Stop setting _position as well as m_taint_position in ODECharacter.Position

setting position at the same time as taint appears to undermine the whole purpose of taint
testing doesn't reveal any obvious regressions in doing this
remove-scene-viewer
Justin Clark-Casey (justincc) 2011-10-29 01:39:48 +01:00
parent 61e97ee4c8
commit 5ae8de3c00
2 changed files with 3 additions and 6 deletions

View File

@ -4857,8 +4857,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
data.CollisionPlane.ToBytes(objectData, 0);
data.OffsetPosition.ToBytes(objectData, 16);
//data.Velocity.ToBytes(objectData, 28);
//data.Acceleration.ToBytes(objectData, 40);
// data.Velocity.ToBytes(objectData, 28);
// data.Acceleration.ToBytes(objectData, 40);
data.Rotation.ToBytes(objectData, 52);
//data.AngularVelocity.ToBytes(objectData, 64);

View File

@ -431,13 +431,10 @@ namespace OpenSim.Region.Physics.OdePlugin
value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
}
_position.X = value.X;
_position.Y = value.Y;
_position.Z = value.Z;
m_taintPosition.X = value.X;
m_taintPosition.Y = value.Y;
m_taintPosition.Z = value.Z;
_parent_scene.AddPhysicsActorTaint(this);
}
else