fix compile putting back useless things until they are fully removed
parent
66f46c6846
commit
58b68aa5e9
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@ -130,7 +130,6 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
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RequestAssetMethod = m;
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SetTerrain(terrain);
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SetWaterLevel(waterHeight);
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}
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public virtual void TriggerPhysicsBasedRestart()
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@ -310,8 +309,6 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
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/// </returns>
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public virtual Dictionary<string, float> GetStats() { return null; }
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public abstract void GetResults();
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public abstract void SetTerrain(float[] heightMap);
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public abstract void SetWaterLevel(float baseheight);
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@ -322,8 +319,6 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
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public abstract Dictionary<uint, float> GetTopColliders();
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public abstract bool IsThreaded { get; }
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/// <summary>
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/// True if the physics plugin supports raycasting against the physics scene
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/// </summary>
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@ -409,5 +404,8 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
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// A NOP if the extension thing is not implemented by the physics engine
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return null;
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}
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public virtual void GetResults() { }
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public virtual bool IsThreaded { get {return false;} }
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}
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}
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