Overload Scene.NewUserConnection() to facilitate NPCs and other region specific applications
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c74c1620a1
commit
5968d343bb
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@ -3278,7 +3278,6 @@ namespace OpenSim.Region.Framework.Scenes
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m_log.WarnFormat("[SCENE]: Deregister from grid failed for region {0}", m_regInfo.RegionName);
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m_log.WarnFormat("[SCENE]: Deregister from grid failed for region {0}", m_regInfo.RegionName);
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}
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}
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/// <summary>
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/// <summary>
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/// Do the work necessary to initiate a new user connection for a particular scene.
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/// Do the work necessary to initiate a new user connection for a particular scene.
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/// At the moment, this consists of setting up the caps infrastructure
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/// At the moment, this consists of setting up the caps infrastructure
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@ -3290,6 +3289,23 @@ namespace OpenSim.Region.Framework.Scenes
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/// <returns>True if the region accepts this agent. False if it does not. False will
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/// <returns>True if the region accepts this agent. False if it does not. False will
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/// also return a reason.</returns>
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/// also return a reason.</returns>
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public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason)
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public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason)
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{
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return NewUserConnection(agent, teleportFlags, out reason, true);
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}
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/// <summary>
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/// Do the work necessary to initiate a new user connection for a particular scene.
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/// At the moment, this consists of setting up the caps infrastructure
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/// The return bool should allow for connections to be refused, but as not all calling paths
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/// take proper notice of it let, we allowed banned users in still.
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/// </summary>
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/// <param name="agent">CircuitData of the agent who is connecting</param>
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/// <param name="reason">Outputs the reason for the false response on this string</param>
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/// <param name="requirePresenceLookup">True for normal presence. False for NPC
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/// or other applications where a full grid/Hypergrid presence may not be required.</param>
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/// <returns>True if the region accepts this agent. False if it does not. False will
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/// also return a reason.</returns>
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public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason, bool requirePresenceLookup)
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{
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{
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bool vialogin = ((teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0 ||
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bool vialogin = ((teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0 ||
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(teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0);
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(teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0);
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@ -3339,16 +3355,18 @@ namespace OpenSim.Region.Framework.Scenes
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if (sp == null) // We don't have an [child] agent here already
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if (sp == null) // We don't have an [child] agent here already
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{
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{
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if (requirePresenceLookup)
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try
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{
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{
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if (!VerifyUserPresence(agent, out reason))
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try
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{
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if (!VerifyUserPresence(agent, out reason))
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return false;
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[CONNECTION BEGIN]: Exception verifying presence " + e.ToString());
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return false;
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return false;
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}
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[CONNECTION BEGIN]: Exception verifying presence " + e.ToString());
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return false;
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}
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}
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try
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try
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