Merge branch 'master' into careminster
Conflicts: OpenSim/Data/MySQL/MySQLXAssetData.csavinationmerge
commit
5768a151ff
|
@ -0,0 +1,47 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using OpenMetaverse;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
|
||||||
|
namespace OpenSim.Data
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// This interface exists to distinguish between the normal IAssetDataPlugin and the one used by XAssetService
|
||||||
|
/// for now.
|
||||||
|
/// </summary>
|
||||||
|
public interface IXAssetDataPlugin : IPlugin
|
||||||
|
{
|
||||||
|
AssetBase GetAsset(UUID uuid);
|
||||||
|
void StoreAsset(AssetBase asset);
|
||||||
|
bool ExistsAsset(UUID uuid);
|
||||||
|
List<AssetMetadata> FetchAssetMetadataSet(int start, int count);
|
||||||
|
void Initialise(string connect);
|
||||||
|
bool Delete(string id);
|
||||||
|
}
|
||||||
|
}
|
|
@ -41,7 +41,7 @@ using OpenSim.Data;
|
||||||
|
|
||||||
namespace OpenSim.Data.MySQL
|
namespace OpenSim.Data.MySQL
|
||||||
{
|
{
|
||||||
public class MySQLXAssetData : AssetDataBase
|
public class MySQLXAssetData : IXAssetDataPlugin
|
||||||
{
|
{
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
|
@ -61,7 +61,7 @@ namespace OpenSim.Data.MySQL
|
||||||
|
|
||||||
#region IPlugin Members
|
#region IPlugin Members
|
||||||
|
|
||||||
public override string Version { get { return "1.0.0.0"; } }
|
public string Version { get { return "1.0.0.0"; } }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// <para>Initialises Asset interface</para>
|
/// <para>Initialises Asset interface</para>
|
||||||
|
@ -74,7 +74,7 @@ namespace OpenSim.Data.MySQL
|
||||||
/// </para>
|
/// </para>
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="connect">connect string</param>
|
/// <param name="connect">connect string</param>
|
||||||
public override void Initialise(string connect)
|
public void Initialise(string connect)
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
|
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
|
||||||
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
|
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
|
||||||
|
@ -96,17 +96,17 @@ namespace OpenSim.Data.MySQL
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Initialise()
|
public void Initialise()
|
||||||
{
|
{
|
||||||
throw new NotImplementedException();
|
throw new NotImplementedException();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Dispose() { }
|
public void Dispose() { }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The name of this DB provider
|
/// The name of this DB provider
|
||||||
/// </summary>
|
/// </summary>
|
||||||
override public string Name
|
public string Name
|
||||||
{
|
{
|
||||||
get { return "MySQL XAsset storage engine"; }
|
get { return "MySQL XAsset storage engine"; }
|
||||||
}
|
}
|
||||||
|
@ -121,7 +121,7 @@ namespace OpenSim.Data.MySQL
|
||||||
/// <param name="assetID">Asset UUID to fetch</param>
|
/// <param name="assetID">Asset UUID to fetch</param>
|
||||||
/// <returns>Return the asset</returns>
|
/// <returns>Return the asset</returns>
|
||||||
/// <remarks>On failure : throw an exception and attempt to reconnect to database</remarks>
|
/// <remarks>On failure : throw an exception and attempt to reconnect to database</remarks>
|
||||||
override public AssetBase GetAsset(UUID assetID)
|
public AssetBase GetAsset(UUID assetID)
|
||||||
{
|
{
|
||||||
// m_log.DebugFormat("[MYSQL XASSET DATA]: Looking for asset {0}", assetID);
|
// m_log.DebugFormat("[MYSQL XASSET DATA]: Looking for asset {0}", assetID);
|
||||||
|
|
||||||
|
@ -190,7 +190,7 @@ namespace OpenSim.Data.MySQL
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="asset">Asset UUID to create</param>
|
/// <param name="asset">Asset UUID to create</param>
|
||||||
/// <remarks>On failure : Throw an exception and attempt to reconnect to database</remarks>
|
/// <remarks>On failure : Throw an exception and attempt to reconnect to database</remarks>
|
||||||
override public bool StoreAsset(AssetBase asset)
|
public void StoreAsset(AssetBase asset)
|
||||||
{
|
{
|
||||||
lock (m_dbLock)
|
lock (m_dbLock)
|
||||||
{
|
{
|
||||||
|
@ -265,7 +265,7 @@ namespace OpenSim.Data.MySQL
|
||||||
|
|
||||||
transaction.Rollback();
|
transaction.Rollback();
|
||||||
|
|
||||||
return false;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!ExistsData(dbcon, transaction, hash))
|
if (!ExistsData(dbcon, transaction, hash))
|
||||||
|
@ -289,7 +289,7 @@ namespace OpenSim.Data.MySQL
|
||||||
|
|
||||||
transaction.Rollback();
|
transaction.Rollback();
|
||||||
|
|
||||||
return false;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -297,7 +297,6 @@ namespace OpenSim.Data.MySQL
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// private void UpdateAccessTime(AssetBase asset)
|
// private void UpdateAccessTime(AssetBase asset)
|
||||||
|
@ -381,7 +380,7 @@ namespace OpenSim.Data.MySQL
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="uuid">The asset UUID</param>
|
/// <param name="uuid">The asset UUID</param>
|
||||||
/// <returns>true if it exists, false otherwise.</returns>
|
/// <returns>true if it exists, false otherwise.</returns>
|
||||||
override public bool ExistsAsset(UUID uuid)
|
public bool ExistsAsset(UUID uuid)
|
||||||
{
|
{
|
||||||
// m_log.DebugFormat("[ASSETS DB]: Checking for asset {0}", uuid);
|
// m_log.DebugFormat("[ASSETS DB]: Checking for asset {0}", uuid);
|
||||||
|
|
||||||
|
@ -427,7 +426,7 @@ namespace OpenSim.Data.MySQL
|
||||||
/// <param name="start">The number of results to discard from the total data set.</param>
|
/// <param name="start">The number of results to discard from the total data set.</param>
|
||||||
/// <param name="count">The number of rows the returned list should contain.</param>
|
/// <param name="count">The number of rows the returned list should contain.</param>
|
||||||
/// <returns>A list of AssetMetadata objects.</returns>
|
/// <returns>A list of AssetMetadata objects.</returns>
|
||||||
public override List<AssetMetadata> FetchAssetMetadataSet(int start, int count)
|
public List<AssetMetadata> FetchAssetMetadataSet(int start, int count)
|
||||||
{
|
{
|
||||||
List<AssetMetadata> retList = new List<AssetMetadata>(count);
|
List<AssetMetadata> retList = new List<AssetMetadata>(count);
|
||||||
|
|
||||||
|
@ -472,7 +471,7 @@ namespace OpenSim.Data.MySQL
|
||||||
return retList;
|
return retList;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool Delete(string id)
|
public bool Delete(string id)
|
||||||
{
|
{
|
||||||
// m_log.DebugFormat("[XASSETS DB]: Deleting asset {0}", id);
|
// m_log.DebugFormat("[XASSETS DB]: Deleting asset {0}", id);
|
||||||
|
|
||||||
|
|
|
@ -93,8 +93,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
|
||||||
|
|
||||||
scene.RegisterModuleInterface<IAuthorizationService>(this);
|
scene.RegisterModuleInterface<IAuthorizationService>(this);
|
||||||
m_Scene = scene;
|
m_Scene = scene;
|
||||||
|
|
||||||
scene.EventManager.OnLoginsEnabled += new EventManager.LoginsEnabled(OnLoginsEnabled);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RemoveRegion(Scene scene)
|
public void RemoveRegion(Scene scene)
|
||||||
|
@ -106,16 +104,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
|
||||||
if (!m_Enabled)
|
if (!m_Enabled)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
m_AuthorizationService = new AuthorizationService(m_AuthorizationConfig, m_Scene);
|
||||||
|
|
||||||
m_log.InfoFormat(
|
m_log.InfoFormat(
|
||||||
"[AUTHORIZATION CONNECTOR]: Enabled local authorization for region {0}",
|
"[AUTHORIZATION CONNECTOR]: Enabled local authorization for region {0}",
|
||||||
scene.RegionInfo.RegionName);
|
scene.RegionInfo.RegionName);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnLoginsEnabled(string regionName)
|
|
||||||
{
|
|
||||||
m_AuthorizationService = new AuthorizationService(m_AuthorizationConfig, m_Scene);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool IsAuthorizedForRegion(
|
public bool IsAuthorizedForRegion(
|
||||||
string userID, string firstName, string lastName, string regionID, out string message)
|
string userID, string firstName, string lastName, string regionID, out string message)
|
||||||
{
|
{
|
||||||
|
|
|
@ -485,6 +485,13 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
public event RegionHeartbeatEnd OnRegionHeartbeatEnd;
|
public event RegionHeartbeatEnd OnRegionHeartbeatEnd;
|
||||||
|
|
||||||
public delegate void LoginsEnabled(string regionName);
|
public delegate void LoginsEnabled(string regionName);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// This should only fire in all circumstances if the RegionReady module is active.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// TODO: Fire this even when the RegionReady module is not active.
|
||||||
|
/// </remarks>
|
||||||
public event LoginsEnabled OnLoginsEnabled;
|
public event LoginsEnabled OnLoginsEnabled;
|
||||||
|
|
||||||
public delegate void PrimsLoaded(Scene s);
|
public delegate void PrimsLoaded(Scene s);
|
||||||
|
|
|
@ -1229,9 +1229,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
while (!shuttingdown)
|
while (!shuttingdown)
|
||||||
Update();
|
Update();
|
||||||
}
|
}
|
||||||
catch (ThreadAbortException)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
Monitor.Pulse(m_heartbeatLock);
|
Monitor.Pulse(m_heartbeatLock);
|
||||||
|
@ -1409,10 +1406,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch (NotImplementedException)
|
|
||||||
{
|
|
||||||
throw;
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat(
|
m_log.ErrorFormat(
|
||||||
|
|
|
@ -63,17 +63,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
|
|
||||||
Thread testThread = new Thread(testClass.run);
|
Thread testThread = new Thread(testClass.run);
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
// Seems kind of redundant to start a thread and then join it, however.. We need to protect against
|
// Seems kind of redundant to start a thread and then join it, however.. We need to protect against
|
||||||
// A thread abort exception in the simulator code.
|
// A thread abort exception in the simulator code.
|
||||||
testThread.Start();
|
testThread.Start();
|
||||||
testThread.Join();
|
testThread.Join();
|
||||||
}
|
|
||||||
catch (ThreadAbortException)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
Assert.That(testClass.results.Result, Is.EqualTo(true), testClass.results.Message);
|
Assert.That(testClass.results.Result, Is.EqualTo(true), testClass.results.Message);
|
||||||
// Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod());
|
// Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod());
|
||||||
}
|
}
|
||||||
|
|
|
@ -842,6 +842,11 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount); // Also fixed, needs release after usage
|
mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount); // Also fixed, needs release after usage
|
||||||
|
|
||||||
mesh.releaseSourceMeshData(); // free up the original mesh data to save memory
|
mesh.releaseSourceMeshData(); // free up the original mesh data to save memory
|
||||||
|
|
||||||
|
// We must lock here since m_MeshToTriMeshMap is static and multiple scene threads may call this method at
|
||||||
|
// the same time.
|
||||||
|
lock (m_MeshToTriMeshMap)
|
||||||
|
{
|
||||||
if (m_MeshToTriMeshMap.ContainsKey(mesh))
|
if (m_MeshToTriMeshMap.ContainsKey(mesh))
|
||||||
{
|
{
|
||||||
_triMeshData = m_MeshToTriMeshMap[mesh];
|
_triMeshData = m_MeshToTriMeshMap[mesh];
|
||||||
|
@ -854,6 +859,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
d.GeomTriMeshDataPreprocess(_triMeshData);
|
d.GeomTriMeshDataPreprocess(_triMeshData);
|
||||||
m_MeshToTriMeshMap[mesh] = _triMeshData;
|
m_MeshToTriMeshMap[mesh] = _triMeshData;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// _parent_scene.waitForSpaceUnlock(m_targetSpace);
|
// _parent_scene.waitForSpaceUnlock(m_targetSpace);
|
||||||
try
|
try
|
||||||
|
|
|
@ -469,16 +469,16 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||||
// sb.AppendFormat("Assemblies loaded : {0}\n", m_Assemblies.Count);
|
// sb.AppendFormat("Assemblies loaded : {0}\n", m_Assemblies.Count);
|
||||||
|
|
||||||
SensorRepeat sr = AsyncCommandManager.GetSensorRepeatPlugin(this);
|
SensorRepeat sr = AsyncCommandManager.GetSensorRepeatPlugin(this);
|
||||||
sb.AppendFormat("Sensors : {0}\n", sr.SensorsCount);
|
sb.AppendFormat("Sensors : {0}\n", sr != null ? sr.SensorsCount : 0);
|
||||||
|
|
||||||
Dataserver ds = AsyncCommandManager.GetDataserverPlugin(this);
|
Dataserver ds = AsyncCommandManager.GetDataserverPlugin(this);
|
||||||
sb.AppendFormat("Dataserver requests : {0}\n", ds.DataserverRequestsCount);
|
sb.AppendFormat("Dataserver requests : {0}\n", ds != null ? ds.DataserverRequestsCount : 0);
|
||||||
|
|
||||||
Timer t = AsyncCommandManager.GetTimerPlugin(this);
|
Timer t = AsyncCommandManager.GetTimerPlugin(this);
|
||||||
sb.AppendFormat("Timers : {0}\n", t.TimersCount);
|
sb.AppendFormat("Timers : {0}\n", t != null ? t.TimersCount : 0);
|
||||||
|
|
||||||
Listener l = AsyncCommandManager.GetListenerPlugin(this);
|
Listener l = AsyncCommandManager.GetListenerPlugin(this);
|
||||||
sb.AppendFormat("Listeners : {0}\n", l.ListenerCount);
|
sb.AppendFormat("Listeners : {0}\n", l != null ? l.ListenerCount : 0);
|
||||||
|
|
||||||
return sb.ToString();
|
return sb.ToString();
|
||||||
}
|
}
|
||||||
|
|
|
@ -42,7 +42,7 @@ namespace OpenSim.Services.AssetService
|
||||||
/// This will be developed into a de-duplicating asset service.
|
/// This will be developed into a de-duplicating asset service.
|
||||||
/// XXX: Currently it's a just a copy of the existing AssetService. so please don't attempt to use it.
|
/// XXX: Currently it's a just a copy of the existing AssetService. so please don't attempt to use it.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class XAssetService : AssetServiceBase, IAssetService
|
public class XAssetService : XAssetServiceBase, IAssetService
|
||||||
{
|
{
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,94 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Reflection;
|
||||||
|
using Nini.Config;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Data;
|
||||||
|
using OpenSim.Services.Interfaces;
|
||||||
|
using OpenSim.Services.Base;
|
||||||
|
|
||||||
|
namespace OpenSim.Services.AssetService
|
||||||
|
{
|
||||||
|
public class XAssetServiceBase : ServiceBase
|
||||||
|
{
|
||||||
|
protected IXAssetDataPlugin m_Database = null;
|
||||||
|
protected IAssetLoader m_AssetLoader = null;
|
||||||
|
|
||||||
|
public XAssetServiceBase(IConfigSource config) : base(config)
|
||||||
|
{
|
||||||
|
string dllName = String.Empty;
|
||||||
|
string connString = String.Empty;
|
||||||
|
|
||||||
|
//
|
||||||
|
// Try reading the [AssetService] section first, if it exists
|
||||||
|
//
|
||||||
|
IConfig assetConfig = config.Configs["AssetService"];
|
||||||
|
if (assetConfig != null)
|
||||||
|
{
|
||||||
|
dllName = assetConfig.GetString("StorageProvider", dllName);
|
||||||
|
connString = assetConfig.GetString("ConnectionString", connString);
|
||||||
|
}
|
||||||
|
|
||||||
|
//
|
||||||
|
// Try reading the [DatabaseService] section, if it exists
|
||||||
|
//
|
||||||
|
IConfig dbConfig = config.Configs["DatabaseService"];
|
||||||
|
if (dbConfig != null)
|
||||||
|
{
|
||||||
|
if (dllName == String.Empty)
|
||||||
|
dllName = dbConfig.GetString("StorageProvider", String.Empty);
|
||||||
|
if (connString == String.Empty)
|
||||||
|
connString = dbConfig.GetString("ConnectionString", String.Empty);
|
||||||
|
}
|
||||||
|
|
||||||
|
//
|
||||||
|
// We tried, but this doesn't exist. We can't proceed.
|
||||||
|
//
|
||||||
|
if (dllName.Equals(String.Empty))
|
||||||
|
throw new Exception("No StorageProvider configured");
|
||||||
|
|
||||||
|
m_Database = LoadPlugin<IXAssetDataPlugin>(dllName);
|
||||||
|
if (m_Database == null)
|
||||||
|
throw new Exception("Could not find a storage interface in the given module");
|
||||||
|
|
||||||
|
m_Database.Initialise(connString);
|
||||||
|
|
||||||
|
string loaderName = assetConfig.GetString("DefaultAssetLoader",
|
||||||
|
String.Empty);
|
||||||
|
|
||||||
|
if (loaderName != String.Empty)
|
||||||
|
{
|
||||||
|
m_AssetLoader = LoadPlugin<IAssetLoader>(loaderName);
|
||||||
|
|
||||||
|
if (m_AssetLoader == null)
|
||||||
|
throw new Exception("Asset loader could not be loaded");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -540,7 +540,7 @@ namespace OpenSim.Services.UserAccountService
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
m_log.DebugFormat(
|
m_log.DebugFormat(
|
||||||
"[USER ACCOUNT SERVICE]; Created user inventory for {0} {1}", firstName, lastName);
|
"[USER ACCOUNT SERVICE]: Created user inventory for {0} {1}", firstName, lastName);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_CreateDefaultAvatarEntries)
|
if (m_CreateDefaultAvatarEntries)
|
||||||
|
|
|
@ -66,7 +66,6 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
|
||||||
; * in turn, reads the asset loader and database connection information
|
; * in turn, reads the asset loader and database connection information
|
||||||
; *
|
; *
|
||||||
[AssetService]
|
[AssetService]
|
||||||
StorageProvider = "OpenSim.Data.MySQL.dll:MySQLAssetData"
|
|
||||||
LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
|
LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
|
||||||
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
|
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
|
||||||
AssetLoaderArgs = "./assets/AssetSets.xml"
|
AssetLoaderArgs = "./assets/AssetSets.xml"
|
||||||
|
|
|
@ -58,7 +58,6 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
|
||||||
; * in turn, reads the asset loader and database connection information
|
; * in turn, reads the asset loader and database connection information
|
||||||
; *
|
; *
|
||||||
[AssetService]
|
[AssetService]
|
||||||
StorageProvider = "OpenSim.Data.MySQL.dll:MySQLAssetData"
|
|
||||||
LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
|
LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
|
||||||
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
|
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
|
||||||
AssetLoaderArgs = "./assets/AssetSets.xml"
|
AssetLoaderArgs = "./assets/AssetSets.xml"
|
||||||
|
|
|
@ -44,7 +44,6 @@
|
||||||
;AuthorizationServices = "LocalAuthorizationServicesConnector"
|
;AuthorizationServices = "LocalAuthorizationServicesConnector"
|
||||||
|
|
||||||
[AssetService]
|
[AssetService]
|
||||||
StorageProvider = "OpenSim.Data.MySQL.dll:MySQLAssetData"
|
|
||||||
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
|
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
|
||||||
AssetLoaderArgs = "assets/AssetSets.xml"
|
AssetLoaderArgs = "assets/AssetSets.xml"
|
||||||
|
|
||||||
|
|
|
@ -1,3 +0,0 @@
|
||||||
; You can place simulator console commands here to execute when the simulator is shut down
|
|
||||||
; e.g. show stats
|
|
||||||
; Lines starting with ; are comments
|
|
|
@ -0,0 +1,3 @@
|
||||||
|
; Copy this file to shutdown_commands.txt to execute region console commands when the simulator is asked to shut down
|
||||||
|
; e.g. show stats
|
||||||
|
; Lines that start with ; are comments
|
|
@ -1,3 +0,0 @@
|
||||||
; You can place region console commands here to execute once the simulator has finished starting up
|
|
||||||
; e.g. show stats
|
|
||||||
; Lines start with ; are comments.
|
|
|
@ -0,0 +1,3 @@
|
||||||
|
; Copy this file to startup_commands.txt to run region console commands once the simulator has finished starting up
|
||||||
|
; e.g. show stats
|
||||||
|
; Lines that start with ; are comments.
|
Loading…
Reference in New Issue