BulletSim: small tweek to avatar height reduce feet embedded into prims.

This adjustment makes a default, shoeless avatar stand properly on a prim
for the various heights (0% to 100% in the appearance adjustment).
0.8.0.3
Robert Adams 2014-04-10 06:53:36 -07:00
parent 32ad66c274
commit 562a3cb338
2 changed files with 2 additions and 2 deletions

View File

@ -577,7 +577,7 @@ public static class BSParam
new ParameterDefn<float>("AvatarHeightLowFudge", "A fudge factor to make small avatars stand on the ground",
0f ),
new ParameterDefn<float>("AvatarHeightMidFudge", "A fudge distance to adjust average sized avatars to be standing on ground",
-0.1f ),
0f ),
new ParameterDefn<float>("AvatarHeightHighFudge", "A fudge factor to make tall avatars stand on the ground",
0f ),
new ParameterDefn<float>("AvatarContactProcessingThreshold", "Distance from capsule to check for collisions",

View File

@ -1016,7 +1016,7 @@
; Avatar physics height adjustments.
; http://opensimulator.org/wiki/BulletSim#Adjusting_Avatar_Height
AvatarHeightLowFudge = 0 ; Adjustment at low end of height range
AvatarHeightMidFudge = -0.1 ; Adjustment at mid point of avatar height range
AvatarHeightMidFudge = 0 ; Adjustment at mid point of avatar height range
AvatarHeightHighFudge = 0 ; Adjustment at high end of height range
; Default linkset implmentation