Restore the independent LocalID numbering for avatars. Fixes an issue where
it becomes impossible to cross back into a region you came from, or freeze several seconds after region crossings.0.6.1-post-fixes
parent
b044a0f139
commit
58e74b554f
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@ -45,6 +45,7 @@ namespace OpenSim.Framework
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public interface IScene
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{
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RegionInfo RegionInfo { get; }
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uint NextAvatarLocalId { get; }
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RegionStatus Region_Status { get; set; }
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ClientManager ClientManager { get; }
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@ -80,6 +80,7 @@ namespace OpenSim.Region.Environment.Scenes
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get { return m_eventManager; }
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}
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protected SceneExternalChecks m_externalChecks;
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public SceneExternalChecks ExternalChecks
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{
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@ -88,6 +89,8 @@ namespace OpenSim.Region.Environment.Scenes
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protected string m_datastore;
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private uint m_nextAvatarLocalId = 8880000;
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private AssetCache m_assetCache;
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public AssetCache AssetCache
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@ -161,6 +164,11 @@ namespace OpenSim.Region.Environment.Scenes
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get { return m_regInfo; }
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}
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public uint NextAvatarLocalId
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{
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get { return m_nextAvatarLocalId++; }
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}
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#region admin stuff
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/// <summary>
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@ -492,7 +492,7 @@ namespace OpenSim.Region.Environment.Scenes
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m_scene = world;
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m_uuid = client.AgentId;
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m_regionInfo = reginfo;
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m_localId = m_scene.AllocateLocalId();
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m_localId = m_scene.NextAvatarLocalId;
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IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
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if (gm != null)
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@ -2215,6 +2215,8 @@ namespace OpenSim.Region.Environment.Scenes
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CrossAttachmentsIntoNewRegion(neighbourHandle, true);
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// m_scene.SendKillObject(m_localId);
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m_scene.NotifyMyCoarseLocationChange();
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// the user may change their profile information in other region,
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// so the userinfo in UserProfileCache is not reliable any more, delete it
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@ -2264,6 +2266,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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public void ChildAgentDataUpdate(ChildAgentDataUpdate cAgentData, uint tRegionX, uint tRegionY, uint rRegionX, uint rRegionY)
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{
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//
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if (!IsChildAgent)
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return;
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