dont send packets twice

avinationmerge
UbitUmarov 2014-07-27 12:02:59 +01:00
parent c3b5a6c2ab
commit 55df2b317c
1 changed files with 0 additions and 1 deletions

View File

@ -1079,7 +1079,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// packet so that it isn't sent before a queued update packet. // packet so that it isn't sent before a queued update packet.
bool requestQueue = type == PacketType.KillObject; bool requestQueue = type == PacketType.KillObject;
if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue, highPriority)) if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue, highPriority))
if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue))
{ {
SendPacketFinal(outgoingPacket); SendPacketFinal(outgoingPacket);
return true; return true;