minor: rearrange some save oar messages so they say what they're about to do rather than what they've just done.
parent
1693799623
commit
5507752dc5
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@ -108,12 +108,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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// "[ARCHIVER]: Received {0} of {1} assets requested",
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// "[ARCHIVER]: Received {0} of {1} assets requested",
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// assetsFoundUuids.Count, assetsFoundUuids.Count + assetsNotFoundUuids.Count);
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// assetsFoundUuids.Count, assetsFoundUuids.Count + assetsNotFoundUuids.Count);
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m_log.InfoFormat("[ARCHIVER]: Adding region settings to archive.");
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// Write out region settings
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// Write out region settings
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string settingsPath
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string settingsPath
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= String.Format("{0}{1}.xml", ArchiveConstants.SETTINGS_PATH, m_scene.RegionInfo.RegionName);
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= String.Format("{0}{1}.xml", ArchiveConstants.SETTINGS_PATH, m_scene.RegionInfo.RegionName);
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m_archiveWriter.WriteFile(settingsPath, RegionSettingsSerializer.Serialize(m_scene.RegionInfo.RegionSettings));
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m_archiveWriter.WriteFile(settingsPath, RegionSettingsSerializer.Serialize(m_scene.RegionInfo.RegionSettings));
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m_log.InfoFormat("[ARCHIVER]: Added region settings to archive.");
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m_log.InfoFormat("[ARCHIVER]: Adding parcel settings to archive.");
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// Write out land data (aka parcel) settings
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// Write out land data (aka parcel) settings
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List<ILandObject>landObjects = m_scene.LandChannel.AllParcels();
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List<ILandObject>landObjects = m_scene.LandChannel.AllParcels();
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@ -124,7 +126,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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landData.GlobalID.ToString());
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landData.GlobalID.ToString());
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m_archiveWriter.WriteFile(landDataPath, LandDataSerializer.Serialize(landData));
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m_archiveWriter.WriteFile(landDataPath, LandDataSerializer.Serialize(landData));
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}
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}
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m_log.InfoFormat("[ARCHIVER]: Added parcel settings to archive.");
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m_log.InfoFormat("[ARCHIVER]: Adding terrain information to archive.");
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// Write out terrain
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// Write out terrain
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string terrainPath
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string terrainPath
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@ -135,7 +138,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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m_archiveWriter.WriteFile(terrainPath, ms.ToArray());
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m_archiveWriter.WriteFile(terrainPath, ms.ToArray());
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ms.Close();
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ms.Close();
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m_log.InfoFormat("[ARCHIVER]: Added terrain information to archive.");
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m_log.InfoFormat("[ARCHIVER]: Adding scene objects to archive.");
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// Write out scene object metadata
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// Write out scene object metadata
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foreach (SceneObjectGroup sceneObject in m_sceneObjects)
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foreach (SceneObjectGroup sceneObject in m_sceneObjects)
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@ -145,10 +148,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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string serializedObject = m_serialiser.SerializeGroupToXml2(sceneObject, m_options);
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string serializedObject = m_serialiser.SerializeGroupToXml2(sceneObject, m_options);
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m_archiveWriter.WriteFile(ArchiveHelpers.CreateObjectPath(sceneObject), serializedObject);
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m_archiveWriter.WriteFile(ArchiveHelpers.CreateObjectPath(sceneObject), serializedObject);
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}
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}
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m_log.InfoFormat("[ARCHIVER]: Added scene objects to archive.");
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}
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}
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}
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}
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}
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}
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