderBase newFolder = new InventoryFolderBase();
|
||||
|
||||
newFolder.ParentID = folder.parentFolderID;
|
||||
newFolder.Type = (short)folder.type;
|
||||
newFolder.Version = (ushort)folder.version;
|
||||
newFolder.Name = folder.folderName;
|
||||
newFolder.Owner = folder.agentID;
|
||||
newFolder.ID = folder.folderID;
|
||||
|
||||
return newFolder;
|
||||
}
|
||||
|
||||
private XInventoryFolder ConvertFromOpenSim(InventoryFolderBase folder)
|
||||
{
|
||||
XInventoryFolder newFolder = new XInventoryFolder();
|
||||
|
||||
newFolder.parentFolderID = folder.ParentID;
|
||||
newFolder.type = (int)folder.Type;
|
||||
newFolder.version = (int)folder.Version;
|
||||
newFolder.folderName = folder.Name;
|
||||
newFolder.agentID = folder.Owner;
|
||||
newFolder.folderID = folder.ID;
|
||||
|
||||
return newFolder;
|
||||
}
|
||||
|
||||
private InventoryItemBase ConvertToOpenSim(XInventoryItem item)
|
||||
{
|
||||
InventoryItemBase newItem = new InventoryItemBase();
|
||||
|
||||
newItem.AssetID = item.assetID;
|
||||
newItem.AssetType = item.assetType;
|
||||
newItem.Name = item.inventoryName;
|
||||
newItem.Owner = item.avatarID;
|
||||
newItem.ID = item.inventoryID;
|
||||
newItem.InvType = item.invType;
|
||||
newItem.Folder = item.parentFolderID;
|
||||
newItem.CreatorId = item.creatorID.ToString();
|
||||
newItem.Description = item.inventoryDescription;
|
||||
newItem.NextPermissions = (uint)item.inventoryNextPermissions;
|
||||
newItem.CurrentPermissions = (uint)item.inventoryCurrentPermissions;
|
||||
newItem.BasePermissions = (uint)item.inventoryBasePermissions;
|
||||
newItem.EveryOnePermissions = (uint)item.inventoryEveryOnePermissions;
|
||||
newItem.GroupPermissions = (uint)item.inventoryGroupPermissions;
|
||||
newItem.GroupID = item.groupID;
|
||||
newItem.GroupOwned = item.groupOwned;
|
||||
newItem.SalePrice = item.salePrice;
|
||||
newItem.SaleType = (byte)item.saleType;
|
||||
newItem.Flags = (uint)item.flags;
|
||||
newItem.CreationDate = item.creationDate;
|
||||
|
||||
return newItem;
|
||||
}
|
||||
|
||||
private XInventoryItem ConvertFromOpenSim(InventoryItemBase item)
|
||||
{
|
||||
XInventoryItem newItem = new XInventoryItem();
|
||||
|
||||
newItem.assetID = item.AssetID;
|
||||
newItem.assetType = item.AssetType;
|
||||
newItem.inventoryName = item.Name;
|
||||
newItem.avatarID = item.Owner;
|
||||
newItem.inventoryID = item.ID;
|
||||
newItem.invType = item.InvType;
|
||||
newItem.parentFolderID = item.Folder;
|
||||
newItem.creatorID = item.CreatorIdAsUuid;
|
||||
newItem.inventoryDescription = item.Description;
|
||||
newItem.inventoryNextPermissions = (int)item.NextPermissions;
|
||||
newItem.inventoryCurrentPermissions = (int)item.CurrentPermissions;
|
||||
newItem.inventoryBasePermissions = (int)item.BasePermissions;
|
||||
newItem.inventoryEveryOnePermissions = (int)item.EveryOnePermissions;
|
||||
newItem.inventoryGroupPermissions = (int)item.GroupPermissions;
|
||||
newItem.groupID = item.GroupID;
|
||||
newItem.groupOwned = item.GroupOwned;
|
||||
newItem.salePrice = item.SalePrice;
|
||||
newItem.saleType = (int)item.SaleType;
|
||||
newItem.flags = (int)item.Flags;
|
||||
newItem.creationDate = item.CreationDate;
|
||||
|
||||
return newItem;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue