* working on RegionApplicationBase
* Renamed PhysicsManager to PhysicsPluginManager because it is.afrisby
parent
4a17587b8d
commit
58f4d69833
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@ -119,7 +119,7 @@ namespace OpenSim
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startuptime = DateTime.Now;
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this.m_physicsManager = new PhysicsManager();
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this.m_physicsManager = new PhysicsPluginManager();
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this.m_physicsManager.LoadPlugins();
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this.SetupScene();
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@ -42,7 +42,7 @@ namespace OpenSim.Region.ClientStack
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{
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public class RegionApplicationBase
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{
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protected PhysicsManager m_physicsManager;
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protected PhysicsPluginManager m_physicsManager;
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protected AssetCache AssetCache;
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protected InventoryCache InventoryCache;
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protected Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();
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@ -50,7 +50,7 @@ namespace SimpleApp
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ScenePresence.LoadTextureFile("avatar-texture.dat");
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ScenePresence.PhysicsEngineFlying = true;
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PhysicsManager physManager = new PhysicsManager();
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PhysicsPluginManager physManager = new PhysicsPluginManager();
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physManager.LoadPlugins();
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UDPServer udpServer = new UDPServer(internalEndPoint.Port, assetCache, inventoryCache, m_log, m_circuitManager);
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@ -36,11 +36,11 @@ namespace OpenSim.Physics.Manager
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/// <summary>
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/// Description of MyClass.
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/// </summary>
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public class PhysicsManager
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public class PhysicsPluginManager
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{
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private Dictionary<string, IPhysicsPlugin> _plugins=new Dictionary<string, IPhysicsPlugin>();
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public PhysicsManager()
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public PhysicsPluginManager()
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{
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}
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