add Culture.FormatProvider on all casts to LSLString on Vectors and Quaternions. This may need better checking
parent
9e183cbd30
commit
592ba85b0a
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@ -108,13 +108,13 @@ namespace OpenSim.Region.ScriptEngine.Shared
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public static explicit operator LSLString(Vector3 vec)
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{
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string s = String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z);
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string s = String.Format(Culture.FormatProvider, "<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z);
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return new LSLString(s);
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}
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public static explicit operator string(Vector3 vec)
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{
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string s = String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z);
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string s = String.Format(Culture.FormatProvider, "<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z);
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return s;
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}
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@ -420,13 +420,13 @@ namespace OpenSim.Region.ScriptEngine.Shared
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public static explicit operator string(Quaternion r)
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{
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string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s);
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string s=String.Format(Culture.FormatProvider,"<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s);
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return s;
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}
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public static explicit operator LSLString(Quaternion r)
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{
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string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s);
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string s=String.Format(Culture.FormatProvider,"<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s);
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return new LSLString(s);
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}
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@ -1534,8 +1534,6 @@ namespace OpenSim.Region.ScriptEngine.Shared
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}
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}
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static public implicit operator String(LSLString s)
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{
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return s.m_string;
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