simplify InventoryArchiveTestCase setup
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			@ -105,24 +105,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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            MemoryStream archiveWriteStream = new MemoryStream();
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            // Create asset
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            SceneObjectGroup object1;
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            SceneObjectPart part1;
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            {
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                string partName = "Ray Gun Object";
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                UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
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                PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
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                Vector3 groupPosition = new Vector3(10, 20, 30);
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                Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
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                Vector3 offsetPosition = new Vector3(5, 10, 15);
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                part1
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                    = new SceneObjectPart(
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                        ownerId, shape, groupPosition, rotationOffset, offsetPosition);
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                part1.Name = partName;
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                object1 = new SceneObjectGroup(part1);
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                scene.AddNewSceneObject(object1, false);
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            }
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            UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
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            SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, ownerId, "Ray Gun Object", 0x50);         
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            UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
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            AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
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