dont send packets twice
parent
c3b5a6c2ab
commit
55df2b317c
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@ -1079,7 +1079,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// packet so that it isn't sent before a queued update packet.
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bool requestQueue = type == PacketType.KillObject;
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if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue, highPriority))
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if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue))
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{
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SendPacketFinal(outgoingPacket);
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return true;
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