Removed old trunk code

brokenplugins
gareth 2007-02-27 22:59:35 +00:00
parent 726b91d74d
commit 5453580d55
25 changed files with 0 additions and 4516 deletions

View File

@ -1,879 +0,0 @@
/*
Copyright (c) OpenSim project, http://sim.opensecondlife.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using libsecondlife;
using libsecondlife.Packets;
using libsecondlife.AssetSystem;
using System.IO;
using Axiom.MathLib;
namespace OpenSim
{
/// <summary>
/// Description of Agent_Manager.
/// </summary>
public class AgentManager
{
public Dictionary<libsecondlife.LLUUID,AvatarData> AgentList;
public static Dictionary<string, LLUUID> AnimsLLUUID = new Dictionary<string, LLUUID>();
public static Dictionary<LLUUID, string> AnimsNames = new Dictionary<LLUUID, string>();
private uint _localNumber=0;
private Server _server;
public PrimManager Prim_Manager;
public AssetManagement assetManager;
private libsecondlife.Packets.RegionHandshakePacket RegionPacket;
private System.Text.Encoding _enc = System.Text.Encoding.ASCII;
private libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate;
/// <summary>
///
/// </summary>
/// <param name="serve"></param>
public AgentManager(Server server)
{
AgentList = new Dictionary<libsecondlife.LLUUID,AvatarData>();
_server = server;
this.initialise();
}
/// <summary>
///
/// </summary>
/// <param name="id"></param>
/// <returns></returns>
public AvatarData GetAgent(LLUUID id)
{
if(!this.AgentList.ContainsKey(id))
{
return null;
}
else
{
AvatarData avatar = this.AgentList[id];
return avatar;
}
}
/// <summary>
///
/// </summary>
/// <param name="agent"></param>
public void AddAgent(AvatarData agent)
{
this.AgentList.Add(agent.FullID, agent);
}
/// <summary>
///
/// </summary>
/// <param name="User_info"></param>
/// <param name="first"></param>
/// <param name="last"></param>
/// <returns></returns>
///
/// <summary>
///
/// </summary>
/// <param name="User_info"></param>
/// <param name="first"></param>
/// <param name="last"></param>
/// <returns></returns>
public bool NewAgent(UserAgentInfo userInfo, string first, string last, LLUUID baseFolder, LLUUID inventoryFolder)
{
AvatarData agent = new AvatarData();
agent.FullID = userInfo.AgentID;
agent.NetInfo = userInfo;
agent.NetInfo.first_name =first;
agent.NetInfo.last_name = last;
agent.Position = new LLVector3(100, 100, 22);
agent.BaseFolder = baseFolder;
agent.InventoryFolder = inventoryFolder;
agent.AnimID = AnimsLLUUID["ANIM_AGENT_STAND"];
agent.AnimSequenceID = 1;
this.AgentList.Add(agent.FullID, agent);
//Create new Wearable Assets and place in Inventory
this.assetManager.CreateNewInventorySet(ref agent, userInfo);
return(true);
}
/// <summary>
///
/// </summary>
/// <param name="UserInfo"></param>
public void RemoveAgent(UserAgentInfo userInfo)
{
this.AgentList.Remove(userInfo.AgentID);
//tell other clients to delete this avatar
}
/// <summary>
///
/// </summary>
/// <param name="User_info"></param>
public void AgentJoin(UserAgentInfo userInfo)
{
//send region data
_server.SendPacket(RegionPacket,true, userInfo);
//inform client of join comlete
libsecondlife.Packets.AgentMovementCompletePacket mov = new AgentMovementCompletePacket();
mov.AgentData.SessionID = userInfo.SessionID;
mov.AgentData.AgentID = userInfo.AgentID;
mov.Data.RegionHandle = Globals.Instance.RegionHandle;
mov.Data.Timestamp = 1169838966;
mov.Data.Position = new LLVector3(100f, 100f, 22f);
mov.Data.LookAt = new LLVector3(0.99f, 0.042f, 0);
_server.SendPacket(mov, true, userInfo);
}
/// <summary>
///
/// </summary>
public void UpdatePositions()
{
//update positions
foreach (KeyValuePair<libsecondlife.LLUUID, AvatarData> kp in this.AgentList)
{
kp.Value.Position.X += (kp.Value.Velocity.X * 0.2f);
kp.Value.Position.Y += (kp.Value.Velocity.Y * 0.2f);
kp.Value.Position.Z += (kp.Value.Velocity.Z * 0.2f);
}
}
public void UpdateAnim(UserAgentInfo userInfo, LLUUID AnimID, int AnimSeq)
{
AgentList[userInfo.AgentID].AnimID = AnimID;
AgentList[userInfo.AgentID].AnimSequenceID = AnimSeq;
UpdateAnim(userInfo);
}
public void UpdateAnim(UserAgentInfo userInfo)
{
Console.WriteLine("Agent_Manager.cs: UpdateAnim(UserAgentInfo userInfo): called for Agent " + userInfo.AgentID.ToString());
AvatarAnimationPacket ani = new AvatarAnimationPacket();
ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1];
ani.AnimationSourceList[0] = new AvatarAnimationPacket.AnimationSourceListBlock();
ani.AnimationSourceList[0].ObjectID = new LLUUID("00000000000000000000000000000000");
ani.Sender = new AvatarAnimationPacket.SenderBlock();
ani.Sender.ID = userInfo.AgentID;
ani.AnimationList = new AvatarAnimationPacket.AnimationListBlock[1];
ani.AnimationList[0] = new AvatarAnimationPacket.AnimationListBlock();
ani.AnimationList[0].AnimID = AgentList[userInfo.AgentID].AnimID;
ani.AnimationList[0].AnimSequenceID = AgentList[userInfo.AgentID].AnimSequenceID;
Console.WriteLine("Agenct_Manager.cs: UpdateAnim(UserAgentInfo userInfo): Sent Animation to client - " + AgentManager.AnimsNames[ani.AnimationList[0].AnimID]);
_server.SendPacket(ani, true, userInfo);
// update other agents as appropiate
Axiom.MathLib.Sphere BoundingSphere;
foreach (KeyValuePair<libsecondlife.LLUUID, AvatarData> kp in this.AgentList)
{
if(kp.Key!=userInfo.AgentID) {
// Make a bounding sphere for the other avatar
BoundingSphere = new Sphere(new Vector3(kp.Value.Position.X,kp.Value.Position.Y,kp.Value.Position.Z), kp.Value.far);
// If it intersects with our position, send an update packet
if(BoundingSphere.Intersects(new Vector3(this.AgentList[userInfo.AgentID].Position.X,this.AgentList[userInfo.AgentID].Position.Y,this.AgentList[userInfo.AgentID].Position.Z))) {
ani.AnimationSourceList[0].ObjectID = userInfo.AgentID;
ani.Sender = new AvatarAnimationPacket.SenderBlock();
ani.Sender.ID = userInfo.AgentID;
ani.AnimationList = new AvatarAnimationPacket.AnimationListBlock[1];
ani.AnimationList[0] = new AvatarAnimationPacket.AnimationListBlock();
ani.AnimationList[0].AnimID = AgentList[userInfo.AgentID].AnimID;
ani.AnimationList[0].AnimSequenceID = AgentList[userInfo.AgentID].AnimSequenceID;
_server.SendPacket(ani, true, kp.Value.NetInfo);
}
}
}
}
/// <summary>
///
/// </summary>
private void initialise()
{
//Region data
RegionPacket = new RegionHandshakePacket();
RegionPacket.RegionInfo.BillableFactor = 0;
RegionPacket.RegionInfo.IsEstateManager = false;
RegionPacket.RegionInfo.TerrainHeightRange00 = 60;
RegionPacket.RegionInfo.TerrainHeightRange01 = 60;
RegionPacket.RegionInfo.TerrainHeightRange10 = 60;
RegionPacket.RegionInfo.TerrainHeightRange11 = 60;
RegionPacket.RegionInfo.TerrainStartHeight00 = 20;
RegionPacket.RegionInfo.TerrainStartHeight01 = 20;
RegionPacket.RegionInfo.TerrainStartHeight10 = 20;
RegionPacket.RegionInfo.TerrainStartHeight11 = 20;
RegionPacket.RegionInfo.SimAccess = 13;
RegionPacket.RegionInfo.WaterHeight = 5;
RegionPacket.RegionInfo.RegionFlags = 72458694;
RegionPacket.RegionInfo.SimName = _enc.GetBytes( Globals.Instance.RegionName);
RegionPacket.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000");
RegionPacket.RegionInfo.TerrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975");
RegionPacket.RegionInfo.TerrainBase1 = new LLUUID("abb783e6-3e93-26c0-248a-247666855da3");
RegionPacket.RegionInfo.TerrainBase2 = new LLUUID("179cdabd-398a-9b6b-1391-4dc333ba321f");
RegionPacket.RegionInfo.TerrainBase3 = new LLUUID("beb169c7-11ea-fff2-efe5-0f24dc881df2");
RegionPacket.RegionInfo.TerrainDetail0 = new LLUUID("00000000-0000-0000-0000-000000000000");
RegionPacket.RegionInfo.TerrainDetail1 = new LLUUID("00000000-0000-0000-0000-000000000000");
RegionPacket.RegionInfo.TerrainDetail2 = new LLUUID("00000000-0000-0000-0000-000000000000");
RegionPacket.RegionInfo.TerrainDetail3 = new LLUUID("00000000-0000-0000-0000-000000000000");
RegionPacket.RegionInfo.CacheID = new LLUUID("545ec0a5-5751-1026-8a0b-216e38a7ab37");
this.SetupTemplate("objectupate168.dat");
this.LoadAnims();
}
/// <summary>
///
/// </summary>
/// <param name="name"></param>
private void SetupTemplate(string name)
{
int i = 0;
FileInfo fInfo = new FileInfo(name);
long numBytes = fInfo.Length;
FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read);
BinaryReader br = new BinaryReader(fStream);
byte [] data1 = br.ReadBytes((int)numBytes);
br.Close();
fStream.Close();
libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock objdata = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i);
System.Text.Encoding enc = System.Text.Encoding.ASCII;
libsecondlife.LLVector3 pos = new LLVector3(objdata.ObjectData, 16);
pos.X = 100f;
objdata.ID = 8880000;
objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0");
libsecondlife.LLVector3 pos2 = new LLVector3(13.981f,100.0f,20.0f);
//objdata.FullID=user.AgentID;
byte[] pb = pos.GetBytes();
Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length);
AvatarTemplate = objdata;
}
private void LoadAnims()
{
AnimsLLUUID.Add("ANIM_AGENT_AFRAID", new LLUUID("6b61c8e8-4747-0d75-12d7-e49ff207a4ca"));
AnimsLLUUID.Add("ANIM_AGENT_AIM_BAZOOKA_R", new LLUUID("b5b4a67d-0aee-30d2-72cd-77b333e932ef"));
AnimsLLUUID.Add("ANIM_AGENT_AIM_BOW_L", new LLUUID("46bb4359-de38-4ed8-6a22-f1f52fe8f506"));
AnimsLLUUID.Add("ANIM_AGENT_AIM_HANDGUN_R", new LLUUID("3147d815-6338-b932-f011-16b56d9ac18b"));
AnimsLLUUID.Add("ANIM_AGENT_AIM_RIFLE_R", new LLUUID("ea633413-8006-180a-c3ba-96dd1d756720"));
AnimsLLUUID.Add("ANIM_AGENT_ANGRY", new LLUUID("5747a48e-073e-c331-f6f3-7c2149613d3e"));
AnimsLLUUID.Add("ANIM_AGENT_AWAY", new LLUUID("fd037134-85d4-f241-72c6-4f42164fedee"));
AnimsLLUUID.Add("ANIM_AGENT_BACKFLIP", new LLUUID("c4ca6188-9127-4f31-0158-23c4e2f93304"));
AnimsLLUUID.Add("ANIM_AGENT_BELLY_LAUGH", new LLUUID("18b3a4b5-b463-bd48-e4b6-71eaac76c515"));
AnimsLLUUID.Add("ANIM_AGENT_BLOW_KISS", new LLUUID("db84829b-462c-ee83-1e27-9bbee66bd624"));
AnimsLLUUID.Add("ANIM_AGENT_BORED", new LLUUID("b906c4ba-703b-1940-32a3-0c7f7d791510"));
AnimsLLUUID.Add("ANIM_AGENT_BOW", new LLUUID("82e99230-c906-1403-4d9c-3889dd98daba"));
AnimsLLUUID.Add("ANIM_AGENT_BRUSH", new LLUUID("349a3801-54f9-bf2c-3bd0-1ac89772af01"));
AnimsLLUUID.Add("ANIM_AGENT_BUSY", new LLUUID("efcf670c-2d18-8128-973a-034ebc806b67"));
AnimsLLUUID.Add("ANIM_AGENT_CLAP", new LLUUID("9b0c1c4e-8ac7-7969-1494-28c874c4f668"));
AnimsLLUUID.Add("ANIM_AGENT_COURTBOW", new LLUUID("9ba1c942-08be-e43a-fb29-16ad440efc50"));
AnimsLLUUID.Add("ANIM_AGENT_CROUCH", new LLUUID("201f3fdf-cb1f-dbec-201f-7333e328ae7c"));
AnimsLLUUID.Add("ANIM_AGENT_CROUCHWALK", new LLUUID("47f5f6fb-22e5-ae44-f871-73aaaf4a6022"));
AnimsLLUUID.Add("ANIM_AGENT_CRY", new LLUUID("92624d3e-1068-f1aa-a5ec-8244585193ed"));
AnimsLLUUID.Add("ANIM_AGENT_CUSTOMIZE", new LLUUID("038fcec9-5ebd-8a8e-0e2e-6e71a0a1ac53"));
AnimsLLUUID.Add("ANIM_AGENT_CUSTOMIZE_DONE", new LLUUID("6883a61a-b27b-5914-a61e-dda118a9ee2c"));
AnimsLLUUID.Add("ANIM_AGENT_DANCE1", new LLUUID("b68a3d7c-de9e-fc87-eec8-543d787e5b0d"));
AnimsLLUUID.Add("ANIM_AGENT_DANCE2", new LLUUID("928cae18-e31d-76fd-9cc9-2f55160ff818"));
AnimsLLUUID.Add("ANIM_AGENT_DANCE3", new LLUUID("30047778-10ea-1af7-6881-4db7a3a5a114"));
AnimsLLUUID.Add("ANIM_AGENT_DANCE4", new LLUUID("951469f4-c7b2-c818-9dee-ad7eea8c30b7"));
AnimsLLUUID.Add("ANIM_AGENT_DANCE5", new LLUUID("4bd69a1d-1114-a0b4-625f-84e0a5237155"));
AnimsLLUUID.Add("ANIM_AGENT_DANCE6", new LLUUID("cd28b69b-9c95-bb78-3f94-8d605ff1bb12"));
AnimsLLUUID.Add("ANIM_AGENT_DANCE7", new LLUUID("a54d8ee2-28bb-80a9-7f0c-7afbbe24a5d6"));
AnimsLLUUID.Add("ANIM_AGENT_DANCE8", new LLUUID("b0dc417c-1f11-af36-2e80-7e7489fa7cdc"));
AnimsLLUUID.Add("ANIM_AGENT_DEAD", new LLUUID("57abaae6-1d17-7b1b-5f98-6d11a6411276"));
AnimsLLUUID.Add("ANIM_AGENT_DRINK", new LLUUID("0f86e355-dd31-a61c-fdb0-3a96b9aad05f"));
AnimsLLUUID.Add("ANIM_AGENT_EMBARRASSED", new LLUUID("514af488-9051-044a-b3fc-d4dbf76377c6"));
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_AFRAID", new LLUUID("aa2df84d-cf8f-7218-527b-424a52de766e"));
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_ANGER", new LLUUID("1a03b575-9634-b62a-5767-3a679e81f4de"));
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_BORED", new LLUUID("214aa6c1-ba6a-4578-f27c-ce7688f61d0d"));
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_CRY", new LLUUID("d535471b-85bf-3b4d-a542-93bea4f59d33"));
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_DISDAIN", new LLUUID("d4416ff1-09d3-300f-4183-1b68a19b9fc1"));
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_EMBARRASSED", new LLUUID("0b8c8211-d78c-33e8-fa28-c51a9594e424"));
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_FROWN", new LLUUID("fee3df48-fa3d-1015-1e26-a205810e3001"));
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_KISS", new LLUUID("1e8d90cc-a84e-e135-884c-7c82c8b03a14"));
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_LAUGH", new LLUUID("62570842-0950-96f8-341c-809e65110823"));
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_OPEN_MOUTH", new LLUUID("d63bc1f9-fc81-9625-a0c6-007176d82eb7"));
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_REPULSED", new LLUUID("f76cda94-41d4-a229-2872-e0296e58afe1"));
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_SAD", new LLUUID("eb6ebfb2-a4b3-a19c-d388-4dd5c03823f7"));
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_SHRUG", new LLUUID("a351b1bc-cc94-aac2-7bea-a7e6ebad15ef"));
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_SMILE", new LLUUID("b7c7c833-e3d3-c4e3-9fc0-131237446312"));
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_SURPRISE", new LLUUID("728646d9-cc79-08b2-32d6-937f0a835c24"));
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_TONGUE_OUT", new LLUUID("835965c6-7f2f-bda2-5deb-2478737f91bf"));
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_TOOTHSMILE", new LLUUID("b92ec1a5-e7ce-a76b-2b05-bcdb9311417e"));
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_WINK", new LLUUID("da020525-4d94-59d6-23d7-81fdebf33148"));
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_WORRY", new LLUUID("9c05e5c7-6f07-6ca4-ed5a-b230390c3950"));
AnimsLLUUID.Add("ANIM_AGENT_FALLDOWN", new LLUUID("666307d9-a860-572d-6fd4-c3ab8865c094"));
AnimsLLUUID.Add("ANIM_AGENT_FEMALE_WALK", new LLUUID("f5fc7433-043d-e819-8298-f519a119b688"));
AnimsLLUUID.Add("ANIM_AGENT_FINGER_WAG", new LLUUID("c1bc7f36-3ba0-d844-f93c-93be945d644f"));
AnimsLLUUID.Add("ANIM_AGENT_FIST_PUMP", new LLUUID("7db00ccd-f380-f3ee-439d-61968ec69c8a"));
AnimsLLUUID.Add("ANIM_AGENT_FLY", new LLUUID("aec4610c-757f-bc4e-c092-c6e9caf18daf"));
AnimsLLUUID.Add("ANIM_AGENT_FLYSLOW", new LLUUID("2b5a38b2-5e00-3a97-a495-4c826bc443e6"));
AnimsLLUUID.Add("ANIM_AGENT_HELLO", new LLUUID("9b29cd61-c45b-5689-ded2-91756b8d76a9"));
AnimsLLUUID.Add("ANIM_AGENT_HOLD_BAZOOKA_R", new LLUUID("ef62d355-c815-4816-2474-b1acc21094a6"));
AnimsLLUUID.Add("ANIM_AGENT_HOLD_BOW_L", new LLUUID("8b102617-bcba-037b-86c1-b76219f90c88"));
AnimsLLUUID.Add("ANIM_AGENT_HOLD_HANDGUN_R", new LLUUID("efdc1727-8b8a-c800-4077-975fc27ee2f2"));
AnimsLLUUID.Add("ANIM_AGENT_HOLD_RIFLE_R", new LLUUID("3d94bad0-c55b-7dcc-8763-033c59405d33"));
AnimsLLUUID.Add("ANIM_AGENT_HOLD_THROW_R", new LLUUID("7570c7b5-1f22-56dd-56ef-a9168241bbb6"));
AnimsLLUUID.Add("ANIM_AGENT_HOVER", new LLUUID("4ae8016b-31b9-03bb-c401-b1ea941db41d"));
AnimsLLUUID.Add("ANIM_AGENT_HOVER_DOWN", new LLUUID("20f063ea-8306-2562-0b07-5c853b37b31e"));
AnimsLLUUID.Add("ANIM_AGENT_HOVER_UP", new LLUUID("62c5de58-cb33-5743-3d07-9e4cd4352864"));
AnimsLLUUID.Add("ANIM_AGENT_IMPATIENT", new LLUUID("5ea3991f-c293-392e-6860-91dfa01278a3"));
AnimsLLUUID.Add("ANIM_AGENT_JUMP", new LLUUID("2305bd75-1ca9-b03b-1faa-b176b8a8c49e"));
AnimsLLUUID.Add("ANIM_AGENT_JUMP_FOR_JOY", new LLUUID("709ea28e-1573-c023-8bf8-520c8bc637fa"));
AnimsLLUUID.Add("ANIM_AGENT_KISS_MY_BUTT", new LLUUID("19999406-3a3a-d58c-a2ac-d72e555dcf51"));
AnimsLLUUID.Add("ANIM_AGENT_LAND", new LLUUID("7a17b059-12b2-41b1-570a-186368b6aa6f"));
AnimsLLUUID.Add("ANIM_AGENT_LAUGH_SHORT", new LLUUID("ca5b3f14-3194-7a2b-c894-aa699b718d1f"));
AnimsLLUUID.Add("ANIM_AGENT_MEDIUM_LAND", new LLUUID("f4f00d6e-b9fe-9292-f4cb-0ae06ea58d57"));
AnimsLLUUID.Add("ANIM_AGENT_MOTORCYCLE_SIT", new LLUUID("08464f78-3a8e-2944-cba5-0c94aff3af29"));
AnimsLLUUID.Add("ANIM_AGENT_MUSCLE_BEACH", new LLUUID("315c3a41-a5f3-0ba4-27da-f893f769e69b"));
AnimsLLUUID.Add("ANIM_AGENT_NO", new LLUUID("5a977ed9-7f72-44e9-4c4c-6e913df8ae74"));
AnimsLLUUID.Add("ANIM_AGENT_NO_UNHAPPY", new LLUUID("d83fa0e5-97ed-7eb2-e798-7bd006215cb4"));
AnimsLLUUID.Add("ANIM_AGENT_NYAH_NYAH", new LLUUID("f061723d-0a18-754f-66ee-29a44795a32f"));
AnimsLLUUID.Add("ANIM_AGENT_ONETWO_PUNCH", new LLUUID("eefc79be-daae-a239-8c04-890f5d23654a"));
AnimsLLUUID.Add("ANIM_AGENT_PEACE", new LLUUID("b312b10e-65ab-a0a4-8b3c-1326ea8e3ed9"));
AnimsLLUUID.Add("ANIM_AGENT_POINT_ME", new LLUUID("17c024cc-eef2-f6a0-3527-9869876d7752"));
AnimsLLUUID.Add("ANIM_AGENT_POINT_YOU", new LLUUID("ec952cca-61ef-aa3b-2789-4d1344f016de"));
AnimsLLUUID.Add("ANIM_AGENT_PRE_JUMP", new LLUUID("7a4e87fe-de39-6fcb-6223-024b00893244"));
AnimsLLUUID.Add("ANIM_AGENT_PUNCH_LEFT", new LLUUID("f3300ad9-3462-1d07-2044-0fef80062da0"));
AnimsLLUUID.Add("ANIM_AGENT_PUNCH_RIGHT", new LLUUID("c8e42d32-7310-6906-c903-cab5d4a34656"));
AnimsLLUUID.Add("ANIM_AGENT_REPULSED", new LLUUID("36f81a92-f076-5893-dc4b-7c3795e487cf"));
AnimsLLUUID.Add("ANIM_AGENT_ROUNDHOUSE_KICK", new LLUUID("49aea43b-5ac3-8a44-b595-96100af0beda"));
AnimsLLUUID.Add("ANIM_AGENT_RPS_COUNTDOWN", new LLUUID("35db4f7e-28c2-6679-cea9-3ee108f7fc7f"));
AnimsLLUUID.Add("ANIM_AGENT_RPS_PAPER", new LLUUID("0836b67f-7f7b-f37b-c00a-460dc1521f5a"));
AnimsLLUUID.Add("ANIM_AGENT_RPS_ROCK", new LLUUID("42dd95d5-0bc6-6392-f650-777304946c0f"));
AnimsLLUUID.Add("ANIM_AGENT_RPS_SCISSORS", new LLUUID("16803a9f-5140-e042-4d7b-d28ba247c325"));
AnimsLLUUID.Add("ANIM_AGENT_RUN", new LLUUID("05ddbff8-aaa9-92a1-2b74-8fe77a29b445"));
AnimsLLUUID.Add("ANIM_AGENT_SAD", new LLUUID("0eb702e2-cc5a-9a88-56a5-661a55c0676a"));
AnimsLLUUID.Add("ANIM_AGENT_SALUTE", new LLUUID("cd7668a6-7011-d7e2-ead8-fc69eff1a104"));
AnimsLLUUID.Add("ANIM_AGENT_SHOOT_BOW_L", new LLUUID("e04d450d-fdb5-0432-fd68-818aaf5935f8"));
AnimsLLUUID.Add("ANIM_AGENT_SHOUT", new LLUUID("6bd01860-4ebd-127a-bb3d-d1427e8e0c42"));
AnimsLLUUID.Add("ANIM_AGENT_SHRUG", new LLUUID("70ea714f-3a97-d742-1b01-590a8fcd1db5"));
AnimsLLUUID.Add("ANIM_AGENT_SIT", new LLUUID("1a5fe8ac-a804-8a5d-7cbd-56bd83184568"));
AnimsLLUUID.Add("ANIM_AGENT_SIT_FEMALE", new LLUUID("b1709c8d-ecd3-54a1-4f28-d55ac0840782"));
AnimsLLUUID.Add("ANIM_AGENT_SIT_GENERIC", new LLUUID("245f3c54-f1c0-bf2e-811f-46d8eeb386e7"));
AnimsLLUUID.Add("ANIM_AGENT_SIT_GROUND", new LLUUID("1c7600d6-661f-b87b-efe2-d7421eb93c86"));
AnimsLLUUID.Add("ANIM_AGENT_SIT_GROUND_CONSTRAINED", new LLUUID("1a2bd58e-87ff-0df8-0b4c-53e047b0bb6e"));
AnimsLLUUID.Add("ANIM_AGENT_SIT_TO_STAND", new LLUUID("a8dee56f-2eae-9e7a-05a2-6fb92b97e21e"));
AnimsLLUUID.Add("ANIM_AGENT_SLEEP", new LLUUID("f2bed5f9-9d44-39af-b0cd-257b2a17fe40"));
AnimsLLUUID.Add("ANIM_AGENT_SMOKE_IDLE", new LLUUID("d2f2ee58-8ad1-06c9-d8d3-3827ba31567a"));
AnimsLLUUID.Add("ANIM_AGENT_SMOKE_INHALE", new LLUUID("6802d553-49da-0778-9f85-1599a2266526"));
AnimsLLUUID.Add("ANIM_AGENT_SMOKE_THROW_DOWN", new LLUUID("0a9fb970-8b44-9114-d3a9-bf69cfe804d6"));
AnimsLLUUID.Add("ANIM_AGENT_SNAPSHOT", new LLUUID("eae8905b-271a-99e2-4c0e-31106afd100c"));
AnimsLLUUID.Add("ANIM_AGENT_STAND", new LLUUID("2408fe9e-df1d-1d7d-f4ff-1384fa7b350f"));
AnimsLLUUID.Add("ANIM_AGENT_STANDUP", new LLUUID("3da1d753-028a-5446-24f3-9c9b856d9422"));
AnimsLLUUID.Add("ANIM_AGENT_STAND_1", new LLUUID("15468e00-3400-bb66-cecc-646d7c14458e"));
AnimsLLUUID.Add("ANIM_AGENT_STAND_2", new LLUUID("370f3a20-6ca6-9971-848c-9a01bc42ae3c"));
AnimsLLUUID.Add("ANIM_AGENT_STAND_3", new LLUUID("42b46214-4b44-79ae-deb8-0df61424ff4b"));
AnimsLLUUID.Add("ANIM_AGENT_STAND_4", new LLUUID("f22fed8b-a5ed-2c93-64d5-bdd8b93c889f"));
AnimsLLUUID.Add("ANIM_AGENT_STRETCH", new LLUUID("80700431-74ec-a008-14f8-77575e73693f"));
AnimsLLUUID.Add("ANIM_AGENT_STRIDE", new LLUUID("1cb562b0-ba21-2202-efb3-30f82cdf9595"));
AnimsLLUUID.Add("ANIM_AGENT_SURF", new LLUUID("41426836-7437-7e89-025d-0aa4d10f1d69"));
AnimsLLUUID.Add("ANIM_AGENT_SURPRISE", new LLUUID("313b9881-4302-73c0-c7d0-0e7a36b6c224"));
AnimsLLUUID.Add("ANIM_AGENT_SWORD_STRIKE", new LLUUID("85428680-6bf9-3e64-b489-6f81087c24bd"));
AnimsLLUUID.Add("ANIM_AGENT_TALK", new LLUUID("5c682a95-6da4-a463-0bf6-0f5b7be129d1"));
AnimsLLUUID.Add("ANIM_AGENT_TANTRUM", new LLUUID("11000694-3f41-adc2-606b-eee1d66f3724"));
AnimsLLUUID.Add("ANIM_AGENT_THROW_R", new LLUUID("aa134404-7dac-7aca-2cba-435f9db875ca"));
AnimsLLUUID.Add("ANIM_AGENT_TRYON_SHIRT", new LLUUID("83ff59fe-2346-f236-9009-4e3608af64c1"));
AnimsLLUUID.Add("ANIM_AGENT_TURNLEFT", new LLUUID("56e0ba0d-4a9f-7f27-6117-32f2ebbf6135"));
AnimsLLUUID.Add("ANIM_AGENT_TURNRIGHT", new LLUUID("2d6daa51-3192-6794-8e2e-a15f8338ec30"));
AnimsLLUUID.Add("ANIM_AGENT_TYPE", new LLUUID("c541c47f-e0c0-058b-ad1a-d6ae3a4584d9"));
AnimsLLUUID.Add("ANIM_AGENT_WALK", new LLUUID("6ed24bd8-91aa-4b12-ccc7-c97c857ab4e0"));
AnimsLLUUID.Add("ANIM_AGENT_WHISPER", new LLUUID("7693f268-06c7-ea71-fa21-2b30d6533f8f"));
AnimsLLUUID.Add("ANIM_AGENT_WHISTLE", new LLUUID("b1ed7982-c68e-a982-7561-52a88a5298c0"));
AnimsLLUUID.Add("ANIM_AGENT_WINK", new LLUUID("869ecdad-a44b-671e-3266-56aef2e3ac2e"));
AnimsLLUUID.Add("ANIM_AGENT_WINK_HOLLYWOOD", new LLUUID("c0c4030f-c02b-49de-24ba-2331f43fe41c"));
AnimsLLUUID.Add("ANIM_AGENT_WORRY", new LLUUID("9f496bd2-589a-709f-16cc-69bf7df1d36c"));
AnimsLLUUID.Add("ANIM_AGENT_YES", new LLUUID("15dd911d-be82-2856-26db-27659b142875"));
AnimsLLUUID.Add("ANIM_AGENT_YES_HAPPY", new LLUUID("b8c8b2a3-9008-1771-3bfc-90924955ab2d"));
AnimsLLUUID.Add("ANIM_AGENT_YOGA_FLOAT", new LLUUID("42ecd00b-9947-a97c-400a-bbc9174c7aeb"));
foreach (KeyValuePair<string, LLUUID> kp in AgentManager.AnimsLLUUID)
{
AnimsNames.Add(kp.Value, kp.Key);
}
}
/// <summary>
///
/// </summary>
/// <param name="User_info"></param>
public void SendInitialData(UserAgentInfo userInfo)
{
//shouldn't have to read all this in from disk for every new client
string data_path = System.IO.Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, @"layer_data");
//send layerdata
LayerDataPacket layerpack = new LayerDataPacket();
layerpack.LayerID.Type = 76;
this.SendLayerData(userInfo,ref layerpack, System.IO.Path.Combine(data_path, @"layerdata0.dat"));
LayerDataPacket layerpack1 = new LayerDataPacket();
layerpack1.LayerID.Type = 76;
this.SendLayerData(userInfo, ref layerpack, System.IO.Path.Combine(data_path, @"layerdata1.dat"));
LayerDataPacket layerpack2 = new LayerDataPacket();
layerpack2.LayerID.Type = 56;
this.SendLayerData(userInfo, ref layerpack, System.IO.Path.Combine(data_path, @"layerdata2.dat"));
LayerDataPacket layerpack3 = new LayerDataPacket();
layerpack3.LayerID.Type = 55;
this.SendLayerData(userInfo, ref layerpack, System.IO.Path.Combine(data_path, @"layerdata3.dat"));
LayerDataPacket layerpack4 = new LayerDataPacket();
layerpack4.LayerID.Type = 56;
this.SendLayerData(userInfo, ref layerpack, System.IO.Path.Combine(data_path, @"layerdata4.dat"));
LayerDataPacket layerpack5 = new LayerDataPacket();
layerpack5.LayerID.Type = 55;
this.SendLayerData(userInfo, ref layerpack, System.IO.Path.Combine(data_path, @"layerdata5.dat"));
//send intial set of captured prims data?
this.Prim_Manager.ReadPrimDatabase( "objectdatabase.ini", userInfo);
//send prims that have been created by users
//prim_man.send_existing_prims(User_info);
//send update about clients avatar
this.SendInitialAvatarPosition(userInfo);
//send updates about all other users
foreach (KeyValuePair<libsecondlife.LLUUID, AvatarData> kp in this.AgentList)
{
if(kp.Value.NetInfo.AgentID != userInfo.AgentID)
{
this.SendOtherAvatarPosition(userInfo, kp.Value);
}
}
}
/// <summary>
///
/// </summary>
/// <param name="User_info"></param>
public void SendInitialAvatarPosition(UserAgentInfo userInfo)
{
//send a objectupdate packet with information about the clients avatar
ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
objupdate.RegionData.RegionHandle = Globals.Instance.RegionHandle;
objupdate.RegionData.TimeDilation = 64096;
objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
objupdate.ObjectData[0] = AvatarTemplate;
//give this avatar object a local id and assign the user a name
objupdate.ObjectData[0].ID = 8880000 + this._localNumber;
userInfo.localID = objupdate.ObjectData[0].ID;
//User_info.name="Test"+this.local_numer+" User";
this.GetAgent(userInfo.AgentID).Started = true;
objupdate.ObjectData[0].FullID = userInfo.AgentID;
objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + userInfo.first_name + "\nLastName STRING RW SV " + userInfo.last_name + " \0");
userInfo.name = "FirstName STRING RW SV " + userInfo.first_name + "\nLastName STRING RW SV " + userInfo.last_name + " \0";
libsecondlife.LLVector3 pos2 = new LLVector3(100f, 100.0f, 22.0f);
byte[] pb = pos2.GetBytes();
Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
this._localNumber++;
_server.SendPacket(objupdate, true, userInfo);
//send this info to other existing clients
foreach (KeyValuePair<libsecondlife.LLUUID, AvatarData> kp in this.AgentList)
{
if(kp.Value.NetInfo.AgentID != userInfo.AgentID)
{
_server.SendPacket(objupdate, true, kp.Value.NetInfo);
this.SendOtherAppearance(kp.Value.NetInfo, objupdate.ObjectData[0].FullID);
}
}
}
/// <summary>
///
/// </summary>
/// <param name="user"></param>
public void SendIntialAvatarAppearance(UserAgentInfo userInfo)
{
AvatarData Agent = this.AgentList[userInfo.AgentID];
AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket();
aw.AgentData.AgentID = userInfo.AgentID;
aw.AgentData.SerialNum = 0;
aw.AgentData.SessionID = userInfo.SessionID;
aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
AgentWearablesUpdatePacket.WearableDataBlock awb = null;
awb = new AgentWearablesUpdatePacket.WearableDataBlock();
awb.WearableType = (byte)0;
awb.AssetID = Agent.Wearables[0].AssetID;
awb.ItemID = Agent.Wearables[0].ItemID;
aw.WearableData[0] = awb;
awb = new AgentWearablesUpdatePacket.WearableDataBlock();
awb.WearableType =(byte)1;
awb.AssetID = Agent.Wearables[1].AssetID;
awb.ItemID = Agent.Wearables[1].ItemID;
aw.WearableData[1] = awb;
for(int i=2; i<13; i++)
{
awb = new AgentWearablesUpdatePacket.WearableDataBlock();
awb.WearableType = (byte)i;
awb.AssetID = new LLUUID("00000000-0000-0000-0000-000000000000");
awb.ItemID = new LLUUID("00000000-0000-0000-0000-000000000000");
aw.WearableData[i] = awb;
}
_server.SendPacket(aw, true, userInfo);
}
/// <summary>
///
/// </summary>
/// <param name="user"></param>
/// <param name="id"></param>
public void SendOtherAppearance(UserAgentInfo userInfo, LLUUID id)
{
AvatarAppearancePacket avp = new AvatarAppearancePacket();
avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
//avp.ObjectData.TextureEntry=this.avatar_template.TextureEntry;// br.ReadBytes((int)numBytes);
FileInfo fInfo = new FileInfo("Avatar_texture3.dat");
long numBytes = fInfo.Length;
FileStream fStream = new FileStream("Avatar_texture3.dat", FileMode.Open, FileAccess.Read);
BinaryReader br = new BinaryReader(fStream);
avp.ObjectData.TextureEntry = br.ReadBytes((int)numBytes);
br.Close();
fStream.Close();
AvatarAppearancePacket.VisualParamBlock avblock = null;
for(int i = 0; i < 218; i++)
{
avblock = new AvatarAppearancePacket.VisualParamBlock();
avblock.ParamValue = (byte)100;
avp.VisualParam[i] = avblock;
}
avp.Sender.IsTrial = false;
avp.Sender.ID = id;
_server.SendPacket(avp, true, userInfo);
}
/// <summary>
///
/// </summary>
/// <param name="User_info"></param>
/// <param name="avd"></param>
public void SendOtherAvatarPosition(UserAgentInfo userInfo, AvatarData avatar)
{
//send a objectupdate packet with information about the clients avatar
ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
objupdate.RegionData.RegionHandle = Globals.Instance.RegionHandle;
objupdate.RegionData.TimeDilation = 64500;
objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
objupdate.ObjectData[0] = AvatarTemplate;
//give this avatar object a local id and assign the user a name
objupdate.ObjectData[0].ID = avatar.NetInfo.localID;
objupdate.ObjectData[0].FullID = avatar.NetInfo.AgentID;
objupdate.ObjectData[0].NameValue = _enc.GetBytes(avatar.NetInfo.name);
libsecondlife.LLVector3 pos2 = new LLVector3(avatar.Position.X, avatar.Position.Y, avatar.Position.Z);
byte[] pb = pos2.GetBytes();
Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
this._localNumber++;
_server.SendPacket(objupdate, true, userInfo);
this.SendOtherAppearance(userInfo, avatar.NetInfo.AgentID);
}
/// <summary>
///
/// </summary>
/// <param name="User_info"></param>
/// <param name="line"></param>
public void SendChatMessage(UserAgentInfo userInfo, string line)
{
libsecondlife.Packets.ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket();
reply.ChatData.Audible = 1;
reply.ChatData.Message = _enc.GetBytes(line);
reply.ChatData.ChatType = 1;
reply.ChatData.SourceType = 1;
reply.ChatData.Position = new LLVector3(120, 100, 21); //should set to actual position
reply.ChatData.FromName = _enc.GetBytes(userInfo.first_name + " " + userInfo.last_name + "\0");
reply.ChatData.OwnerID = userInfo.AgentID;
reply.ChatData.SourceID = userInfo.AgentID;
//echo to sender
_server.SendPacket(reply, true, userInfo);
//send to all users
foreach (KeyValuePair<libsecondlife.LLUUID, AvatarData> kp in this.AgentList)
{
if(kp.Value.NetInfo.AgentID!=userInfo.AgentID)
{
_server.SendPacket(reply, true, kp.Value.NetInfo);
}
}
}
/// <summary>
///
/// </summary>
/// <param name="user"></param>
/// <param name="stop"></param>
/// <param name="x"></param>
/// <param name="y"></param>
/// <param name="z"></param>
/// <param name="av_id"></param>
/// <param name="body"></param>
public void SendMoveCommand(UserAgentInfo userInfo, bool stop, float x, float y, float z, uint avatarID, libsecondlife.LLQuaternion body)
{
Console.WriteLine("sending move");
uint ID = userInfo.localID;
byte[] bytes = new byte[60];
int i=0;
ImprovedTerseObjectUpdatePacket im = new ImprovedTerseObjectUpdatePacket();
im.RegionData.RegionHandle = Globals.Instance.RegionHandle;;
im.RegionData.TimeDilation = 64096;
im.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
im.ObjectData[0] = dat;
dat.TextureEntry = AvatarTemplate.TextureEntry;
libsecondlife.LLVector3 pos2 = new LLVector3(x, y, z);
bytes[i++] = (byte)(ID % 256);
bytes[i++] = (byte)((ID >> 8) % 256);
bytes[i++] = (byte)((ID >> 16) % 256);
bytes[i++] = (byte)((ID >> 24) % 256);
bytes[i++] = 0;
bytes[i++] = 1;
i += 14;
bytes[i++] = 128;
bytes[i++] = 63;
byte[] pb = pos2.GetBytes();
Array.Copy(pb, 0, bytes, i, pb.Length);
i += 12;
ushort ac = 32767;
Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0);
Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(body.W, body.X, body.Y, body.Z);
Axiom.MathLib.Vector3 direc = q * v3;
direc.Normalize();
direc = direc * (0.03f);
direc.x += 1;
direc.y += 1;
direc.z += 1;
ushort dx, dy, dz;
dx = (ushort)(32768 * direc.x);
dy = (ushort)(32768 * direc.y);
dz = (ushort)(32768 * direc.z);
//vel
if(!stop)
{
bytes[i++] = (byte)(dx % 256);
bytes[i++] = (byte)((dx >> 8) % 256);
bytes[i++] = (byte)(dy % 256);
bytes[i++] = (byte)((dy >> 8) % 256);
bytes[i++] = (byte)(dz % 256);
bytes[i++] = (byte)((dz >> 8) % 256);
}
else
{
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
}
//accel
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
//rot
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
//rotation vel
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
dat.Data=bytes;
_server.SendPacket(im, true, userInfo);
//should send to all users.
foreach (KeyValuePair<libsecondlife.LLUUID, AvatarData> kp in this.AgentList)
{
if(kp.Value.NetInfo.AgentID != userInfo.AgentID)
{
_server.SendPacket(im, true, kp.Value.NetInfo);
}
}
//check if we should be standing or walking
if (this.AgentList[userInfo.AgentID].Walk)
{
this.AgentList[userInfo.AgentID].AnimID = AgentManager.AnimsLLUUID["ANIM_AGENT_WALK"];
this.AgentList[userInfo.AgentID].AnimSequenceID = 1;
this.UpdateAnim(userInfo);
}
else
{
this.AgentList[userInfo.AgentID].AnimID = AgentManager.AnimsLLUUID["ANIM_AGENT_STAND"];
this.AgentList[userInfo.AgentID].AnimSequenceID = 1;
this.UpdateAnim(userInfo);
}
}
/// <summary>
///
/// </summary>
/// <param name="User_info"></param>
/// <param name="lay"></param>
/// <param name="name"></param>
public void SendLayerData(UserAgentInfo userInfo, ref LayerDataPacket layer, string name)
{
FileInfo fInfo = new FileInfo(name);
long numBytes = fInfo.Length;
FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read);
BinaryReader br = new BinaryReader(fStream);
byte [] data1 = br.ReadBytes((int)numBytes);
br.Close();
fStream.Close();
layer.LayerData.Data = data1;
_server.SendPacket(layer, true, userInfo);
}
}
public class AvatarData
{
public UserAgentInfo NetInfo;
public LLUUID FullID;
public LLVector3 Position;
public LLVector3 Velocity = new LLVector3(0,0,0);
//public LLQuaternion Rotation;
public bool Walk = false;
public bool Started = false;
//public TextureEntry TextureEntry;
public AvatarWearable[] Wearables;
public LLUUID InventoryFolder;
public LLUUID BaseFolder;
public LLUUID AnimID;
public int AnimSequenceID;
public float far;
public libsecondlife.LLVector3 CameraAtAxis;
public libsecondlife.LLVector3 CameraCenter;
public libsecondlife.LLVector3 CameraLeftAxis;
public libsecondlife.LLVector3 CameraUpAxis;
public AvatarData()
{
Wearables=new AvatarWearable[2]; //should be 13
for(int i = 0; i < 2; i++)
{
Wearables[i] = new AvatarWearable();
}
}
}
public class AvatarWearable
{
public LLUUID AssetID;
public LLUUID ItemID;
public AvatarWearable()
{
}
}
/*
public class AvatarParams
{
public byte[] Params;
public AvatarParams()
{
}
}
*/
}

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@ -1,59 +0,0 @@
/*
* Copyright (c) <year>, <copyright holder>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Information about this assembly is defined by the following
// attributes.
//
// change them to the information which is associated with the assembly
// you compile.
[assembly: AssemblyTitle("OpenSim")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("OpenSim")]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// This sets the default COM visibility of types in the assembly to invisible.
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
[assembly: ComVisible(false)]
// The assembly version has following format :
//
// Major.Minor.Build.Revision
//
// You can specify all values by your own or you can build default build and revision
// numbers with the '*' character (the default):
[assembly: AssemblyVersion("0.1.*")]

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@ -1,469 +0,0 @@
/*
*
Copyright (c) OpenSim project, http://sim.opensecondlife.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using libsecondlife;
using System.Collections;
using libsecondlife.Packets;
using libsecondlife.AssetSystem;
using System.IO;
namespace OpenSim
{
/// <summary>
/// Asset and Image management
/// </summary>
public class AssetManagement
{
public Dictionary<libsecondlife.LLUUID,AssetInfo> Assets;
public Dictionary<libsecondlife.LLUUID,TextureImage> Textures;
public ArrayList AssetRequests = new ArrayList(); //should change to a generic
public ArrayList TextureRequests = new ArrayList();
//public ArrayList uploads=new ArrayList();
private Server _server;
private InventoryManager _inventoryManager;
private System.Text.Encoding _enc = System.Text.Encoding.ASCII;
/// <summary>
///
/// </summary>
/// <param name="_server"></param>
public AssetManagement(Server server, InventoryManager inventoryManager)
{
this._server = server;
this._inventoryManager = inventoryManager;
Textures = new Dictionary<libsecondlife.LLUUID,TextureImage> ();
Assets = new Dictionary<libsecondlife.LLUUID,AssetInfo> ();
this.initialise();
}
/// <summary>
///
/// </summary>
private void initialise()
{
//Shape and skin base assets
AssetInfo Asset = new AssetInfo();
Asset.filename = "base_shape.dat";
Asset.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
this.LoadAsset(Asset, false);
this.Assets.Add(Asset.FullID, Asset);
Asset = new AssetInfo();
Asset.filename = "base_skin.dat";
Asset.FullID = new LLUUID("e0ee49b5a4184df8d3c9a65361fe7f49");
this.LoadAsset(Asset, false);
this.Assets.Add(Asset.FullID, Asset);
//our test images
//Change these filenames to images you want to use.
TextureImage Image = new TextureImage();
Image.filename = "testpic2.jp2";
Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005");
Image.Name = "test Texture";
this.LoadAsset(Image, true);
this.Textures.Add(Image.FullID, Image);
Image = new TextureImage();
Image.filename = "map_base.jp2";
Image.FullID = new LLUUID("00000000-0000-0000-7007-000000000006");
this.LoadAsset(Image, true);
this.Textures.Add(Image.FullID, Image);
Image = new TextureImage();
Image.filename = "map1.jp2";
Image.FullID = new LLUUID("00000000-0000-0000-7009-000000000008");
this.LoadAsset(Image, true);
this.Textures.Add(Image.FullID, Image);
}
/// <summary>
///
/// </summary>
/// <param name="UserInfo"></param>
/// <param name="AssetID"></param>
/// <param name="TransferRequest"></param>
#region AssetRegion
public void AddAssetRequest(UserAgentInfo userInfo, LLUUID assetID, TransferRequestPacket transferRequest)
{
if(!this.Assets.ContainsKey(assetID))
{
//not found asset
return;
}
AssetInfo info = this.Assets[assetID];
//for now as it will be only skin or shape request just send back the asset
TransferInfoPacket Transfer = new TransferInfoPacket();
Transfer.TransferInfo.ChannelType = 2;
Transfer.TransferInfo.Status = 0;
Transfer.TransferInfo.TargetType = 0;
Transfer.TransferInfo.Params = transferRequest.TransferInfo.Params;
Transfer.TransferInfo.Size = info.data.Length;
Transfer.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID;
_server.SendPacket(Transfer, true, userInfo);
TransferPacketPacket TransferPacket = new TransferPacketPacket();
TransferPacket.TransferData.Packet = 0;
TransferPacket.TransferData.ChannelType = 2;
TransferPacket.TransferData.TransferID=transferRequest.TransferInfo.TransferID;
if(info.data.Length>1000) //but needs to be less than 2000 at the moment
{
byte[] chunk = new byte[1000];
Array.Copy(info.data,chunk,1000);
TransferPacket.TransferData.Data = chunk;
TransferPacket.TransferData.Status = 0;
_server.SendPacket(TransferPacket,true,userInfo);
TransferPacket = new TransferPacketPacket();
TransferPacket.TransferData.Packet = 1;
TransferPacket.TransferData.ChannelType = 2;
TransferPacket.TransferData.TransferID = transferRequest.TransferInfo.TransferID;
byte[] chunk1 = new byte[(info.data.Length-1000)];
Array.Copy(info.data, 1000, chunk1, 0, chunk1.Length);
TransferPacket.TransferData.Data = chunk1;
TransferPacket.TransferData.Status = 1;
_server.SendPacket(TransferPacket, true, userInfo);
}
else
{
TransferPacket.TransferData.Status = 1; //last packet? so set to 1
TransferPacket.TransferData.Data = info.data;
_server.SendPacket(TransferPacket, true, userInfo);
}
}
public void CreateNewInventorySet(ref AvatarData Avata,UserAgentInfo UserInfo)
{
//Create Folders
LLUUID BaseFolder = Avata.BaseFolder;
_inventoryManager.CreateNewFolder(UserInfo, Avata.InventoryFolder);
_inventoryManager.CreateNewFolder(UserInfo, BaseFolder);
//Give a copy of default shape
AssetInfo Base = this.Assets[new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73")];
AssetInfo Shape = this.CloneAsset(UserInfo.AgentID, Base);
Shape.filename = "";
Shape.Name = "Default Shape";
Shape.Description = "Default Shape";
Shape.InvType = 18;
Shape.Type = libsecondlife.AssetSystem.Asset.ASSET_TYPE_WEARABLE_BODY;
byte[] Agentid = _enc.GetBytes(UserInfo.AgentID.ToStringHyphenated());
Array.Copy(Agentid, 0, Shape.data, 294, Agentid.Length);
this.Assets.Add(Shape.FullID, Shape);
Avata.Wearables[0].ItemID = _inventoryManager.AddToInventory(UserInfo, BaseFolder, Shape);
Avata.Wearables[0].AssetID = Shape.FullID;
//Give copy of default skin
Base = this.Assets[new LLUUID("e0ee49b5a4184df8d3c9a65361fe7f49")];
AssetInfo Skin=this.CloneAsset(UserInfo.AgentID, Base);
Skin.filename = "";
Skin.Name = "Default Skin";
Skin.Description = "Default Skin";
Skin.InvType = 18;
Skin.Type = libsecondlife.AssetSystem.Asset.ASSET_TYPE_WEARABLE_BODY;
Array.Copy(Agentid,0,Skin.data,238,Agentid.Length);
this.Assets.Add(Skin.FullID, Skin);
Avata.Wearables[1].ItemID = _inventoryManager.AddToInventory(UserInfo, BaseFolder, Skin);
Avata.Wearables[1].AssetID = Skin.FullID;
//give a copy of test texture
TextureImage Texture = this.CloneImage(UserInfo.AgentID, Textures[new LLUUID("00000000-0000-0000-5005-000000000005")]);
this.Textures.Add(Texture.FullID, Texture);
_inventoryManager.AddToInventory(UserInfo, BaseFolder, Texture);
}
private void LoadAsset(AssetBase info, bool Image)
{
//should request Asset from storage manager
//but for now read from file
string folder;
if(Image)
{
folder = @"textures";
}
else
{
folder = @"assets";
}
string data_path = System.IO.Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, folder);
string filename = System.IO.Path.Combine(data_path, @info.filename);
FileInfo fInfo = new FileInfo(filename);
long numBytes = fInfo.Length;
FileStream fStream = new FileStream(filename, FileMode.Open, FileAccess.Read);
byte[] idata = new byte[numBytes];
BinaryReader br = new BinaryReader(fStream);
idata= br.ReadBytes((int)numBytes);
br.Close();
fStream.Close();
info.data = idata;
//info.loaded=true;
}
public AssetInfo CloneAsset(LLUUID NewOwner, AssetInfo SourceAsset)
{
AssetInfo NewAsset = new AssetInfo();
NewAsset.data = new byte[SourceAsset.data.Length];
Array.Copy(SourceAsset.data, NewAsset.data, SourceAsset.data.Length);
NewAsset.FullID = LLUUID.Random();
NewAsset.Type = SourceAsset.Type;
NewAsset.InvType = SourceAsset.InvType;
return(NewAsset);
}
#endregion
#region TextureRegion
public void AddTextureRequest(UserAgentInfo userInfo, LLUUID imageID)
{
if(!this.Textures.ContainsKey(imageID))
{
//not found image so send back image not in data base message
ImageNotInDatabasePacket im_not = new ImageNotInDatabasePacket();
im_not.ImageID.ID=imageID;
_server.SendPacket(im_not, true, userInfo);
return;
}
TextureImage imag = this.Textures[imageID];
TextureRequest req = new TextureRequest();
req.RequestUser = userInfo;
req.RequestImage = imageID;
req.ImageInfo = imag;
if(imag.data.LongLength>600) //should be bigger or smaller?
{
//over 600 bytes so split up file
req.NumPackets = 1 + (int)(imag.data.Length-600+999)/1000;
}
else
{
req.NumPackets = 1;
}
this.TextureRequests.Add(req);
}
public void AddTexture(LLUUID imageID, string name, byte[] data)
{
}
public void DoWork(ulong time)
{
if(this.TextureRequests.Count == 0)
{
//no requests waiting
return;
}
int num;
//should be running in its own thread but for now is called by timer
if(this.TextureRequests.Count < 5)
{
//lower than 5 so do all of them
num = this.TextureRequests.Count;
}
else
{
num=5;
}
TextureRequest req;
for(int i = 0; i < num; i++)
{
req=(TextureRequest)this.TextureRequests[i];
if(req.PacketCounter == 0)
{
//first time for this request so send imagedata packet
if(req.NumPackets == 1)
{
//only one packet so send whole file
ImageDataPacket im = new ImageDataPacket();
im.ImageID.Packets = 1;
im.ImageID.ID = req.ImageInfo.FullID;
im.ImageID.Size = (uint)req.ImageInfo.data.Length;
im.ImageData.Data = req.ImageInfo.data;
im.ImageID.Codec = 2;
_server.SendPacket(im, true, req.RequestUser);
req.PacketCounter++;
req.ImageInfo.last_used = time;
//System.Console.WriteLine("sent texture: "+req.image_info.FullID);
}
else
{
//more than one packet so split file up
ImageDataPacket im = new ImageDataPacket();
im.ImageID.Packets = (ushort)req.NumPackets;
im.ImageID.ID = req.ImageInfo.FullID;
im.ImageID.Size = (uint)req.ImageInfo.data.Length;
im.ImageData.Data = new byte[600];
Array.Copy(req.ImageInfo.data, 0, im.ImageData.Data, 0, 600);
im.ImageID.Codec = 2;
_server.SendPacket(im, true, req.RequestUser);
req.PacketCounter++;
req.ImageInfo.last_used = time;
//System.Console.WriteLine("sent first packet of texture:
}
}
else
{
//send imagepacket
//more than one packet so split file up
ImagePacketPacket im = new ImagePacketPacket();
im.ImageID.Packet = (ushort)req.PacketCounter;
im.ImageID.ID = req.ImageInfo.FullID;
int size = req.ImageInfo.data.Length - 600 - 1000*(req.PacketCounter - 1);
if(size > 1000) size = 1000;
im.ImageData.Data = new byte[size];
Array.Copy(req.ImageInfo.data, 600 + 1000*(req.PacketCounter - 1), im.ImageData.Data, 0, size);
_server.SendPacket(im, true, req.RequestUser);
req.PacketCounter++;
req.ImageInfo.last_used = time;
//System.Console.WriteLine("sent a packet of texture: "+req.image_info.FullID);
}
}
//remove requests that have been completed
for(int i = 0; i < num; i++)
{
req=(TextureRequest)this.TextureRequests[i];
if(req.PacketCounter == req.NumPackets)
{
this.TextureRequests.Remove(req);
}
}
}
public void RecieveTexture(Packet pack)
{
}
public TextureImage CloneImage(LLUUID newOwner, TextureImage source)
{
TextureImage newImage = new TextureImage();
newImage.data = new byte[source.data.Length];
Array.Copy(source.data,newImage.data,source.data.Length);
newImage.filename = source.filename;
newImage.FullID = LLUUID.Random();
newImage.Name = source.Name;
return(newImage);
}
#endregion
}
public class AssetRequest
{
public UserAgentInfo RequestUser;
public LLUUID RequestImage;
public AssetInfo asset_inf;
public long data_pointer = 0;
public int num_packets = 0;
public int packet_counter = 0;
public AssetRequest()
{
}
}
public class AssetInfo:AssetBase
{
//public byte[] data;
//public LLUUID Full_ID;
public bool loaded;
public ulong last_used; //need to add a tick/time counter and keep record
// of how often images are requested to unload unused ones.
public AssetInfo()
{
}
}
public class AssetBase
{
public byte[] data;
public LLUUID FullID;
public sbyte Type;
public sbyte InvType;
public string Name;
public string Description;
public string filename;
public AssetBase()
{
}
}
public class TextureRequest
{
public UserAgentInfo RequestUser;
public LLUUID RequestImage;
public TextureImage ImageInfo;
public long DataPointer = 0;
public int NumPackets = 0;
public int PacketCounter = 0;
public TextureRequest()
{
}
}
public class TextureImage: AssetBase
{
//any need for this class now most has been moved into AssetBase?
//public byte[] data;
//public LLUUID Full_ID;
//public string name;
public bool loaded;
public ulong last_used; //need to add a tick/time counter and keep record
// of how often images are requested to unload unused ones.
public TextureImage()
{
}
}
}

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@ -1,231 +0,0 @@
/*
Copyright (c) OpenSim project, http://sim.opensecondlife.org/
* Copyright (c) <year>, <copyright holder>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */
using System;
using System.Collections.Generic;
using libsecondlife;
using System.Collections;
using libsecondlife.Packets;
using libsecondlife.AssetSystem;
using System.IO;
namespace OpenSim
{
/// <summary>
/// Description of Asset_manager.
/// </summary>
public class AssetManager
{
public Dictionary<libsecondlife.LLUUID,AssetInfo> Assets;
public ArrayList requests=new ArrayList(); //should change to a generic
// public ArrayList uploads=new ArrayList();
private Server server;
public TextureManager TextureMan;
public InventoryManager InventoryManager;
private System.Text.Encoding enc = System.Text.Encoding.ASCII;
public AssetManager(Server serve)
{
server=serve;
Assets=new Dictionary<libsecondlife.LLUUID,AssetInfo> ();
this.initialise();
}
public void AddRequest(User_Agent_info user, LLUUID asset_id, TransferRequestPacket tran_req)
{
Console.WriteLine("Asset Request "+ asset_id);
if(!this.Assets.ContainsKey(asset_id))
{
//not found asset
return;
}
AssetInfo info=this.Assets[asset_id];
System.Console.WriteLine("send asset : "+asset_id);
//for now as it will be only skin or shape request just send back the asset
TransferInfoPacket Transfer=new TransferInfoPacket();
Transfer.TransferInfo.ChannelType=2;
Transfer.TransferInfo.Status=0;
Transfer.TransferInfo.TargetType=0;
Transfer.TransferInfo.Params=tran_req.TransferInfo.Params;
Transfer.TransferInfo.Size=info.data.Length;
Transfer.TransferInfo.TransferID=tran_req.TransferInfo.TransferID;
server.SendPacket(Transfer,true,user);
TransferPacketPacket tran_p=new TransferPacketPacket();
tran_p.TransferData.Packet=0;
tran_p.TransferData.ChannelType=2;
tran_p.TransferData.TransferID=tran_req.TransferInfo.TransferID;
if(info.data.Length>1000) //but needs to be less than 2000 at the moment
{
byte[] chunk=new byte[1000];
Array.Copy(info.data,chunk,1000);
tran_p.TransferData.Data=chunk;
tran_p.TransferData.Status=0;
server.SendPacket(tran_p,true,user);
tran_p=new TransferPacketPacket();
tran_p.TransferData.Packet=1;
tran_p.TransferData.ChannelType=2;
tran_p.TransferData.TransferID=tran_req.TransferInfo.TransferID;
byte[] chunk1=new byte[(info.data.Length-1000)];
Array.Copy(info.data,1000,chunk1,0,chunk1.Length);
tran_p.TransferData.Data=chunk1;
tran_p.TransferData.Status=1;
server.SendPacket(tran_p,true,user);
}
else
{
tran_p.TransferData.Status=1; //last packet? so set to 1
tran_p.TransferData.Data=info.data;
server.SendPacket(tran_p,true,user);
}
}
public void CreateNewBaseSet(ref AvatarData Avata,User_Agent_info UserInfo)
{
//LLUUID BaseFolder=new LLUUID("4f5f559e-77a0-a4b9-84f9-8c74c07f7cfc");//*/"4fb2dab6-a987-da66-05ee-96ca82bccbf1");
//LLUUID BaseFolder=new LLUUID("480e2d92-61f6-9f16-f4f5-0f77cfa4f8f9");
LLUUID BaseFolder=Avata.BaseFolder;
InventoryManager.CreateNewFolder(UserInfo,Avata.InventoryFolder);
InventoryManager.CreateNewFolder(UserInfo, BaseFolder);
AssetInfo Base=this.Assets[new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73")];
AssetInfo Shape=new AssetInfo();
Shape.filename="";
Shape.data=new byte[Base.data.Length];
Array.Copy(Base.data,Shape.data,Base.data.Length);
Shape.Full_ID=LLUUID.Random();
Shape.Name="Default Skin";
Shape.Description="Default";
Shape.InvType=18;
Shape.Type=libsecondlife.AssetSystem.Asset.ASSET_TYPE_WEARABLE_BODY;
byte[] Agentid=enc.GetBytes(UserInfo.AgentID.ToStringHyphenated());
Array.Copy(Agentid,0,Shape.data,294,Agentid.Length);
this.Assets.Add(Shape.Full_ID,Shape);
/*FileStream fStream = new FileStream("Assetshape.dat", FileMode.CreateNew);
BinaryWriter bw = new BinaryWriter(fStream);
bw.Write(Shape.data);
bw.Close();
fStream.Close();*/
Avata.Wearables[0].ItemID=InventoryManager.AddToInventory(UserInfo,BaseFolder,Shape);
Avata.Wearables[0].AssetID=Shape.Full_ID;
//Avata.RootFolder=BaseFolder;
//give test texture
TextureImage Texture=TextureMan.textures[new LLUUID("00000000-0000-0000-5005-000000000005")];
InventoryManager.AddToInventory(UserInfo,BaseFolder,Texture);
}
private void initialise()
{
//for now read in our test image
AssetInfo im=new AssetInfo();
im.filename="base_shape.dat";
im.Full_ID=new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
this.loadAsset(im);
this.Assets.Add(im.Full_ID,im);
im=new AssetInfo();
im.filename="base_skin.dat";
im.Full_ID=new LLUUID("e0ee49b5a4184df8d3c9a65361fe7f49");
this.loadAsset(im);
this.Assets.Add(im.Full_ID,im);
}
private void loadAsset(AssetInfo info)
{
//should request Asset from storage manager
//but for now read from file
string data_path = System.AppDomain.CurrentDomain.BaseDirectory + @"\assets\";
string filename=data_path+@info.filename;
FileInfo fInfo = new FileInfo(filename);
long numBytes = fInfo.Length;
FileStream fStream = new FileStream(filename, FileMode.Open, FileAccess.Read);
byte[] idata=new byte[numBytes];
BinaryReader br = new BinaryReader(fStream);
idata= br.ReadBytes((int)numBytes);
br.Close();
fStream.Close();
info.data=idata;
info.loaded=true;
}
}
public class AssetRequest
{
public User_Agent_info RequestUser;
public LLUUID RequestImage;
public AssetInfo asset_inf;
public long data_pointer=0;
public int num_packets=0;
public int packet_counter=0;
public AssetRequest()
{
}
}
public class AssetInfo:AssetBase
{
//public byte[] data;
//public LLUUID Full_ID;
public string filename;
public bool loaded;
public ulong last_used; //need to add a tick/time counter and keep record
// of how often images are requested to unload unused ones.
public AssetInfo()
{
}
}
public class AssetBase
{
public byte[] data;
public LLUUID Full_ID;
public sbyte Type;
public sbyte InvType;
public string Name;
public string Description;
public AssetBase()
{
}
}
}

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@ -1,358 +0,0 @@
/*
Copyright (c) OpenSim project, http://sim.opensecondlife.org/
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Timers;
using System.Collections.Generic;
using libsecondlife;
using libsecondlife.Packets;
using System.Collections;
using System.Text;
using System.IO;
using Axiom.MathLib;
using log4net;
namespace OpenSim
{
/// <summary>
/// Description of MainForm.
/// </summary>
public partial class Controller : ServerCallback
{
[STAThread]
public static void Main( string[] args )
{
Controller c = new Controller();
while( true ) // fuckin' a
System.Threading.Thread.Sleep( 1000 );
}
private Server _server;
private Logon _login;
private AgentManager _agentManager;
private PrimManager _primManager;
private AssetManagement _assetManager;
private GridManager _gridManager;
private InventoryManager _inventoryManager;
private LoginManager _loginManager; //built in login server
private ulong time; //ticks
private Timer timer1 = new Timer();
private System.Text.Encoding _enc = System.Text.Encoding.ASCII;
public Controller() {
_login = new Logon(); // should create a list for these.
_server = new Server( this );
_agentManager = new AgentManager( this._server );
_primManager = new PrimManager( this._server );
_inventoryManager = new InventoryManager(this._server);
_assetManager = new AssetManagement(this._server, _inventoryManager );
_primManager.AgentManagement = _agentManager;
_agentManager.Prim_Manager = _primManager;
_agentManager.assetManager = _assetManager;
_gridManager = new GridManager(this._server, _agentManager);
if(Globals.Instance.LoginSever)
{
Console.WriteLine("Starting login Server");
_loginManager = new LoginManager(_login); // startup
_loginManager.Startup(); // login server
}
timer1.Enabled = true;
timer1.Interval = 200;
timer1.Elapsed +=new ElapsedEventHandler( this.Timer1Tick );
}
public void MainCallback( Packet pack, UserAgentInfo userInfo )
{
/*if( ( pack.Type != PacketType.StartPingCheck ) && ( pack.Type != PacketType.AgentUpdate ) ) {
//Log packet?
//System.Console.WriteLine(pack.Type);
//this.richTextBox1.Text = this.richTextBox1.Text + "\n " + pack.Type;
}*/
//should replace with a switch
if( pack.Type == PacketType.AgentSetAppearance ) {
}
else if (pack.Type == PacketType.AgentAnimation)
{
AgentAnimationPacket AgentAni = (AgentAnimationPacket)pack;
for (int i = 0; i < AgentAni.AnimationList.Length; i++)
{
if (AgentAni.AnimationList[i].StartAnim)
{
_agentManager.UpdateAnim(userInfo, AgentAni.AnimationList[0].AnimID, 1);
}
}
}
else if (pack.Type == PacketType.FetchInventory)
{
FetchInventoryPacket FetchInventory = (FetchInventoryPacket)pack;
_inventoryManager.FetchInventory(userInfo, FetchInventory);
}
else if (pack.Type == PacketType.FetchInventoryDescendents)
{
FetchInventoryDescendentsPacket Fetch = (FetchInventoryDescendentsPacket)pack;
_inventoryManager.FetchInventoryDescendents(userInfo, Fetch);
}
else if (pack.Type == PacketType.MapBlockRequest)
{
MapBlockRequestPacket MapRequest = (MapBlockRequestPacket)pack;
this._gridManager.RequestMapBlock(userInfo, MapRequest.PositionData.MinX, MapRequest.PositionData.MinY, MapRequest.PositionData.MaxX, MapRequest.PositionData.MaxY);
}
else if (pack.Type == PacketType.UUIDNameRequest)
{
UUIDNameRequestPacket nameRequest = (UUIDNameRequestPacket)pack;
UUIDNameReplyPacket nameReply = new UUIDNameReplyPacket();
nameReply.UUIDNameBlock = new UUIDNameReplyPacket.UUIDNameBlockBlock[nameRequest.UUIDNameBlock.Length];
for (int i = 0; i < nameRequest.UUIDNameBlock.Length; i++)
{
nameReply.UUIDNameBlock[i] = new UUIDNameReplyPacket.UUIDNameBlockBlock();
nameReply.UUIDNameBlock[i].ID = nameRequest.UUIDNameBlock[i].ID;
nameReply.UUIDNameBlock[i].FirstName = _enc.GetBytes("harry \0"); //for now send any name
nameReply.UUIDNameBlock[i].LastName = _enc.GetBytes("tom \0"); //in future need to look it up
}
_server.SendPacket(nameReply, true, userInfo);
}
else if (pack.Type == PacketType.CloseCircuit)
{
this._agentManager.RemoveAgent(userInfo);
}
else if (pack.Type == PacketType.MapLayerRequest)
{
this._gridManager.RequestMapLayer(userInfo);
}
else if ((pack.Type == PacketType.TeleportRequest) || (pack.Type == PacketType.TeleportLocationRequest))
{
TeleportLocationRequestPacket Request = (TeleportLocationRequestPacket)pack;
this._gridManager.RequestTeleport(userInfo, Request);
}
else if (pack.Type == PacketType.TransferRequest)
{
TransferRequestPacket transfer = (TransferRequestPacket)pack;
LLUUID id = new LLUUID(transfer.TransferInfo.Params, 0);
_assetManager.AddAssetRequest(userInfo, id, transfer);
}
else if ((pack.Type == PacketType.StartPingCheck))
{
//reply to pingcheck
libsecondlife.Packets.StartPingCheckPacket startping = (libsecondlife.Packets.StartPingCheckPacket)pack;
libsecondlife.Packets.CompletePingCheckPacket endping = new CompletePingCheckPacket();
endping.PingID.PingID = startping.PingID.PingID;
_server.SendPacket(endping, true, userInfo);
}
else if (pack.Type == PacketType.CompleteAgentMovement)
{
_agentManager.AgentJoin(userInfo);
}
else if (pack.Type == PacketType.RequestImage)
{
RequestImagePacket imageRequest = (RequestImagePacket)pack;
for (int i = 0; i < imageRequest.RequestImage.Length; i++)
{
this._assetManager.AddTextureRequest(userInfo, imageRequest.RequestImage[i].Image);
}
}
else if (pack.Type == PacketType.RegionHandshakeReply)
{
//recieved regionhandshake so can now start sending info
_agentManager.SendInitialData(userInfo);
}
else if (pack.Type == PacketType.ObjectAdd)
{
ObjectAddPacket ad = (ObjectAddPacket)pack;
_primManager.CreatePrim(userInfo, ad.ObjectData.RayEnd, ad);
}
else if (pack.Type == PacketType.ObjectPosition)
{
//System.Console.WriteLine(pack.ToString());
}
else if (pack.Type == PacketType.MultipleObjectUpdate)
{
MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)pack;
for (int i = 0; i < multipleupdate.ObjectData.Length; i++)
{
if (multipleupdate.ObjectData[i].Type == 9) //change position
{
libsecondlife.LLVector3 pos = new LLVector3(multipleupdate.ObjectData[i].Data, 0);
_primManager.UpdatePrimPosition(userInfo, pos, multipleupdate.ObjectData[i].ObjectLocalID, false, libsecondlife.LLQuaternion.Identity);
//should update stored position of the prim
}
else if (multipleupdate.ObjectData[i].Type == 10)//rotation
{
libsecondlife.LLVector3 pos = new LLVector3(100, 100, 22);
libsecondlife.LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 0, true);
_primManager.UpdatePrimPosition(userInfo, pos, multipleupdate.ObjectData[i].ObjectLocalID, true, rot);
}
}
}
else if (pack.Type == PacketType.AgentWearablesRequest)
{
_agentManager.SendIntialAvatarAppearance(userInfo);
}
else if (pack.Type == PacketType.AgentUpdate)
{
// System.Console.WriteLine("agent update");
AgentUpdatePacket agent = (AgentUpdatePacket)pack;
uint mask = agent.AgentData.ControlFlags & (1);
AvatarData avatar = _agentManager.GetAgent(userInfo.AgentID);
avatar.CameraAtAxis = agent.AgentData.CameraAtAxis;
avatar.CameraUpAxis = agent.AgentData.CameraUpAxis;
avatar.CameraCenter = agent.AgentData.CameraCenter;
avatar.far = agent.AgentData.Far;
if (avatar != null)
{
if (avatar.Started)
{
if (mask == (1))
{
if (!avatar.Walk)
{
//start walking
_agentManager.SendMoveCommand(userInfo, false, avatar.Position.X, avatar.Position.Y, avatar.Position.Z, 0, agent.AgentData.BodyRotation);
_agentManager.UpdateAnim(avatar.NetInfo, AgentManager.AnimsLLUUID["ANIM_AGENT_WALK"], 1);
Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0);
Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(agent.AgentData.BodyRotation.W, agent.AgentData.BodyRotation.X, agent.AgentData.BodyRotation.Y, agent.AgentData.BodyRotation.Z);
Axiom.MathLib.Vector3 direc = q * v3;
direc.Normalize();
direc = direc * ((0.03f) * 128f);
avatar.Velocity.X = direc.x;
avatar.Velocity.Y = direc.y;
avatar.Velocity.Z = direc.z;
avatar.Walk = true;
}
}
else
{
if (avatar.Walk)
{
//walking but key not pressed so need to stop
_agentManager.SendMoveCommand(userInfo, true, avatar.Position.X, avatar.Position.Y, avatar.Position.Z, 0, agent.AgentData.BodyRotation);
_agentManager.UpdateAnim(avatar.NetInfo, AgentManager.AnimsLLUUID["ANIM_AGENT_STAND"], 1);
avatar.Walk = false;
avatar.Velocity.X = 0;
avatar.Velocity.Y = 0;
avatar.Velocity.Z = 0;
}
}
}
}
else
{
}
}
else if (pack.Type == PacketType.ChatFromViewer)
{
ChatFromViewerPacket chat = (ChatFromViewerPacket)pack;
System.Text.Encoding enc = System.Text.Encoding.ASCII;
string myString = enc.GetString(chat.ChatData.Message);
if (myString != "")
{
string[] comp = new string[10];
string delimStr = " , ";
char[] delimiter = delimStr.ToCharArray();
string line;
line = myString;
comp = line.Split(delimiter);
if (comp[0] == "pos")
{
}
else if (comp[0] == "veloc")
{
}
else
{
_agentManager.SendChatMessage(userInfo, line);
}
}
}
}
public void NewUserCallback(UserAgentInfo userInfo )
{
Console.WriteLine( "new user - {0} - has joined [session {1}]", userInfo.AgentID.ToString(), userInfo.SessionID.ToString() +"curcuit used"+userInfo.circuitCode);
string first,last;
LLUUID Base,Inventory;
lock(_login)
{
first=_login.First;
last=_login.Last;
Base=_login.BaseFolder;
Inventory=_login.InventoryFolder;
//should get agentid and sessionid so they can be checked.
}
_agentManager.NewAgent(userInfo, first, last, Base, Inventory);
//now because of the lack of Global account management (User server etc)
//we need to reset the names back to default incase a teleport happens
//which will not have a Login name set, so they will use default names
lock(_login)
{
_login.First="Test";
_login.Last="User";
}
}
public void ErrorCallback( string text ) {
Console.WriteLine( "error report: {0}", text );
}
void Timer1Tick( object sender, System.EventArgs e ) {
this.time++;
_agentManager.UpdatePositions();
this._assetManager.DoWork( time );
}
}
public class Logon
{
public string First = "Test";
public string Last = "User";
public LLUUID Agent;
public LLUUID Session;
public LLUUID InventoryFolder;
public LLUUID BaseFolder;
public Logon()
{
}
}
}

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@ -1,66 +0,0 @@
/*
Copyright (c) OpenSim project, http://sim.opensecondlife.org/
* Copyright (c) <year>, <copyright holder>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using libsecondlife;
using System.Collections.Generic;
namespace OpenSim
{
/// <summary>
/// Description of Globals.
/// </summary>
public sealed class Globals
{
private static Globals instance = new Globals();
public static Globals Instance
{
get
{
return instance;
}
}
private Globals()
{
}
public string RegionName = "Test Sandbox\0";
public ulong RegionHandle = 1096213093147648;
public int IpPort = 1000;
public bool LoginSever = true;
public ushort LoginServerPort = 8080;
}
}

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@ -1,372 +0,0 @@
/*
Copyright (c) OpenSim project, http://sim.opensecondlife.org/
* Copyright (c) <year>, <copyright holder>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using libsecondlife;
using System.Collections;
using libsecondlife.Packets;
using libsecondlife.AssetSystem;
using System.IO;
using System.Xml;
namespace OpenSim
{
/// <summary>
/// Description of GridManager.
/// </summary>
public class GridManager
{
private Server _server;
private System.Text.Encoding _enc = System.Text.Encoding.ASCII;
private AgentManager _agentManager;
public Dictionary<ulong,RegionInfo> Grid;
/// <summary>
///
/// </summary>
/// <param name="serve"></param>
/// <param name="agentManager"></param>
public GridManager(Server server, AgentManager agentManager)
{
Grid = new Dictionary<ulong, RegionInfo>();
_server = server;
_agentManager = agentManager;
LoadGrid();
}
/// <summary>
///
/// </summary>
/// <param name="UserInfo"></param>
public void RequestMapLayer(UserAgentInfo userInfo)
{
//send a layer covering the 800,800 - 1200,1200 area
MapLayerReplyPacket MapReply = new MapLayerReplyPacket();
MapReply.AgentData.AgentID = userInfo.AgentID;
MapReply.AgentData.Flags = 0;
MapReply.LayerData = new MapLayerReplyPacket.LayerDataBlock[1];
MapReply.LayerData[0] = new MapLayerReplyPacket.LayerDataBlock();
MapReply.LayerData[0].Bottom = 800;
MapReply.LayerData[0].Left = 800;
MapReply.LayerData[0].Top = 1200;
MapReply.LayerData[0].Right = 1200;
MapReply.LayerData[0].ImageID = new LLUUID("00000000-0000-0000-7007-000000000006");
_server.SendPacket(MapReply, true, userInfo);
}
/// <summary>
///
/// </summary>
/// <param name="UserInfo"></param>
/// <param name="MinX"></param>
/// <param name="MinY"></param>
/// <param name="MaxX"></param>
/// <param name="MaxY"></param>
public void RequestMapBlock(UserAgentInfo userInfo, int minX, int minY,int maxX,int maxY)
{
foreach (KeyValuePair<ulong, RegionInfo> RegionPair in this.Grid)
{
//check Region is inside the requested area
RegionInfo Region = RegionPair.Value;
if(((Region.X > minX) && (Region.X < maxX)) && ((Region.Y > minY) && (Region.Y < maxY)))
{
MapBlockReplyPacket MapReply = new MapBlockReplyPacket();
MapReply.AgentData.AgentID = userInfo.AgentID;
MapReply.AgentData.Flags = 0;
MapReply.Data = new MapBlockReplyPacket.DataBlock[1];
MapReply.Data[0] = new MapBlockReplyPacket.DataBlock();
MapReply.Data[0].MapImageID = Region.ImageID;
MapReply.Data[0].X = Region.X;
MapReply.Data[0].Y = Region.Y;
MapReply.Data[0].WaterHeight = Region.WaterHeight;
MapReply.Data[0].Name = _enc.GetBytes( Region.Name);
MapReply.Data[0].RegionFlags = 72458694;
MapReply.Data[0].Access = 13;
MapReply.Data[0].Agents = 1;
_server.SendPacket(MapReply, true, userInfo);
}
}
}
/// <summary>
///
/// </summary>
/// <param name="UserInfo"></param>
/// <param name="Request"></param>
public void RequestTeleport(UserAgentInfo userInfo, TeleportLocationRequestPacket request)
{
if(Grid.ContainsKey(request.Info.RegionHandle))
{
RegionInfo Region = Grid[request.Info.RegionHandle];
libsecondlife.Packets.TeleportStartPacket TeleportStart = new TeleportStartPacket();
TeleportStart.Info.TeleportFlags = 16;
_server.SendPacket(TeleportStart, true, userInfo);
libsecondlife.Packets.TeleportFinishPacket Teleport = new TeleportFinishPacket();
Teleport.Info.AgentID = userInfo.AgentID;
Teleport.Info.RegionHandle = request.Info.RegionHandle;
Teleport.Info.SimAccess = 13;
Teleport.Info.SeedCapability = new byte[0];
System.Net.IPAddress oIP = System.Net.IPAddress.Parse(Region.IPAddress.Address);
byte[] byteIP = oIP.GetAddressBytes();
uint ip=(uint)byteIP[3]<<24;
ip+=(uint)byteIP[2]<<16;
ip+=(uint)byteIP[1]<<8;
ip+=(uint)byteIP[0];
Teleport.Info.SimIP = ip;
Teleport.Info.SimPort = Region.IPAddress.Port;
Teleport.Info.LocationID = 4;
Teleport.Info.TeleportFlags = 1 << 4;;
_server.SendPacket(Teleport, true, userInfo);
this._agentManager.RemoveAgent(userInfo);
}
}
/// <summary>
///
/// </summary>
private void LoadGrid()
{
//should connect to a space server to see what grids there are
//but for now we read static xml files
ulong CurrentHandle = 0;
bool Login = true;
XmlDocument doc = new XmlDocument();
try {
doc.Load(Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "Grid.ini" ));
}
catch ( Exception e)
{
Console.WriteLine(e.Message);
return;
}
try
{
XmlNode root = doc.FirstChild;
if (root.Name != "Root")
throw new Exception("Error: Invalid File. Missing <Root>");
XmlNode nodes = root.FirstChild;
if (nodes.Name != "Grid")
throw new Exception("Error: Invalid File. <project> first child should be <Grid>");
if (nodes.HasChildNodes) {
foreach( XmlNode xmlnc in nodes.ChildNodes)
{
if(xmlnc.Name == "Region")
{
string xmlAttri;
RegionInfo Region = new RegionInfo();
if(xmlnc.Attributes["Name"] != null)
{
xmlAttri = ((XmlAttribute)xmlnc.Attributes.GetNamedItem("Name")).Value;
Region.Name = xmlAttri+" \0";
}
if(xmlnc.Attributes["ImageID"] != null)
{
xmlAttri = ((XmlAttribute)xmlnc.Attributes.GetNamedItem("ImageID")).Value;
Region.ImageID = new LLUUID(xmlAttri);
}
if(xmlnc.Attributes["IP_Address"] != null)
{
xmlAttri = ((XmlAttribute)xmlnc.Attributes.GetNamedItem("IP_Address")).Value;
Region.IPAddress.Address = xmlAttri;
}
if(xmlnc.Attributes["IP_Port"] != null)
{
xmlAttri = ((XmlAttribute)xmlnc.Attributes.GetNamedItem("IP_Port")).Value;
Region.IPAddress.Port = Convert.ToUInt16(xmlAttri);
}
if(xmlnc.Attributes["Location_X"] != null)
{
xmlAttri = ((XmlAttribute)xmlnc.Attributes.GetNamedItem("Location_X")).Value;
Region.X = Convert.ToUInt16(xmlAttri);
}
if(xmlnc.Attributes["Location_Y"] != null)
{
xmlAttri = ((XmlAttribute)xmlnc.Attributes.GetNamedItem("Location_Y")).Value;
Region.Y = Convert.ToUInt16(xmlAttri);
}
this.Grid.Add(Region.Handle, Region);
}
if(xmlnc.Name == "CurrentRegion")
{
string xmlAttri;
uint Rx = 0, Ry = 0;
if(xmlnc.Attributes["RegionHandle"] != null)
{
xmlAttri = ((XmlAttribute)xmlnc.Attributes.GetNamedItem("RegionHandle")).Value;
CurrentHandle = Convert.ToUInt64(xmlAttri);
}
else
{
if(xmlnc.Attributes["Region_X"] != null)
{
xmlAttri = ((XmlAttribute)xmlnc.Attributes.GetNamedItem("Region_X")).Value;
Rx = Convert.ToUInt32(xmlAttri);
}
if(xmlnc.Attributes["Region_Y"] != null)
{
xmlAttri = ((XmlAttribute)xmlnc.Attributes.GetNamedItem("Region_Y")).Value;
Ry = Convert.ToUInt32(xmlAttri);
}
}
if(xmlnc.Attributes["LoginServer"] != null)
{
xmlAttri = ((XmlAttribute)xmlnc.Attributes.GetNamedItem("LoginServer")).Value;
Login = Convert.ToBoolean(xmlAttri);
}
if(CurrentHandle == 0)
{
//no RegionHandle set
//so check for Region X and Y
if((Rx > 0) && (Ry > 0))
{
CurrentHandle = Helpers.UIntsToLong((Rx*256), (Ry*256));
}
else
{
//seems to be no Region location set
// so set default
CurrentHandle = 1096213093147648;
}
}
}
}
//finished loading grid, now set Globals to current region
if(CurrentHandle != 0)
{
if(Grid.ContainsKey(CurrentHandle))
{
RegionInfo Region = Grid[CurrentHandle];
Globals.Instance.RegionHandle = Region.Handle;
Globals.Instance.RegionName = Region.Name;
Globals.Instance.IpPort = Region.IPAddress.Port;
Globals.Instance.LoginSever = Login;
}
}
}
}
catch ( Exception e)
{
Console.WriteLine(e.Message);
return;
}
}
}
public class RegionInfo
{
public RegionIP IPAddress;
public string Name;
public ushort x;
public ushort y;
public ulong handle;
public LLUUID ImageID;
public uint Flags;
public byte WaterHeight;
public ushort X
{
get
{
return(x);
}
set
{
x = value;
Handle = Helpers.UIntsToLong((((uint)x)*256), (((uint)y)*256));
}
}
public ushort Y
{
get
{
return(y);
}
set
{
y = value;
Handle = Helpers.UIntsToLong((((uint)x)*256), (((uint)y)*256));
}
}
public ulong Handle
{
get
{
if(handle > 0)
{
return(handle);
}
else
{
return(Helpers.UIntsToLong((((uint)x)*256), (((uint)y)*256)));
}
}
set
{
handle = value;
}
}
public RegionInfo()
{
this.IPAddress = new RegionIP();
}
}
public class RegionIP
{
public string Address;
public ushort Port;
public RegionIP()
{
}
}
}

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/*
Copyright (c) OpenSim project, http://sim.opensecondlife.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using libsecondlife;
using libsecondlife.Packets;
using libsecondlife.AssetSystem;
using System.IO;
namespace OpenSim
{
/// <summary>
/// Description of InventoryManager.
/// </summary>
public class InventoryManager
{
public Dictionary<LLUUID, InventoryFolder> Folders;
public Dictionary<LLUUID, InventoryItem> Items;
private Server _server;
private System.Text.Encoding _enc = System.Text.Encoding.ASCII;
private const uint FULL_MASK_PERMISSIONS = 2147483647;
/// <summary>
///
/// </summary>
/// <param name="serve"></param>
public InventoryManager(Server server)
{
_server = server;
Folders=new Dictionary<LLUUID, InventoryFolder>();
Items=new Dictionary<LLUUID, InventoryItem>();
}
/// <summary>
///
/// </summary>
/// <param name="UserInfo"></param>
/// <param name="FolderID"></param>
/// <param name="Asset"></param>
/// <returns></returns>
public LLUUID AddToInventory(UserAgentInfo userInfo, LLUUID folderID, AssetBase asset)
{
if(this.Folders.ContainsKey(folderID))
{
LLUUID NewItemID = LLUUID.Random();
InventoryItem Item = new InventoryItem();
Item.FolderID = folderID;
Item.OwnerID = userInfo.AgentID;
Item.AssetID = asset.FullID;
Item.ItemID = NewItemID;
Item.Type = asset.Type;
Item.Name = asset.Name;
Item.Description = asset.Description;
Item.InvType = asset.InvType;
this.Items.Add(Item.ItemID, Item);
InventoryFolder Folder = Folders[Item.FolderID];
Folder.Items.Add(Item);
return(Item.ItemID);
}
else
{
return(null);
}
}
/// <summary>
///
/// </summary>
/// <param name="UserInfo"></param>
/// <param name="NewFolder"></param>
/// <returns></returns>
public bool CreateNewFolder(UserAgentInfo userInfo, LLUUID newFolder)
{
InventoryFolder Folder = new InventoryFolder();
Folder.FolderID = newFolder;
Folder.OwnerID = userInfo.AgentID;
this.Folders.Add(Folder.FolderID, Folder);
return(true);
}
/// <summary>
///
/// </summary>
/// <param name="User_info"></param>
/// <param name="FetchDescend"></param>
public void FetchInventoryDescendents(UserAgentInfo userInfo, FetchInventoryDescendentsPacket FetchDescend)
{
if(FetchDescend.InventoryData.FetchItems)
{
if(this.Folders.ContainsKey(FetchDescend.InventoryData.FolderID))
{
InventoryFolder Folder = this.Folders[FetchDescend.InventoryData.FolderID];
InventoryDescendentsPacket Descend = new InventoryDescendentsPacket();
Descend.AgentData.AgentID = userInfo.AgentID;
Descend.AgentData.OwnerID = Folder.OwnerID;
Descend.AgentData.FolderID = FetchDescend.InventoryData.FolderID;
Descend.AgentData.Descendents = Folder.Items.Count;
Descend.AgentData.Version = Folder.Items.Count;
Descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[Folder.Items.Count];
for(int i = 0; i < Folder.Items.Count ; i++)
{
InventoryItem Item=Folder.Items[i];
Descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock();
Descend.ItemData[i].ItemID = Item.ItemID;
Descend.ItemData[i].AssetID = Item.AssetID;
Descend.ItemData[i].CreatorID = Item.CreatorID;
Descend.ItemData[i].BaseMask = FULL_MASK_PERMISSIONS;
Descend.ItemData[i].CreationDate = 1000;
Descend.ItemData[i].Description = _enc.GetBytes(Item.Description+"\0");
Descend.ItemData[i].EveryoneMask = FULL_MASK_PERMISSIONS;
Descend.ItemData[i].Flags = 1;
Descend.ItemData[i].FolderID = Item.FolderID;
Descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
Descend.ItemData[i].GroupMask = FULL_MASK_PERMISSIONS;
Descend.ItemData[i].InvType = Item.InvType;
Descend.ItemData[i].Name = _enc.GetBytes(Item.Name+"\0");
Descend.ItemData[i].NextOwnerMask = FULL_MASK_PERMISSIONS;
Descend.ItemData[i].OwnerID = Item.OwnerID;
Descend.ItemData[i].OwnerMask = FULL_MASK_PERMISSIONS;
Descend.ItemData[i].SalePrice = 100;
Descend.ItemData[i].SaleType = 0;
Descend.ItemData[i].Type = Item.Type;
Descend.ItemData[i].CRC=libsecondlife.Helpers.InventoryCRC(1000, 0, Descend.ItemData[i].InvType, Descend.ItemData[i].Type, Descend.ItemData[i].AssetID, Descend.ItemData[i].GroupID, 100, Descend.ItemData[i].OwnerID, Descend.ItemData[i].CreatorID, Descend.ItemData[i].ItemID, Descend.ItemData[i].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS);
}
_server.SendPacket(Descend, true, userInfo);
}
}
else
{
Console.WriteLine("fetch subfolders");
}
}
/// <summary>
///
/// </summary>
/// <param name="User_info"></param>
public void FetchInventory(UserAgentInfo userInfo, FetchInventoryPacket FetchItems)
{
for(int i = 0; i < FetchItems.InventoryData.Length; i++)
{
if(this.Items.ContainsKey(FetchItems.InventoryData[i].ItemID))
{
InventoryItem Item = Items[FetchItems.InventoryData[i].ItemID];
FetchInventoryReplyPacket InventoryReply = new FetchInventoryReplyPacket();
InventoryReply.AgentData.AgentID = userInfo.AgentID;
InventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[1];
InventoryReply.InventoryData[0] = new FetchInventoryReplyPacket.InventoryDataBlock();
InventoryReply.InventoryData[0].ItemID = Item.ItemID;
InventoryReply.InventoryData[0].AssetID = Item.AssetID;
InventoryReply.InventoryData[0].CreatorID = Item.CreatorID;
InventoryReply.InventoryData[0].BaseMask = FULL_MASK_PERMISSIONS;
InventoryReply.InventoryData[0].CreationDate = 1000;
InventoryReply.InventoryData[0].Description = _enc.GetBytes( Item.Description+"\0");
InventoryReply.InventoryData[0].EveryoneMask = FULL_MASK_PERMISSIONS;
InventoryReply.InventoryData[0].Flags = 1;
InventoryReply.InventoryData[0].FolderID = Item.FolderID;
InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
InventoryReply.InventoryData[0].GroupMask = FULL_MASK_PERMISSIONS;
InventoryReply.InventoryData[0].InvType = Item.InvType;
InventoryReply.InventoryData[0].Name = _enc.GetBytes(Item.Name+"\0");
InventoryReply.InventoryData[0].NextOwnerMask = FULL_MASK_PERMISSIONS;
InventoryReply.InventoryData[0].OwnerID = Item.OwnerID;
InventoryReply.InventoryData[0].OwnerMask = FULL_MASK_PERMISSIONS;
InventoryReply.InventoryData[0].SalePrice = 100;
InventoryReply.InventoryData[0].SaleType = 0;
InventoryReply.InventoryData[0].Type = Item.Type;
InventoryReply.InventoryData[0].CRC = libsecondlife.Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS);
_server.SendPacket(InventoryReply, true, userInfo);
}
}
}
}
public class InventoryFolder
{
public List<InventoryItem> Items;
//public List<InventoryFolder> Subfolders;
public LLUUID FolderID;
public LLUUID OwnerID;
public LLUUID ParentID;
public InventoryFolder()
{
Items = new List<InventoryItem>();
}
}
public class InventoryItem
{
public LLUUID FolderID;
public LLUUID OwnerID;
public LLUUID ItemID;
public LLUUID AssetID;
public LLUUID CreatorID = LLUUID.Zero;
public sbyte InvType;
public sbyte Type;
public string Name;
public string Description;
public InventoryItem()
{
}
}
}

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/*
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using Nwc.XmlRpc;
using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using System.Collections;
using System.Xml;
using libsecondlife;
namespace OpenSim
{
/// <summary>
/// Description of Login_manager.
/// </summary>
public class LoginManager
{
public LoginManager(Logon login)
{
Login=login;
}
public Logon Login;
public ushort loginPort = Globals.Instance.LoginServerPort;
public IPAddress clientAddress = IPAddress.Loopback;
public IPAddress remoteAddress = IPAddress.Any;
private Socket loginServer;
private Random RandomClass = new Random();
private int NumClients;
// InitializeLoginProxy: initialize the login proxy
private void InitializeLoginProxy() {
loginServer = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
loginServer.Bind(new IPEndPoint(remoteAddress, loginPort));
loginServer.Listen(1);
}
public void Startup()
{
this.InitializeLoginProxy();
Thread runLoginProxy = new Thread(new ThreadStart(RunLoginProxy));
runLoginProxy.IsBackground = true;
runLoginProxy.Start();
}
private void RunLoginProxy()
{
try
{
for (;;)
{
Socket client = loginServer.Accept();
IPEndPoint clientEndPoint = (IPEndPoint)client.RemoteEndPoint;
NetworkStream networkStream = new NetworkStream(client);
StreamReader networkReader = new StreamReader(networkStream);
StreamWriter networkWriter = new StreamWriter(networkStream);
try
{
ProxyLogin(networkReader, networkWriter);
}
catch (Exception e)
{
Console.WriteLine(e.Message);
}
networkWriter.Close();
networkReader.Close();
networkStream.Close();
client.Close();
// send any packets queued for injection
}
}
catch (Exception e)
{
Console.WriteLine(e.Message);
Console.WriteLine(e.StackTrace);
}
}
// ProxyLogin: proxy a login request
private void ProxyLogin(StreamReader reader, StreamWriter writer) { lock(this) {
string line;
int contentLength = 0;
// read HTTP header
do
{
// read one line of the header
line = reader.ReadLine();
// check for premature EOF
if (line == null)
throw new Exception("EOF in client HTTP header");
// look for Content-Length
Match match = (new Regex(@"Content-Length: (\d+)$")).Match(line);
if (match.Success)
contentLength = Convert.ToInt32(match.Groups[1].Captures[0].ToString());
} while (line != "");
// read the HTTP body into a buffer
char[] content = new char[contentLength];
reader.Read(content, 0, contentLength);
//System.Text.Encoding enc = System.Text.Encoding.ASCII;
XmlRpcRequest request = (XmlRpcRequest)(new XmlRpcRequestDeserializer()).Deserialize(new String(content));
Hashtable requestData = (Hashtable)request.Params[0];
string first;
string last;
LLUUID Agent;
LLUUID Session;
//get login name
if(requestData.Contains("first"))
{
first = (string)requestData["first"];
}
else
{
first = "test";
}
if(requestData.Contains("last"))
{
last = (string)requestData["last"];
}
else
{
last = "User"+NumClients.ToString();
}
NumClients++;
//create a agent and session LLUUID
int AgentRand = this.RandomClass.Next(1,9999);
Agent = new LLUUID("99998888-"+AgentRand.ToString("0000")+"-4f52-8ec1-0b1d5cd6aead");
int SessionRand = this.RandomClass.Next(1,999);
Session = new LLUUID("aaaabbbb-8932-"+SessionRand.ToString("0000")+"-8664-58f53e442797");
StreamReader SR;
string ResponseString = "";
string lines;
SR=File.OpenText("new-login.dat");
lines=SR.ReadLine();
while(lines != "end-mfile")
{
ResponseString += lines;
lines = SR.ReadLine();
}
SR.Close();
XmlRpcResponse response =(XmlRpcResponse)(new XmlRpcResponseDeserializer()).Deserialize(ResponseString);
Hashtable responseData = (Hashtable)response.Value;
responseData["agent_id"] = Agent.ToStringHyphenated();
responseData["session_id"] = Session.ToStringHyphenated();
ArrayList InventoryList = (ArrayList) responseData["inventory-skeleton"];
Hashtable Inventory1 = (Hashtable)InventoryList[0];
Hashtable Inventory2 = (Hashtable)InventoryList[1];
LLUUID BaseFolderID = LLUUID.Random();
LLUUID InventoryFolderID = LLUUID.Random();
Inventory2["name"] = "Base";
Inventory2["folder_id"] = BaseFolderID.ToStringHyphenated();
Inventory1["folder_id"] = InventoryFolderID.ToStringHyphenated();
ArrayList InventoryRoot = (ArrayList) responseData["inventory-root"];
Hashtable Inventoryroot = (Hashtable)InventoryRoot[0];
Inventoryroot["folder_id"] = InventoryFolderID.ToStringHyphenated();
//copy data to login object
lock(Login)
{
Login.First = first;
Login.Last = last;
Login.Agent = Agent;
Login.Session = Session;
Login.BaseFolder = BaseFolderID;
Login.InventoryFolder = InventoryFolderID;
}
// forward the XML-RPC response to the client
writer.WriteLine("HTTP/1.0 200 OK");
writer.WriteLine("Content-type: text/xml");
writer.WriteLine();
XmlTextWriter responseWriter = new XmlTextWriter(writer);
XmlRpcResponseSerializer.Singleton.Serialize(responseWriter, response);
responseWriter.Close();
}
}
}
}

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@ -1,41 +0,0 @@
/*
Copyright (c) OpenSim project, http://sim.opensecondlife.org/
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
namespace OpenSim
{
/// <summary>
/// Description of Physics_manager.
/// </summary>
public class PhysicsManager
{
public PhysicsManager()
{
}
}
}

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/*
Copyright (c) OpenSim project, http://sim.opensecondlife.org/
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using libsecondlife;
using libsecondlife.Packets;
using libsecondlife.AssetSystem;
using System.IO;
using Axiom.MathLib;
namespace OpenSim
{
/// <summary>
/// Description of Prim_manager.
/// </summary>
public class PrimManager
{
private Server _server;
private uint _primCount;
public AgentManager AgentManagement;
public libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock PrimTemplate;
public Dictionary<libsecondlife.LLUUID,PrimInfo> PrimList;
/// <summary>
///
/// </summary>
/// <param name="serve"></param>
public PrimManager(Server server)
{
_server = server;
PrimList = new Dictionary<libsecondlife.LLUUID,PrimInfo> ();
this.SetupTemplates("objectupate164.dat");
}
/// <summary>
///
/// </summary>
/// <param name="User_info"></param>
/// <param name="p1"></param>
/// <param name="add_pack"></param>
public void CreatePrim(UserAgentInfo userInfo, libsecondlife.LLVector3 pos1, ObjectAddPacket addPacket)
{
ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
objupdate.RegionData.RegionHandle = Globals.Instance.RegionHandle;
objupdate.RegionData.TimeDilation = 64096;
objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
PrimData PData = new PrimData();
objupdate.ObjectData[0] = this.PrimTemplate;
PData.OwnerID=objupdate.ObjectData[0].OwnerID = userInfo.AgentID;
PData.PCode=objupdate.ObjectData[0].PCode = addPacket.ObjectData.PCode;
PData.PathBegin=objupdate.ObjectData[0].PathBegin = addPacket.ObjectData.PathBegin;
PData.PathEnd=objupdate.ObjectData[0].PathEnd = addPacket.ObjectData.PathEnd;
PData.PathScaleX=objupdate.ObjectData[0].PathScaleX = addPacket.ObjectData.PathScaleX;
PData.PathScaleY=objupdate.ObjectData[0].PathScaleY = addPacket.ObjectData.PathScaleY;
PData.PathShearX=objupdate.ObjectData[0].PathShearX = addPacket.ObjectData.PathShearX;
PData.PathShearY=objupdate.ObjectData[0].PathShearY = addPacket.ObjectData.PathShearY;
PData.PathSkew=objupdate.ObjectData[0].PathSkew = addPacket.ObjectData.PathSkew;
PData.ProfileBegin=objupdate.ObjectData[0].ProfileBegin = addPacket.ObjectData.ProfileBegin;
PData.ProfileEnd=objupdate.ObjectData[0].ProfileEnd = addPacket.ObjectData.ProfileEnd;
PData.Scale=objupdate.ObjectData[0].Scale = addPacket.ObjectData.Scale;
PData.PathCurve=objupdate.ObjectData[0].PathCurve = addPacket.ObjectData.PathCurve;
PData.ProfileCurve=objupdate.ObjectData[0].ProfileCurve = addPacket.ObjectData.ProfileCurve;
PData.ParentID=objupdate.ObjectData[0].ParentID = 0;
PData.ProfileHollow=objupdate.ObjectData[0].ProfileHollow = addPacket.ObjectData.ProfileHollow;
//finish off copying rest of shape data
objupdate.ObjectData[0].ID = (uint)(702000 + _primCount);
objupdate.ObjectData[0].FullID = new LLUUID("edba7151-5857-acc5-b30b-f01efefda"+_primCount.ToString("000"));
//update position
byte[] pb = pos1.GetBytes();
Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 0, pb.Length);
_primCount++;
_server.SendPacket(objupdate, true, userInfo);
//should send to all users
foreach (KeyValuePair<libsecondlife.LLUUID, AvatarData> kp in AgentManagement.AgentList)
{
if(kp.Value.NetInfo.AgentID != userInfo.AgentID)
{
_server.SendPacket(objupdate, true, kp.Value.NetInfo);
}
}
//should store this infomation
PrimInfo NewPrim = new PrimInfo();
NewPrim.FullID = objupdate.ObjectData[0].FullID;
NewPrim.LocalID = objupdate.ObjectData[0].ID;
NewPrim.Position = pos1;
NewPrim.Data = PData;
this.PrimList.Add(NewPrim.FullID, NewPrim);
//store rest of data
}
/// <summary>
///
/// </summary>
/// <param name="User"></param>
/// <param name="position"></param>
/// <param name="LocalID"></param>
/// <param name="setRotation"></param>
/// <param name="rotation"></param>
public void UpdatePrimPosition(UserAgentInfo userInfo, LLVector3 position, uint localID, bool setRotation, LLQuaternion rotation)
{
PrimInfo pri = null;
foreach (KeyValuePair<libsecondlife.LLUUID,PrimInfo> kp in this.PrimList)
{
if(kp.Value.LocalID == localID)
{
pri = kp.Value;
}
}
if(pri == null)
{
return;
}
uint ID = pri.LocalID;
libsecondlife.LLVector3 pos2 = new LLVector3(position.X, position.Y, position.Z);
libsecondlife.LLQuaternion rotation2;
if(!setRotation)
{
pri.Position = pos2;
rotation2 = new LLQuaternion(pri.Rotation.X, pri.Rotation.Y, pri.Rotation.Z, pri.Rotation.W);
}
else
{
rotation2=new LLQuaternion(rotation.X, rotation.Y, rotation.Z, rotation.W);
pos2 = pri.Position;
pri.Rotation = rotation;
}
rotation2.W += 1;
rotation2.X += 1;
rotation2.Y += 1;
rotation2.Z += 1;
byte[] bytes = new byte[60];
ImprovedTerseObjectUpdatePacket im = new ImprovedTerseObjectUpdatePacket();
im.RegionData.RegionHandle = Globals.Instance.RegionHandle;
im.RegionData.TimeDilation = 64096;
im.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
int i = 0;
ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
im.ObjectData[0] = dat;
dat.TextureEntry = PrimTemplate.TextureEntry;
bytes[i++] = (byte)(ID % 256);
bytes[i++] = (byte)((ID >> 8) % 256);
bytes[i++] = (byte)((ID >> 16) % 256);
bytes[i++] = (byte)((ID >> 24) % 256);
bytes[i++]= 0;
bytes[i++]= 0;
byte[] pb = pos2.GetBytes();
pri.Position = pos2;
Array.Copy(pb, 0, bytes, i, pb.Length);
i += 12;
ushort ac = 32767;
//vel
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
//accel
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
ushort rw, rx,ry,rz;
rw = (ushort)(32768 * rotation2.W);
rx = (ushort)(32768 * rotation2.X);
ry = (ushort)(32768 * rotation2.Y);
rz = (ushort)(32768 * rotation2.Z);
//rot
bytes[i++] = (byte)(rx % 256);
bytes[i++] = (byte)((rx >> 8) % 256);
bytes[i++] = (byte)(ry % 256);
bytes[i++] = (byte)((ry >> 8) % 256);
bytes[i++] = (byte)(rz % 256);
bytes[i++] = (byte)((rz >> 8) % 256);
bytes[i++] = (byte)(rw % 256);
bytes[i++] = (byte)((rw >> 8) % 256);
//rotation vel
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
dat.Data=bytes;
foreach (KeyValuePair<libsecondlife.LLUUID,AvatarData> kp in AgentManagement.AgentList)
{
if(kp.Value.NetInfo.AgentID!=userInfo.AgentID)
{
_server.SendPacket(im, true, kp.Value.NetInfo);
}
}
}
/// <summary>
///
/// </summary>
/// <param name="user"></param>
public void SendExistingPrims(UserAgentInfo userInfo)
{
//send data for already created prims to a new joining user
}
/// <summary>
///
/// </summary>
/// <param name="name"></param>
public void SetupTemplates(string name)
{
ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
objupdate.RegionData.RegionHandle = Globals.Instance.RegionHandle;
objupdate.RegionData.TimeDilation = 64096;
objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
int i = 0;
FileInfo fInfo = new FileInfo(name);
long numBytes = fInfo.Length;
FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read);
BinaryReader br = new BinaryReader(fStream);
byte [] data1 = br.ReadBytes((int)numBytes);
br.Close();
fStream.Close();
libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock objdata = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1,ref i);
objupdate.ObjectData[0] = objdata;
this.PrimTemplate = objdata;
objdata.UpdateFlags = objdata.UpdateFlags + 12 - 16 + 32 + 256;
objdata.OwnerID = new LLUUID("00000000-0000-0000-0000-000000000000");
//test adding a new texture to object , to test image downloading
LLObject.TextureEntry te = new LLObject.TextureEntry(objdata.TextureEntry, 0, objdata.TextureEntry.Length);
te.DefaultTexture.TextureID = new LLUUID("00000000-0000-0000-5005-000000000005");
LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
objdata.TextureEntry = ntex.ToBytes();
}
/// <summary>
///
/// </summary>
/// <param name="name"></param>
/// <param name="user"></param>
public void ReadPrimDatabase(string name, UserAgentInfo userInfo)
{
StreamReader SR;
string line;
SR=File.OpenText(name);
string [] comp = new string[10];
string delimStr = " , ";
char [] delimiter = delimStr.ToCharArray();
line=SR.ReadLine();
while(line != "end")
{
comp = line.Split(delimiter);
if(comp[0] == "ObjPack")
{
int num = Convert.ToInt32(comp[2]);
int start = Convert.ToInt32(comp[1]);
ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
objupdate.RegionData.RegionHandle = Globals.Instance.RegionHandle;
objupdate.RegionData.TimeDilation = 64096;
objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[num];
// int count=0;
string data_path = System.IO.Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, @"data");
for(int cc = 0; cc < num; cc++)
{
string filenam = System.IO.Path.Combine(data_path, @"prim_updates"+start+".dat");
int i = 0;
//FileInfo fInfo = new FileInfo("objectupate"+start+".dat");
FileInfo fInfo = new FileInfo(filenam);
long numBytes = fInfo.Length;
//FileStream fStream = new FileStream("objectupate"+start+".dat", FileMode.Open, FileAccess.Read);
FileStream fStream = new FileStream(filenam, FileMode.Open, FileAccess.Read);
BinaryReader br = new BinaryReader(fStream);
byte [] data1 = br.ReadBytes((int)numBytes);
br.Close();
fStream.Close();
libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock objdata = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i);
objupdate.ObjectData[cc] = objdata;
start++;
}
_server.SendPacket(objupdate, true, userInfo);
line = SR.ReadLine();
}
}
SR.Close();
}
}
public class PrimInfo
{
public LLVector3 Position;
public LLVector3 Velocity;
public LLQuaternion Rotation=LLQuaternion.Identity;
public uint LocalID;
public LLUUID FullID;
public PrimData Data;
public PrimInfo()
{
Position=new LLVector3(0,0,0);
Velocity=new LLVector3(0,0,0);
//data=new PrimData();
}
}
public class PrimData
{
public LLUUID OwnerID;
public byte PCode;
public byte PathBegin;
public byte PathEnd;
public byte PathScaleX;
public byte PathScaleY;
public byte PathShearX;
public byte PathShearY;
public sbyte PathSkew;
public byte ProfileBegin;
public byte ProfileEnd;
public LLVector3 Scale;
public byte PathCurve;
public byte ProfileCurve;
public uint ParentID=0;
public byte ProfileHollow;
public bool DataBaseStorage=false;
public PrimData()
{
}
}
}

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/*
Copyright (c) OpenSim project, http://sim.opensecondlife.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
namespace OpenSim
{
/// <summary>
/// Description of SceneGraphManager.
/// </summary>
public class SceneGraphManager
{
public SceneGraphManager()
{
}
}
}

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@ -1,103 +0,0 @@
/*
Copyright (c) OpenSim project, http://sim.opensecondlife.org/
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
//using LuaInterface;
using libsecondlife;
namespace OpenSim
{
/// <summary>
/// Description of Script_manager.
/// </summary>
public class ScriptManager
{
//public LuaInterface.Lua Lu;
//private ArrayList scripts;
//private prim_info current_prim;
public ScriptManager()
{
}
/*public void start_up (Lua lua, App ap)
{
this.Lu=lua;
//register any lua routines , like check finish script one
Lu.OpenMathLib();
}*/
private void RegisterFunctions()
{
//lu.RegisterFunction( "RegisterScript",this,this.GetType().GetMethod("ScriptRegister"));
//lu.RegisterFunction( "MoveObject",this,this.GetType().GetMethod("MoveObject"));
//lu.RegisterFunction( "Say",this,this.GetType().GetMethod("Say"));
}
public void Call_tick(PrimInfo prim)
{
//set current prim and then call tick function in linked script
}
public void Call_touch(PrimInfo prim)
{
//set current prim and then call clicked function in linked script
}
public void Call_on_rex(PrimInfo prim)
{
//set current prim and then call clicked function in linked script
}
#region Lua Functions
public void ScriptRegister(script_object_interface script)
{
//called by scripts to register themselves
}
public void MoveObject(float x , float y, float z)
{
}
public void Say(string message)
{
}
#endregion
}
public interface script_object_interface
{
void frame_tick();
void touch(int num);
void on_rex(int num);
}
}

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@ -1,61 +0,0 @@
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<OutputType>Exe</OutputType>
<RootNamespace>OpenSim</RootNamespace>
<AssemblyName>OpenSim</AssemblyName>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}</ProjectGuid>
<StartupObject>OpenSim.Controller</StartupObject>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<OutputPath>bin\Debug\</OutputPath>
<Optimize>False</Optimize>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugSymbols>True</DebugSymbols>
<DebugType>Full</DebugType>
<CheckForOverflowUnderflow>True</CheckForOverflowUnderflow>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<OutputPath>bin\Release\</OutputPath>
<Optimize>True</Optimize>
<DefineConstants>TRACE</DefineConstants>
<DebugSymbols>False</DebugSymbols>
<DebugType>None</DebugType>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
</PropertyGroup>
<ItemGroup>
<Reference Include="Axiom.MathLib, Version=0.7.0.25497, Culture=neutral">
<SpecificVersion>False</SpecificVersion>
<HintPath>lib\Axiom.MathLib.dll</HintPath>
</Reference>
<Reference Include="libsecondlife, Version=0.9.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\dev\libsecondlife\bin\libsecondlife.dll</HintPath>
</Reference>
<Reference Include="log4net, Version=1.2.10.0, Culture=neutral, PublicKeyToken=1b44e1d426115821, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>lib\log4net.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="AssemblyInfo.cs" />
<Compile Include="Agent_Manager.cs" />
<Compile Include="Controller.cs" />
<Compile Include="Prim_manager.cs" />
<Compile Include="Login_manager.cs" />
<Compile Include="Physics_manager.cs" />
<Compile Include="Script_manager.cs" />
<Compile Include="Server.cs" />
<Compile Include="StorageManager.cs" />
<Compile Include="GridManager.cs" />
<Compile Include="Globals.cs" />
<Compile Include="InventoryManager.cs" />
<Compile Include="SceneGraphManager.cs" />
<Compile Include="AssetManagement.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" />
</Project>

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@ -1,34 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 9.00
# SharpDevelop 2.1.0.2017
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Second-server", "Second-server.csproj", "{132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|.NET 1.1 = Debug|.NET 1.1
Debug|Any CPU = Debug|Any CPU
Release|.NET 1.1 = Release|.NET 1.1
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Debug|.NET 1.1.ActiveCfg = Debug|Any CPU
{132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Release|.NET 1.1.ActiveCfg = Release|Any CPU
{132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Release|Any CPU.ActiveCfg = Release|Any CPU
{132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Release|Any CPU.Build.0 = Release|Any CPU
{D9CDEDFB-8169-4B03-B57F-0DF638F044EC}.Debug|.NET 1.1.ActiveCfg = Debug|.NET 1.1
{D9CDEDFB-8169-4B03-B57F-0DF638F044EC}.Debug|.NET 1.1.Build.0 = Debug|.NET 1.1
{D9CDEDFB-8169-4B03-B57F-0DF638F044EC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D9CDEDFB-8169-4B03-B57F-0DF638F044EC}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D9CDEDFB-8169-4B03-B57F-0DF638F044EC}.Release|.NET 1.1.ActiveCfg = Release|.NET 1.1
{D9CDEDFB-8169-4B03-B57F-0DF638F044EC}.Release|.NET 1.1.Build.0 = Release|.NET 1.1
{D9CDEDFB-8169-4B03-B57F-0DF638F044EC}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D9CDEDFB-8169-4B03-B57F-0DF638F044EC}.Release|Any CPU.Build.0 = Release|Any CPU
{132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Debug|.NET 1.1.Build.0 = Debug|.NET 1.1
{132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Release|.NET 1.1.Build.0 = Release|.NET 1.1
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

645
Server.cs
View File

@ -1,645 +0,0 @@
/*
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using libsecondlife;
using System.Collections;
using libsecondlife.Packets;
using libsecondlife.AssetSystem;
using System.Net;
using System.Net.Sockets;
using System.Timers;
//really hacked , messy code
namespace OpenSim
{
/// <summary>
/// Description of Server.
/// </summary>
public interface ServerCallback
{
//should replace with delegates
void MainCallback(Packet pack, UserAgentInfo User_info);
void NewUserCallback(UserAgentInfo User_info);
void ErrorCallback(string text);
}
public class Server
{
/// <summary>A public reference to the client that this Simulator object
/// is attached to</summary>
//public SecondLife Client;
/// <summary>The Region class that this Simulator wraps</summary>
// public Region Region;
/// <summary>
/// Used internally to track sim disconnections, do not modify this
/// variable
/// </summary>
public bool DisconnectCandidate = false;
/// <summary>
/// The ID number associated with this particular connection to the
/// simulator, used to emulate TCP connections. This is used
/// internally for packets that have a CircuitCode field
/// </summary>
public uint CircuitCode
{
get { return circuitCode; }
set { circuitCode = value; }
}
/// <summary>
/// The IP address and port of the server
/// </summary>
public IPEndPoint IPEndPoint
{
get { return ipEndPoint; }
}
/// <summary>
/// A boolean representing whether there is a working connection to the
/// simulator or not
/// </summary>
public bool Connected
{
get { return connected; }
}
private ServerCallback CallbackObject;
private uint Sequence = 0;
private object SequenceLock = new object();
private byte[] RecvBuffer = new byte[4096];
private byte[] ZeroBuffer = new byte[8192];
private byte[] ZeroOutBuffer = new byte[4096];
private Socket Connection = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
private AsyncCallback ReceivedData;
private bool connected = false;
private uint circuitCode;
private IPEndPoint ipEndPoint;
private EndPoint endPoint;
private IPEndPoint ipeSender;
private EndPoint epSender;
private System.Timers.Timer AckTimer;
private Server_Settings Settings=new Server_Settings();
public ArrayList User_agents=new ArrayList();
/// <summary>
/// Constructor for Simulator
/// </summary>
/// <param name="client"></param>
/// <param name="callbacks"></param>
/// <param name="circuit"></param>
/// <param name="ip"></param>
/// <param name="port"></param>
public Server(ServerCallback s_callback)
{
this.CallbackObject=s_callback; //should be using delegate
AckTimer = new System.Timers.Timer(Settings.NETWORK_TICK_LENGTH);
AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed);
// Initialize the callback for receiving a new packet
ReceivedData = new AsyncCallback(this.OnReceivedData);
// Client.Log("Connecting to " + ip.ToString() + ":" + port, Helpers.LogLevel.Info);
try
{
// Create an endpoint that we will be communicating with (need it in two
// types due to .NET weirdness)
// ipEndPoint = new IPEndPoint(ip, port);
ipEndPoint = new IPEndPoint(IPAddress.Any, Globals.Instance.IpPort);
endPoint = (EndPoint)ipEndPoint;
// Associate this simulator's socket with the given ip/port and start listening
Connection.Bind(endPoint);
ipeSender = new IPEndPoint(IPAddress.Any, 0);
//The epSender identifies the incoming clients
epSender = (EndPoint) ipeSender;
Connection.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
// Start the ACK timer
AckTimer.Start();
}
catch (Exception e)
{
System.Console.WriteLine(e.Message);
}
}
/// <summary>
/// Disconnect a Simulator
/// </summary>
public void Disconnect()
{
if (connected)
{
connected = false;
AckTimer.Stop();
// Send the CloseCircuit notice
CloseCircuitPacket close = new CloseCircuitPacket();
if (Connection.Connected)
{
try
{
// Connection.Send(close.ToBytes());
}
catch (SocketException)
{
// There's a high probability of this failing if the network is
// disconnecting, so don't even bother logging the error
}
}
try
{
// Shut the socket communication down
// Connection.Shutdown(SocketShutdown.Both);
}
catch (SocketException)
{
}
}
}
/// <summary>
/// Sends a packet
/// </summary>
/// <param name="packet">Packet to be sent</param>
/// <param name="incrementSequence">Increment sequence number?</param>
public void SendPacket(Packet packet, bool incrementSequence, UserAgentInfo User_info)
{
byte[] buffer;
int bytes;
if (!connected && packet.Type != PacketType.UseCircuitCode)
{
// Client.Log("Trying to send a " + packet.Type.ToString() + " packet when the socket is closed",
// Helpers.LogLevel.Info);
return;
}
if (packet.Header.AckList.Length > 0)
{
// Scrub any appended ACKs since all of the ACK handling is done here
packet.Header.AckList = new uint[0];
}
packet.Header.AppendedAcks = false;
// Keep track of when this packet was sent out
packet.TickCount = Environment.TickCount;
if (incrementSequence)
{
// Set the sequence number
lock (SequenceLock)
{
if (Sequence > Settings.MAX_SEQUENCE)
Sequence = 1;
else
Sequence++;
packet.Header.Sequence = Sequence;
}
if (packet.Header.Reliable)
{
lock (User_info.NeedAck)
{
if (!User_info.NeedAck.ContainsKey(packet.Header.Sequence))
{
User_info.NeedAck.Add(packet.Header.Sequence, packet);
}
else
{
// Client.Log("Attempted to add a duplicate sequence number (" +
// packet.Header.Sequence + ") to the NeedAck dictionary for packet type " +
// packet.Type.ToString(), Helpers.LogLevel.Warning);
}
}
// Don't append ACKs to resent packets, in case that's what was causing the
// delivery to fail
if (!packet.Header.Resent)
{
// Append any ACKs that need to be sent out to this packet
lock (User_info.PendingAcks)
{
if (User_info.PendingAcks.Count > 0 && User_info.PendingAcks.Count < Settings.MAX_APPENDED_ACKS &&
packet.Type != PacketType.PacketAck &&
packet.Type != PacketType.LogoutRequest)
{
packet.Header.AckList = new uint[User_info.PendingAcks.Count];
int i = 0;
foreach (uint ack in User_info.PendingAcks.Values)
{
packet.Header.AckList[i] = ack;
i++;
}
User_info.PendingAcks.Clear();
packet.Header.AppendedAcks = true;
}
}
}
}
}
// Serialize the packet
buffer = packet.ToBytes();
bytes = buffer.Length;
try
{
// Zerocode if needed
if (packet.Header.Zerocoded)
{
lock (ZeroOutBuffer)
{
bytes = Helpers.ZeroEncode(buffer, bytes, ZeroOutBuffer);
Connection.SendTo(ZeroOutBuffer, bytes, SocketFlags.None,User_info.endpoint);
}
}
else
{
Connection.SendTo(buffer, bytes, SocketFlags.None,User_info.endpoint);
}
}
catch (SocketException)
{
//Client.Log("Tried to send a " + packet.Type.ToString() + " on a closed socket",
// Helpers.LogLevel.Warning);
Disconnect();
}
}
/// <summary>
/// Send a raw byte array payload as a packet
/// </summary>
/// <param name="payload">The packet payload</param>
/// <param name="setSequence">Whether the second, third, and fourth bytes
/// should be modified to the current stream sequence number</param>
/// <summary>
/// Returns Simulator Name as a String
/// </summary>
/// <returns></returns>
public override string ToString()
{
return( " (" + ipEndPoint.ToString() + ")");
}
/// <summary>
/// Sends out pending acknowledgements
/// </summary>
private void SendAcks(UserAgentInfo User_info)
{
lock (User_info.PendingAcks)
{
if (connected && User_info.PendingAcks.Count > 0)
{
if (User_info.PendingAcks.Count > 250)
{
// FIXME: Handle the odd case where we have too many pending ACKs queued up
//Client.Log("Too many ACKs queued up!", Helpers.LogLevel.Error);
return;
}
int i = 0;
PacketAckPacket acks = new PacketAckPacket();
acks.Packets = new PacketAckPacket.PacketsBlock[User_info.PendingAcks.Count];
foreach (uint ack in User_info.PendingAcks.Values)
{
acks.Packets[i] = new PacketAckPacket.PacketsBlock();
acks.Packets[i].ID = ack;
i++;
}
acks.Header.Reliable = false;
SendPacket(acks, true,User_info);
User_info.PendingAcks.Clear();
}
}
}
/// <summary>
/// Resend unacknowledged packets
/// </summary>
private void ResendUnacked(UserAgentInfo User_info)
{
if (connected)
{
int now = Environment.TickCount;
lock (User_info.NeedAck)
{
foreach (Packet packet in User_info.NeedAck.Values)
{
if (now - packet.TickCount > Settings.RESEND_TIMEOUT)
{
// Client.Log("Resending " + packet.Type.ToString() + " packet, " +
// (now - packet.TickCount) + "ms have passed", Helpers.LogLevel.Info);
packet.Header.Resent = true;
SendPacket(packet, false,User_info);
}
}
}
}
}
/// <summary>
/// Callback handler for incomming data
/// </summary>
/// <param name="result"></param>
private void OnReceivedData(IAsyncResult result)
{
ipeSender = new IPEndPoint(IPAddress.Any, 0);
epSender = (EndPoint)ipeSender;
Packet packet = null;
int numBytes;
// If we're receiving data the sim connection is open
connected = true;
// Update the disconnect flag so this sim doesn't time out
DisconnectCandidate = false;
UserAgentInfo User_info=null;
lock (RecvBuffer)
{
// Retrieve the incoming packet
try
{
numBytes = Connection.EndReceiveFrom(result, ref epSender);
//find user_agent_info
int packetEnd = numBytes - 1;
packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
//should check if login/useconnection packet first
if (packet.Type == PacketType.UseCircuitCode)
{
UseCircuitCodePacket cir_pack=(UseCircuitCodePacket)packet;
UserAgentInfo new_user=new UserAgentInfo();
new_user.circuitCode=cir_pack.CircuitCode.Code;
new_user.AgentID=cir_pack.CircuitCode.ID;
new_user.SessionID=cir_pack.CircuitCode.SessionID;
new_user.endpoint=epSender;
new_user.Inbox = new Queue<uint>(Settings.INBOX_SIZE);
this.CallbackObject.NewUserCallback(new_user);
this.User_agents.Add(new_user);
}
UserAgentInfo temp_agent=null;
IPEndPoint send_ip=(IPEndPoint)epSender;
// this.callback_object.error("incoming: address is "+send_ip.Address +"port number is: "+send_ip.Port.ToString());
for(int ii=0; ii<this.User_agents.Count ; ii++)
{
temp_agent=(UserAgentInfo)this.User_agents[ii];
IPEndPoint ag_ip=(IPEndPoint)temp_agent.endpoint;
//this.callback_object.error("searching: address is "+ag_ip.Address +"port number is: "+ag_ip.Port.ToString());
if((ag_ip.Address.ToString()==send_ip.Address.ToString()) && (ag_ip.Port.ToString()==send_ip.Port.ToString()))
{
//this.callback_object.error("found user");
User_info=temp_agent;
break;
}
}
Connection.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
}
catch (SocketException)
{
// Client.Log(endPoint.ToString() + " socket is closed, shutting down " + this.Region.Name,
// Helpers.LogLevel.Info);
connected = false;
//Network.DisconnectSim(this);
return;
}
}
if(User_info==null)
{
//error finding agent
this.CallbackObject.ErrorCallback("no user found");
return;
}
// Fail-safe check
if (packet == null)
{
this.CallbackObject.ErrorCallback("couldn't build packet");
// Client.Log("Couldn't build a message from the incoming data", Helpers.LogLevel.Warning);
return;
}
//this.callback_object.error("past tests");
// Track the sequence number for this packet if it's marked as reliable
if (packet.Header.Reliable)
{
if (User_info.PendingAcks.Count > Settings.MAX_PENDING_ACKS)
{
SendAcks(User_info);
}
// Check if we already received this packet
if (User_info.Inbox.Contains(packet.Header.Sequence))
{
//Client.Log("Received a duplicate " + packet.Type.ToString() + ", sequence=" +
// packet.Header.Sequence + ", resent=" + ((packet.Header.Resent) ? "Yes" : "No") +
// ", Inbox.Count=" + Inbox.Count + ", NeedAck.Count=" + NeedAck.Count,
// Helpers.LogLevel.Info);
// Send an ACK for this packet immediately
//SendAck(packet.Header.Sequence);
// TESTING: Try just queuing up ACKs for resent packets instead of immediately triggering an ACK
lock (User_info.PendingAcks)
{
uint sequence = (uint)packet.Header.Sequence;
if (!User_info.PendingAcks.ContainsKey(sequence)) { User_info.PendingAcks[sequence] = sequence; }
}
// Avoid firing a callback twice for the same packet
// this.callback_object.error("avoiding callback");
return;
}
else
{
lock (User_info.PendingAcks)
{
uint sequence = (uint)packet.Header.Sequence;
if (!User_info.PendingAcks.ContainsKey(sequence)) { User_info.PendingAcks[sequence] = sequence; }
}
}
}
// Add this packet to our inbox
lock (User_info.Inbox)
{
while (User_info.Inbox.Count >= Settings.INBOX_SIZE)
{
User_info.Inbox.Dequeue();
}
User_info.Inbox.Enqueue(packet.Header.Sequence);
}
// Handle appended ACKs
if (packet.Header.AppendedAcks)
{
lock (User_info.NeedAck)
{
foreach (uint ack in packet.Header.AckList)
{
User_info.NeedAck.Remove(ack);
}
}
}
// Handle PacketAck packets
if (packet.Type == PacketType.PacketAck)
{
PacketAckPacket ackPacket = (PacketAckPacket)packet;
lock (User_info.NeedAck)
{
foreach (PacketAckPacket.PacketsBlock block in ackPacket.Packets)
{
User_info.NeedAck.Remove(block.ID);
}
}
}
this.CallbackObject.MainCallback(packet,User_info);
}
private void AckTimer_Elapsed(object sender, ElapsedEventArgs ea)
{
if (connected)
{
//TODO for each user_agent_info
for(int i=0; i<this.User_agents.Count; i++)
{
UserAgentInfo user=(UserAgentInfo)this.User_agents[i];
SendAcks(user);
ResendUnacked(user);
}
}
}
}
public class Server_Settings
{
/// <summary>The version of libsecondlife (not the SL protocol itself)</summary>
public string VERSION = "libsecondlife 0.0.9";
/// <summary>XML-RPC login server to connect to</summary>
public string LOGIN_SERVER = "https://login.agni.lindenlab.com/cgi-bin/login.cgi";
/// <summary>Millisecond interval between ticks, where all ACKs are
/// sent out and the age of unACKed packets is checked</summary>
public readonly int NETWORK_TICK_LENGTH = 500;
/// <summary>The maximum value of a packet sequence number. After that
/// we assume the sequence number just rolls over? Or maybe the
/// protocol isn't able to sustain a connection past that</summary>
public readonly int MAX_SEQUENCE = 0xFFFFFF;
/// <summary>Number of milliseconds before a teleport attempt will time
/// out</summary>
public readonly int TELEPORT_TIMEOUT = 18 * 1000;
/// <summary>Number of milliseconds before NetworkManager.Logout() will time out</summary>
public int LOGOUT_TIMEOUT = 5 * 1000;
/// <summary>Number of milliseconds for xml-rpc to timeout</summary>
public int LOGIN_TIMEOUT = 30 * 1000;
/// <summary>The maximum size of the sequence number inbox, used to
/// check for resent and/or duplicate packets</summary>
public int INBOX_SIZE = 100;
/// <summary>Milliseconds before a packet is assumed lost and resent</summary>
public int RESEND_TIMEOUT = 4000;
/// <summary>Milliseconds before the connection to a simulator is
/// assumed lost</summary>
public int SIMULATOR_TIMEOUT = 15000;
/// <summary>Maximum number of queued ACKs to be sent before SendAcks()
/// is forced</summary>
public int MAX_PENDING_ACKS = 10;
/// <summary>Maximum number of ACKs to append to a packet</summary>
public int MAX_APPENDED_ACKS = 10;
/// <summary>Cost of uploading an asset</summary>
public int UPLOAD_COST { get { return priceUpload; } }
private int priceUpload = 0;
public Server_Settings()
{
}
}
public class UserAgentInfo
{
public EndPoint endpoint;
public LLUUID AgentID;
public LLUUID SessionID;
public uint circuitCode;
public string name;
public uint localID;
public string first_name;
public string last_name;
public Dictionary<uint, Packet> NeedAck = new Dictionary<uint, Packet>();
// Sequence numbers of packets we've received from the simulator
public Queue<uint> Inbox;
// ACKs that are queued up to be sent to the simulator
public Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>();
public UserAgentInfo()
{
}
}
}

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/*
Copyright (c) OpenSim project, http://sim.opensecondlife.org/
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using libsecondlife;
using System.Collections;
using libsecondlife.Packets;
using libsecondlife.AssetSystem;
using System.IO;
namespace OpenSim
{
/// <summary>
/// Description of StorageManager.
/// </summary>
public class StorageManager
{
public StorageManager()
{
}
}
public class AssetStorage
{
public LLUUID Full_ID;
public byte Type;
}
}

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/*
Copyright (c) OpenSim project, http://sim.opensecondlife.org/
* Copyright (c) <year>, <copyright holder>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using libsecondlife;
using System.Collections;
using libsecondlife.Packets;
using libsecondlife.AssetSystem;
using System.IO;
namespace OpenSim
{
/// <summary>
/// Description of Texture_manager.
/// </summary>
public class TextureManager
{
public Dictionary<libsecondlife.LLUUID,TextureImage> textures;
public ArrayList requests=new ArrayList(); //should change to a generic
public ArrayList uploads=new ArrayList();
private Server server;
public TextureManager(Server serve)
{
server=serve;
textures=new Dictionary<libsecondlife.LLUUID,TextureImage> ();
this.initialise();
}
public void AddRequest(User_Agent_info user, LLUUID image_id)
{
if(!this.textures.ContainsKey(image_id))
{
//not found image so send back image not in data base message
ImageNotInDatabasePacket im_not=new ImageNotInDatabasePacket();
im_not.ImageID.ID=image_id;
server.SendPacket(im_not,true,user);
return;
}
TextureImage imag=this.textures[image_id];
TextureRequest req=new TextureRequest();
req.RequestUser=user;
req.RequestImage=image_id;
req.image_info=imag;
if(imag.data.LongLength>1000) //should be bigger or smaller?
{
//over 1000 bytes so split up file
req.num_packets=(int)imag.data.LongLength/1000;
req.num_packets++;
}
else
{
req.num_packets=1;
}
this.requests.Add(req);
}
public void AddTexture(LLUUID image_id, string name, byte[] data)
{
}
public void DoWork(ulong time)
{
if(this.requests.Count==0)
{
//no requests waiting
return;
}
int num;
//should be running in its own thread but for now is called by timer
if(this.requests.Count<5)
{
//lower than 5 so do all of them
num=this.requests.Count;
}
else
{
num=5;
}
TextureRequest req;
for(int i=0; i<num; i++)
{
req=(TextureRequest)this.requests[i];
if(req.packet_counter==0)
{
//first time for this request so send imagedata packet
if(req.num_packets==1)
{
//only one packet so send whole file
ImageDataPacket im=new ImageDataPacket();
im.ImageID.Packets=1;
im.ImageID.ID=req.image_info.Full_ID;
im.ImageID.Size=(uint)req.image_info.data.Length;
im.ImageData.Data=req.image_info.data;
im.ImageID.Codec=2;
server.SendPacket(im,true,req.RequestUser);
req.packet_counter++;
req.image_info.last_used=time;
System.Console.WriteLine("sent texture: "+req.image_info.Full_ID);
}
else
{
//more than one packet so split file up
}
}
else
{
//send imagepacket
}
}
//remove requests that have been completed
for(int i=0; i<num; i++)
{
req=(TextureRequest)this.requests[i];
if(req.packet_counter==req.num_packets)
{
this.requests.Remove(req);
}
}
}
public void RecieveTexture(Packet pack)
{
}
private void initialise()
{
TextureImage im=new TextureImage();
im.filename="testpic2.jp2";
im.Full_ID=new LLUUID("00000000-0000-0000-5005-000000000005");
im.Name="test Texture";
this.LoadImage(im);
this.textures.Add(im.Full_ID,im);
//Change these filenames to images you want to use.
im=new TextureImage();
im.filename="map_base.jp2";
im.Full_ID=new LLUUID("00000000-0000-0000-7007-000000000006");
this.LoadImage(im);
this.textures.Add(im.Full_ID,im);
im=new TextureImage();
im.filename="map1.jp2";
im.Full_ID=new LLUUID("00000000-0000-0000-7009-000000000008");
this.LoadImage(im);
this.textures.Add(im.Full_ID,im);
}
private void LoadImage(TextureImage im)
{
//should request Image from StorageManager
//but for now read from file
string data_path=System.AppDomain.CurrentDomain.BaseDirectory + @"\textures\";
string filename=data_path+@im.filename;
FileInfo fInfo = new FileInfo(filename);
long numBytes = fInfo.Length;
FileStream fStream = new FileStream(filename, FileMode.Open, FileAccess.Read);
byte[] idata=new byte[numBytes];
BinaryReader br = new BinaryReader(fStream);
idata= br.ReadBytes((int)numBytes);
br.Close();
fStream.Close();
im.data=idata;
im.loaded=true;
}
}
public class TextureRequest
{
public User_Agent_info RequestUser;
public LLUUID RequestImage;
public TextureImage image_info;
public long data_pointer=0;
public int num_packets=0;
public int packet_counter=0;
public TextureRequest()
{
}
}
public class TextureImage: AssetBase
{
//public byte[] data;
//public LLUUID Full_ID;
//public string name;
public string filename;
public bool loaded;
public ulong last_used; //need to add a tick/time counter and keep record
// of how often images are requested to unload unused ones.
public TextureImage()
{
}
}
}

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<Root>
<Grid>
<Region Name="Test Sandbox" ImageID="00000000-0000-0000-7009-000000000008" IP_Address="127.0.0.1" IP_Port="1000" Location_X="997" Location_Y="996" />
<Region Name="The Other" ImageID="00000000-0000-0000-7009-000000000008" IP_Address="127.0.0.1" IP_Port="1020" Location_X="996" Location_Y="996" />
<CurrentRegion RegionHandle="1096213093147648" LoginServer="true" />
</Grid>
</Root>

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<Root>
<Grid>
<Region Name="Test Sandbox" ImageID="00000000-0000-0000-7009-000000000008" IP_Address="127.0.0.1" IP_Port="1000" Location_X="997" Location_Y="996" />
<CurrentRegion RegionHandle="1096213093147648" LoginServer="true" />
</Grid>
</Root>

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