* Readjusted strength of the terrain brushes from seconds / 100.0 to seconds / 5.0. (5 seconds = raise one brush radius)

afrisby
Adam Frisby 2007-07-17 18:08:53 +00:00
parent fea3c20576
commit 5524b96b10
2 changed files with 7 additions and 7 deletions

View File

@ -54,32 +54,32 @@ namespace OpenSim.Region.Environment.Scenes
{ {
case 0: case 0:
// flatten terrain // flatten terrain
Terrain.flatten(north, west, size, (double)seconds / 100.0); Terrain.flatten(north, west, size, (double)seconds / 5.0);
RegenerateTerrain(true, (int)north, (int)west); RegenerateTerrain(true, (int)north, (int)west);
break; break;
case 1: case 1:
// raise terrain // raise terrain
Terrain.raise(north, west, size, (double)seconds / 100.0); Terrain.raise(north, west, size, (double)seconds / 5.0);
RegenerateTerrain(true, (int)north, (int)west); RegenerateTerrain(true, (int)north, (int)west);
break; break;
case 2: case 2:
//lower terrain //lower terrain
Terrain.lower(north, west, size, (double)seconds / 100.0); Terrain.lower(north, west, size, (double)seconds / 5.0);
RegenerateTerrain(true, (int)north, (int)west); RegenerateTerrain(true, (int)north, (int)west);
break; break;
case 3: case 3:
// smooth terrain // smooth terrain
Terrain.smooth(north, west, size, (double)seconds / 100.0); Terrain.smooth(north, west, size, (double)seconds / 5.0);
RegenerateTerrain(true, (int)north, (int)west); RegenerateTerrain(true, (int)north, (int)west);
break; break;
case 4: case 4:
// noise // noise
Terrain.noise(north, west, size, (double)seconds / 100.0); Terrain.noise(north, west, size, (double)seconds / 5.0);
RegenerateTerrain(true, (int)north, (int)west); RegenerateTerrain(true, (int)north, (int)west);
break; break;
case 5: case 5:
// revert // revert
Terrain.revert(north, west, size, (double)seconds / 100.0); Terrain.revert(north, west, size, (double)seconds / 5.0);
RegenerateTerrain(true, (int)north, (int)west); RegenerateTerrain(true, (int)north, (int)west);
break; break;

View File

@ -56,7 +56,7 @@ namespace OpenSim.Region.Scripting.Examples
string desc = prim.Description; string desc = prim.Description;
string name = prim.Name; string name = prim.Name;
LLVector3 pos = prim.Pos; LLVector3 pos = prim.Pos;
LLVector3 rot = new LLVector3(); LLQuaternion rot = new LLQuaternion(prim.Rotation.x, prim.Rotation.y, prim.Rotation.z, prim.Rotation.w);
LLVector3 scale = prim.Scale; LLVector3 scale = prim.Scale;
LLVector3 rootPos = prim.WorldPos; LLVector3 rootPos = prim.WorldPos;