Remove some of the XEngine chattiness

0.6.1-post-fixes
Melanie Thielker 2008-12-02 12:12:50 +00:00
parent 11169c0e71
commit 5a7ffb7298
2 changed files with 4 additions and 4 deletions

View File

@ -291,7 +291,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
if (File.Exists(OutFile))
{
m_scriptEngine.Log.DebugFormat("[Compiler] Returning existing assembly for {0}", asset);
// m_scriptEngine.Log.DebugFormat("[Compiler] Returning existing assembly for {0}", asset);
return OutFile;
}
@ -573,8 +573,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
errtext += "No compile error. But not able to locate compiled file.";
throw new Exception(errtext);
}
m_scriptEngine.Log.DebugFormat("[Compiler] Compiled new assembly "+
"for {0}", asset);
// m_scriptEngine.Log.DebugFormat("[Compiler] Compiled new assembly "+
// "for {0}", asset);
return OutFile;
}

View File

@ -270,7 +270,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
m_LocalID, m_ItemID, m_ObjectID,
PluginData);
m_Engine.Log.DebugFormat("[Script] Successfully retrieved state for script {0}.{1}", m_PrimName, m_ScriptName);
// m_Engine.Log.DebugFormat("[Script] Successfully retrieved state for script {0}.{1}", m_PrimName, m_ScriptName);
part.SetScriptEvents(m_ItemID,
(int)m_Script.GetStateEventFlags(State));