* working on RegionApplicationBase

* Renamed PhysicsManager to PhysicsPluginManager because it is.
afrisby
lbsa71 2007-07-16 18:15:54 +00:00
parent 4a17587b8d
commit 58f4d69833
4 changed files with 5 additions and 5 deletions

View File

@ -119,7 +119,7 @@ namespace OpenSim
startuptime = DateTime.Now;
this.m_physicsManager = new PhysicsManager();
this.m_physicsManager = new PhysicsPluginManager();
this.m_physicsManager.LoadPlugins();
this.SetupScene();

View File

@ -42,7 +42,7 @@ namespace OpenSim.Region.ClientStack
{
public class RegionApplicationBase
{
protected PhysicsManager m_physicsManager;
protected PhysicsPluginManager m_physicsManager;
protected AssetCache AssetCache;
protected InventoryCache InventoryCache;
protected Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();

View File

@ -50,7 +50,7 @@ namespace SimpleApp
ScenePresence.LoadTextureFile("avatar-texture.dat");
ScenePresence.PhysicsEngineFlying = true;
PhysicsManager physManager = new PhysicsManager();
PhysicsPluginManager physManager = new PhysicsPluginManager();
physManager.LoadPlugins();
UDPServer udpServer = new UDPServer(internalEndPoint.Port, assetCache, inventoryCache, m_log, m_circuitManager);

View File

@ -36,11 +36,11 @@ namespace OpenSim.Physics.Manager
/// <summary>
/// Description of MyClass.
/// </summary>
public class PhysicsManager
public class PhysicsPluginManager
{
private Dictionary<string, IPhysicsPlugin> _plugins=new Dictionary<string, IPhysicsPlugin>();
public PhysicsManager()
public PhysicsPluginManager()
{
}