a couple of changes in the new Sceneobject classes, just committing so things are kept in sync.
parent
2a0a8c43ef
commit
5ac5785cf2
|
@ -182,8 +182,6 @@ namespace OpenSim.Framework.Communications.Caches
|
|||
item.inventoryEveryOnePermissions = (1 << 15);
|
||||
item.inventoryBasePermissions = (1 << 15);
|
||||
this.Items.Add(item.inventoryID, item);
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -36,6 +36,7 @@ using OpenSim.Framework.Utilities;
|
|||
|
||||
using OpenSim.Framework.Configuration;
|
||||
|
||||
|
||||
namespace OpenSim.Framework.Types
|
||||
{
|
||||
public class RegionInfo
|
||||
|
|
|
@ -64,7 +64,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
this.Pos = pos;
|
||||
LLVector3 rootOffset = new LLVector3(0, 0, 0);
|
||||
AllNewSceneObjectPart2 newPart = new AllNewSceneObjectPart2(m_regionHandle, this, ownerID, localID, shape, rootOffset);
|
||||
AllNewSceneObjectPart2 newPart = new AllNewSceneObjectPart2(m_regionHandle, this, ownerID, localID, shape, pos, rootOffset);
|
||||
this.m_parts.Add(newPart.UUID, newPart);
|
||||
this.SetPartAsRoot(newPart);
|
||||
}
|
||||
|
@ -293,7 +293,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
proper.ObjectData[0].TouchName = enc.GetBytes(this.m_rootPart.TouchName + "\0");
|
||||
proper.ObjectData[0].TextureID = new byte[0];
|
||||
proper.ObjectData[0].SitName = enc.GetBytes(this.m_rootPart.SitName + "\0");
|
||||
proper.ObjectData[0].Name = enc.GetBytes(this.m_rootPart.Name + "\0");
|
||||
proper.ObjectData[0].Name = enc.GetBytes(this.m_rootPart.PartName + "\0");
|
||||
proper.ObjectData[0].Description = enc.GetBytes(this.m_rootPart.Description + "\0");
|
||||
proper.ObjectData[0].OwnerMask = this.m_rootPart.OwnerMask;
|
||||
proper.ObjectData[0].NextOwnerMask = this.m_rootPart.NextOwnerMask;
|
||||
|
|
|
@ -27,7 +27,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public uint EveryoneMask = FULL_MASK_PERMISSIONS;
|
||||
public uint BaseMask = FULL_MASK_PERMISSIONS;
|
||||
|
||||
|
||||
protected byte[] m_particleSystem = new byte[0];
|
||||
|
||||
protected AllNewSceneObjectGroup2 m_parentGroup;
|
||||
|
@ -53,11 +52,11 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
set { m_localID = value; }
|
||||
}
|
||||
|
||||
protected string m_name;
|
||||
public virtual string Name
|
||||
protected string m_partName;
|
||||
public virtual string PartName
|
||||
{
|
||||
get { return m_name; }
|
||||
set { m_name = value; }
|
||||
get { return m_partName; }
|
||||
set { m_partName = value; }
|
||||
}
|
||||
|
||||
protected LLObject.ObjectFlags m_flags = (LLObject.ObjectFlags)32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128;
|
||||
|
@ -81,6 +80,14 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
set { m_regionHandle = value; }
|
||||
}
|
||||
|
||||
//unkown if this will be kept, added as a way of removing the group position from the group class
|
||||
protected LLVector3 m_groupPosition;
|
||||
public LLVector3 GroupPosition
|
||||
{
|
||||
get { return m_groupPosition; }
|
||||
set { m_groupPosition = value; }
|
||||
}
|
||||
|
||||
protected LLVector3 m_offset;
|
||||
public LLVector3 OffsetPosition
|
||||
{
|
||||
|
@ -165,6 +172,14 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
#endregion
|
||||
|
||||
//might not end up being used
|
||||
protected bool m_isRoot;
|
||||
public bool IsRoot
|
||||
{
|
||||
set { m_isRoot = value; }
|
||||
get { return this.m_isRoot; }
|
||||
}
|
||||
|
||||
#region Constructors
|
||||
/// <summary>
|
||||
///
|
||||
|
@ -183,7 +198,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="localID"></param>
|
||||
/// <param name="shape"></param>
|
||||
/// <param name="position"></param>
|
||||
public AllNewSceneObjectPart2(ulong regionHandle, AllNewSceneObjectGroup2 parent, LLUUID ownerID, uint localID, PrimitiveBaseShape shape, LLVector3 position)
|
||||
public AllNewSceneObjectPart2(ulong regionHandle, AllNewSceneObjectGroup2 parent, LLUUID ownerID, uint localID, PrimitiveBaseShape shape, LLVector3 groupPosition, LLVector3 offsetPosition)
|
||||
{
|
||||
this.m_regionHandle = regionHandle;
|
||||
this.m_parentGroup = parent;
|
||||
|
@ -196,7 +211,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
this.LocalID = (uint)(localID);
|
||||
this.m_shape = shape;
|
||||
|
||||
this.OffsetPosition = position;
|
||||
this.m_groupPosition = groupPosition;
|
||||
this.OffsetPosition = offsetPosition;
|
||||
this.RotationOffset = LLQuaternion.Identity;
|
||||
this.Velocity = new LLVector3(0, 0, 0);
|
||||
this.AngularVelocity = new LLVector3(0, 0, 0);
|
||||
|
|
Loading…
Reference in New Issue