remove early return from PrimitiveBaseShape.ToOmvPrimitive() when prim is a sculpty

0.6.8-post-fixes
dahlia 2009-11-20 03:12:07 -08:00
parent 1afd347615
commit 54b5677f23
1 changed files with 0 additions and 2 deletions

View File

@ -1099,8 +1099,6 @@ namespace OpenSim.Framework
prim.Sculpt = new Primitive.SculptData();
prim.Sculpt.Type = (OpenMetaverse.SculptType)this.SculptType;
prim.Sculpt.SculptTexture = this.SculptTexture;
return prim;
}
prim.PrimData.PathShearX = this.PathShearX < 128 ? (float)this.PathShearX * 0.01f : (float)(this.PathShearX - 256) * 0.01f;