Merge branch 'master' of ssh://dahlia@myConnection01/var/git/opensim
commit
5b0bb1eff9
343
CONTRIBUTORS.txt
343
CONTRIBUTORS.txt
|
@ -1,170 +1,173 @@
|
|||
The following people have contributed to OpenSim (Thank you
|
||||
for your effort!)
|
||||
|
||||
Add your name in here if you have committed to OpenSim
|
||||
|
||||
= Current OpenSim Developers (in very rough order of appearance) =
|
||||
These folks represent the current core team for OpenSim, and are the
|
||||
people that make the day to day of OpenSim happen.
|
||||
|
||||
* MW (Tribal Media AB)
|
||||
* Adam Frisby (DeepThink Pty Ltd)
|
||||
* MingChen (DeepThink Pty Ltd)
|
||||
* lbsa71 (Tribal Media AB)
|
||||
* Sean Dague / sdague (IBM)
|
||||
* Tedd
|
||||
* justincc
|
||||
* Teravus (w3z)
|
||||
* Johan Berntsson (3Di)
|
||||
* Ckrinke (Charles Krinke)
|
||||
* chi11ken (Genkii)
|
||||
* adjohn (Genkii)
|
||||
* Dr Scofield aka Dirk Husemann (IBM Research - Zurich)
|
||||
* dahlia
|
||||
* mikem (3Di)
|
||||
* Melanie Thielker
|
||||
* Homer_Horwitz
|
||||
* idb (Ian Brown)
|
||||
* Diva (Crista Lopes, University of California, Irvine)
|
||||
* nlin (3Di)
|
||||
* Arthur Rodrigo S Valadares (IBM)
|
||||
|
||||
|
||||
= Past Open Sim Developers =
|
||||
These folks are alumns of the OpenSim core group, but are now
|
||||
currently not active. Their great contributions helped get us to
|
||||
where we are today.
|
||||
|
||||
* Gareth
|
||||
* Andy-
|
||||
* MorphW
|
||||
* CW
|
||||
* Babblefrog
|
||||
* Danx0r
|
||||
* Dalien
|
||||
* Darok
|
||||
* Alondria
|
||||
|
||||
|
||||
= Additional OpenSim Contributors =
|
||||
These folks have contributed code patches to OpenSim to help make it
|
||||
what it is today.
|
||||
|
||||
* aduffy70
|
||||
* A_Biondi
|
||||
* alex_carnell
|
||||
* Alan Webb (IBM)
|
||||
* BigFootAg
|
||||
* BlueWall Slade
|
||||
* brianw/Sir_Ahzz
|
||||
* CharlieO
|
||||
* ChrisDown
|
||||
* Chris Yeoh (IBM)
|
||||
* coyled
|
||||
* Daedius
|
||||
* Dong Jun Lan (IBM)
|
||||
* DoranZemlja
|
||||
* daTwitch
|
||||
* devalnor-#708
|
||||
* dmiles (Daxtron Labs)
|
||||
* dslake (Intel)
|
||||
* FredoChaplin
|
||||
* Gerhard
|
||||
* Godfrey
|
||||
* Grumly57
|
||||
* Ewe Loon
|
||||
* Fly-Man
|
||||
* Flyte Xevious
|
||||
* Imaze Rhiano
|
||||
* Intimidated
|
||||
* Jeremy Bongio (IBM)
|
||||
* jhurliman
|
||||
* John R Sohn (XenReborn)
|
||||
* jonc
|
||||
* Junta Kohime
|
||||
* Kayne
|
||||
* Kevin Cozens
|
||||
* kinoc (Daxtron Labs)
|
||||
* Kitto Flora
|
||||
* Kurt Taylor (IBM)
|
||||
* lulurun
|
||||
* M.Igarashi
|
||||
* maimedleech
|
||||
* Mic Bowman
|
||||
* Michelle Argus
|
||||
* Michael Cortez (The Flotsam Project, http://osflotsam.org/)
|
||||
* Mike Osias (IBM)
|
||||
* Mike Pitman (IBM)
|
||||
* mikkopa/_someone - RealXtend
|
||||
* Mircea Kitsune
|
||||
* mpallari
|
||||
* nornalbion
|
||||
* Omar Vera Ustariz (IBM)
|
||||
* openlifegrid.com
|
||||
* otakup0pe
|
||||
* ralphos
|
||||
* RemedyTomm
|
||||
* Richard Alimi (IBM)
|
||||
* Rick Alther (IBM)
|
||||
* Rob Smart (IBM)
|
||||
* rtomita
|
||||
* Ruud Lathorp
|
||||
* SachaMagne
|
||||
* Salahzar Stenvaag
|
||||
* sempuki
|
||||
* Snoopy
|
||||
* Strawberry Fride
|
||||
* tglion
|
||||
* tlaukkan/Tommil (Tommi S. E. Laukkanen, Bubble Cloud)
|
||||
* tyre
|
||||
* Vytek
|
||||
* webmage (IBM)
|
||||
* Xantor
|
||||
* Y. Nitta
|
||||
* YZh
|
||||
* Zackary Geers aka Kunnis Basiat
|
||||
* Zha Ewry
|
||||
|
||||
|
||||
= LSL Devs =
|
||||
|
||||
* Alondria
|
||||
* CharlieO
|
||||
* Tedd
|
||||
* Melanie Thielker
|
||||
|
||||
|
||||
= Testers =
|
||||
|
||||
* Ai Austin
|
||||
* CharlieO (LSL)
|
||||
* Ckrinke
|
||||
* openlifegrid.com
|
||||
|
||||
|
||||
This software uses components from the following developers:
|
||||
* Sleepycat Software (Berkeley DB)
|
||||
* SQLite (Public Domain)
|
||||
* XmlRpcCS (http://xmlrpccs.sf.net/)
|
||||
* MySQL, Inc. (MySQL Connector/NET)
|
||||
* NUnit (http://www.nunit.org)
|
||||
* AGEIA Inc. (PhysX)
|
||||
* Russel L. Smith (ODE)
|
||||
* Prebuild (http://sourceforge.net/projects/dnpb/)
|
||||
* LibOpenMetaverse (http://lib.openmetaverse.org/)
|
||||
* DotNetOpenMail v0.5.8b (http://dotnetopenmail.sourceforge.net)
|
||||
* Prototype JavaScript Framework ajax (http://www.prototypejs.org/)
|
||||
* C5 GENERIC COLLECTION LIBRARY FOR C#/CLI
|
||||
* Nini (http://nini.sourceforge.net/)
|
||||
* log4net (http://logging.apache.org/log4net/)
|
||||
* GlynnTucker.Cache (http://gtcache.sourceforge.net/)
|
||||
* NDesk.Options 0.2.1 (http://www.ndesk.org/Options)
|
||||
|
||||
Some plugins are based on Cable Beach
|
||||
Cable Beach is Copyright (c) 2008 Intel Corporation
|
||||
see http://forge.opensimulator.org/gf/project/assetserver/
|
||||
|
||||
In addition, we would like to thank:
|
||||
* The Mono Project
|
||||
* The NANT Developers
|
||||
* Microsoft (.NET, MSSQL-Adapters)
|
||||
The following people have contributed to OpenSim (Thank you
|
||||
for your effort!)
|
||||
|
||||
Add your name in here if you have committed to OpenSim
|
||||
|
||||
= Current OpenSim Developers (in very rough order of appearance) =
|
||||
These folks represent the current core team for OpenSim, and are the
|
||||
people that make the day to day of OpenSim happen.
|
||||
|
||||
* MW (Tribal Media AB)
|
||||
* Adam Frisby (DeepThink Pty Ltd)
|
||||
* MingChen (DeepThink Pty Ltd)
|
||||
* lbsa71 (Tribal Media AB)
|
||||
* Sean Dague / sdague (IBM)
|
||||
* Tedd
|
||||
* justincc
|
||||
* Teravus (w3z)
|
||||
* Johan Berntsson (3Di)
|
||||
* Ckrinke (Charles Krinke)
|
||||
* chi11ken (Genkii)
|
||||
* adjohn (Genkii)
|
||||
* Dr Scofield aka Dirk Husemann (IBM Research - Zurich)
|
||||
* dahlia
|
||||
* mikem (3Di)
|
||||
* Melanie Thielker
|
||||
* Homer_Horwitz
|
||||
* idb (Ian Brown)
|
||||
* Diva (Crista Lopes, University of California, Irvine)
|
||||
* nlin (3Di)
|
||||
* Arthur Rodrigo S Valadares (IBM)
|
||||
|
||||
|
||||
= Past Open Sim Developers =
|
||||
These folks are alumns of the OpenSim core group, but are now
|
||||
currently not active. Their great contributions helped get us to
|
||||
where we are today.
|
||||
|
||||
* Gareth
|
||||
* Andy-
|
||||
* MorphW
|
||||
* CW
|
||||
* Babblefrog
|
||||
* Danx0r
|
||||
* Dalien
|
||||
* Darok
|
||||
* Alondria
|
||||
|
||||
|
||||
= Additional OpenSim Contributors =
|
||||
These folks have contributed code patches to OpenSim to help make it
|
||||
what it is today.
|
||||
|
||||
* aduffy70
|
||||
* A_Biondi
|
||||
* alex_carnell
|
||||
* Alan Webb (IBM)
|
||||
* BigFootAg
|
||||
* BlueWall Slade
|
||||
* brianw/Sir_Ahzz
|
||||
* CharlieO
|
||||
* ChrisDown
|
||||
* Chris Yeoh (IBM)
|
||||
* coyled
|
||||
* Daedius
|
||||
* Dong Jun Lan (IBM)
|
||||
* DoranZemlja
|
||||
* daTwitch
|
||||
* devalnor-#708
|
||||
* dmiles (Daxtron Labs)
|
||||
* dslake (Intel)
|
||||
* FredoChaplin
|
||||
* Gerhard
|
||||
* Godfrey
|
||||
* Grumly57
|
||||
* Ewe Loon
|
||||
* Fly-Man
|
||||
* Flyte Xevious
|
||||
* Imaze Rhiano
|
||||
* Intimidated
|
||||
* Jeremy Bongio (IBM)
|
||||
* jhurliman
|
||||
* John R Sohn (XenReborn)
|
||||
* jonc
|
||||
* Junta Kohime
|
||||
* Kayne
|
||||
* Kevin Cozens
|
||||
* kinoc (Daxtron Labs)
|
||||
* Kitto Flora
|
||||
* KittyLiu
|
||||
* Kurt Taylor (IBM)
|
||||
* lulurun
|
||||
* M.Igarashi
|
||||
* maimedleech
|
||||
* Mic Bowman
|
||||
* Michelle Argus
|
||||
* Michael Cortez (The Flotsam Project, http://osflotsam.org/)
|
||||
* Mike Osias (IBM)
|
||||
* Mike Pitman (IBM)
|
||||
* mikkopa/_someone - RealXtend
|
||||
* Misterblue (Intel)
|
||||
* Mircea Kitsune
|
||||
* mpallari
|
||||
* nornalbion
|
||||
* Omar Vera Ustariz (IBM)
|
||||
* openlifegrid.com
|
||||
* otakup0pe
|
||||
* ralphos
|
||||
* RemedyTomm
|
||||
* Revolution
|
||||
* Richard Alimi (IBM)
|
||||
* Rick Alther (IBM)
|
||||
* Rob Smart (IBM)
|
||||
* rtomita
|
||||
* Ruud Lathorp
|
||||
* SachaMagne
|
||||
* Salahzar Stenvaag
|
||||
* sempuki
|
||||
* Snoopy
|
||||
* Strawberry Fride
|
||||
* tglion
|
||||
* tlaukkan/Tommil (Tommi S. E. Laukkanen, Bubble Cloud)
|
||||
* tyre
|
||||
* Vytek
|
||||
* webmage (IBM)
|
||||
* Xantor
|
||||
* Y. Nitta
|
||||
* YZh
|
||||
* Zackary Geers aka Kunnis Basiat
|
||||
* Zha Ewry
|
||||
|
||||
|
||||
= LSL Devs =
|
||||
|
||||
* Alondria
|
||||
* CharlieO
|
||||
* Tedd
|
||||
* Melanie Thielker
|
||||
|
||||
|
||||
= Testers =
|
||||
|
||||
* Ai Austin
|
||||
* CharlieO (LSL)
|
||||
* Ckrinke
|
||||
* openlifegrid.com
|
||||
|
||||
|
||||
This software uses components from the following developers:
|
||||
* Sleepycat Software (Berkeley DB)
|
||||
* SQLite (Public Domain)
|
||||
* XmlRpcCS (http://xmlrpccs.sf.net/)
|
||||
* MySQL, Inc. (MySQL Connector/NET)
|
||||
* NUnit (http://www.nunit.org)
|
||||
* AGEIA Inc. (PhysX)
|
||||
* Russel L. Smith (ODE)
|
||||
* Prebuild (http://sourceforge.net/projects/dnpb/)
|
||||
* LibOpenMetaverse (http://lib.openmetaverse.org/)
|
||||
* DotNetOpenMail v0.5.8b (http://dotnetopenmail.sourceforge.net)
|
||||
* Prototype JavaScript Framework ajax (http://www.prototypejs.org/)
|
||||
* C5 GENERIC COLLECTION LIBRARY FOR C#/CLI
|
||||
* Nini (http://nini.sourceforge.net/)
|
||||
* log4net (http://logging.apache.org/log4net/)
|
||||
* GlynnTucker.Cache (http://gtcache.sourceforge.net/)
|
||||
* NDesk.Options 0.2.1 (http://www.ndesk.org/Options)
|
||||
|
||||
Some plugins are based on Cable Beach
|
||||
Cable Beach is Copyright (c) 2008 Intel Corporation
|
||||
see http://forge.opensimulator.org/gf/project/assetserver/
|
||||
|
||||
In addition, we would like to thank:
|
||||
* The Mono Project
|
||||
* The NANT Developers
|
||||
* Microsoft (.NET, MSSQL-Adapters)
|
||||
|
|
|
@ -154,13 +154,14 @@ namespace OpenSim.Data.Tests
|
|||
);
|
||||
}
|
||||
|
||||
//[Test]
|
||||
// Currently fails occasionally
|
||||
[Test]
|
||||
public void T012_EstateSettingsRandomStorage()
|
||||
{
|
||||
// Letting estate store generate rows to database for us
|
||||
EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID);
|
||||
new PropertyScrambler<EstateSettings>().Scramble(originalSettings);
|
||||
new PropertyScrambler<EstateSettings>()
|
||||
.DontScramble(x=>x.EstateID)
|
||||
.Scramble(originalSettings);
|
||||
|
||||
// Saving settings.
|
||||
db.StoreEstateSettings(originalSettings);
|
||||
|
|
|
@ -32,7 +32,6 @@ namespace OpenSim.Framework
|
|||
{
|
||||
public delegate void ExpectUserDelegate(AgentCircuitData agent);
|
||||
|
||||
public delegate bool ExpectPrimDelegate(UUID primID, string objData, int XMLMethod);
|
||||
|
||||
public delegate void UpdateNeighbours(List<RegionInfo> neighbours);
|
||||
|
||||
|
@ -55,7 +54,6 @@ namespace OpenSim.Framework
|
|||
public interface IRegionCommsListener
|
||||
{
|
||||
event ExpectUserDelegate OnExpectUser;
|
||||
event ExpectPrimDelegate OnExpectPrim;
|
||||
event GenericCall2 OnExpectChildAgent;
|
||||
event AgentCrossing OnAvatarCrossingIntoRegion;
|
||||
event PrimCrossing OnPrimCrossingIntoRegion;
|
||||
|
|
|
@ -38,6 +38,6 @@ namespace OpenSim.Framework
|
|||
string ExtraToXmlString();
|
||||
void ExtraFromXmlString(string xmlstr);
|
||||
string GetStateSnapshot();
|
||||
void SetState(string xmlstr, UUID regionID);
|
||||
void SetState(string xmlstr, IScene s);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -43,7 +43,6 @@ namespace OpenSim.Framework
|
|||
private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate;
|
||||
private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection;
|
||||
private GenericCall2 handlerExpectChildAgent = null; // OnExpectChildAgent;
|
||||
private ExpectPrimDelegate handlerExpectPrim = null; // OnExpectPrim;
|
||||
private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser
|
||||
private UpdateNeighbours handlerNeighboursUpdate = null; // OnNeighboursUpdate;
|
||||
private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion;
|
||||
|
@ -53,7 +52,6 @@ namespace OpenSim.Framework
|
|||
#region IRegionCommsListener Members
|
||||
|
||||
public event ExpectUserDelegate OnExpectUser;
|
||||
public event ExpectPrimDelegate OnExpectPrim;
|
||||
public event GenericCall2 OnExpectChildAgent;
|
||||
public event AgentCrossing OnAvatarCrossingIntoRegion;
|
||||
public event PrimCrossing OnPrimCrossingIntoRegion;
|
||||
|
@ -95,17 +93,6 @@ namespace OpenSim.Framework
|
|||
|
||||
}
|
||||
|
||||
public virtual bool TriggerExpectPrim(UUID primID, string objData, int XMLMethod)
|
||||
{
|
||||
handlerExpectPrim = OnExpectPrim;
|
||||
if (handlerExpectPrim != null)
|
||||
{
|
||||
handlerExpectPrim(primID, objData, XMLMethod);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public virtual bool TriggerChildAgentUpdate(ChildAgentDataUpdate cAgentData)
|
||||
{
|
||||
handlerChildAgentUpdate = OnChildAgentUpdate;
|
||||
|
@ -128,18 +115,6 @@ namespace OpenSim.Framework
|
|||
return false;
|
||||
}
|
||||
|
||||
public virtual bool TriggerExpectPrimCrossing(UUID primID, Vector3 position,
|
||||
bool isPhysical)
|
||||
{
|
||||
handlerPrimCrossingIntoRegion = OnPrimCrossingIntoRegion;
|
||||
if (handlerPrimCrossingIntoRegion != null)
|
||||
{
|
||||
handlerPrimCrossingIntoRegion(primID, position, isPhysical);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public virtual bool TriggerAcknowledgeAgentCrossed(UUID agentID)
|
||||
{
|
||||
handlerAcknowledgeAgentCrossed = OnAcknowledgeAgentCrossed;
|
||||
|
|
|
@ -442,7 +442,7 @@ namespace OpenSim.Framework.Servers
|
|||
if (File.Exists(gitCommitFileName))
|
||||
{
|
||||
StreamReader CommitFile = File.OpenText(gitCommitFileName);
|
||||
buildVersion = Environment.NewLine + "git# " + CommitFile.ReadLine();
|
||||
buildVersion = CommitFile.ReadLine();
|
||||
CommitFile.Close();
|
||||
m_version += buildVersion ?? "";
|
||||
}
|
||||
|
|
|
@ -29,7 +29,7 @@ namespace OpenSim
|
|||
{
|
||||
public class VersionInfo
|
||||
{
|
||||
private const string VERSION_NUMBER = "0.6.8";
|
||||
private const string VERSION_NUMBER = "0.6.9";
|
||||
private const Flavour VERSION_FLAVOUR = Flavour.Dev;
|
||||
|
||||
public enum Flavour
|
||||
|
|
|
@ -1389,6 +1389,30 @@ namespace OpenSim.Framework
|
|||
return null;
|
||||
}
|
||||
|
||||
#endregion FireAndForget Threading Pattern
|
||||
#endregion FireAndForget Threading Pattern
|
||||
/// <summary>
|
||||
/// Environment.TickCount is an int but it counts all 32 bits so it goes positive
|
||||
/// and negative every 24.9 days. This trims down TickCount so it doesn't wrap
|
||||
/// for the callers.
|
||||
/// This trims it to a 12 day interval so don't let your frame time get too long.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public static Int32 EnvironmentTickCount()
|
||||
{
|
||||
return Environment.TickCount & EnvironmentTickCountMask;
|
||||
}
|
||||
const Int32 EnvironmentTickCountMask = 0x3fffffff;
|
||||
|
||||
/// <summary>
|
||||
/// Environment.TickCount is an int but it counts all 32 bits so it goes positive
|
||||
/// and negative every 24.9 days. Subtracts the passed value (previously fetched by
|
||||
/// 'EnvironmentTickCount()') and accounts for any wrapping.
|
||||
/// </summary>
|
||||
/// <returns>subtraction of passed prevValue from current Environment.TickCount</returns>
|
||||
public static Int32 EnvironmentTickCountSubtract(Int32 prevValue)
|
||||
{
|
||||
Int32 diff = EnvironmentTickCount() - prevValue;
|
||||
return (diff >= 0) ? diff : (diff + EnvironmentTickCountMask + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -13610,7 +13610,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
if (handlerGodKickUser != null)
|
||||
{
|
||||
handlerGodKickUser(gkupack.UserInfo.GodID, gkupack.UserInfo.GodSessionID,
|
||||
gkupack.UserInfo.AgentID, (uint)0, gkupack.UserInfo.Reason);
|
||||
gkupack.UserInfo.AgentID, gkupack.UserInfo.KickFlags, gkupack.UserInfo.Reason,gkupack.UserInfo);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Threading;
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
using OpenMetaverse;
|
||||
|
@ -429,7 +430,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// Send the packet
|
||||
m_udpServer.SendPacketFinal(nextPacket);
|
||||
m_nextPackets[i] = null;
|
||||
packetSent = true;
|
||||
packetSent = true;
|
||||
this.PacketsSent++;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -446,6 +448,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// Send the packet
|
||||
m_udpServer.SendPacketFinal(packet);
|
||||
packetSent = true;
|
||||
this.PacketsSent++;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -138,6 +138,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// whether or not to sleep</summary>
|
||||
private bool m_packetSent;
|
||||
|
||||
/// <summary>Environment.TickCount of the last time that packet stats were reported to the scene</summary>
|
||||
private int m_elapsedMSSinceLastStatReport = 0;
|
||||
/// <summary>Environment.TickCount of the last time the outgoing packet handler executed</summary>
|
||||
private int m_tickLastOutgoingPacketHandler;
|
||||
/// <summary>Keeps track of the number of elapsed milliseconds since the last time the outgoing packet handler looped</summary>
|
||||
|
@ -246,6 +248,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// Start the packet processing threads
|
||||
Watchdog.StartThread(IncomingPacketHandler, "Incoming Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false);
|
||||
Watchdog.StartThread(OutgoingPacketHandler, "Outgoing Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false);
|
||||
m_elapsedMSSinceLastStatReport = Environment.TickCount;
|
||||
}
|
||||
|
||||
public new void Stop()
|
||||
|
@ -716,6 +719,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// We don't need to do anything else with ping checks
|
||||
StartPingCheckPacket startPing = (StartPingCheckPacket)packet;
|
||||
CompletePing(udpClient, startPing.PingID.PingID);
|
||||
|
||||
if ((Environment.TickCount - m_elapsedMSSinceLastStatReport) >= 3000)
|
||||
{
|
||||
udpClient.SendPacketStats();
|
||||
m_elapsedMSSinceLastStatReport = Environment.TickCount;
|
||||
}
|
||||
return;
|
||||
}
|
||||
else if (packet.Type == PacketType.CompletePingCheck)
|
||||
|
|
|
@ -98,7 +98,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
|
|||
/// <param name="godID">The person doing the kicking</param>
|
||||
/// <param name="sessionID">The session of the person doing the kicking</param>
|
||||
/// <param name="agentID">the person that is being kicked</param>
|
||||
/// <param name="kickflags">This isn't used apparently</param>
|
||||
/// <param name="kickflags">Tells what to do to the user</param>
|
||||
/// <param name="reason">The message to send to the user after it's been turned into a field</param>
|
||||
public void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason)
|
||||
{
|
||||
|
@ -110,39 +110,56 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
|
|||
{
|
||||
if (m_scene.Permissions.IsGod(godID))
|
||||
{
|
||||
if (agentID == kickUserID)
|
||||
if (kickflags == 0)
|
||||
{
|
||||
string reasonStr = Utils.BytesToString(reason);
|
||||
if (agentID == kickUserID)
|
||||
{
|
||||
string reasonStr = Utils.BytesToString(reason);
|
||||
|
||||
m_scene.ForEachClient(
|
||||
delegate(IClientAPI controller)
|
||||
{
|
||||
if (controller.AgentId != godID)
|
||||
controller.Kick(reasonStr);
|
||||
}
|
||||
);
|
||||
|
||||
// This is a bit crude. It seems the client will be null before it actually stops the thread
|
||||
// The thread will kill itself eventually :/
|
||||
// Is there another way to make sure *all* clients get this 'inter region' message?
|
||||
m_scene.ForEachScenePresence(
|
||||
delegate(ScenePresence p)
|
||||
{
|
||||
if (p.UUID != godID && !p.IsChildAgent)
|
||||
{
|
||||
// Possibly this should really be p.Close() though that method doesn't send a close
|
||||
// to the client
|
||||
p.ControllingClient.Close();
|
||||
m_scene.ForEachClient(
|
||||
delegate(IClientAPI controller)
|
||||
{
|
||||
if (controller.AgentId != godID)
|
||||
controller.Kick(reasonStr);
|
||||
}
|
||||
}
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_scene.SceneGraph.removeUserCount(!sp.IsChildAgent);
|
||||
);
|
||||
|
||||
sp.ControllingClient.Kick(Utils.BytesToString(reason));
|
||||
sp.ControllingClient.Close();
|
||||
// This is a bit crude. It seems the client will be null before it actually stops the thread
|
||||
// The thread will kill itself eventually :/
|
||||
// Is there another way to make sure *all* clients get this 'inter region' message?
|
||||
m_scene.ForEachScenePresence(
|
||||
delegate(ScenePresence p)
|
||||
{
|
||||
if (p.UUID != godID && !p.IsChildAgent)
|
||||
{
|
||||
// Possibly this should really be p.Close() though that method doesn't send a close
|
||||
// to the client
|
||||
p.ControllingClient.Close();
|
||||
}
|
||||
}
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_scene.SceneGraph.removeUserCount(!sp.IsChildAgent);
|
||||
|
||||
sp.ControllingClient.Kick(Utils.BytesToString(reason));
|
||||
sp.ControllingClient.Close();
|
||||
}
|
||||
}
|
||||
|
||||
if (kickflags == 1)
|
||||
{
|
||||
sp.AllowMovement = false;
|
||||
m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
|
||||
m_dialogModule.SendAlertToUser(godID, "User Frozen");
|
||||
}
|
||||
|
||||
if (kickflags == 2)
|
||||
{
|
||||
sp.AllowMovement = true;
|
||||
m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
|
||||
m_dialogModule.SendAlertToUser(godID, "User Unfrozen");
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
|
@ -348,9 +348,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
|
||||
UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_scene.CommsManager);
|
||||
if (UUID.Zero != ospResolvedId)
|
||||
{
|
||||
item.CreatorIdAsUuid = ospResolvedId;
|
||||
|
||||
// XXX: For now, don't preserve the OSPA in the creator id (which actually gets persisted to the
|
||||
// database). Instead, replace with the UUID that we found.
|
||||
item.CreatorId = ospResolvedId.ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
item.CreatorIdAsUuid = m_userInfo.UserProfile.ID;
|
||||
}
|
||||
|
||||
item.Owner = m_userInfo.UserProfile.ID;
|
||||
|
||||
|
|
|
@ -280,7 +280,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
string savePath = (cmdparams.Length > 6 ? cmdparams[6] : DEFAULT_INV_BACKUP_FILENAME);
|
||||
|
||||
m_log.InfoFormat(
|
||||
"[INVENTORY ARCHIVER]: Saving archive {0} from inventory path {1} for {2} {3}",
|
||||
"[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}",
|
||||
savePath, invPath, firstName, lastName);
|
||||
|
||||
Guid id = Guid.NewGuid();
|
||||
|
|
|
@ -259,9 +259,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, item1Name);
|
||||
|
||||
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
|
||||
|
||||
// We have to disable this check since loaded items that did find users via OSPA resolution are now only storing the
|
||||
// UUID, not the OSPA itself.
|
||||
// Assert.That(
|
||||
// foundItem1.CreatorId, Is.EqualTo(item1.CreatorId),
|
||||
// "Loaded item non-uuid creator doesn't match original");
|
||||
Assert.That(
|
||||
foundItem1.CreatorId, Is.EqualTo(item1.CreatorId),
|
||||
foundItem1.CreatorId, Is.EqualTo(userItemCreatorUuid.ToString()),
|
||||
"Loaded item non-uuid creator doesn't match original");
|
||||
|
||||
Assert.That(
|
||||
foundItem1.CreatorIdAsUuid, Is.EqualTo(userItemCreatorUuid),
|
||||
"Loaded item uuid creator doesn't match original");
|
||||
|
|
|
@ -602,9 +602,12 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
|
|||
ListenerInfo info =
|
||||
ListenerInfo.FromData(localID, itemID, hostID, item);
|
||||
|
||||
if (!m_listeners.ContainsKey((int)item[2]))
|
||||
m_listeners.Add((int)item[2], new List<ListenerInfo>());
|
||||
m_listeners[(int)item[2]].Add(info);
|
||||
lock (m_listeners)
|
||||
{
|
||||
if (!m_listeners.ContainsKey((int)item[2]))
|
||||
m_listeners.Add((int)item[2], new List<ListenerInfo>());
|
||||
m_listeners[(int)item[2]].Add(info);
|
||||
}
|
||||
|
||||
idx+=6;
|
||||
}
|
||||
|
|
|
@ -263,8 +263,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion
|
|||
{
|
||||
// We need to make a local copy of the object
|
||||
ISceneObject sogClone = sog.CloneForNewScene();
|
||||
sogClone.SetState(sog.GetStateSnapshot(),
|
||||
s.RegionInfo.RegionID);
|
||||
sogClone.SetState(sog.GetStateSnapshot(), s);
|
||||
return s.IncomingCreateObject(sogClone);
|
||||
}
|
||||
else
|
||||
|
@ -294,15 +293,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion
|
|||
|
||||
#region Misc
|
||||
|
||||
public UUID GetRegionID(ulong regionhandle)
|
||||
public Scene GetScene(ulong regionhandle)
|
||||
{
|
||||
foreach (Scene s in m_sceneList)
|
||||
{
|
||||
if (s.RegionInfo.RegionHandle == regionhandle)
|
||||
return s.RegionInfo.RegionID;
|
||||
return s;
|
||||
}
|
||||
// ? weird. should not happen
|
||||
return m_sceneList[0].RegionInfo.RegionID;
|
||||
return m_sceneList[0];
|
||||
}
|
||||
|
||||
public bool IsLocalRegion(ulong regionhandle)
|
||||
|
|
|
@ -641,7 +641,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion
|
|||
if (args["extra"] != null)
|
||||
extraStr = args["extra"].AsString();
|
||||
|
||||
UUID regionID = m_localBackend.GetRegionID(regionhandle);
|
||||
IScene s = m_localBackend.GetScene(regionhandle);
|
||||
SceneObjectGroup sog = null;
|
||||
try
|
||||
{
|
||||
|
@ -663,7 +663,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion
|
|||
{
|
||||
try
|
||||
{
|
||||
sog.SetState(stateXmlStr, regionID);
|
||||
sog.SetState(stateXmlStr, s);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
|
@ -695,8 +695,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion
|
|||
if (args["itemid"] != null)
|
||||
itemID = args["itemid"].AsUUID();
|
||||
|
||||
//UUID regionID = m_localBackend.GetRegionID(regionhandle);
|
||||
|
||||
// This is the meaning of PUT object
|
||||
bool result = m_localBackend.SendCreateObject(regionhandle, userID, itemID);
|
||||
|
||||
|
|
|
@ -454,6 +454,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
/// <summary>
|
||||
/// Resolve path to a working FileStream
|
||||
/// </summary>
|
||||
/// <param name="path"></param>
|
||||
/// <returns></returns>
|
||||
private Stream GetStream(string path)
|
||||
{
|
||||
if (File.Exists(path))
|
||||
|
@ -500,8 +502,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
WebResponse response = request.GetResponse();
|
||||
Stream file = response.GetResponseStream();
|
||||
|
||||
if (response.ContentType != "application/x-oar")
|
||||
throw new Exception(String.Format("{0} does not identify an OAR file", uri.ToString()));
|
||||
// justincc: gonna ignore the content type for now and just try anything
|
||||
//if (response.ContentType != "application/x-oar")
|
||||
// throw new Exception(String.Format("{0} does not identify an OAR file", uri.ToString()));
|
||||
|
||||
if (response.ContentLength == 0)
|
||||
throw new Exception(String.Format("{0} returned an empty file", uri.ToString()));
|
||||
|
|
|
@ -800,30 +800,31 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
}
|
||||
|
||||
protected bool GenericParcelOwnerPermission(UUID user, ILandObject parcel, ulong groupPowers)
|
||||
{
|
||||
bool permission = false;
|
||||
|
||||
{
|
||||
if (parcel.LandData.OwnerID == user)
|
||||
{
|
||||
permission = true;
|
||||
// Returning immediately so that group deeded objects on group deeded land don't trigger a NRE on
|
||||
// the subsequent redundant checks when using lParcelMediaCommandList()
|
||||
// See http://opensimulator.org/mantis/view.php?id=3999 for more details
|
||||
return true;
|
||||
}
|
||||
|
||||
if (parcel.LandData.IsGroupOwned && IsGroupMember(parcel.LandData.GroupID, user, groupPowers))
|
||||
{
|
||||
permission = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (IsEstateManager(user))
|
||||
{
|
||||
permission = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (IsAdministrator(user))
|
||||
{
|
||||
permission = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
return permission;
|
||||
return false;
|
||||
}
|
||||
|
||||
protected bool GenericParcelPermission(UUID user, Vector3 pos, ulong groupPowers)
|
||||
|
|
|
@ -184,12 +184,6 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
/// <returns></returns>
|
||||
List<UUID> GetInventoryList();
|
||||
|
||||
/// <summary>
|
||||
/// Get the names of the assemblies associated with scripts in this inventory.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
string[] GetScriptAssemblies();
|
||||
|
||||
/// <summary>
|
||||
/// Get the xml representing the saved states of scripts in this inventory.
|
||||
/// </summary>
|
||||
|
@ -197,7 +191,5 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
/// A <see cref="Dictionary`2"/>
|
||||
/// </returns>
|
||||
Dictionary<UUID, string> GetScriptStates();
|
||||
|
||||
bool CanBeDeleted();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -34,9 +34,8 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
{
|
||||
string ScriptEngineName { get; }
|
||||
|
||||
string GetAssemblyName(UUID itemID);
|
||||
string GetXMLState(UUID itemID);
|
||||
bool CanBeDeleted(UUID itemID);
|
||||
void SetXMLState(UUID itemID, string xml);
|
||||
|
||||
bool PostScriptEvent(UUID itemID, string name, Object[] args);
|
||||
bool PostObjectEvent(UUID itemID, string name, Object[] args);
|
||||
|
|
|
@ -131,11 +131,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (left > 0)
|
||||
{
|
||||
x = m_inventoryDeletes.Dequeue();
|
||||
if (!x.objectGroup.CanBeDeleted())
|
||||
{
|
||||
m_inventoryDeletes.Enqueue(x);
|
||||
return true;
|
||||
}
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[SCENE]: Sending object to user's inventory, {0} item(s) remaining.", left);
|
||||
|
|
|
@ -310,7 +310,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
private Thread HeartbeatThread;
|
||||
private volatile bool shuttingdown;
|
||||
|
||||
private int m_lastUpdate = Environment.TickCount;
|
||||
private int m_lastUpdate;
|
||||
private bool m_firstHeartbeat = true;
|
||||
|
||||
private UpdatePrioritizationSchemes m_update_prioritization_scheme = UpdatePrioritizationSchemes.Time;
|
||||
|
@ -387,6 +387,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
get { return StatsReporter.getLastReportedSimFPS(); }
|
||||
}
|
||||
|
||||
public float[] SimulatorStats
|
||||
{
|
||||
get { return StatsReporter.getLastReportedSimStats(); }
|
||||
}
|
||||
|
||||
public string DefaultScriptEngine
|
||||
{
|
||||
|
@ -521,6 +526,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_regionHandle = m_regInfo.RegionHandle;
|
||||
m_regionName = m_regInfo.RegionName;
|
||||
m_datastore = m_regInfo.DataStore;
|
||||
m_lastUpdate = Util.EnvironmentTickCount();
|
||||
|
||||
m_physicalPrim = physicalPrim;
|
||||
m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor;
|
||||
|
@ -618,7 +624,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE);
|
||||
m_persistAfter *= 10000000;
|
||||
|
||||
m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "DotNetEngine");
|
||||
m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine");
|
||||
|
||||
IConfig packetConfig = m_config.Configs["PacketPool"];
|
||||
if (packetConfig != null)
|
||||
|
@ -730,6 +736,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
m_regInfo = regInfo;
|
||||
m_eventManager = new EventManager();
|
||||
|
||||
m_lastUpdate = Util.EnvironmentTickCount();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -1084,7 +1092,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
HeartbeatThread.Abort();
|
||||
HeartbeatThread = null;
|
||||
}
|
||||
m_lastUpdate = Environment.TickCount;
|
||||
m_lastUpdate = Util.EnvironmentTickCount();
|
||||
|
||||
HeartbeatThread = Watchdog.StartThread(Heartbeat, "Heartbeat for region " + RegionInfo.RegionName, ThreadPriority.Normal, false);
|
||||
}
|
||||
|
@ -1125,7 +1133,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
Update();
|
||||
|
||||
m_lastUpdate = Environment.TickCount;
|
||||
m_lastUpdate = Util.EnvironmentTickCount();
|
||||
m_firstHeartbeat = false;
|
||||
}
|
||||
catch (ThreadAbortException)
|
||||
|
@ -1151,10 +1159,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
while (!shuttingdown)
|
||||
{
|
||||
TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate;
|
||||
physicsFPS = 0f;
|
||||
|
||||
maintc = otherMS = Environment.TickCount;
|
||||
physicsFPS = 0f;
|
||||
|
||||
maintc = Util.EnvironmentTickCount();
|
||||
int tmpFrameMS = maintc;
|
||||
tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0;
|
||||
|
||||
// Increment the frame counter
|
||||
++m_frame;
|
||||
|
@ -1174,74 +1183,65 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (m_frame % m_update_presences == 0)
|
||||
m_sceneGraph.UpdatePresences();
|
||||
|
||||
int TempPhysicsMS2 = Environment.TickCount;
|
||||
int tmpPhysicsMS2 = Util.EnvironmentTickCount();
|
||||
if ((m_frame % m_update_physics == 0) && m_physics_enabled)
|
||||
m_sceneGraph.UpdatePreparePhysics();
|
||||
TempPhysicsMS2 = Environment.TickCount - TempPhysicsMS2;
|
||||
physicsMS2 = TempPhysicsMS2;
|
||||
physicsMS2 = Util.EnvironmentTickCountSubtract(tmpPhysicsMS2);
|
||||
|
||||
if (m_frame % m_update_entitymovement == 0)
|
||||
m_sceneGraph.UpdateScenePresenceMovement();
|
||||
|
||||
int TempPhysicsMS = Environment.TickCount;
|
||||
m_sceneGraph.UpdateScenePresenceMovement();
|
||||
|
||||
int tmpPhysicsMS = Util.EnvironmentTickCount();
|
||||
if (m_frame % m_update_physics == 0)
|
||||
{
|
||||
if (m_physics_enabled)
|
||||
physicsFPS = m_sceneGraph.UpdatePhysics(Math.Max(SinceLastFrame.TotalSeconds, m_timespan));
|
||||
if (SynchronizeScene != null)
|
||||
SynchronizeScene(this);
|
||||
}
|
||||
TempPhysicsMS = Environment.TickCount - TempPhysicsMS;
|
||||
physicsMS = TempPhysicsMS;
|
||||
}
|
||||
physicsMS = Util.EnvironmentTickCountSubtract(tmpPhysicsMS);
|
||||
|
||||
// Delete temp-on-rez stuff
|
||||
if (m_frame % m_update_backup == 0)
|
||||
{
|
||||
int tozMS = Environment.TickCount;
|
||||
CleanTempObjects();
|
||||
tozMS -= Environment.TickCount;
|
||||
tempOnRezMS = tozMS;
|
||||
{
|
||||
int tmpTempOnRezMS = Util.EnvironmentTickCount();
|
||||
CleanTempObjects();
|
||||
tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpTempOnRezMS);
|
||||
}
|
||||
|
||||
if (RegionStatus != RegionStatus.SlaveScene)
|
||||
{
|
||||
if (m_frame % m_update_events == 0)
|
||||
{
|
||||
int evMS = Environment.TickCount;
|
||||
UpdateEvents();
|
||||
evMS -= Environment.TickCount;
|
||||
eventMS = evMS;
|
||||
{
|
||||
int evMS = Util.EnvironmentTickCount();
|
||||
UpdateEvents();
|
||||
eventMS = Util.EnvironmentTickCountSubtract(evMS); ;
|
||||
}
|
||||
|
||||
if (m_frame % m_update_backup == 0)
|
||||
{
|
||||
int backMS = Environment.TickCount;
|
||||
UpdateStorageBackup();
|
||||
backMS -= Environment.TickCount;
|
||||
backupMS = backMS;
|
||||
{
|
||||
int backMS = Util.EnvironmentTickCount();
|
||||
UpdateStorageBackup();
|
||||
backupMS = Util.EnvironmentTickCountSubtract(backMS);
|
||||
}
|
||||
|
||||
if (m_frame % m_update_terrain == 0)
|
||||
{
|
||||
int terMS = Environment.TickCount;
|
||||
UpdateTerrain();
|
||||
terMS -= Environment.TickCount;
|
||||
terrainMS = terMS;
|
||||
{
|
||||
int terMS = Util.EnvironmentTickCount();
|
||||
UpdateTerrain();
|
||||
terrainMS = Util.EnvironmentTickCountSubtract(terMS);
|
||||
}
|
||||
|
||||
if (m_frame % m_update_land == 0)
|
||||
{
|
||||
int ldMS = Environment.TickCount;
|
||||
UpdateLand();
|
||||
ldMS -= Environment.TickCount;
|
||||
landMS = ldMS;
|
||||
}
|
||||
|
||||
int tickCount = Environment.TickCount;
|
||||
otherMS = tickCount - otherMS;
|
||||
tmpFrameMS -= tickCount;
|
||||
frameMS = tmpFrameMS;
|
||||
lastCompletedFrame = tickCount;
|
||||
{
|
||||
int ldMS = Util.EnvironmentTickCount();
|
||||
UpdateLand();
|
||||
landMS = Util.EnvironmentTickCountSubtract(ldMS);
|
||||
}
|
||||
|
||||
frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS);
|
||||
otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS;
|
||||
lastCompletedFrame = Util.EnvironmentTickCount();
|
||||
|
||||
// if (m_frame%m_update_avatars == 0)
|
||||
// UpdateInWorldTime();
|
||||
|
@ -1293,9 +1293,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
finally
|
||||
{
|
||||
m_lastupdate = DateTime.UtcNow;
|
||||
}
|
||||
|
||||
maintc = Environment.TickCount - maintc;
|
||||
}
|
||||
|
||||
maintc = Util.EnvironmentTickCountSubtract(maintc);
|
||||
maintc = (int)(m_timespan * 1000) - maintc;
|
||||
|
||||
if ((maintc < (m_timespan * 1000)) && maintc > 0)
|
||||
|
@ -1306,6 +1306,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void AddGroupTarget(SceneObjectGroup grp)
|
||||
{
|
||||
|
@ -2381,103 +2382,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return successYN;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handle a scene object that is crossing into this region from another.
|
||||
/// NOTE: Unused as of 2009-02-09. Soon to be deleted.
|
||||
/// </summary>
|
||||
/// <param name="regionHandle"></param>
|
||||
/// <param name="primID"></param>
|
||||
/// <param name="objXMLData"></param>
|
||||
/// <param name="XMLMethod"></param>
|
||||
/// <returns></returns>
|
||||
public bool IncomingInterRegionPrimGroup(UUID primID, string objXMLData, int XMLMethod)
|
||||
{
|
||||
if (XMLMethod == 0)
|
||||
{
|
||||
m_log.DebugFormat("[INTERREGION]: A new prim {0} arrived from a neighbor", primID);
|
||||
SceneObjectGroup sceneObject = m_serialiser.DeserializeGroupFromXml2(objXMLData);
|
||||
if (sceneObject.IsAttachment)
|
||||
sceneObject.RootPart.ObjectFlags |= (uint)PrimFlags.Phantom;
|
||||
|
||||
return AddSceneObject(sceneObject);
|
||||
}
|
||||
else if ((XMLMethod == 100) && m_allowScriptCrossings)
|
||||
{
|
||||
m_log.Warn("[INTERREGION]: Prim state data arrived from a neighbor");
|
||||
|
||||
XmlDocument doc = new XmlDocument();
|
||||
doc.LoadXml(objXMLData);
|
||||
|
||||
XmlNodeList rootL = doc.GetElementsByTagName("ScriptData");
|
||||
if (rootL.Count == 1)
|
||||
{
|
||||
XmlNode rootNode = rootL[0];
|
||||
if (rootNode != null)
|
||||
{
|
||||
XmlNodeList partL = rootNode.ChildNodes;
|
||||
|
||||
foreach (XmlNode part in partL)
|
||||
{
|
||||
XmlNodeList nodeL = part.ChildNodes;
|
||||
|
||||
switch (part.Name)
|
||||
{
|
||||
case "Assemblies":
|
||||
foreach (XmlNode asm in nodeL)
|
||||
{
|
||||
string fn = asm.Attributes.GetNamedItem("Filename").Value;
|
||||
|
||||
Byte[] filedata = Convert.FromBase64String(asm.InnerText);
|
||||
string path = Path.Combine("ScriptEngines", RegionInfo.RegionID.ToString());
|
||||
path = Path.Combine(path, fn);
|
||||
|
||||
if (!File.Exists(path))
|
||||
{
|
||||
FileStream fs = File.Create(path);
|
||||
fs.Write(filedata, 0, filedata.Length);
|
||||
fs.Close();
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "ScriptStates":
|
||||
foreach (XmlNode st in nodeL)
|
||||
{
|
||||
string id = st.Attributes.GetNamedItem("UUID").Value;
|
||||
UUID uuid = new UUID(id);
|
||||
XmlNode state = st.ChildNodes[0];
|
||||
|
||||
XmlDocument sdoc = new XmlDocument();
|
||||
XmlNode sxmlnode = sdoc.CreateNode(
|
||||
XmlNodeType.XmlDeclaration,
|
||||
"", "");
|
||||
sdoc.AppendChild(sxmlnode);
|
||||
|
||||
XmlNode newnode = sdoc.ImportNode(state, true);
|
||||
sdoc.AppendChild(newnode);
|
||||
|
||||
string spath = Path.Combine("ScriptEngines", RegionInfo.RegionID.ToString());
|
||||
spath = Path.Combine(spath, uuid.ToString());
|
||||
FileStream sfs = File.Create(spath + ".state");
|
||||
ASCIIEncoding enc = new ASCIIEncoding();
|
||||
Byte[] buf = enc.GetBytes(sdoc.InnerXml);
|
||||
sfs.Write(buf, 0, buf.Length);
|
||||
sfs.Close();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SceneObjectPart RootPrim = GetSceneObjectPart(primID);
|
||||
RootPrim.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, 1);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool IncomingCreateObject(ISceneObject sog)
|
||||
{
|
||||
//m_log.Debug(" >>> IncomingCreateObject <<< " + ((SceneObjectGroup)sog).AbsolutePosition + " deleted? " + ((SceneObjectGroup)sog).IsDeleted);
|
||||
|
@ -2677,9 +2581,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
sp.IsChildAgent = false;
|
||||
Util.FireAndForget(delegate(object o) { sp.RezAttachments(); });
|
||||
}
|
||||
}
|
||||
|
||||
m_LastLogin = Environment.TickCount;
|
||||
}
|
||||
|
||||
m_LastLogin = Util.EnvironmentTickCount();
|
||||
EventManager.TriggerOnNewClient(client);
|
||||
}
|
||||
|
||||
|
@ -3350,7 +3254,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_sceneGridService.OnCloseAgentConnection += IncomingCloseAgent;
|
||||
//m_eventManager.OnRegionUp += OtherRegionUp;
|
||||
//m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate;
|
||||
m_sceneGridService.OnExpectPrim += IncomingInterRegionPrimGroup;
|
||||
//m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar;
|
||||
m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid;
|
||||
m_sceneGridService.KiPrimitive += SendKillObject;
|
||||
|
@ -3374,7 +3277,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_sceneGridService.KiPrimitive -= SendKillObject;
|
||||
m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid;
|
||||
//m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar;
|
||||
m_sceneGridService.OnExpectPrim -= IncomingInterRegionPrimGroup;
|
||||
//m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate;
|
||||
//m_eventManager.OnRegionUp -= OtherRegionUp;
|
||||
m_sceneGridService.OnExpectUser -= HandleNewUserConnection;
|
||||
|
@ -4492,16 +4394,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
#endregion
|
||||
|
||||
#region Avatar Appearance Default
|
||||
|
||||
public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams)
|
||||
{
|
||||
visualParams = AvatarAppearance.GetDefaultVisualParams();
|
||||
wearables = AvatarWearable.DefaultWearables;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public void RegionHandleRequest(IClientAPI client, UUID regionID)
|
||||
{
|
||||
ulong handle = 0;
|
||||
|
@ -4758,16 +4650,16 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// 3 = We have seen a new user enter within the past 4 minutes
|
||||
// which can be seen as positive confirmation of sim health
|
||||
//
|
||||
int health=1; // Start at 1, means we're up
|
||||
|
||||
if ((Environment.TickCount - m_lastUpdate) < 1000)
|
||||
int health=1; // Start at 1, means we're up
|
||||
|
||||
if ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000)
|
||||
health+=1;
|
||||
else
|
||||
return health;
|
||||
|
||||
// A login in the last 4 mins? We can't be doing too badly
|
||||
//
|
||||
if ((Environment.TickCount - m_LastLogin) < 240000)
|
||||
//
|
||||
if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000)
|
||||
health++;
|
||||
else
|
||||
return health;
|
||||
|
@ -4963,9 +4855,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
private void CheckHeartbeat()
|
||||
{
|
||||
if (m_firstHeartbeat)
|
||||
return;
|
||||
|
||||
if (System.Environment.TickCount - m_lastUpdate > 2000)
|
||||
return;
|
||||
|
||||
if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 2000)
|
||||
StartTimer();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -85,7 +85,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <summary>
|
||||
/// A Prim will arrive shortly
|
||||
/// </summary>
|
||||
public event ExpectPrimDelegate OnExpectPrim;
|
||||
public event CloseAgentConnection OnCloseAgentConnection;
|
||||
|
||||
/// <summary>
|
||||
|
@ -116,7 +115,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion;
|
||||
private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser;
|
||||
private ExpectPrimDelegate handlerExpectPrim = null; // OnExpectPrim;
|
||||
private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection;
|
||||
private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion;
|
||||
//private RegionUp handlerRegionUp = null; // OnRegionUp;
|
||||
|
@ -147,30 +145,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <exception cref="System.Exception">Thrown if region registration fails.</exception>
|
||||
public void RegisterRegion(IInterregionCommsOut comms_out, RegionInfo regionInfos)
|
||||
{
|
||||
//m_interregionCommsOut = comms_out;
|
||||
|
||||
//m_regionInfo = regionInfos;
|
||||
//m_commsProvider.GridService.gdebugRegionName = regionInfos.RegionName;
|
||||
//regionCommsHost = m_commsProvider.GridService.RegisterRegion(m_regionInfo);
|
||||
|
||||
//if (regionCommsHost != null)
|
||||
//{
|
||||
// //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: registered with gridservice and got" + regionCommsHost.ToString());
|
||||
|
||||
// regionCommsHost.debugRegionName = regionInfos.RegionName;
|
||||
// regionCommsHost.OnExpectPrim += IncomingPrimCrossing;
|
||||
// regionCommsHost.OnExpectUser += NewUserConnection;
|
||||
// regionCommsHost.OnAvatarCrossingIntoRegion += AgentCrossing;
|
||||
// regionCommsHost.OnCloseAgentConnection += CloseConnection;
|
||||
// regionCommsHost.OnRegionUp += newRegionUp;
|
||||
// regionCommsHost.OnChildAgentUpdate += ChildAgentUpdate;
|
||||
// regionCommsHost.OnLogOffUser += GridLogOffUser;
|
||||
// regionCommsHost.OnGetLandData += FetchLandData;
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: registered with gridservice and got null");
|
||||
//}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -179,31 +153,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
public void Close()
|
||||
{
|
||||
|
||||
//if (regionCommsHost != null)
|
||||
//{
|
||||
// regionCommsHost.OnLogOffUser -= GridLogOffUser;
|
||||
// regionCommsHost.OnChildAgentUpdate -= ChildAgentUpdate;
|
||||
// regionCommsHost.OnRegionUp -= newRegionUp;
|
||||
// regionCommsHost.OnExpectUser -= NewUserConnection;
|
||||
// regionCommsHost.OnExpectPrim -= IncomingPrimCrossing;
|
||||
// regionCommsHost.OnAvatarCrossingIntoRegion -= AgentCrossing;
|
||||
// regionCommsHost.OnCloseAgentConnection -= CloseConnection;
|
||||
// regionCommsHost.OnGetLandData -= FetchLandData;
|
||||
|
||||
// try
|
||||
// {
|
||||
// m_commsProvider.GridService.DeregisterRegion(m_regionInfo);
|
||||
// }
|
||||
// catch (Exception e)
|
||||
// {
|
||||
// m_log.ErrorFormat(
|
||||
// "[GRID]: Deregistration of region {0} from the grid failed - {1}. Continuing",
|
||||
// m_regionInfo.RegionName, e);
|
||||
// }
|
||||
|
||||
// regionCommsHost = null;
|
||||
//}
|
||||
}
|
||||
|
||||
#region CommsManager Event handlers
|
||||
|
@ -263,27 +212,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// We have a new prim from a neighbor
|
||||
/// </summary>
|
||||
/// <param name="primID">unique ID for the primative</param>
|
||||
/// <param name="objXMLData">XML2 encoded data of the primative</param>
|
||||
/// <param name="XMLMethod">An Int that represents the version of the XMLMethod</param>
|
||||
/// <returns>True if the prim was accepted, false if it was not</returns>
|
||||
protected bool IncomingPrimCrossing(UUID primID, String objXMLData, int XMLMethod)
|
||||
{
|
||||
handlerExpectPrim = OnExpectPrim;
|
||||
if (handlerExpectPrim != null)
|
||||
{
|
||||
return handlerExpectPrim(primID, objXMLData, XMLMethod);
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
protected void PrimCrossing(UUID primID, Vector3 position, bool isPhysical)
|
||||
{
|
||||
handlerPrimCrossingIntoRegion = OnPrimCrossingIntoRegion;
|
||||
|
|
|
@ -309,26 +309,15 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public string GetStateSnapshot()
|
||||
{
|
||||
//m_log.Debug(" >>> GetStateSnapshot <<<");
|
||||
|
||||
List<string> assemblies = new List<string>();
|
||||
Dictionary<UUID, string> states = new Dictionary<UUID, string>();
|
||||
|
||||
foreach (SceneObjectPart part in m_parts.Values)
|
||||
{
|
||||
foreach (string a in part.Inventory.GetScriptAssemblies())
|
||||
{
|
||||
if (a != "" && !assemblies.Contains(a))
|
||||
assemblies.Add(a);
|
||||
}
|
||||
|
||||
foreach (KeyValuePair<UUID, string> s in part.Inventory.GetScriptStates())
|
||||
{
|
||||
states[s.Key] = s.Value;
|
||||
}
|
||||
}
|
||||
|
||||
if (states.Count < 1 || assemblies.Count < 1)
|
||||
if (states.Count < 1)
|
||||
return "";
|
||||
|
||||
XmlDocument xmldoc = new XmlDocument();
|
||||
|
@ -342,104 +331,49 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
xmldoc.AppendChild(rootElement);
|
||||
|
||||
XmlElement wrapper = xmldoc.CreateElement("", "Assemblies",
|
||||
"");
|
||||
|
||||
rootElement.AppendChild(wrapper);
|
||||
|
||||
foreach (string assembly in assemblies)
|
||||
{
|
||||
string fn = Path.GetFileName(assembly);
|
||||
if (fn == String.Empty)
|
||||
continue;
|
||||
|
||||
String filedata = String.Empty;
|
||||
|
||||
if (File.Exists(assembly+".text"))
|
||||
{
|
||||
FileInfo tfi = new FileInfo(assembly+".text");
|
||||
|
||||
if (tfi == null)
|
||||
continue;
|
||||
|
||||
Byte[] tdata = new Byte[tfi.Length];
|
||||
|
||||
try
|
||||
{
|
||||
FileStream tfs = File.Open(assembly+".text", FileMode.Open, FileAccess.Read);
|
||||
tfs.Read(tdata, 0, tdata.Length);
|
||||
tfs.Close();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[SOG]: Unable to open script textfile {0}, reason: {1}", assembly+".text", e.Message);
|
||||
}
|
||||
|
||||
filedata = new System.Text.ASCIIEncoding().GetString(tdata);
|
||||
}
|
||||
else
|
||||
{
|
||||
FileInfo fi = new FileInfo(assembly);
|
||||
|
||||
if (fi == null)
|
||||
continue;
|
||||
|
||||
Byte[] data = new Byte[fi.Length];
|
||||
|
||||
try
|
||||
{
|
||||
FileStream fs = File.Open(assembly, FileMode.Open, FileAccess.Read);
|
||||
fs.Read(data, 0, data.Length);
|
||||
fs.Close();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[SOG]: Unable to open script assembly {0}, reason: {1}", assembly, e.Message);
|
||||
}
|
||||
|
||||
filedata = System.Convert.ToBase64String(data);
|
||||
}
|
||||
XmlElement assemblyData = xmldoc.CreateElement("", "Assembly", "");
|
||||
XmlAttribute assemblyName = xmldoc.CreateAttribute("", "Filename", "");
|
||||
assemblyName.Value = fn;
|
||||
assemblyData.Attributes.Append(assemblyName);
|
||||
|
||||
assemblyData.InnerText = filedata;
|
||||
|
||||
wrapper.AppendChild(assemblyData);
|
||||
}
|
||||
|
||||
wrapper = xmldoc.CreateElement("", "ScriptStates",
|
||||
XmlElement wrapper = xmldoc.CreateElement("", "ScriptStates",
|
||||
"");
|
||||
|
||||
rootElement.AppendChild(wrapper);
|
||||
|
||||
foreach (KeyValuePair<UUID, string> state in states)
|
||||
{
|
||||
XmlElement stateData = xmldoc.CreateElement("", "State", "");
|
||||
|
||||
XmlAttribute stateID = xmldoc.CreateAttribute("", "UUID", "");
|
||||
stateID.Value = state.Key.ToString();
|
||||
stateData.Attributes.Append(stateID);
|
||||
|
||||
XmlDocument sdoc = new XmlDocument();
|
||||
sdoc.LoadXml(state.Value);
|
||||
XmlNodeList rootL = sdoc.GetElementsByTagName("ScriptState");
|
||||
XmlNodeList rootL = sdoc.GetElementsByTagName("State");
|
||||
XmlNode rootNode = rootL[0];
|
||||
|
||||
XmlNode newNode = xmldoc.ImportNode(rootNode, true);
|
||||
stateData.AppendChild(newNode);
|
||||
wrapper.AppendChild(stateData);
|
||||
wrapper.AppendChild(newNode);
|
||||
}
|
||||
|
||||
return xmldoc.InnerXml;
|
||||
}
|
||||
|
||||
public void SetState(string objXMLData, UUID RegionID)
|
||||
public void SetState(string objXMLData, IScene ins)
|
||||
{
|
||||
if (!(ins is Scene))
|
||||
return;
|
||||
|
||||
Scene s = (Scene)ins;
|
||||
|
||||
if (objXMLData == String.Empty)
|
||||
return;
|
||||
|
||||
IScriptModule scriptModule = null;
|
||||
|
||||
foreach (IScriptModule sm in s.RequestModuleInterfaces<IScriptModule>())
|
||||
{
|
||||
if (sm.ScriptEngineName == s.DefaultScriptEngine)
|
||||
scriptModule = sm;
|
||||
else if (scriptModule == null)
|
||||
scriptModule = sm;
|
||||
}
|
||||
|
||||
if (scriptModule == null)
|
||||
return;
|
||||
|
||||
XmlDocument doc = new XmlDocument();
|
||||
try
|
||||
{
|
||||
|
@ -457,69 +391,23 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
XmlNodeList rootL = doc.GetElementsByTagName("ScriptData");
|
||||
if (rootL.Count == 1)
|
||||
if (rootL.Count != 1)
|
||||
return;
|
||||
|
||||
XmlElement rootE = (XmlElement)rootL[0];
|
||||
|
||||
XmlNodeList dataL = rootE.GetElementsByTagName("ScriptStates");
|
||||
if (dataL.Count != 1)
|
||||
return;
|
||||
|
||||
XmlElement dataE = (XmlElement)dataL[0];
|
||||
|
||||
foreach (XmlNode n in dataE.ChildNodes)
|
||||
{
|
||||
XmlNode rootNode = rootL[0];
|
||||
if (rootNode != null)
|
||||
{
|
||||
XmlNodeList partL = rootNode.ChildNodes;
|
||||
XmlElement stateE = (XmlElement)n;
|
||||
UUID itemID = new UUID(stateE.GetAttribute("UUID"));
|
||||
|
||||
foreach (XmlNode part in partL)
|
||||
{
|
||||
XmlNodeList nodeL = part.ChildNodes;
|
||||
|
||||
switch (part.Name)
|
||||
{
|
||||
case "Assemblies":
|
||||
foreach (XmlNode asm in nodeL)
|
||||
{
|
||||
string fn = asm.Attributes.GetNamedItem("Filename").Value;
|
||||
|
||||
Byte[] filedata = Convert.FromBase64String(asm.InnerText);
|
||||
string path = Path.Combine("ScriptEngines", RegionID.ToString());
|
||||
path = Path.Combine(path, fn);
|
||||
|
||||
if (!File.Exists(path))
|
||||
{
|
||||
FileStream fs = File.Create(path);
|
||||
fs.Write(filedata, 0, filedata.Length);
|
||||
fs.Close();
|
||||
|
||||
Byte[] textbytes = new System.Text.ASCIIEncoding().GetBytes(asm.InnerText);
|
||||
fs = File.Create(path+".text");
|
||||
fs.Write(textbytes, 0, textbytes.Length);
|
||||
fs.Close();
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "ScriptStates":
|
||||
foreach (XmlNode st in nodeL)
|
||||
{
|
||||
string id = st.Attributes.GetNamedItem("UUID").Value;
|
||||
UUID uuid = new UUID(id);
|
||||
XmlNode state = st.ChildNodes[0];
|
||||
|
||||
XmlDocument sdoc = new XmlDocument();
|
||||
XmlNode sxmlnode = sdoc.CreateNode(
|
||||
XmlNodeType.XmlDeclaration,
|
||||
"", "");
|
||||
sdoc.AppendChild(sxmlnode);
|
||||
|
||||
XmlNode newnode = sdoc.ImportNode(state, true);
|
||||
sdoc.AppendChild(newnode);
|
||||
|
||||
string spath = Path.Combine("ScriptEngines", RegionID.ToString());
|
||||
spath = Path.Combine(spath, uuid.ToString());
|
||||
FileStream sfs = File.Create(spath + ".state");
|
||||
System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
|
||||
Byte[] buf = enc.GetBytes(sdoc.InnerXml);
|
||||
sfs.Write(buf, 0, buf.Length);
|
||||
sfs.Close();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
scriptModule.SetXMLState(itemID, n.OuterXml);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1199,6 +1199,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (!silent)
|
||||
{
|
||||
part.UpdateFlag = 0;
|
||||
if (part == m_rootPart)
|
||||
avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId);
|
||||
}
|
||||
|
@ -3341,17 +3342,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
#endregion
|
||||
|
||||
public bool CanBeDeleted()
|
||||
{
|
||||
foreach (SceneObjectPart part in Children.Values)
|
||||
{
|
||||
if (!part.CanBeDeleted())
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public double GetUpdatePriority(IClientAPI client)
|
||||
{
|
||||
switch (Scene.UpdatePrioritizationScheme)
|
||||
|
|
|
@ -3797,10 +3797,5 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
Inventory.ApplyNextOwnerPermissions();
|
||||
}
|
||||
|
||||
public bool CanBeDeleted()
|
||||
{
|
||||
return Inventory.CanBeDeleted();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -857,36 +857,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return ret;
|
||||
}
|
||||
|
||||
public string[] GetScriptAssemblies()
|
||||
{
|
||||
IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
|
||||
|
||||
List<string> ret = new List<string>();
|
||||
if (engines == null) // No engine at all
|
||||
return new string[0];
|
||||
|
||||
foreach (TaskInventoryItem item in m_items.Values)
|
||||
{
|
||||
if (item.InvType == (int)InventoryType.LSL)
|
||||
{
|
||||
foreach (IScriptModule e in engines)
|
||||
{
|
||||
if (e != null)
|
||||
{
|
||||
string n = e.GetAssemblyName(item.ItemID);
|
||||
if (n != String.Empty)
|
||||
{
|
||||
if (!ret.Contains(n))
|
||||
ret.Add(n);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return ret.ToArray();
|
||||
}
|
||||
|
||||
public Dictionary<UUID, string> GetScriptStates()
|
||||
{
|
||||
IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
|
||||
|
@ -916,30 +886,5 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
public bool CanBeDeleted()
|
||||
{
|
||||
if (!ContainsScripts())
|
||||
return true;
|
||||
|
||||
IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
|
||||
|
||||
if (engines == null) // No engine at all
|
||||
return true;
|
||||
|
||||
foreach (TaskInventoryItem item in m_items.Values)
|
||||
{
|
||||
if (item.InvType == (int)InventoryType.LSL)
|
||||
{
|
||||
foreach (IScriptModule e in engines)
|
||||
{
|
||||
if (!e.CanBeDeleted(item.ItemID))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -755,13 +755,37 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
public void SendPrimUpdates()
|
||||
{
|
||||
m_perfMonMS = Environment.TickCount;
|
||||
m_perfMonMS = EnvironmentTickCount();
|
||||
|
||||
m_sceneViewer.SendPrimUpdates();
|
||||
|
||||
m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
|
||||
m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Environment.TickCount is an int but it counts all 32 bits so it goes positive
|
||||
/// and negative every 24.9 days. This trims down TickCount so it doesn't wrap
|
||||
/// for the callers.
|
||||
/// This trims it to a 12 day interval so don't let your frame time get too long.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
const Int32 EnvironmentTickCountMask = 0x3fffffff;
|
||||
private static Int32 EnvironmentTickCount() {
|
||||
return Environment.TickCount & EnvironmentTickCountMask;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Environment.TickCount is an int but it counts all 32 bits so it goes positive
|
||||
/// and negative every 24.9 days. Subtracts the passed value (previously fetched by
|
||||
/// 'EnvironmentTickCount()') and accounts for any wrapping.
|
||||
/// </summary>
|
||||
/// <returns>subtraction of passed prevValue from current Environment.TickCount</returns>
|
||||
private static Int32 EnvironmentTickCountSubtract(Int32 prevValue) {
|
||||
Int32 diff = EnvironmentTickCount() - prevValue;
|
||||
return (diff >= 0) ? diff : (diff + EnvironmentTickCountMask + 1);
|
||||
}
|
||||
|
||||
|
||||
#region Status Methods
|
||||
|
||||
/// <summary>
|
||||
|
@ -1148,7 +1172,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// return;
|
||||
//}
|
||||
|
||||
m_perfMonMS = Environment.TickCount;
|
||||
m_perfMonMS = EnvironmentTickCount();
|
||||
|
||||
++m_movementUpdateCount;
|
||||
if (m_movementUpdateCount < 1)
|
||||
|
@ -1464,7 +1488,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
m_scene.EventManager.TriggerOnClientMovement(this);
|
||||
|
||||
m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
|
||||
m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS));
|
||||
}
|
||||
|
||||
public void DoAutoPilot(uint not_used, Vector3 Pos, IClientAPI remote_client)
|
||||
|
@ -1924,7 +1948,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return;
|
||||
}
|
||||
|
||||
m_perfMonMS = Environment.TickCount;
|
||||
m_perfMonMS = EnvironmentTickCount();
|
||||
|
||||
Rotation = rotation;
|
||||
Vector3 direc = vec * rotation;
|
||||
|
@ -1966,7 +1990,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// TODO: Add the force instead of only setting it to support multiple forces per frame?
|
||||
m_forceToApply = direc;
|
||||
|
||||
m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
|
||||
m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS));
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -2032,7 +2056,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// server.
|
||||
if (remoteClient.IsActive)
|
||||
{
|
||||
m_perfMonMS = Environment.TickCount;
|
||||
m_perfMonMS = EnvironmentTickCount();
|
||||
|
||||
PhysicsActor actor = m_physicsActor;
|
||||
Vector3 velocity = (actor != null) ? actor.Velocity : Vector3.Zero;
|
||||
|
@ -2045,7 +2069,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
remoteClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId,
|
||||
pos, velocity, Vector3.Zero, m_bodyRot, CollisionPlane, m_uuid, null, GetUpdatePriority(remoteClient)));
|
||||
|
||||
m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
|
||||
m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS));
|
||||
m_scene.StatsReporter.AddAgentUpdates(1);
|
||||
}
|
||||
}
|
||||
|
@ -2055,11 +2079,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
public void SendTerseUpdateToAllClients()
|
||||
{
|
||||
m_perfMonMS = Environment.TickCount;
|
||||
m_perfMonMS = EnvironmentTickCount();
|
||||
|
||||
m_scene.ForEachClient(SendTerseUpdateToClient);
|
||||
|
||||
m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
|
||||
m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS));
|
||||
}
|
||||
|
||||
public void SendCoarseLocations()
|
||||
|
@ -2079,7 +2103,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public void SendCoarseLocationsDefault(UUID sceneId, ScenePresence p)
|
||||
{
|
||||
m_perfMonMS = Environment.TickCount;
|
||||
m_perfMonMS = EnvironmentTickCount();
|
||||
|
||||
List<Vector3> CoarseLocations = new List<Vector3>();
|
||||
List<UUID> AvatarUUIDs = new List<UUID>();
|
||||
|
@ -2115,7 +2139,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
m_controllingClient.SendCoarseLocationUpdate(AvatarUUIDs, CoarseLocations);
|
||||
|
||||
m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
|
||||
m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS));
|
||||
}
|
||||
|
||||
public void CoarseLocationChange()
|
||||
|
@ -2152,7 +2176,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
public void SendInitialFullUpdateToAllClients()
|
||||
{
|
||||
m_perfMonMS = Environment.TickCount;
|
||||
m_perfMonMS = EnvironmentTickCount();
|
||||
|
||||
ScenePresence[] avatars = m_scene.GetScenePresences();
|
||||
|
||||
|
@ -2178,14 +2202,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
m_scene.StatsReporter.AddAgentUpdates(avatars.Length);
|
||||
m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
|
||||
m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS));
|
||||
|
||||
//Animator.SendAnimPack();
|
||||
}
|
||||
|
||||
public void SendFullUpdateToAllClients()
|
||||
{
|
||||
m_perfMonMS = Environment.TickCount;
|
||||
m_perfMonMS = EnvironmentTickCount();
|
||||
|
||||
// only send update from root agents to other clients; children are only "listening posts"
|
||||
List<ScenePresence> avatars = m_scene.GetAvatars();
|
||||
|
@ -2195,7 +2219,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
}
|
||||
m_scene.StatsReporter.AddAgentUpdates(avatars.Count);
|
||||
m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
|
||||
m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS));
|
||||
|
||||
Animator.SendAnimPack();
|
||||
}
|
||||
|
@ -2237,7 +2261,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
public void SendAppearanceToAllOtherAgents()
|
||||
{
|
||||
m_perfMonMS = Environment.TickCount;
|
||||
m_perfMonMS = EnvironmentTickCount();
|
||||
|
||||
m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
|
||||
{
|
||||
|
@ -2247,7 +2271,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
});
|
||||
|
||||
m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
|
||||
m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -82,6 +82,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
private int m_fps = 0;
|
||||
// saved last reported value so there is something available for llGetRegionFPS
|
||||
private float lastReportedSimFPS = 0;
|
||||
private float[] lastReportedSimStats = new float[21];
|
||||
private float m_pfps = 0;
|
||||
private int m_agentUpdates = 0;
|
||||
|
||||
|
@ -192,6 +193,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// / 10 divides the value by the number of times the sim heartbeat runs (10fps)
|
||||
// Then we divide the whole amount by the amount of seconds pass in between stats updates.
|
||||
|
||||
// 'statsUpdateFactor' is how often stats packets are sent in seconds. Used below to change
|
||||
// values to X-per-second values.
|
||||
|
||||
for (int i = 0; i<21;i++)
|
||||
{
|
||||
sb[i] = new SimStatsPacket.StatBlock();
|
||||
|
@ -236,8 +240,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
sb[12].StatID = (uint)Stats.OtherMS;
|
||||
sb[12].StatValue = m_otherMS / statsUpdateFactor;
|
||||
|
||||
sb[13].StatID = (uint)Stats.InPacketsPerSecond;
|
||||
sb[13].StatValue = (m_inPacketsPerSecond);
|
||||
sb[13].StatID = (uint)Stats.InPacketsPerSecond;
|
||||
sb[13].StatValue = (m_inPacketsPerSecond / statsUpdateFactor);
|
||||
|
||||
sb[14].StatID = (uint)Stats.OutPacketsPerSecond;
|
||||
sb[14].StatValue = (m_outPacketsPerSecond / statsUpdateFactor);
|
||||
|
@ -259,6 +263,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
sb[20].StatID = (uint)Stats.ScriptLinesPerSecond;
|
||||
sb[20].StatValue = m_scriptLinesPerSecond / statsUpdateFactor;
|
||||
|
||||
for (int i = 0; i < 21; i++)
|
||||
{
|
||||
lastReportedSimStats[i] = sb[i].StatValue;
|
||||
}
|
||||
|
||||
SimStats simStats
|
||||
= new SimStats(
|
||||
|
@ -279,8 +288,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_fps = 0;
|
||||
m_pfps = 0;
|
||||
m_agentUpdates = 0;
|
||||
m_inPacketsPerSecond = 0;
|
||||
m_outPacketsPerSecond = 0;
|
||||
//m_inPacketsPerSecond = 0;
|
||||
//m_outPacketsPerSecond = 0;
|
||||
m_unAckedBytes = 0;
|
||||
m_scriptLinesPerSecond = 0;
|
||||
|
||||
|
@ -367,12 +376,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public void AddInPackets(int numPackets)
|
||||
{
|
||||
m_inPacketsPerSecond += numPackets;
|
||||
m_inPacketsPerSecond = numPackets;
|
||||
}
|
||||
|
||||
public void AddOutPackets(int numPackets)
|
||||
{
|
||||
m_outPacketsPerSecond += numPackets;
|
||||
m_outPacketsPerSecond = numPackets;
|
||||
}
|
||||
|
||||
public void AddunAckedBytes(int numBytes)
|
||||
|
@ -438,6 +447,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
return lastReportedSimFPS;
|
||||
}
|
||||
|
||||
public float[] getLastReportedSimStats()
|
||||
{
|
||||
return lastReportedSimStats;
|
||||
}
|
||||
|
||||
public void AddPacketsStats(int inPackets, int outPackets, int unAckedBytes)
|
||||
{
|
||||
|
|
|
@ -69,13 +69,13 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat
|
|||
m_config = config.Configs["IRC"];
|
||||
if (m_config == null)
|
||||
{
|
||||
m_log.InfoFormat("[IRC-Bridge] module not configured");
|
||||
// m_log.InfoFormat("[IRC-Bridge] module not configured");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!m_config.GetBoolean("enabled", false))
|
||||
{
|
||||
m_log.InfoFormat("[IRC-Bridge] module disabled in configuration");
|
||||
// m_log.InfoFormat("[IRC-Bridge] module disabled in configuration");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -85,6 +85,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat
|
|||
}
|
||||
|
||||
m_pluginEnabled = true;
|
||||
m_log.InfoFormat("[IRC-Bridge]: Module enabled");
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
|
@ -143,7 +144,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat
|
|||
|
||||
public static XmlRpcResponse XmlRpcAdminMethod(XmlRpcRequest request, IPEndPoint remoteClient)
|
||||
{
|
||||
m_log.Info("[IRC-Bridge]: XML RPC Admin Entry");
|
||||
m_log.Debug("[IRC-Bridge]: XML RPC Admin Entry");
|
||||
|
||||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
Hashtable responseData = new Hashtable();
|
||||
|
@ -188,7 +189,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.InfoFormat("[IRC-Bridge] XML RPC Admin request failed : {0}", e.Message);
|
||||
m_log.ErrorFormat("[IRC-Bridge] XML RPC Admin request failed : {0}", e.Message);
|
||||
|
||||
responseData["success"] = "false";
|
||||
responseData["error"] = e.Message;
|
||||
|
|
|
@ -1,48 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Region.Modules.Python.PythonAPI
|
||||
{
|
||||
class Console
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public void WriteLine(string txt)
|
||||
{
|
||||
m_log.Info(txt);
|
||||
}
|
||||
|
||||
public void WriteLine(string txt, params Object[] e)
|
||||
{
|
||||
m_log.Info(String.Format(txt, e));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,71 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Security.Policy;
|
||||
using System.Text;
|
||||
using IronPython.Hosting;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Modules.Python
|
||||
{
|
||||
class PythonModule : IRegionModule
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private PythonEngine m_python;
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource source)
|
||||
{
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
m_log.Info("[PYTHON] Initialising IronPython engine.");
|
||||
m_python = new PythonEngine();
|
||||
m_python.AddToPath(System.Environment.CurrentDirectory + System.IO.Path.DirectorySeparatorChar + "Python");
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "PythonModule"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return true; }
|
||||
}
|
||||
}
|
||||
}
|
|
@ -62,7 +62,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
|
|||
|
||||
public void Initialise(IConfigSource config)
|
||||
{
|
||||
m_log.Info("[RegionReady] Initialising");
|
||||
//m_log.Info("[RegionReady] Initialising");
|
||||
|
||||
m_config = config.Configs["RegionReady"];
|
||||
if (m_config != null)
|
||||
|
@ -74,8 +74,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
|
|||
}
|
||||
}
|
||||
|
||||
if (!m_enabled)
|
||||
m_log.Info("[RegionReady] disabled.");
|
||||
// if (!m_enabled)
|
||||
// m_log.Info("[RegionReady] disabled.");
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
|
@ -92,7 +92,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
|
|||
m_scene.EventManager.OnEmptyScriptCompileQueue += OnEmptyScriptCompileQueue;
|
||||
m_scene.EventManager.OnOarFileLoaded += OnOarFileLoaded;
|
||||
|
||||
m_log.InfoFormat("[RegionReady]: Enabled for region {0}", scene.RegionInfo.RegionName);
|
||||
m_log.DebugFormat("[RegionReady]: Enabled for region {0}", scene.RegionInfo.RegionName);
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
|
@ -120,7 +120,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
|
|||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
void OnEmptyScriptCompileQueue(int numScriptsFailed, string message)
|
||||
{
|
||||
|
|
|
@ -2099,7 +2099,10 @@ Console.WriteLine(" JointCreateFixed");
|
|||
// Re creates body on size.
|
||||
// EnableBody also does setMass()
|
||||
enableBody();
|
||||
d.BodyEnable(Body);
|
||||
if (Body != IntPtr.Zero)
|
||||
{
|
||||
d.BodyEnable(Body);
|
||||
}
|
||||
}
|
||||
_parent_scene.geom_name_map[prim_geom] = oldname;
|
||||
|
||||
|
|
|
@ -96,7 +96,6 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
|
|||
UUID GetDetectID(int idx);
|
||||
void SaveState(string assembly);
|
||||
void DestroyScriptInstance();
|
||||
bool CanBeDeleted();
|
||||
|
||||
IScriptApi GetApi(string name);
|
||||
|
||||
|
|
|
@ -236,7 +236,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
iHttpReq.StopHttpRequest(localID, itemID);
|
||||
|
||||
IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>();
|
||||
comms.DeleteListener(itemID);
|
||||
if (comms != null)
|
||||
comms.DeleteListener(itemID);
|
||||
|
||||
IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>();
|
||||
xmlrpc.DeleteChannels(itemID);
|
||||
|
|
|
@ -734,7 +734,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
ChatTypeEnum.Whisper, channelID, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, false);
|
||||
|
||||
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
||||
wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text);
|
||||
if (wComm != null)
|
||||
wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text);
|
||||
}
|
||||
|
||||
public void llSay(int channelID, string text)
|
||||
|
@ -754,7 +755,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
ChatTypeEnum.Say, channelID, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, false);
|
||||
|
||||
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
||||
wComm.DeliverMessage(ChatTypeEnum.Say, channelID, m_host.Name, m_host.UUID, text);
|
||||
if (wComm != null)
|
||||
wComm.DeliverMessage(ChatTypeEnum.Say, channelID, m_host.Name, m_host.UUID, text);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -769,7 +771,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
ChatTypeEnum.Shout, channelID, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true);
|
||||
|
||||
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
||||
wComm.DeliverMessage(ChatTypeEnum.Shout, channelID, m_host.Name, m_host.UUID, text);
|
||||
if (wComm != null)
|
||||
wComm.DeliverMessage(ChatTypeEnum.Shout, channelID, m_host.Name, m_host.UUID, text);
|
||||
}
|
||||
|
||||
public void llRegionSay(int channelID, string text)
|
||||
|
@ -786,7 +789,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
m_host.AddScriptLPS(1);
|
||||
|
||||
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
||||
wComm.DeliverMessage(ChatTypeEnum.Region, channelID, m_host.Name, m_host.UUID, text);
|
||||
if (wComm != null)
|
||||
wComm.DeliverMessage(ChatTypeEnum.Region, channelID, m_host.Name, m_host.UUID, text);
|
||||
}
|
||||
|
||||
public LSL_Integer llListen(int channelID, string name, string ID, string msg)
|
||||
|
@ -795,21 +799,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
UUID keyID;
|
||||
UUID.TryParse(ID, out keyID);
|
||||
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
||||
return wComm.Listen(m_localID, m_itemID, m_host.UUID, channelID, name, keyID, msg);
|
||||
if (wComm != null)
|
||||
return wComm.Listen(m_localID, m_itemID, m_host.UUID, channelID, name, keyID, msg);
|
||||
else
|
||||
return -1;
|
||||
}
|
||||
|
||||
public void llListenControl(int number, int active)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
||||
wComm.ListenControl(m_itemID, number, active);
|
||||
if (wComm != null)
|
||||
wComm.ListenControl(m_itemID, number, active);
|
||||
}
|
||||
|
||||
public void llListenRemove(int number)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
||||
wComm.ListenRemove(m_itemID, number);
|
||||
if (wComm != null)
|
||||
wComm.ListenRemove(m_itemID, number);
|
||||
}
|
||||
|
||||
public void llSensor(string name, string id, int type, double range, double arc)
|
||||
|
@ -1037,7 +1046,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
return detectedParams.TouchUV;
|
||||
}
|
||||
|
||||
public void llDie()
|
||||
public virtual void llDie()
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
throw new SelfDeleteException();
|
||||
|
@ -1987,6 +1996,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
//KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type
|
||||
// part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition;
|
||||
|
||||
// So, after thinking about this for a bit, the issue with the part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition line
|
||||
// is it isn't compatible with vehicles because it causes the vehicle body to have to be broken down and rebuilt
|
||||
// It's perfectly okay when the object is not an active physical body though.
|
||||
// So, part.ParentGroup.ResetChildPrimPhysicsPositions(); does the thing that Kitto is warning against
|
||||
// but only if the object is not physial and active. This is important for rotating doors.
|
||||
// without the absoluteposition = absoluteposition happening, the doors do not move in the physics
|
||||
// scene
|
||||
if (part.PhysActor != null && !part.PhysActor.IsPhysical)
|
||||
{
|
||||
part.ParentGroup.ResetChildPrimPhysicsPositions();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -5772,6 +5793,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
m_host.AddScriptLPS(1);
|
||||
return World.SimulatorFPS;
|
||||
}
|
||||
|
||||
|
||||
/* particle system rules should be coming into this routine as doubles, that is
|
||||
rule[0] should be an integer from this list and rule[1] should be the arg
|
||||
|
|
|
@ -1948,5 +1948,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
return key.ToString();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return information regarding various simulator statistics (sim fps, physics fps, time
|
||||
/// dilation, total number of prims, total number of active scripts, script lps, various
|
||||
/// timing data, packets in/out, etc. Basically much the information that's shown in the
|
||||
/// client's Statistics Bar (Ctrl-Shift-1)
|
||||
/// </summary>
|
||||
/// <returns>List of floats</returns>
|
||||
public LSL_List osGetRegionStats()
|
||||
{
|
||||
CheckThreatLevel(ThreatLevel.Moderate, "osGetRegionStats");
|
||||
m_host.AddScriptLPS(1);
|
||||
LSL_List ret = new LSL_List();
|
||||
float[] stats = World.SimulatorStats;
|
||||
|
||||
for (int i = 0; i < 21; i++)
|
||||
{
|
||||
ret.Add(new LSL_Float( stats[i] ));
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -166,7 +166,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
|
|||
ts.next = DateTime.Now.Ticks + (long)data[idx+1];
|
||||
idx += 2;
|
||||
|
||||
Timers.Add(MakeTimerKey(localID,itemID), ts);
|
||||
lock (TimerListLock)
|
||||
{
|
||||
Timers.Add(MakeTimerKey(localID, itemID), ts);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -162,5 +162,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
|||
|
||||
key osGetMapTexture();
|
||||
key osGetRegionMapTexture(string regionName);
|
||||
LSL_List osGetRegionStats();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -515,6 +515,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
public const string TEXTURE_PLYWOOD = "89556747-24cb-43ed-920b-47caed15465f";
|
||||
public const string TEXTURE_TRANSPARENT = "8dcd4a48-2d37-4909-9f78-f7a9eb4ef903";
|
||||
public const string TEXTURE_MEDIA = "8b5fec65-8d8d-9dc5-cda8-8fdf2716e361";
|
||||
|
||||
// Constants for osGetRegionStats
|
||||
public const int STATS_TIME_DILATION = 0;
|
||||
public const int STATS_SIM_FPS = 1;
|
||||
public const int STATS_PHYSICS_FPS = 2;
|
||||
public const int STATS_AGENT_UPDATES = 3;
|
||||
public const int STATS_ROOT_AGENTS = 4;
|
||||
public const int STATS_CHILD_AGENTS = 5;
|
||||
public const int STATS_TOTAL_PRIMS = 6;
|
||||
public const int STATS_ACTIVE_PRIMS = 7;
|
||||
public const int STATS_FRAME_MS = 8;
|
||||
public const int STATS_NET_MS = 9;
|
||||
public const int STATS_PHYSICS_MS = 10;
|
||||
public const int STATS_IMAGE_MS = 11;
|
||||
public const int STATS_OTHER_MS = 12;
|
||||
public const int STATS_IN_PACKETS_PER_SECOND = 13;
|
||||
public const int STATS_OUT_PACKETS_PER_SECOND = 14;
|
||||
public const int STATS_UNACKED_BYTES = 15;
|
||||
public const int STATS_AGENT_MS = 16;
|
||||
public const int STATS_PENDING_DOWNLOADS = 17;
|
||||
public const int STATS_PENDING_UPLOADS = 18;
|
||||
public const int STATS_ACTIVE_SCRIPTS = 19;
|
||||
public const int STATS_SCRIPT_LPS = 20;
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -632,5 +632,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
{
|
||||
return m_OSSL_Functions.osGetRegionMapTexture(regionName);
|
||||
}
|
||||
|
||||
public LSL_List osGetRegionStats()
|
||||
{
|
||||
return m_OSSL_Functions.osGetRegionStats();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1011,10 +1011,5 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
{
|
||||
get { return m_RegionID; }
|
||||
}
|
||||
|
||||
public bool CanBeDeleted()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1245,34 +1245,219 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
}
|
||||
}
|
||||
|
||||
public string GetAssemblyName(UUID itemID)
|
||||
{
|
||||
IScriptInstance instance = GetInstance(itemID);
|
||||
if (instance == null)
|
||||
return "";
|
||||
return instance.GetAssemblyName();
|
||||
}
|
||||
|
||||
public string GetXMLState(UUID itemID)
|
||||
{
|
||||
IScriptInstance instance = GetInstance(itemID);
|
||||
if (instance == null)
|
||||
return "";
|
||||
return instance.GetXMLState();
|
||||
}
|
||||
string xml = instance.GetXMLState();
|
||||
|
||||
public bool CanBeDeleted(UUID itemID)
|
||||
{
|
||||
IScriptInstance instance = GetInstance(itemID);
|
||||
if (instance == null)
|
||||
return true;
|
||||
XmlDocument sdoc = new XmlDocument();
|
||||
sdoc.LoadXml(xml);
|
||||
XmlNodeList rootL = sdoc.GetElementsByTagName("ScriptState");
|
||||
XmlNode rootNode = rootL[0];
|
||||
|
||||
return instance.CanBeDeleted();
|
||||
// Create <State UUID="xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx">
|
||||
XmlDocument doc = new XmlDocument();
|
||||
XmlElement stateData = doc.CreateElement("", "State", "");
|
||||
XmlAttribute stateID = doc.CreateAttribute("", "UUID", "");
|
||||
stateID.Value = itemID.ToString();
|
||||
stateData.Attributes.Append(stateID);
|
||||
XmlAttribute assetID = doc.CreateAttribute("", "Asset", "");
|
||||
assetID.Value = instance.AssetID.ToString();
|
||||
stateData.Attributes.Append(assetID);
|
||||
doc.AppendChild(stateData);
|
||||
|
||||
// Add <ScriptState>...</ScriptState>
|
||||
XmlNode xmlstate = doc.ImportNode(rootNode, true);
|
||||
stateData.AppendChild(xmlstate);
|
||||
|
||||
string assemName = instance.GetAssemblyName();
|
||||
|
||||
string fn = Path.GetFileName(assemName);
|
||||
|
||||
string assem = String.Empty;
|
||||
|
||||
if (File.Exists(assemName + ".text"))
|
||||
{
|
||||
FileInfo tfi = new FileInfo(assemName + ".text");
|
||||
|
||||
if (tfi != null)
|
||||
{
|
||||
Byte[] tdata = new Byte[tfi.Length];
|
||||
|
||||
try
|
||||
{
|
||||
FileStream tfs = File.Open(assemName + ".text",
|
||||
FileMode.Open, FileAccess.Read);
|
||||
tfs.Read(tdata, 0, tdata.Length);
|
||||
tfs.Close();
|
||||
|
||||
assem = new System.Text.ASCIIEncoding().GetString(tdata);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[XEngine]: Unable to open script textfile {0}, reason: {1}", assemName+".text", e.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
FileInfo fi = new FileInfo(assemName);
|
||||
|
||||
if (fi != null)
|
||||
{
|
||||
Byte[] data = new Byte[fi.Length];
|
||||
|
||||
try
|
||||
{
|
||||
FileStream fs = File.Open(assemName, FileMode.Open, FileAccess.Read);
|
||||
fs.Read(data, 0, data.Length);
|
||||
fs.Close();
|
||||
|
||||
assem = System.Convert.ToBase64String(data);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[XEngine]: Unable to open script assembly {0}, reason: {1}", assemName, e.Message);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
string map = String.Empty;
|
||||
|
||||
if (File.Exists(fn + ".map"))
|
||||
{
|
||||
FileStream mfs = File.Open(fn + ".map", FileMode.Open, FileAccess.Read);
|
||||
StreamReader msr = new StreamReader(mfs);
|
||||
|
||||
map = msr.ReadToEnd();
|
||||
|
||||
msr.Close();
|
||||
mfs.Close();
|
||||
}
|
||||
|
||||
XmlElement assemblyData = doc.CreateElement("", "Assembly", "");
|
||||
XmlAttribute assemblyName = doc.CreateAttribute("", "Filename", "");
|
||||
|
||||
assemblyName.Value = fn;
|
||||
assemblyData.Attributes.Append(assemblyName);
|
||||
|
||||
assemblyData.InnerText = assem;
|
||||
|
||||
stateData.AppendChild(assemblyData);
|
||||
|
||||
XmlElement mapData = doc.CreateElement("", "LineMap", "");
|
||||
XmlAttribute mapName = doc.CreateAttribute("", "Filename", "");
|
||||
|
||||
mapName.Value = fn + ".map";
|
||||
mapData.Attributes.Append(mapName);
|
||||
|
||||
mapData.InnerText = map;
|
||||
|
||||
stateData.AppendChild(mapData);
|
||||
return doc.InnerXml;
|
||||
}
|
||||
|
||||
private bool ShowScriptSaveResponse(UUID ownerID, UUID assetID, string text, bool compiled)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public void SetXMLState(UUID itemID, string xml)
|
||||
{
|
||||
if (xml == String.Empty)
|
||||
return;
|
||||
|
||||
XmlDocument doc = new XmlDocument();
|
||||
|
||||
try
|
||||
{
|
||||
doc.LoadXml(xml);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
m_log.Error("[XEngine]: Exception decoding XML data from region transfer");
|
||||
return;
|
||||
}
|
||||
|
||||
XmlNodeList rootL = doc.GetElementsByTagName("State");
|
||||
if (rootL.Count < 1)
|
||||
return;
|
||||
|
||||
XmlElement rootE = (XmlElement)rootL[0];
|
||||
|
||||
if (rootE.GetAttribute("UUID") != itemID.ToString())
|
||||
return;
|
||||
|
||||
// string assetID = rootE.GetAttribute("Asset");
|
||||
|
||||
XmlNodeList stateL = rootE.GetElementsByTagName("ScriptState");
|
||||
|
||||
if (stateL.Count != 1)
|
||||
return;
|
||||
|
||||
XmlElement stateE = (XmlElement)stateL[0];
|
||||
|
||||
if (World.m_trustBinaries)
|
||||
{
|
||||
XmlNodeList assemL = rootE.GetElementsByTagName("Assembly");
|
||||
|
||||
if (assemL.Count != 1)
|
||||
return;
|
||||
|
||||
XmlElement assemE = (XmlElement)assemL[0];
|
||||
|
||||
string fn = assemE.GetAttribute("Filename");
|
||||
string base64 = assemE.InnerText;
|
||||
|
||||
string path = Path.Combine("ScriptEngines", World.RegionInfo.RegionID.ToString());
|
||||
path = Path.Combine(path, fn);
|
||||
|
||||
if (!File.Exists(path))
|
||||
{
|
||||
Byte[] filedata = Convert.FromBase64String(base64);
|
||||
|
||||
FileStream fs = File.Create(path);
|
||||
fs.Write(filedata, 0, filedata.Length);
|
||||
fs.Close();
|
||||
|
||||
fs = File.Create(path + ".text");
|
||||
StreamWriter sw = new StreamWriter(fs);
|
||||
|
||||
sw.Write(base64);
|
||||
|
||||
sw.Close();
|
||||
fs.Close();
|
||||
}
|
||||
}
|
||||
|
||||
string statepath = Path.Combine("ScriptEngines", World.RegionInfo.RegionID.ToString());
|
||||
statepath = Path.Combine(statepath, itemID.ToString() + ".state");
|
||||
|
||||
FileStream sfs = File.Create(statepath);
|
||||
StreamWriter ssw = new StreamWriter(sfs);
|
||||
|
||||
ssw.Write(stateE.OuterXml);
|
||||
|
||||
ssw.Close();
|
||||
sfs.Close();
|
||||
|
||||
XmlNodeList mapL = rootE.GetElementsByTagName("LineMap");
|
||||
|
||||
XmlElement mapE = (XmlElement)mapL[0];
|
||||
|
||||
string mappath = Path.Combine("ScriptEngines", World.RegionInfo.RegionID.ToString());
|
||||
mappath = Path.Combine(mappath, mapE.GetAttribute("Filename"));
|
||||
|
||||
FileStream mfs = File.Create(mappath);
|
||||
StreamWriter msw = new StreamWriter(mfs);
|
||||
|
||||
msw.Write(mapE.InnerText);
|
||||
|
||||
msw.Close();
|
||||
mfs.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -38,10 +38,10 @@ namespace OpenSim.Tests.Common.Mock
|
|||
/// mono addin plugin system starts co-operating with the unit test system. Currently no locking since unit
|
||||
/// tests are single threaded.
|
||||
/// </summary>
|
||||
public class TestAssetDataPlugin : BaseAssetRepository, IAssetDataPlugin
|
||||
public class MockAssetDataPlugin : BaseAssetRepository, IAssetDataPlugin
|
||||
{
|
||||
public string Version { get { return "0"; } }
|
||||
public string Name { get { return "TestAssetDataPlugin"; } }
|
||||
public string Name { get { return "MockAssetDataPlugin"; } }
|
||||
|
||||
public void Initialise() {}
|
||||
public void Initialise(string connect) {}
|
|
@ -1684,8 +1684,6 @@
|
|||
<Reference name="OpenMetaverseTypes.dll"/>
|
||||
<Reference name="OpenMetaverse.StructuredData.dll"/>
|
||||
<Reference name="OpenMetaverse.dll"/>
|
||||
<Reference name="IronPython.dll"/>
|
||||
<Reference name="IronMath.dll"/>
|
||||
<Reference name="PumaCode.SvnDotNet.dll"/>
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Framework.Communications"/>
|
||||
|
|
Loading…
Reference in New Issue