Some more debug to see how many threads are available.
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bc405a6a34
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5a1d6727e1
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@ -1383,6 +1383,8 @@ namespace OpenSim.Region.Framework.Scenes
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sog.ScheduleGroupForFullUpdate();
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}
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m_log.DebugFormat("[SCENE PRESENCE]: ({0}) Available threads: {1}", Name, Util.FireAndForgetCount());
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// m_log.DebugFormat(
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// "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms",
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// client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds);
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