Merge branch 'master' into careminster

Conflicts:
	OpenSim/Data/MySQL/MySQLXAssetData.cs
avinationmerge
Melanie 2012-03-20 02:48:11 +00:00
commit 5768a151ff
18 changed files with 197 additions and 65 deletions

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@ -0,0 +1,47 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Data
{
/// <summary>
/// This interface exists to distinguish between the normal IAssetDataPlugin and the one used by XAssetService
/// for now.
/// </summary>
public interface IXAssetDataPlugin : IPlugin
{
AssetBase GetAsset(UUID uuid);
void StoreAsset(AssetBase asset);
bool ExistsAsset(UUID uuid);
List<AssetMetadata> FetchAssetMetadataSet(int start, int count);
void Initialise(string connect);
bool Delete(string id);
}
}

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@ -41,7 +41,7 @@ using OpenSim.Data;
namespace OpenSim.Data.MySQL
{
public class MySQLXAssetData : AssetDataBase
public class MySQLXAssetData : IXAssetDataPlugin
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@ -61,7 +61,7 @@ namespace OpenSim.Data.MySQL
#region IPlugin Members
public override string Version { get { return "1.0.0.0"; } }
public string Version { get { return "1.0.0.0"; } }
/// <summary>
/// <para>Initialises Asset interface</para>
@ -74,7 +74,7 @@ namespace OpenSim.Data.MySQL
/// </para>
/// </summary>
/// <param name="connect">connect string</param>
public override void Initialise(string connect)
public void Initialise(string connect)
{
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
@ -96,17 +96,17 @@ namespace OpenSim.Data.MySQL
}
}
public override void Initialise()
public void Initialise()
{
throw new NotImplementedException();
}
public override void Dispose() { }
public void Dispose() { }
/// <summary>
/// The name of this DB provider
/// </summary>
override public string Name
public string Name
{
get { return "MySQL XAsset storage engine"; }
}
@ -121,7 +121,7 @@ namespace OpenSim.Data.MySQL
/// <param name="assetID">Asset UUID to fetch</param>
/// <returns>Return the asset</returns>
/// <remarks>On failure : throw an exception and attempt to reconnect to database</remarks>
override public AssetBase GetAsset(UUID assetID)
public AssetBase GetAsset(UUID assetID)
{
// m_log.DebugFormat("[MYSQL XASSET DATA]: Looking for asset {0}", assetID);
@ -190,7 +190,7 @@ namespace OpenSim.Data.MySQL
/// </summary>
/// <param name="asset">Asset UUID to create</param>
/// <remarks>On failure : Throw an exception and attempt to reconnect to database</remarks>
override public bool StoreAsset(AssetBase asset)
public void StoreAsset(AssetBase asset)
{
lock (m_dbLock)
{
@ -265,7 +265,7 @@ namespace OpenSim.Data.MySQL
transaction.Rollback();
return false;
return;
}
if (!ExistsData(dbcon, transaction, hash))
@ -289,7 +289,7 @@ namespace OpenSim.Data.MySQL
transaction.Rollback();
return false;
return;
}
}
@ -297,7 +297,6 @@ namespace OpenSim.Data.MySQL
}
}
}
return true;
}
// private void UpdateAccessTime(AssetBase asset)
@ -381,7 +380,7 @@ namespace OpenSim.Data.MySQL
/// </summary>
/// <param name="uuid">The asset UUID</param>
/// <returns>true if it exists, false otherwise.</returns>
override public bool ExistsAsset(UUID uuid)
public bool ExistsAsset(UUID uuid)
{
// m_log.DebugFormat("[ASSETS DB]: Checking for asset {0}", uuid);
@ -427,7 +426,7 @@ namespace OpenSim.Data.MySQL
/// <param name="start">The number of results to discard from the total data set.</param>
/// <param name="count">The number of rows the returned list should contain.</param>
/// <returns>A list of AssetMetadata objects.</returns>
public override List<AssetMetadata> FetchAssetMetadataSet(int start, int count)
public List<AssetMetadata> FetchAssetMetadataSet(int start, int count)
{
List<AssetMetadata> retList = new List<AssetMetadata>(count);
@ -472,7 +471,7 @@ namespace OpenSim.Data.MySQL
return retList;
}
public override bool Delete(string id)
public bool Delete(string id)
{
// m_log.DebugFormat("[XASSETS DB]: Deleting asset {0}", id);

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@ -93,8 +93,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
scene.RegisterModuleInterface<IAuthorizationService>(this);
m_Scene = scene;
scene.EventManager.OnLoginsEnabled += new EventManager.LoginsEnabled(OnLoginsEnabled);
}
public void RemoveRegion(Scene scene)
@ -106,16 +104,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
if (!m_Enabled)
return;
m_AuthorizationService = new AuthorizationService(m_AuthorizationConfig, m_Scene);
m_log.InfoFormat(
"[AUTHORIZATION CONNECTOR]: Enabled local authorization for region {0}",
scene.RegionInfo.RegionName);
}
private void OnLoginsEnabled(string regionName)
{
m_AuthorizationService = new AuthorizationService(m_AuthorizationConfig, m_Scene);
}
public bool IsAuthorizedForRegion(
string userID, string firstName, string lastName, string regionID, out string message)
{

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@ -485,6 +485,13 @@ namespace OpenSim.Region.Framework.Scenes
public event RegionHeartbeatEnd OnRegionHeartbeatEnd;
public delegate void LoginsEnabled(string regionName);
/// <summary>
/// This should only fire in all circumstances if the RegionReady module is active.
/// </summary>
/// <remarks>
/// TODO: Fire this even when the RegionReady module is not active.
/// </remarks>
public event LoginsEnabled OnLoginsEnabled;
public delegate void PrimsLoaded(Scene s);

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@ -1229,9 +1229,6 @@ namespace OpenSim.Region.Framework.Scenes
while (!shuttingdown)
Update();
}
catch (ThreadAbortException)
{
}
finally
{
Monitor.Pulse(m_heartbeatLock);
@ -1409,10 +1406,6 @@ namespace OpenSim.Region.Framework.Scenes
}
}
}
catch (NotImplementedException)
{
throw;
}
catch (Exception e)
{
m_log.ErrorFormat(

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@ -63,17 +63,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Thread testThread = new Thread(testClass.run);
try
{
// Seems kind of redundant to start a thread and then join it, however.. We need to protect against
// A thread abort exception in the simulator code.
testThread.Start();
testThread.Join();
}
catch (ThreadAbortException)
{
}
// Seems kind of redundant to start a thread and then join it, however.. We need to protect against
// A thread abort exception in the simulator code.
testThread.Start();
testThread.Join();
Assert.That(testClass.results.Result, Is.EqualTo(true), testClass.results.Message);
// Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod());
}

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@ -842,17 +842,23 @@ namespace OpenSim.Region.Physics.OdePlugin
mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount); // Also fixed, needs release after usage
mesh.releaseSourceMeshData(); // free up the original mesh data to save memory
if (m_MeshToTriMeshMap.ContainsKey(mesh))
{
_triMeshData = m_MeshToTriMeshMap[mesh];
}
else
{
_triMeshData = d.GeomTriMeshDataCreate();
d.GeomTriMeshDataBuildSimple(_triMeshData, vertices, vertexStride, vertexCount, indices, indexCount, triStride);
d.GeomTriMeshDataPreprocess(_triMeshData);
m_MeshToTriMeshMap[mesh] = _triMeshData;
// We must lock here since m_MeshToTriMeshMap is static and multiple scene threads may call this method at
// the same time.
lock (m_MeshToTriMeshMap)
{
if (m_MeshToTriMeshMap.ContainsKey(mesh))
{
_triMeshData = m_MeshToTriMeshMap[mesh];
}
else
{
_triMeshData = d.GeomTriMeshDataCreate();
d.GeomTriMeshDataBuildSimple(_triMeshData, vertices, vertexStride, vertexCount, indices, indexCount, triStride);
d.GeomTriMeshDataPreprocess(_triMeshData);
m_MeshToTriMeshMap[mesh] = _triMeshData;
}
}
// _parent_scene.waitForSpaceUnlock(m_targetSpace);

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@ -469,16 +469,16 @@ namespace OpenSim.Region.ScriptEngine.XEngine
// sb.AppendFormat("Assemblies loaded : {0}\n", m_Assemblies.Count);
SensorRepeat sr = AsyncCommandManager.GetSensorRepeatPlugin(this);
sb.AppendFormat("Sensors : {0}\n", sr.SensorsCount);
sb.AppendFormat("Sensors : {0}\n", sr != null ? sr.SensorsCount : 0);
Dataserver ds = AsyncCommandManager.GetDataserverPlugin(this);
sb.AppendFormat("Dataserver requests : {0}\n", ds.DataserverRequestsCount);
sb.AppendFormat("Dataserver requests : {0}\n", ds != null ? ds.DataserverRequestsCount : 0);
Timer t = AsyncCommandManager.GetTimerPlugin(this);
sb.AppendFormat("Timers : {0}\n", t.TimersCount);
sb.AppendFormat("Timers : {0}\n", t != null ? t.TimersCount : 0);
Listener l = AsyncCommandManager.GetListenerPlugin(this);
sb.AppendFormat("Listeners : {0}\n", l.ListenerCount);
sb.AppendFormat("Listeners : {0}\n", l != null ? l.ListenerCount : 0);
return sb.ToString();
}

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@ -42,7 +42,7 @@ namespace OpenSim.Services.AssetService
/// This will be developed into a de-duplicating asset service.
/// XXX: Currently it's a just a copy of the existing AssetService. so please don't attempt to use it.
/// </summary>
public class XAssetService : AssetServiceBase, IAssetService
public class XAssetService : XAssetServiceBase, IAssetService
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);

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@ -0,0 +1,94 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Data;
using OpenSim.Services.Interfaces;
using OpenSim.Services.Base;
namespace OpenSim.Services.AssetService
{
public class XAssetServiceBase : ServiceBase
{
protected IXAssetDataPlugin m_Database = null;
protected IAssetLoader m_AssetLoader = null;
public XAssetServiceBase(IConfigSource config) : base(config)
{
string dllName = String.Empty;
string connString = String.Empty;
//
// Try reading the [AssetService] section first, if it exists
//
IConfig assetConfig = config.Configs["AssetService"];
if (assetConfig != null)
{
dllName = assetConfig.GetString("StorageProvider", dllName);
connString = assetConfig.GetString("ConnectionString", connString);
}
//
// Try reading the [DatabaseService] section, if it exists
//
IConfig dbConfig = config.Configs["DatabaseService"];
if (dbConfig != null)
{
if (dllName == String.Empty)
dllName = dbConfig.GetString("StorageProvider", String.Empty);
if (connString == String.Empty)
connString = dbConfig.GetString("ConnectionString", String.Empty);
}
//
// We tried, but this doesn't exist. We can't proceed.
//
if (dllName.Equals(String.Empty))
throw new Exception("No StorageProvider configured");
m_Database = LoadPlugin<IXAssetDataPlugin>(dllName);
if (m_Database == null)
throw new Exception("Could not find a storage interface in the given module");
m_Database.Initialise(connString);
string loaderName = assetConfig.GetString("DefaultAssetLoader",
String.Empty);
if (loaderName != String.Empty)
{
m_AssetLoader = LoadPlugin<IAssetLoader>(loaderName);
if (m_AssetLoader == null)
throw new Exception("Asset loader could not be loaded");
}
}
}
}

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@ -540,7 +540,7 @@ namespace OpenSim.Services.UserAccountService
else
{
m_log.DebugFormat(
"[USER ACCOUNT SERVICE]; Created user inventory for {0} {1}", firstName, lastName);
"[USER ACCOUNT SERVICE]: Created user inventory for {0} {1}", firstName, lastName);
}
if (m_CreateDefaultAvatarEntries)

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@ -66,7 +66,6 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
; * in turn, reads the asset loader and database connection information
; *
[AssetService]
StorageProvider = "OpenSim.Data.MySQL.dll:MySQLAssetData"
LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
AssetLoaderArgs = "./assets/AssetSets.xml"

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@ -58,7 +58,6 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
; * in turn, reads the asset loader and database connection information
; *
[AssetService]
StorageProvider = "OpenSim.Data.MySQL.dll:MySQLAssetData"
LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
AssetLoaderArgs = "./assets/AssetSets.xml"

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@ -44,7 +44,6 @@
;AuthorizationServices = "LocalAuthorizationServicesConnector"
[AssetService]
StorageProvider = "OpenSim.Data.MySQL.dll:MySQLAssetData"
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
AssetLoaderArgs = "assets/AssetSets.xml"
@ -241,4 +240,4 @@
; DisallowForeigners -- HG visitors not allowed
; DisallowResidents -- only Admins and Managers allowed
; Example:
; Region_Test_1 = "DisallowForeigners"
; Region_Test_1 = "DisallowForeigners"

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@ -1,3 +0,0 @@
; You can place simulator console commands here to execute when the simulator is shut down
; e.g. show stats
; Lines starting with ; are comments

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@ -0,0 +1,3 @@
; Copy this file to shutdown_commands.txt to execute region console commands when the simulator is asked to shut down
; e.g. show stats
; Lines that start with ; are comments

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@ -1,3 +0,0 @@
; You can place region console commands here to execute once the simulator has finished starting up
; e.g. show stats
; Lines start with ; are comments.

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@ -0,0 +1,3 @@
; Copy this file to startup_commands.txt to run region console commands once the simulator has finished starting up
; e.g. show stats
; Lines that start with ; are comments.