Merge branch 'master' of ssh://dahlia@myConnection01/var/git/opensim
commit
5b0bb1eff9
|
@ -86,6 +86,7 @@ what it is today.
|
||||||
* Kevin Cozens
|
* Kevin Cozens
|
||||||
* kinoc (Daxtron Labs)
|
* kinoc (Daxtron Labs)
|
||||||
* Kitto Flora
|
* Kitto Flora
|
||||||
|
* KittyLiu
|
||||||
* Kurt Taylor (IBM)
|
* Kurt Taylor (IBM)
|
||||||
* lulurun
|
* lulurun
|
||||||
* M.Igarashi
|
* M.Igarashi
|
||||||
|
@ -96,6 +97,7 @@ what it is today.
|
||||||
* Mike Osias (IBM)
|
* Mike Osias (IBM)
|
||||||
* Mike Pitman (IBM)
|
* Mike Pitman (IBM)
|
||||||
* mikkopa/_someone - RealXtend
|
* mikkopa/_someone - RealXtend
|
||||||
|
* Misterblue (Intel)
|
||||||
* Mircea Kitsune
|
* Mircea Kitsune
|
||||||
* mpallari
|
* mpallari
|
||||||
* nornalbion
|
* nornalbion
|
||||||
|
@ -104,6 +106,7 @@ what it is today.
|
||||||
* otakup0pe
|
* otakup0pe
|
||||||
* ralphos
|
* ralphos
|
||||||
* RemedyTomm
|
* RemedyTomm
|
||||||
|
* Revolution
|
||||||
* Richard Alimi (IBM)
|
* Richard Alimi (IBM)
|
||||||
* Rick Alther (IBM)
|
* Rick Alther (IBM)
|
||||||
* Rob Smart (IBM)
|
* Rob Smart (IBM)
|
||||||
|
|
|
@ -154,13 +154,14 @@ namespace OpenSim.Data.Tests
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
//[Test]
|
[Test]
|
||||||
// Currently fails occasionally
|
|
||||||
public void T012_EstateSettingsRandomStorage()
|
public void T012_EstateSettingsRandomStorage()
|
||||||
{
|
{
|
||||||
// Letting estate store generate rows to database for us
|
// Letting estate store generate rows to database for us
|
||||||
EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID);
|
EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID);
|
||||||
new PropertyScrambler<EstateSettings>().Scramble(originalSettings);
|
new PropertyScrambler<EstateSettings>()
|
||||||
|
.DontScramble(x=>x.EstateID)
|
||||||
|
.Scramble(originalSettings);
|
||||||
|
|
||||||
// Saving settings.
|
// Saving settings.
|
||||||
db.StoreEstateSettings(originalSettings);
|
db.StoreEstateSettings(originalSettings);
|
||||||
|
|
|
@ -32,7 +32,6 @@ namespace OpenSim.Framework
|
||||||
{
|
{
|
||||||
public delegate void ExpectUserDelegate(AgentCircuitData agent);
|
public delegate void ExpectUserDelegate(AgentCircuitData agent);
|
||||||
|
|
||||||
public delegate bool ExpectPrimDelegate(UUID primID, string objData, int XMLMethod);
|
|
||||||
|
|
||||||
public delegate void UpdateNeighbours(List<RegionInfo> neighbours);
|
public delegate void UpdateNeighbours(List<RegionInfo> neighbours);
|
||||||
|
|
||||||
|
@ -55,7 +54,6 @@ namespace OpenSim.Framework
|
||||||
public interface IRegionCommsListener
|
public interface IRegionCommsListener
|
||||||
{
|
{
|
||||||
event ExpectUserDelegate OnExpectUser;
|
event ExpectUserDelegate OnExpectUser;
|
||||||
event ExpectPrimDelegate OnExpectPrim;
|
|
||||||
event GenericCall2 OnExpectChildAgent;
|
event GenericCall2 OnExpectChildAgent;
|
||||||
event AgentCrossing OnAvatarCrossingIntoRegion;
|
event AgentCrossing OnAvatarCrossingIntoRegion;
|
||||||
event PrimCrossing OnPrimCrossingIntoRegion;
|
event PrimCrossing OnPrimCrossingIntoRegion;
|
||||||
|
|
|
@ -38,6 +38,6 @@ namespace OpenSim.Framework
|
||||||
string ExtraToXmlString();
|
string ExtraToXmlString();
|
||||||
void ExtraFromXmlString(string xmlstr);
|
void ExtraFromXmlString(string xmlstr);
|
||||||
string GetStateSnapshot();
|
string GetStateSnapshot();
|
||||||
void SetState(string xmlstr, UUID regionID);
|
void SetState(string xmlstr, IScene s);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -43,7 +43,6 @@ namespace OpenSim.Framework
|
||||||
private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate;
|
private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate;
|
||||||
private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection;
|
private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection;
|
||||||
private GenericCall2 handlerExpectChildAgent = null; // OnExpectChildAgent;
|
private GenericCall2 handlerExpectChildAgent = null; // OnExpectChildAgent;
|
||||||
private ExpectPrimDelegate handlerExpectPrim = null; // OnExpectPrim;
|
|
||||||
private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser
|
private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser
|
||||||
private UpdateNeighbours handlerNeighboursUpdate = null; // OnNeighboursUpdate;
|
private UpdateNeighbours handlerNeighboursUpdate = null; // OnNeighboursUpdate;
|
||||||
private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion;
|
private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion;
|
||||||
|
@ -53,7 +52,6 @@ namespace OpenSim.Framework
|
||||||
#region IRegionCommsListener Members
|
#region IRegionCommsListener Members
|
||||||
|
|
||||||
public event ExpectUserDelegate OnExpectUser;
|
public event ExpectUserDelegate OnExpectUser;
|
||||||
public event ExpectPrimDelegate OnExpectPrim;
|
|
||||||
public event GenericCall2 OnExpectChildAgent;
|
public event GenericCall2 OnExpectChildAgent;
|
||||||
public event AgentCrossing OnAvatarCrossingIntoRegion;
|
public event AgentCrossing OnAvatarCrossingIntoRegion;
|
||||||
public event PrimCrossing OnPrimCrossingIntoRegion;
|
public event PrimCrossing OnPrimCrossingIntoRegion;
|
||||||
|
@ -95,17 +93,6 @@ namespace OpenSim.Framework
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual bool TriggerExpectPrim(UUID primID, string objData, int XMLMethod)
|
|
||||||
{
|
|
||||||
handlerExpectPrim = OnExpectPrim;
|
|
||||||
if (handlerExpectPrim != null)
|
|
||||||
{
|
|
||||||
handlerExpectPrim(primID, objData, XMLMethod);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public virtual bool TriggerChildAgentUpdate(ChildAgentDataUpdate cAgentData)
|
public virtual bool TriggerChildAgentUpdate(ChildAgentDataUpdate cAgentData)
|
||||||
{
|
{
|
||||||
handlerChildAgentUpdate = OnChildAgentUpdate;
|
handlerChildAgentUpdate = OnChildAgentUpdate;
|
||||||
|
@ -128,18 +115,6 @@ namespace OpenSim.Framework
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual bool TriggerExpectPrimCrossing(UUID primID, Vector3 position,
|
|
||||||
bool isPhysical)
|
|
||||||
{
|
|
||||||
handlerPrimCrossingIntoRegion = OnPrimCrossingIntoRegion;
|
|
||||||
if (handlerPrimCrossingIntoRegion != null)
|
|
||||||
{
|
|
||||||
handlerPrimCrossingIntoRegion(primID, position, isPhysical);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public virtual bool TriggerAcknowledgeAgentCrossed(UUID agentID)
|
public virtual bool TriggerAcknowledgeAgentCrossed(UUID agentID)
|
||||||
{
|
{
|
||||||
handlerAcknowledgeAgentCrossed = OnAcknowledgeAgentCrossed;
|
handlerAcknowledgeAgentCrossed = OnAcknowledgeAgentCrossed;
|
||||||
|
|
|
@ -442,7 +442,7 @@ namespace OpenSim.Framework.Servers
|
||||||
if (File.Exists(gitCommitFileName))
|
if (File.Exists(gitCommitFileName))
|
||||||
{
|
{
|
||||||
StreamReader CommitFile = File.OpenText(gitCommitFileName);
|
StreamReader CommitFile = File.OpenText(gitCommitFileName);
|
||||||
buildVersion = Environment.NewLine + "git# " + CommitFile.ReadLine();
|
buildVersion = CommitFile.ReadLine();
|
||||||
CommitFile.Close();
|
CommitFile.Close();
|
||||||
m_version += buildVersion ?? "";
|
m_version += buildVersion ?? "";
|
||||||
}
|
}
|
||||||
|
|
|
@ -29,7 +29,7 @@ namespace OpenSim
|
||||||
{
|
{
|
||||||
public class VersionInfo
|
public class VersionInfo
|
||||||
{
|
{
|
||||||
private const string VERSION_NUMBER = "0.6.8";
|
private const string VERSION_NUMBER = "0.6.9";
|
||||||
private const Flavour VERSION_FLAVOUR = Flavour.Dev;
|
private const Flavour VERSION_FLAVOUR = Flavour.Dev;
|
||||||
|
|
||||||
public enum Flavour
|
public enum Flavour
|
||||||
|
|
|
@ -1390,5 +1390,29 @@ namespace OpenSim.Framework
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion FireAndForget Threading Pattern
|
#endregion FireAndForget Threading Pattern
|
||||||
|
/// <summary>
|
||||||
|
/// Environment.TickCount is an int but it counts all 32 bits so it goes positive
|
||||||
|
/// and negative every 24.9 days. This trims down TickCount so it doesn't wrap
|
||||||
|
/// for the callers.
|
||||||
|
/// This trims it to a 12 day interval so don't let your frame time get too long.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static Int32 EnvironmentTickCount()
|
||||||
|
{
|
||||||
|
return Environment.TickCount & EnvironmentTickCountMask;
|
||||||
|
}
|
||||||
|
const Int32 EnvironmentTickCountMask = 0x3fffffff;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Environment.TickCount is an int but it counts all 32 bits so it goes positive
|
||||||
|
/// and negative every 24.9 days. Subtracts the passed value (previously fetched by
|
||||||
|
/// 'EnvironmentTickCount()') and accounts for any wrapping.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>subtraction of passed prevValue from current Environment.TickCount</returns>
|
||||||
|
public static Int32 EnvironmentTickCountSubtract(Int32 prevValue)
|
||||||
|
{
|
||||||
|
Int32 diff = EnvironmentTickCount() - prevValue;
|
||||||
|
return (diff >= 0) ? diff : (diff + EnvironmentTickCountMask + 1);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -13610,7 +13610,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
if (handlerGodKickUser != null)
|
if (handlerGodKickUser != null)
|
||||||
{
|
{
|
||||||
handlerGodKickUser(gkupack.UserInfo.GodID, gkupack.UserInfo.GodSessionID,
|
handlerGodKickUser(gkupack.UserInfo.GodID, gkupack.UserInfo.GodSessionID,
|
||||||
gkupack.UserInfo.AgentID, (uint)0, gkupack.UserInfo.Reason);
|
gkupack.UserInfo.AgentID, gkupack.UserInfo.KickFlags, gkupack.UserInfo.Reason,gkupack.UserInfo);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
|
@ -28,6 +28,7 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Net;
|
using System.Net;
|
||||||
|
using System.Threading;
|
||||||
using log4net;
|
using log4net;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
|
@ -430,6 +431,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
m_udpServer.SendPacketFinal(nextPacket);
|
m_udpServer.SendPacketFinal(nextPacket);
|
||||||
m_nextPackets[i] = null;
|
m_nextPackets[i] = null;
|
||||||
packetSent = true;
|
packetSent = true;
|
||||||
|
this.PacketsSent++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -446,6 +448,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
// Send the packet
|
// Send the packet
|
||||||
m_udpServer.SendPacketFinal(packet);
|
m_udpServer.SendPacketFinal(packet);
|
||||||
packetSent = true;
|
packetSent = true;
|
||||||
|
this.PacketsSent++;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
@ -138,6 +138,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
/// whether or not to sleep</summary>
|
/// whether or not to sleep</summary>
|
||||||
private bool m_packetSent;
|
private bool m_packetSent;
|
||||||
|
|
||||||
|
/// <summary>Environment.TickCount of the last time that packet stats were reported to the scene</summary>
|
||||||
|
private int m_elapsedMSSinceLastStatReport = 0;
|
||||||
/// <summary>Environment.TickCount of the last time the outgoing packet handler executed</summary>
|
/// <summary>Environment.TickCount of the last time the outgoing packet handler executed</summary>
|
||||||
private int m_tickLastOutgoingPacketHandler;
|
private int m_tickLastOutgoingPacketHandler;
|
||||||
/// <summary>Keeps track of the number of elapsed milliseconds since the last time the outgoing packet handler looped</summary>
|
/// <summary>Keeps track of the number of elapsed milliseconds since the last time the outgoing packet handler looped</summary>
|
||||||
|
@ -246,6 +248,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
// Start the packet processing threads
|
// Start the packet processing threads
|
||||||
Watchdog.StartThread(IncomingPacketHandler, "Incoming Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false);
|
Watchdog.StartThread(IncomingPacketHandler, "Incoming Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false);
|
||||||
Watchdog.StartThread(OutgoingPacketHandler, "Outgoing Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false);
|
Watchdog.StartThread(OutgoingPacketHandler, "Outgoing Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false);
|
||||||
|
m_elapsedMSSinceLastStatReport = Environment.TickCount;
|
||||||
}
|
}
|
||||||
|
|
||||||
public new void Stop()
|
public new void Stop()
|
||||||
|
@ -716,6 +719,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
// We don't need to do anything else with ping checks
|
// We don't need to do anything else with ping checks
|
||||||
StartPingCheckPacket startPing = (StartPingCheckPacket)packet;
|
StartPingCheckPacket startPing = (StartPingCheckPacket)packet;
|
||||||
CompletePing(udpClient, startPing.PingID.PingID);
|
CompletePing(udpClient, startPing.PingID.PingID);
|
||||||
|
|
||||||
|
if ((Environment.TickCount - m_elapsedMSSinceLastStatReport) >= 3000)
|
||||||
|
{
|
||||||
|
udpClient.SendPacketStats();
|
||||||
|
m_elapsedMSSinceLastStatReport = Environment.TickCount;
|
||||||
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
else if (packet.Type == PacketType.CompletePingCheck)
|
else if (packet.Type == PacketType.CompletePingCheck)
|
||||||
|
|
|
@ -98,7 +98,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
|
||||||
/// <param name="godID">The person doing the kicking</param>
|
/// <param name="godID">The person doing the kicking</param>
|
||||||
/// <param name="sessionID">The session of the person doing the kicking</param>
|
/// <param name="sessionID">The session of the person doing the kicking</param>
|
||||||
/// <param name="agentID">the person that is being kicked</param>
|
/// <param name="agentID">the person that is being kicked</param>
|
||||||
/// <param name="kickflags">This isn't used apparently</param>
|
/// <param name="kickflags">Tells what to do to the user</param>
|
||||||
/// <param name="reason">The message to send to the user after it's been turned into a field</param>
|
/// <param name="reason">The message to send to the user after it's been turned into a field</param>
|
||||||
public void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason)
|
public void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason)
|
||||||
{
|
{
|
||||||
|
@ -110,39 +110,56 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
|
||||||
{
|
{
|
||||||
if (m_scene.Permissions.IsGod(godID))
|
if (m_scene.Permissions.IsGod(godID))
|
||||||
{
|
{
|
||||||
if (agentID == kickUserID)
|
if (kickflags == 0)
|
||||||
{
|
{
|
||||||
string reasonStr = Utils.BytesToString(reason);
|
if (agentID == kickUserID)
|
||||||
|
{
|
||||||
|
string reasonStr = Utils.BytesToString(reason);
|
||||||
|
|
||||||
m_scene.ForEachClient(
|
m_scene.ForEachClient(
|
||||||
delegate(IClientAPI controller)
|
delegate(IClientAPI controller)
|
||||||
{
|
{
|
||||||
if (controller.AgentId != godID)
|
if (controller.AgentId != godID)
|
||||||
controller.Kick(reasonStr);
|
controller.Kick(reasonStr);
|
||||||
}
|
|
||||||
);
|
|
||||||
|
|
||||||
// This is a bit crude. It seems the client will be null before it actually stops the thread
|
|
||||||
// The thread will kill itself eventually :/
|
|
||||||
// Is there another way to make sure *all* clients get this 'inter region' message?
|
|
||||||
m_scene.ForEachScenePresence(
|
|
||||||
delegate(ScenePresence p)
|
|
||||||
{
|
|
||||||
if (p.UUID != godID && !p.IsChildAgent)
|
|
||||||
{
|
|
||||||
// Possibly this should really be p.Close() though that method doesn't send a close
|
|
||||||
// to the client
|
|
||||||
p.ControllingClient.Close();
|
|
||||||
}
|
}
|
||||||
}
|
);
|
||||||
);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
m_scene.SceneGraph.removeUserCount(!sp.IsChildAgent);
|
|
||||||
|
|
||||||
sp.ControllingClient.Kick(Utils.BytesToString(reason));
|
// This is a bit crude. It seems the client will be null before it actually stops the thread
|
||||||
sp.ControllingClient.Close();
|
// The thread will kill itself eventually :/
|
||||||
|
// Is there another way to make sure *all* clients get this 'inter region' message?
|
||||||
|
m_scene.ForEachScenePresence(
|
||||||
|
delegate(ScenePresence p)
|
||||||
|
{
|
||||||
|
if (p.UUID != godID && !p.IsChildAgent)
|
||||||
|
{
|
||||||
|
// Possibly this should really be p.Close() though that method doesn't send a close
|
||||||
|
// to the client
|
||||||
|
p.ControllingClient.Close();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_scene.SceneGraph.removeUserCount(!sp.IsChildAgent);
|
||||||
|
|
||||||
|
sp.ControllingClient.Kick(Utils.BytesToString(reason));
|
||||||
|
sp.ControllingClient.Close();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (kickflags == 1)
|
||||||
|
{
|
||||||
|
sp.AllowMovement = false;
|
||||||
|
m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
|
||||||
|
m_dialogModule.SendAlertToUser(godID, "User Frozen");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (kickflags == 2)
|
||||||
|
{
|
||||||
|
sp.AllowMovement = true;
|
||||||
|
m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
|
||||||
|
m_dialogModule.SendAlertToUser(godID, "User Unfrozen");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
|
@ -348,9 +348,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
|
|
||||||
UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_scene.CommsManager);
|
UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_scene.CommsManager);
|
||||||
if (UUID.Zero != ospResolvedId)
|
if (UUID.Zero != ospResolvedId)
|
||||||
|
{
|
||||||
item.CreatorIdAsUuid = ospResolvedId;
|
item.CreatorIdAsUuid = ospResolvedId;
|
||||||
|
|
||||||
|
// XXX: For now, don't preserve the OSPA in the creator id (which actually gets persisted to the
|
||||||
|
// database). Instead, replace with the UUID that we found.
|
||||||
|
item.CreatorId = ospResolvedId.ToString();
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
item.CreatorIdAsUuid = m_userInfo.UserProfile.ID;
|
item.CreatorIdAsUuid = m_userInfo.UserProfile.ID;
|
||||||
|
}
|
||||||
|
|
||||||
item.Owner = m_userInfo.UserProfile.ID;
|
item.Owner = m_userInfo.UserProfile.ID;
|
||||||
|
|
||||||
|
|
|
@ -280,7 +280,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
string savePath = (cmdparams.Length > 6 ? cmdparams[6] : DEFAULT_INV_BACKUP_FILENAME);
|
string savePath = (cmdparams.Length > 6 ? cmdparams[6] : DEFAULT_INV_BACKUP_FILENAME);
|
||||||
|
|
||||||
m_log.InfoFormat(
|
m_log.InfoFormat(
|
||||||
"[INVENTORY ARCHIVER]: Saving archive {0} from inventory path {1} for {2} {3}",
|
"[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}",
|
||||||
savePath, invPath, firstName, lastName);
|
savePath, invPath, firstName, lastName);
|
||||||
|
|
||||||
Guid id = Guid.NewGuid();
|
Guid id = Guid.NewGuid();
|
||||||
|
|
|
@ -259,9 +259,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||||
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, item1Name);
|
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, item1Name);
|
||||||
|
|
||||||
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
|
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
|
||||||
|
|
||||||
|
// We have to disable this check since loaded items that did find users via OSPA resolution are now only storing the
|
||||||
|
// UUID, not the OSPA itself.
|
||||||
|
// Assert.That(
|
||||||
|
// foundItem1.CreatorId, Is.EqualTo(item1.CreatorId),
|
||||||
|
// "Loaded item non-uuid creator doesn't match original");
|
||||||
Assert.That(
|
Assert.That(
|
||||||
foundItem1.CreatorId, Is.EqualTo(item1.CreatorId),
|
foundItem1.CreatorId, Is.EqualTo(userItemCreatorUuid.ToString()),
|
||||||
"Loaded item non-uuid creator doesn't match original");
|
"Loaded item non-uuid creator doesn't match original");
|
||||||
|
|
||||||
Assert.That(
|
Assert.That(
|
||||||
foundItem1.CreatorIdAsUuid, Is.EqualTo(userItemCreatorUuid),
|
foundItem1.CreatorIdAsUuid, Is.EqualTo(userItemCreatorUuid),
|
||||||
"Loaded item uuid creator doesn't match original");
|
"Loaded item uuid creator doesn't match original");
|
||||||
|
|
|
@ -602,9 +602,12 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
|
||||||
ListenerInfo info =
|
ListenerInfo info =
|
||||||
ListenerInfo.FromData(localID, itemID, hostID, item);
|
ListenerInfo.FromData(localID, itemID, hostID, item);
|
||||||
|
|
||||||
if (!m_listeners.ContainsKey((int)item[2]))
|
lock (m_listeners)
|
||||||
m_listeners.Add((int)item[2], new List<ListenerInfo>());
|
{
|
||||||
m_listeners[(int)item[2]].Add(info);
|
if (!m_listeners.ContainsKey((int)item[2]))
|
||||||
|
m_listeners.Add((int)item[2], new List<ListenerInfo>());
|
||||||
|
m_listeners[(int)item[2]].Add(info);
|
||||||
|
}
|
||||||
|
|
||||||
idx+=6;
|
idx+=6;
|
||||||
}
|
}
|
||||||
|
|
|
@ -263,8 +263,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion
|
||||||
{
|
{
|
||||||
// We need to make a local copy of the object
|
// We need to make a local copy of the object
|
||||||
ISceneObject sogClone = sog.CloneForNewScene();
|
ISceneObject sogClone = sog.CloneForNewScene();
|
||||||
sogClone.SetState(sog.GetStateSnapshot(),
|
sogClone.SetState(sog.GetStateSnapshot(), s);
|
||||||
s.RegionInfo.RegionID);
|
|
||||||
return s.IncomingCreateObject(sogClone);
|
return s.IncomingCreateObject(sogClone);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -294,15 +293,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion
|
||||||
|
|
||||||
#region Misc
|
#region Misc
|
||||||
|
|
||||||
public UUID GetRegionID(ulong regionhandle)
|
public Scene GetScene(ulong regionhandle)
|
||||||
{
|
{
|
||||||
foreach (Scene s in m_sceneList)
|
foreach (Scene s in m_sceneList)
|
||||||
{
|
{
|
||||||
if (s.RegionInfo.RegionHandle == regionhandle)
|
if (s.RegionInfo.RegionHandle == regionhandle)
|
||||||
return s.RegionInfo.RegionID;
|
return s;
|
||||||
}
|
}
|
||||||
// ? weird. should not happen
|
// ? weird. should not happen
|
||||||
return m_sceneList[0].RegionInfo.RegionID;
|
return m_sceneList[0];
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool IsLocalRegion(ulong regionhandle)
|
public bool IsLocalRegion(ulong regionhandle)
|
||||||
|
|
|
@ -641,7 +641,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion
|
||||||
if (args["extra"] != null)
|
if (args["extra"] != null)
|
||||||
extraStr = args["extra"].AsString();
|
extraStr = args["extra"].AsString();
|
||||||
|
|
||||||
UUID regionID = m_localBackend.GetRegionID(regionhandle);
|
IScene s = m_localBackend.GetScene(regionhandle);
|
||||||
SceneObjectGroup sog = null;
|
SceneObjectGroup sog = null;
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
@ -663,7 +663,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
sog.SetState(stateXmlStr, regionID);
|
sog.SetState(stateXmlStr, s);
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
|
@ -695,8 +695,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion
|
||||||
if (args["itemid"] != null)
|
if (args["itemid"] != null)
|
||||||
itemID = args["itemid"].AsUUID();
|
itemID = args["itemid"].AsUUID();
|
||||||
|
|
||||||
//UUID regionID = m_localBackend.GetRegionID(regionhandle);
|
|
||||||
|
|
||||||
// This is the meaning of PUT object
|
// This is the meaning of PUT object
|
||||||
bool result = m_localBackend.SendCreateObject(regionhandle, userID, itemID);
|
bool result = m_localBackend.SendCreateObject(regionhandle, userID, itemID);
|
||||||
|
|
||||||
|
|
|
@ -454,6 +454,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Resolve path to a working FileStream
|
/// Resolve path to a working FileStream
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
/// <param name="path"></param>
|
||||||
|
/// <returns></returns>
|
||||||
private Stream GetStream(string path)
|
private Stream GetStream(string path)
|
||||||
{
|
{
|
||||||
if (File.Exists(path))
|
if (File.Exists(path))
|
||||||
|
@ -500,8 +502,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
WebResponse response = request.GetResponse();
|
WebResponse response = request.GetResponse();
|
||||||
Stream file = response.GetResponseStream();
|
Stream file = response.GetResponseStream();
|
||||||
|
|
||||||
if (response.ContentType != "application/x-oar")
|
// justincc: gonna ignore the content type for now and just try anything
|
||||||
throw new Exception(String.Format("{0} does not identify an OAR file", uri.ToString()));
|
//if (response.ContentType != "application/x-oar")
|
||||||
|
// throw new Exception(String.Format("{0} does not identify an OAR file", uri.ToString()));
|
||||||
|
|
||||||
if (response.ContentLength == 0)
|
if (response.ContentLength == 0)
|
||||||
throw new Exception(String.Format("{0} returned an empty file", uri.ToString()));
|
throw new Exception(String.Format("{0} returned an empty file", uri.ToString()));
|
||||||
|
|
|
@ -801,29 +801,30 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||||
|
|
||||||
protected bool GenericParcelOwnerPermission(UUID user, ILandObject parcel, ulong groupPowers)
|
protected bool GenericParcelOwnerPermission(UUID user, ILandObject parcel, ulong groupPowers)
|
||||||
{
|
{
|
||||||
bool permission = false;
|
|
||||||
|
|
||||||
if (parcel.LandData.OwnerID == user)
|
if (parcel.LandData.OwnerID == user)
|
||||||
{
|
{
|
||||||
permission = true;
|
// Returning immediately so that group deeded objects on group deeded land don't trigger a NRE on
|
||||||
|
// the subsequent redundant checks when using lParcelMediaCommandList()
|
||||||
|
// See http://opensimulator.org/mantis/view.php?id=3999 for more details
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (parcel.LandData.IsGroupOwned && IsGroupMember(parcel.LandData.GroupID, user, groupPowers))
|
if (parcel.LandData.IsGroupOwned && IsGroupMember(parcel.LandData.GroupID, user, groupPowers))
|
||||||
{
|
{
|
||||||
permission = true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (IsEstateManager(user))
|
if (IsEstateManager(user))
|
||||||
{
|
{
|
||||||
permission = true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (IsAdministrator(user))
|
if (IsAdministrator(user))
|
||||||
{
|
{
|
||||||
permission = true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
return permission;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected bool GenericParcelPermission(UUID user, Vector3 pos, ulong groupPowers)
|
protected bool GenericParcelPermission(UUID user, Vector3 pos, ulong groupPowers)
|
||||||
|
|
|
@ -184,12 +184,6 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
List<UUID> GetInventoryList();
|
List<UUID> GetInventoryList();
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Get the names of the assemblies associated with scripts in this inventory.
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
string[] GetScriptAssemblies();
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Get the xml representing the saved states of scripts in this inventory.
|
/// Get the xml representing the saved states of scripts in this inventory.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -197,7 +191,5 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
/// A <see cref="Dictionary`2"/>
|
/// A <see cref="Dictionary`2"/>
|
||||||
/// </returns>
|
/// </returns>
|
||||||
Dictionary<UUID, string> GetScriptStates();
|
Dictionary<UUID, string> GetScriptStates();
|
||||||
|
|
||||||
bool CanBeDeleted();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -34,9 +34,8 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
{
|
{
|
||||||
string ScriptEngineName { get; }
|
string ScriptEngineName { get; }
|
||||||
|
|
||||||
string GetAssemblyName(UUID itemID);
|
|
||||||
string GetXMLState(UUID itemID);
|
string GetXMLState(UUID itemID);
|
||||||
bool CanBeDeleted(UUID itemID);
|
void SetXMLState(UUID itemID, string xml);
|
||||||
|
|
||||||
bool PostScriptEvent(UUID itemID, string name, Object[] args);
|
bool PostScriptEvent(UUID itemID, string name, Object[] args);
|
||||||
bool PostObjectEvent(UUID itemID, string name, Object[] args);
|
bool PostObjectEvent(UUID itemID, string name, Object[] args);
|
||||||
|
|
|
@ -131,11 +131,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (left > 0)
|
if (left > 0)
|
||||||
{
|
{
|
||||||
x = m_inventoryDeletes.Dequeue();
|
x = m_inventoryDeletes.Dequeue();
|
||||||
if (!x.objectGroup.CanBeDeleted())
|
|
||||||
{
|
|
||||||
m_inventoryDeletes.Enqueue(x);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
m_log.DebugFormat(
|
m_log.DebugFormat(
|
||||||
"[SCENE]: Sending object to user's inventory, {0} item(s) remaining.", left);
|
"[SCENE]: Sending object to user's inventory, {0} item(s) remaining.", left);
|
||||||
|
|
|
@ -310,7 +310,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
private Thread HeartbeatThread;
|
private Thread HeartbeatThread;
|
||||||
private volatile bool shuttingdown;
|
private volatile bool shuttingdown;
|
||||||
|
|
||||||
private int m_lastUpdate = Environment.TickCount;
|
private int m_lastUpdate;
|
||||||
private bool m_firstHeartbeat = true;
|
private bool m_firstHeartbeat = true;
|
||||||
|
|
||||||
private UpdatePrioritizationSchemes m_update_prioritization_scheme = UpdatePrioritizationSchemes.Time;
|
private UpdatePrioritizationSchemes m_update_prioritization_scheme = UpdatePrioritizationSchemes.Time;
|
||||||
|
@ -388,6 +388,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
get { return StatsReporter.getLastReportedSimFPS(); }
|
get { return StatsReporter.getLastReportedSimFPS(); }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public float[] SimulatorStats
|
||||||
|
{
|
||||||
|
get { return StatsReporter.getLastReportedSimStats(); }
|
||||||
|
}
|
||||||
|
|
||||||
public string DefaultScriptEngine
|
public string DefaultScriptEngine
|
||||||
{
|
{
|
||||||
get { return m_defaultScriptEngine; }
|
get { return m_defaultScriptEngine; }
|
||||||
|
@ -521,6 +526,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
m_regionHandle = m_regInfo.RegionHandle;
|
m_regionHandle = m_regInfo.RegionHandle;
|
||||||
m_regionName = m_regInfo.RegionName;
|
m_regionName = m_regInfo.RegionName;
|
||||||
m_datastore = m_regInfo.DataStore;
|
m_datastore = m_regInfo.DataStore;
|
||||||
|
m_lastUpdate = Util.EnvironmentTickCount();
|
||||||
|
|
||||||
m_physicalPrim = physicalPrim;
|
m_physicalPrim = physicalPrim;
|
||||||
m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor;
|
m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor;
|
||||||
|
@ -618,7 +624,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE);
|
startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE);
|
||||||
m_persistAfter *= 10000000;
|
m_persistAfter *= 10000000;
|
||||||
|
|
||||||
m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "DotNetEngine");
|
m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine");
|
||||||
|
|
||||||
IConfig packetConfig = m_config.Configs["PacketPool"];
|
IConfig packetConfig = m_config.Configs["PacketPool"];
|
||||||
if (packetConfig != null)
|
if (packetConfig != null)
|
||||||
|
@ -730,6 +736,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
m_regInfo = regInfo;
|
m_regInfo = regInfo;
|
||||||
m_eventManager = new EventManager();
|
m_eventManager = new EventManager();
|
||||||
|
|
||||||
|
m_lastUpdate = Util.EnvironmentTickCount();
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
@ -1084,7 +1092,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
HeartbeatThread.Abort();
|
HeartbeatThread.Abort();
|
||||||
HeartbeatThread = null;
|
HeartbeatThread = null;
|
||||||
}
|
}
|
||||||
m_lastUpdate = Environment.TickCount;
|
m_lastUpdate = Util.EnvironmentTickCount();
|
||||||
|
|
||||||
HeartbeatThread = Watchdog.StartThread(Heartbeat, "Heartbeat for region " + RegionInfo.RegionName, ThreadPriority.Normal, false);
|
HeartbeatThread = Watchdog.StartThread(Heartbeat, "Heartbeat for region " + RegionInfo.RegionName, ThreadPriority.Normal, false);
|
||||||
}
|
}
|
||||||
|
@ -1125,7 +1133,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
Update();
|
Update();
|
||||||
|
|
||||||
m_lastUpdate = Environment.TickCount;
|
m_lastUpdate = Util.EnvironmentTickCount();
|
||||||
m_firstHeartbeat = false;
|
m_firstHeartbeat = false;
|
||||||
}
|
}
|
||||||
catch (ThreadAbortException)
|
catch (ThreadAbortException)
|
||||||
|
@ -1153,8 +1161,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate;
|
TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate;
|
||||||
physicsFPS = 0f;
|
physicsFPS = 0f;
|
||||||
|
|
||||||
maintc = otherMS = Environment.TickCount;
|
maintc = Util.EnvironmentTickCount();
|
||||||
int tmpFrameMS = maintc;
|
int tmpFrameMS = maintc;
|
||||||
|
tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0;
|
||||||
|
|
||||||
// Increment the frame counter
|
// Increment the frame counter
|
||||||
++m_frame;
|
++m_frame;
|
||||||
|
@ -1174,16 +1183,15 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (m_frame % m_update_presences == 0)
|
if (m_frame % m_update_presences == 0)
|
||||||
m_sceneGraph.UpdatePresences();
|
m_sceneGraph.UpdatePresences();
|
||||||
|
|
||||||
int TempPhysicsMS2 = Environment.TickCount;
|
int tmpPhysicsMS2 = Util.EnvironmentTickCount();
|
||||||
if ((m_frame % m_update_physics == 0) && m_physics_enabled)
|
if ((m_frame % m_update_physics == 0) && m_physics_enabled)
|
||||||
m_sceneGraph.UpdatePreparePhysics();
|
m_sceneGraph.UpdatePreparePhysics();
|
||||||
TempPhysicsMS2 = Environment.TickCount - TempPhysicsMS2;
|
physicsMS2 = Util.EnvironmentTickCountSubtract(tmpPhysicsMS2);
|
||||||
physicsMS2 = TempPhysicsMS2;
|
|
||||||
|
|
||||||
if (m_frame % m_update_entitymovement == 0)
|
if (m_frame % m_update_entitymovement == 0)
|
||||||
m_sceneGraph.UpdateScenePresenceMovement();
|
m_sceneGraph.UpdateScenePresenceMovement();
|
||||||
|
|
||||||
int TempPhysicsMS = Environment.TickCount;
|
int tmpPhysicsMS = Util.EnvironmentTickCount();
|
||||||
if (m_frame % m_update_physics == 0)
|
if (m_frame % m_update_physics == 0)
|
||||||
{
|
{
|
||||||
if (m_physics_enabled)
|
if (m_physics_enabled)
|
||||||
|
@ -1191,57 +1199,49 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (SynchronizeScene != null)
|
if (SynchronizeScene != null)
|
||||||
SynchronizeScene(this);
|
SynchronizeScene(this);
|
||||||
}
|
}
|
||||||
TempPhysicsMS = Environment.TickCount - TempPhysicsMS;
|
physicsMS = Util.EnvironmentTickCountSubtract(tmpPhysicsMS);
|
||||||
physicsMS = TempPhysicsMS;
|
|
||||||
|
|
||||||
// Delete temp-on-rez stuff
|
// Delete temp-on-rez stuff
|
||||||
if (m_frame % m_update_backup == 0)
|
if (m_frame % m_update_backup == 0)
|
||||||
{
|
{
|
||||||
int tozMS = Environment.TickCount;
|
int tmpTempOnRezMS = Util.EnvironmentTickCount();
|
||||||
CleanTempObjects();
|
CleanTempObjects();
|
||||||
tozMS -= Environment.TickCount;
|
tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpTempOnRezMS);
|
||||||
tempOnRezMS = tozMS;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (RegionStatus != RegionStatus.SlaveScene)
|
if (RegionStatus != RegionStatus.SlaveScene)
|
||||||
{
|
{
|
||||||
if (m_frame % m_update_events == 0)
|
if (m_frame % m_update_events == 0)
|
||||||
{
|
{
|
||||||
int evMS = Environment.TickCount;
|
int evMS = Util.EnvironmentTickCount();
|
||||||
UpdateEvents();
|
UpdateEvents();
|
||||||
evMS -= Environment.TickCount;
|
eventMS = Util.EnvironmentTickCountSubtract(evMS); ;
|
||||||
eventMS = evMS;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_frame % m_update_backup == 0)
|
if (m_frame % m_update_backup == 0)
|
||||||
{
|
{
|
||||||
int backMS = Environment.TickCount;
|
int backMS = Util.EnvironmentTickCount();
|
||||||
UpdateStorageBackup();
|
UpdateStorageBackup();
|
||||||
backMS -= Environment.TickCount;
|
backupMS = Util.EnvironmentTickCountSubtract(backMS);
|
||||||
backupMS = backMS;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_frame % m_update_terrain == 0)
|
if (m_frame % m_update_terrain == 0)
|
||||||
{
|
{
|
||||||
int terMS = Environment.TickCount;
|
int terMS = Util.EnvironmentTickCount();
|
||||||
UpdateTerrain();
|
UpdateTerrain();
|
||||||
terMS -= Environment.TickCount;
|
terrainMS = Util.EnvironmentTickCountSubtract(terMS);
|
||||||
terrainMS = terMS;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_frame % m_update_land == 0)
|
if (m_frame % m_update_land == 0)
|
||||||
{
|
{
|
||||||
int ldMS = Environment.TickCount;
|
int ldMS = Util.EnvironmentTickCount();
|
||||||
UpdateLand();
|
UpdateLand();
|
||||||
ldMS -= Environment.TickCount;
|
landMS = Util.EnvironmentTickCountSubtract(ldMS);
|
||||||
landMS = ldMS;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
int tickCount = Environment.TickCount;
|
frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS);
|
||||||
otherMS = tickCount - otherMS;
|
otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS;
|
||||||
tmpFrameMS -= tickCount;
|
lastCompletedFrame = Util.EnvironmentTickCount();
|
||||||
frameMS = tmpFrameMS;
|
|
||||||
lastCompletedFrame = tickCount;
|
|
||||||
|
|
||||||
// if (m_frame%m_update_avatars == 0)
|
// if (m_frame%m_update_avatars == 0)
|
||||||
// UpdateInWorldTime();
|
// UpdateInWorldTime();
|
||||||
|
@ -1295,7 +1295,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
m_lastupdate = DateTime.UtcNow;
|
m_lastupdate = DateTime.UtcNow;
|
||||||
}
|
}
|
||||||
|
|
||||||
maintc = Environment.TickCount - maintc;
|
maintc = Util.EnvironmentTickCountSubtract(maintc);
|
||||||
maintc = (int)(m_timespan * 1000) - maintc;
|
maintc = (int)(m_timespan * 1000) - maintc;
|
||||||
|
|
||||||
if ((maintc < (m_timespan * 1000)) && maintc > 0)
|
if ((maintc < (m_timespan * 1000)) && maintc > 0)
|
||||||
|
@ -1307,6 +1307,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public void AddGroupTarget(SceneObjectGroup grp)
|
public void AddGroupTarget(SceneObjectGroup grp)
|
||||||
{
|
{
|
||||||
lock (m_groupsWithTargets)
|
lock (m_groupsWithTargets)
|
||||||
|
@ -2381,103 +2382,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
return successYN;
|
return successYN;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Handle a scene object that is crossing into this region from another.
|
|
||||||
/// NOTE: Unused as of 2009-02-09. Soon to be deleted.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="regionHandle"></param>
|
|
||||||
/// <param name="primID"></param>
|
|
||||||
/// <param name="objXMLData"></param>
|
|
||||||
/// <param name="XMLMethod"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public bool IncomingInterRegionPrimGroup(UUID primID, string objXMLData, int XMLMethod)
|
|
||||||
{
|
|
||||||
if (XMLMethod == 0)
|
|
||||||
{
|
|
||||||
m_log.DebugFormat("[INTERREGION]: A new prim {0} arrived from a neighbor", primID);
|
|
||||||
SceneObjectGroup sceneObject = m_serialiser.DeserializeGroupFromXml2(objXMLData);
|
|
||||||
if (sceneObject.IsAttachment)
|
|
||||||
sceneObject.RootPart.ObjectFlags |= (uint)PrimFlags.Phantom;
|
|
||||||
|
|
||||||
return AddSceneObject(sceneObject);
|
|
||||||
}
|
|
||||||
else if ((XMLMethod == 100) && m_allowScriptCrossings)
|
|
||||||
{
|
|
||||||
m_log.Warn("[INTERREGION]: Prim state data arrived from a neighbor");
|
|
||||||
|
|
||||||
XmlDocument doc = new XmlDocument();
|
|
||||||
doc.LoadXml(objXMLData);
|
|
||||||
|
|
||||||
XmlNodeList rootL = doc.GetElementsByTagName("ScriptData");
|
|
||||||
if (rootL.Count == 1)
|
|
||||||
{
|
|
||||||
XmlNode rootNode = rootL[0];
|
|
||||||
if (rootNode != null)
|
|
||||||
{
|
|
||||||
XmlNodeList partL = rootNode.ChildNodes;
|
|
||||||
|
|
||||||
foreach (XmlNode part in partL)
|
|
||||||
{
|
|
||||||
XmlNodeList nodeL = part.ChildNodes;
|
|
||||||
|
|
||||||
switch (part.Name)
|
|
||||||
{
|
|
||||||
case "Assemblies":
|
|
||||||
foreach (XmlNode asm in nodeL)
|
|
||||||
{
|
|
||||||
string fn = asm.Attributes.GetNamedItem("Filename").Value;
|
|
||||||
|
|
||||||
Byte[] filedata = Convert.FromBase64String(asm.InnerText);
|
|
||||||
string path = Path.Combine("ScriptEngines", RegionInfo.RegionID.ToString());
|
|
||||||
path = Path.Combine(path, fn);
|
|
||||||
|
|
||||||
if (!File.Exists(path))
|
|
||||||
{
|
|
||||||
FileStream fs = File.Create(path);
|
|
||||||
fs.Write(filedata, 0, filedata.Length);
|
|
||||||
fs.Close();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case "ScriptStates":
|
|
||||||
foreach (XmlNode st in nodeL)
|
|
||||||
{
|
|
||||||
string id = st.Attributes.GetNamedItem("UUID").Value;
|
|
||||||
UUID uuid = new UUID(id);
|
|
||||||
XmlNode state = st.ChildNodes[0];
|
|
||||||
|
|
||||||
XmlDocument sdoc = new XmlDocument();
|
|
||||||
XmlNode sxmlnode = sdoc.CreateNode(
|
|
||||||
XmlNodeType.XmlDeclaration,
|
|
||||||
"", "");
|
|
||||||
sdoc.AppendChild(sxmlnode);
|
|
||||||
|
|
||||||
XmlNode newnode = sdoc.ImportNode(state, true);
|
|
||||||
sdoc.AppendChild(newnode);
|
|
||||||
|
|
||||||
string spath = Path.Combine("ScriptEngines", RegionInfo.RegionID.ToString());
|
|
||||||
spath = Path.Combine(spath, uuid.ToString());
|
|
||||||
FileStream sfs = File.Create(spath + ".state");
|
|
||||||
ASCIIEncoding enc = new ASCIIEncoding();
|
|
||||||
Byte[] buf = enc.GetBytes(sdoc.InnerXml);
|
|
||||||
sfs.Write(buf, 0, buf.Length);
|
|
||||||
sfs.Close();
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
SceneObjectPart RootPrim = GetSceneObjectPart(primID);
|
|
||||||
RootPrim.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, 1);
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool IncomingCreateObject(ISceneObject sog)
|
public bool IncomingCreateObject(ISceneObject sog)
|
||||||
{
|
{
|
||||||
//m_log.Debug(" >>> IncomingCreateObject <<< " + ((SceneObjectGroup)sog).AbsolutePosition + " deleted? " + ((SceneObjectGroup)sog).IsDeleted);
|
//m_log.Debug(" >>> IncomingCreateObject <<< " + ((SceneObjectGroup)sog).AbsolutePosition + " deleted? " + ((SceneObjectGroup)sog).IsDeleted);
|
||||||
|
@ -2679,7 +2583,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
m_LastLogin = Environment.TickCount;
|
m_LastLogin = Util.EnvironmentTickCount();
|
||||||
EventManager.TriggerOnNewClient(client);
|
EventManager.TriggerOnNewClient(client);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3350,7 +3254,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
m_sceneGridService.OnCloseAgentConnection += IncomingCloseAgent;
|
m_sceneGridService.OnCloseAgentConnection += IncomingCloseAgent;
|
||||||
//m_eventManager.OnRegionUp += OtherRegionUp;
|
//m_eventManager.OnRegionUp += OtherRegionUp;
|
||||||
//m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate;
|
//m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate;
|
||||||
m_sceneGridService.OnExpectPrim += IncomingInterRegionPrimGroup;
|
|
||||||
//m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar;
|
//m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar;
|
||||||
m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid;
|
m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid;
|
||||||
m_sceneGridService.KiPrimitive += SendKillObject;
|
m_sceneGridService.KiPrimitive += SendKillObject;
|
||||||
|
@ -3374,7 +3277,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
m_sceneGridService.KiPrimitive -= SendKillObject;
|
m_sceneGridService.KiPrimitive -= SendKillObject;
|
||||||
m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid;
|
m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid;
|
||||||
//m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar;
|
//m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar;
|
||||||
m_sceneGridService.OnExpectPrim -= IncomingInterRegionPrimGroup;
|
|
||||||
//m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate;
|
//m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate;
|
||||||
//m_eventManager.OnRegionUp -= OtherRegionUp;
|
//m_eventManager.OnRegionUp -= OtherRegionUp;
|
||||||
m_sceneGridService.OnExpectUser -= HandleNewUserConnection;
|
m_sceneGridService.OnExpectUser -= HandleNewUserConnection;
|
||||||
|
@ -4492,16 +4394,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Avatar Appearance Default
|
|
||||||
|
|
||||||
public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams)
|
|
||||||
{
|
|
||||||
visualParams = AvatarAppearance.GetDefaultVisualParams();
|
|
||||||
wearables = AvatarWearable.DefaultWearables;
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
public void RegionHandleRequest(IClientAPI client, UUID regionID)
|
public void RegionHandleRequest(IClientAPI client, UUID regionID)
|
||||||
{
|
{
|
||||||
ulong handle = 0;
|
ulong handle = 0;
|
||||||
|
@ -4760,14 +4652,14 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
//
|
//
|
||||||
int health=1; // Start at 1, means we're up
|
int health=1; // Start at 1, means we're up
|
||||||
|
|
||||||
if ((Environment.TickCount - m_lastUpdate) < 1000)
|
if ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000)
|
||||||
health+=1;
|
health+=1;
|
||||||
else
|
else
|
||||||
return health;
|
return health;
|
||||||
|
|
||||||
// A login in the last 4 mins? We can't be doing too badly
|
// A login in the last 4 mins? We can't be doing too badly
|
||||||
//
|
//
|
||||||
if ((Environment.TickCount - m_LastLogin) < 240000)
|
if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000)
|
||||||
health++;
|
health++;
|
||||||
else
|
else
|
||||||
return health;
|
return health;
|
||||||
|
@ -4965,7 +4857,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (m_firstHeartbeat)
|
if (m_firstHeartbeat)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (System.Environment.TickCount - m_lastUpdate > 2000)
|
if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 2000)
|
||||||
StartTimer();
|
StartTimer();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -85,7 +85,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A Prim will arrive shortly
|
/// A Prim will arrive shortly
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public event ExpectPrimDelegate OnExpectPrim;
|
|
||||||
public event CloseAgentConnection OnCloseAgentConnection;
|
public event CloseAgentConnection OnCloseAgentConnection;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -116,7 +115,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion;
|
private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion;
|
||||||
private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser;
|
private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser;
|
||||||
private ExpectPrimDelegate handlerExpectPrim = null; // OnExpectPrim;
|
|
||||||
private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection;
|
private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection;
|
||||||
private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion;
|
private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion;
|
||||||
//private RegionUp handlerRegionUp = null; // OnRegionUp;
|
//private RegionUp handlerRegionUp = null; // OnRegionUp;
|
||||||
|
@ -147,30 +145,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// <exception cref="System.Exception">Thrown if region registration fails.</exception>
|
/// <exception cref="System.Exception">Thrown if region registration fails.</exception>
|
||||||
public void RegisterRegion(IInterregionCommsOut comms_out, RegionInfo regionInfos)
|
public void RegisterRegion(IInterregionCommsOut comms_out, RegionInfo regionInfos)
|
||||||
{
|
{
|
||||||
//m_interregionCommsOut = comms_out;
|
|
||||||
|
|
||||||
//m_regionInfo = regionInfos;
|
|
||||||
//m_commsProvider.GridService.gdebugRegionName = regionInfos.RegionName;
|
|
||||||
//regionCommsHost = m_commsProvider.GridService.RegisterRegion(m_regionInfo);
|
|
||||||
|
|
||||||
//if (regionCommsHost != null)
|
|
||||||
//{
|
|
||||||
// //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: registered with gridservice and got" + regionCommsHost.ToString());
|
|
||||||
|
|
||||||
// regionCommsHost.debugRegionName = regionInfos.RegionName;
|
|
||||||
// regionCommsHost.OnExpectPrim += IncomingPrimCrossing;
|
|
||||||
// regionCommsHost.OnExpectUser += NewUserConnection;
|
|
||||||
// regionCommsHost.OnAvatarCrossingIntoRegion += AgentCrossing;
|
|
||||||
// regionCommsHost.OnCloseAgentConnection += CloseConnection;
|
|
||||||
// regionCommsHost.OnRegionUp += newRegionUp;
|
|
||||||
// regionCommsHost.OnChildAgentUpdate += ChildAgentUpdate;
|
|
||||||
// regionCommsHost.OnLogOffUser += GridLogOffUser;
|
|
||||||
// regionCommsHost.OnGetLandData += FetchLandData;
|
|
||||||
//}
|
|
||||||
//else
|
|
||||||
//{
|
|
||||||
// //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: registered with gridservice and got null");
|
|
||||||
//}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -179,31 +153,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void Close()
|
public void Close()
|
||||||
{
|
{
|
||||||
|
|
||||||
//if (regionCommsHost != null)
|
|
||||||
//{
|
|
||||||
// regionCommsHost.OnLogOffUser -= GridLogOffUser;
|
|
||||||
// regionCommsHost.OnChildAgentUpdate -= ChildAgentUpdate;
|
|
||||||
// regionCommsHost.OnRegionUp -= newRegionUp;
|
|
||||||
// regionCommsHost.OnExpectUser -= NewUserConnection;
|
|
||||||
// regionCommsHost.OnExpectPrim -= IncomingPrimCrossing;
|
|
||||||
// regionCommsHost.OnAvatarCrossingIntoRegion -= AgentCrossing;
|
|
||||||
// regionCommsHost.OnCloseAgentConnection -= CloseConnection;
|
|
||||||
// regionCommsHost.OnGetLandData -= FetchLandData;
|
|
||||||
|
|
||||||
// try
|
|
||||||
// {
|
|
||||||
// m_commsProvider.GridService.DeregisterRegion(m_regionInfo);
|
|
||||||
// }
|
|
||||||
// catch (Exception e)
|
|
||||||
// {
|
|
||||||
// m_log.ErrorFormat(
|
|
||||||
// "[GRID]: Deregistration of region {0} from the grid failed - {1}. Continuing",
|
|
||||||
// m_regionInfo.RegionName, e);
|
|
||||||
// }
|
|
||||||
|
|
||||||
// regionCommsHost = null;
|
|
||||||
//}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#region CommsManager Event handlers
|
#region CommsManager Event handlers
|
||||||
|
@ -263,27 +212,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// We have a new prim from a neighbor
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="primID">unique ID for the primative</param>
|
|
||||||
/// <param name="objXMLData">XML2 encoded data of the primative</param>
|
|
||||||
/// <param name="XMLMethod">An Int that represents the version of the XMLMethod</param>
|
|
||||||
/// <returns>True if the prim was accepted, false if it was not</returns>
|
|
||||||
protected bool IncomingPrimCrossing(UUID primID, String objXMLData, int XMLMethod)
|
|
||||||
{
|
|
||||||
handlerExpectPrim = OnExpectPrim;
|
|
||||||
if (handlerExpectPrim != null)
|
|
||||||
{
|
|
||||||
return handlerExpectPrim(primID, objXMLData, XMLMethod);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
protected void PrimCrossing(UUID primID, Vector3 position, bool isPhysical)
|
protected void PrimCrossing(UUID primID, Vector3 position, bool isPhysical)
|
||||||
{
|
{
|
||||||
handlerPrimCrossingIntoRegion = OnPrimCrossingIntoRegion;
|
handlerPrimCrossingIntoRegion = OnPrimCrossingIntoRegion;
|
||||||
|
|
|
@ -309,26 +309,15 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
public string GetStateSnapshot()
|
public string GetStateSnapshot()
|
||||||
{
|
{
|
||||||
//m_log.Debug(" >>> GetStateSnapshot <<<");
|
|
||||||
|
|
||||||
List<string> assemblies = new List<string>();
|
|
||||||
Dictionary<UUID, string> states = new Dictionary<UUID, string>();
|
Dictionary<UUID, string> states = new Dictionary<UUID, string>();
|
||||||
|
|
||||||
foreach (SceneObjectPart part in m_parts.Values)
|
foreach (SceneObjectPart part in m_parts.Values)
|
||||||
{
|
{
|
||||||
foreach (string a in part.Inventory.GetScriptAssemblies())
|
|
||||||
{
|
|
||||||
if (a != "" && !assemblies.Contains(a))
|
|
||||||
assemblies.Add(a);
|
|
||||||
}
|
|
||||||
|
|
||||||
foreach (KeyValuePair<UUID, string> s in part.Inventory.GetScriptStates())
|
foreach (KeyValuePair<UUID, string> s in part.Inventory.GetScriptStates())
|
||||||
{
|
|
||||||
states[s.Key] = s.Value;
|
states[s.Key] = s.Value;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (states.Count < 1 || assemblies.Count < 1)
|
if (states.Count < 1)
|
||||||
return "";
|
return "";
|
||||||
|
|
||||||
XmlDocument xmldoc = new XmlDocument();
|
XmlDocument xmldoc = new XmlDocument();
|
||||||
|
@ -342,104 +331,49 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
xmldoc.AppendChild(rootElement);
|
xmldoc.AppendChild(rootElement);
|
||||||
|
|
||||||
XmlElement wrapper = xmldoc.CreateElement("", "Assemblies",
|
|
||||||
"");
|
|
||||||
|
|
||||||
rootElement.AppendChild(wrapper);
|
XmlElement wrapper = xmldoc.CreateElement("", "ScriptStates",
|
||||||
|
|
||||||
foreach (string assembly in assemblies)
|
|
||||||
{
|
|
||||||
string fn = Path.GetFileName(assembly);
|
|
||||||
if (fn == String.Empty)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
String filedata = String.Empty;
|
|
||||||
|
|
||||||
if (File.Exists(assembly+".text"))
|
|
||||||
{
|
|
||||||
FileInfo tfi = new FileInfo(assembly+".text");
|
|
||||||
|
|
||||||
if (tfi == null)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
Byte[] tdata = new Byte[tfi.Length];
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
FileStream tfs = File.Open(assembly+".text", FileMode.Open, FileAccess.Read);
|
|
||||||
tfs.Read(tdata, 0, tdata.Length);
|
|
||||||
tfs.Close();
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
m_log.DebugFormat("[SOG]: Unable to open script textfile {0}, reason: {1}", assembly+".text", e.Message);
|
|
||||||
}
|
|
||||||
|
|
||||||
filedata = new System.Text.ASCIIEncoding().GetString(tdata);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
FileInfo fi = new FileInfo(assembly);
|
|
||||||
|
|
||||||
if (fi == null)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
Byte[] data = new Byte[fi.Length];
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
FileStream fs = File.Open(assembly, FileMode.Open, FileAccess.Read);
|
|
||||||
fs.Read(data, 0, data.Length);
|
|
||||||
fs.Close();
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
m_log.DebugFormat("[SOG]: Unable to open script assembly {0}, reason: {1}", assembly, e.Message);
|
|
||||||
}
|
|
||||||
|
|
||||||
filedata = System.Convert.ToBase64String(data);
|
|
||||||
}
|
|
||||||
XmlElement assemblyData = xmldoc.CreateElement("", "Assembly", "");
|
|
||||||
XmlAttribute assemblyName = xmldoc.CreateAttribute("", "Filename", "");
|
|
||||||
assemblyName.Value = fn;
|
|
||||||
assemblyData.Attributes.Append(assemblyName);
|
|
||||||
|
|
||||||
assemblyData.InnerText = filedata;
|
|
||||||
|
|
||||||
wrapper.AppendChild(assemblyData);
|
|
||||||
}
|
|
||||||
|
|
||||||
wrapper = xmldoc.CreateElement("", "ScriptStates",
|
|
||||||
"");
|
"");
|
||||||
|
|
||||||
rootElement.AppendChild(wrapper);
|
rootElement.AppendChild(wrapper);
|
||||||
|
|
||||||
foreach (KeyValuePair<UUID, string> state in states)
|
foreach (KeyValuePair<UUID, string> state in states)
|
||||||
{
|
{
|
||||||
XmlElement stateData = xmldoc.CreateElement("", "State", "");
|
|
||||||
|
|
||||||
XmlAttribute stateID = xmldoc.CreateAttribute("", "UUID", "");
|
|
||||||
stateID.Value = state.Key.ToString();
|
|
||||||
stateData.Attributes.Append(stateID);
|
|
||||||
|
|
||||||
XmlDocument sdoc = new XmlDocument();
|
XmlDocument sdoc = new XmlDocument();
|
||||||
sdoc.LoadXml(state.Value);
|
sdoc.LoadXml(state.Value);
|
||||||
XmlNodeList rootL = sdoc.GetElementsByTagName("ScriptState");
|
XmlNodeList rootL = sdoc.GetElementsByTagName("State");
|
||||||
XmlNode rootNode = rootL[0];
|
XmlNode rootNode = rootL[0];
|
||||||
|
|
||||||
XmlNode newNode = xmldoc.ImportNode(rootNode, true);
|
XmlNode newNode = xmldoc.ImportNode(rootNode, true);
|
||||||
stateData.AppendChild(newNode);
|
wrapper.AppendChild(newNode);
|
||||||
wrapper.AppendChild(stateData);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return xmldoc.InnerXml;
|
return xmldoc.InnerXml;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetState(string objXMLData, UUID RegionID)
|
public void SetState(string objXMLData, IScene ins)
|
||||||
{
|
{
|
||||||
|
if (!(ins is Scene))
|
||||||
|
return;
|
||||||
|
|
||||||
|
Scene s = (Scene)ins;
|
||||||
|
|
||||||
if (objXMLData == String.Empty)
|
if (objXMLData == String.Empty)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
IScriptModule scriptModule = null;
|
||||||
|
|
||||||
|
foreach (IScriptModule sm in s.RequestModuleInterfaces<IScriptModule>())
|
||||||
|
{
|
||||||
|
if (sm.ScriptEngineName == s.DefaultScriptEngine)
|
||||||
|
scriptModule = sm;
|
||||||
|
else if (scriptModule == null)
|
||||||
|
scriptModule = sm;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (scriptModule == null)
|
||||||
|
return;
|
||||||
|
|
||||||
XmlDocument doc = new XmlDocument();
|
XmlDocument doc = new XmlDocument();
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
@ -457,69 +391,23 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
|
|
||||||
XmlNodeList rootL = doc.GetElementsByTagName("ScriptData");
|
XmlNodeList rootL = doc.GetElementsByTagName("ScriptData");
|
||||||
if (rootL.Count == 1)
|
if (rootL.Count != 1)
|
||||||
|
return;
|
||||||
|
|
||||||
|
XmlElement rootE = (XmlElement)rootL[0];
|
||||||
|
|
||||||
|
XmlNodeList dataL = rootE.GetElementsByTagName("ScriptStates");
|
||||||
|
if (dataL.Count != 1)
|
||||||
|
return;
|
||||||
|
|
||||||
|
XmlElement dataE = (XmlElement)dataL[0];
|
||||||
|
|
||||||
|
foreach (XmlNode n in dataE.ChildNodes)
|
||||||
{
|
{
|
||||||
XmlNode rootNode = rootL[0];
|
XmlElement stateE = (XmlElement)n;
|
||||||
if (rootNode != null)
|
UUID itemID = new UUID(stateE.GetAttribute("UUID"));
|
||||||
{
|
|
||||||
XmlNodeList partL = rootNode.ChildNodes;
|
|
||||||
|
|
||||||
foreach (XmlNode part in partL)
|
scriptModule.SetXMLState(itemID, n.OuterXml);
|
||||||
{
|
|
||||||
XmlNodeList nodeL = part.ChildNodes;
|
|
||||||
|
|
||||||
switch (part.Name)
|
|
||||||
{
|
|
||||||
case "Assemblies":
|
|
||||||
foreach (XmlNode asm in nodeL)
|
|
||||||
{
|
|
||||||
string fn = asm.Attributes.GetNamedItem("Filename").Value;
|
|
||||||
|
|
||||||
Byte[] filedata = Convert.FromBase64String(asm.InnerText);
|
|
||||||
string path = Path.Combine("ScriptEngines", RegionID.ToString());
|
|
||||||
path = Path.Combine(path, fn);
|
|
||||||
|
|
||||||
if (!File.Exists(path))
|
|
||||||
{
|
|
||||||
FileStream fs = File.Create(path);
|
|
||||||
fs.Write(filedata, 0, filedata.Length);
|
|
||||||
fs.Close();
|
|
||||||
|
|
||||||
Byte[] textbytes = new System.Text.ASCIIEncoding().GetBytes(asm.InnerText);
|
|
||||||
fs = File.Create(path+".text");
|
|
||||||
fs.Write(textbytes, 0, textbytes.Length);
|
|
||||||
fs.Close();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case "ScriptStates":
|
|
||||||
foreach (XmlNode st in nodeL)
|
|
||||||
{
|
|
||||||
string id = st.Attributes.GetNamedItem("UUID").Value;
|
|
||||||
UUID uuid = new UUID(id);
|
|
||||||
XmlNode state = st.ChildNodes[0];
|
|
||||||
|
|
||||||
XmlDocument sdoc = new XmlDocument();
|
|
||||||
XmlNode sxmlnode = sdoc.CreateNode(
|
|
||||||
XmlNodeType.XmlDeclaration,
|
|
||||||
"", "");
|
|
||||||
sdoc.AppendChild(sxmlnode);
|
|
||||||
|
|
||||||
XmlNode newnode = sdoc.ImportNode(state, true);
|
|
||||||
sdoc.AppendChild(newnode);
|
|
||||||
|
|
||||||
string spath = Path.Combine("ScriptEngines", RegionID.ToString());
|
|
||||||
spath = Path.Combine(spath, uuid.ToString());
|
|
||||||
FileStream sfs = File.Create(spath + ".state");
|
|
||||||
System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
|
|
||||||
Byte[] buf = enc.GetBytes(sdoc.InnerXml);
|
|
||||||
sfs.Write(buf, 0, buf.Length);
|
|
||||||
sfs.Close();
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1199,6 +1199,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
if (!silent)
|
if (!silent)
|
||||||
{
|
{
|
||||||
|
part.UpdateFlag = 0;
|
||||||
if (part == m_rootPart)
|
if (part == m_rootPart)
|
||||||
avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId);
|
avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId);
|
||||||
}
|
}
|
||||||
|
@ -3341,17 +3342,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
public bool CanBeDeleted()
|
|
||||||
{
|
|
||||||
foreach (SceneObjectPart part in Children.Values)
|
|
||||||
{
|
|
||||||
if (!part.CanBeDeleted())
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public double GetUpdatePriority(IClientAPI client)
|
public double GetUpdatePriority(IClientAPI client)
|
||||||
{
|
{
|
||||||
switch (Scene.UpdatePrioritizationScheme)
|
switch (Scene.UpdatePrioritizationScheme)
|
||||||
|
|
|
@ -3797,10 +3797,5 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
Inventory.ApplyNextOwnerPermissions();
|
Inventory.ApplyNextOwnerPermissions();
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool CanBeDeleted()
|
|
||||||
{
|
|
||||||
return Inventory.CanBeDeleted();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -857,36 +857,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
public string[] GetScriptAssemblies()
|
|
||||||
{
|
|
||||||
IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
|
|
||||||
|
|
||||||
List<string> ret = new List<string>();
|
|
||||||
if (engines == null) // No engine at all
|
|
||||||
return new string[0];
|
|
||||||
|
|
||||||
foreach (TaskInventoryItem item in m_items.Values)
|
|
||||||
{
|
|
||||||
if (item.InvType == (int)InventoryType.LSL)
|
|
||||||
{
|
|
||||||
foreach (IScriptModule e in engines)
|
|
||||||
{
|
|
||||||
if (e != null)
|
|
||||||
{
|
|
||||||
string n = e.GetAssemblyName(item.ItemID);
|
|
||||||
if (n != String.Empty)
|
|
||||||
{
|
|
||||||
if (!ret.Contains(n))
|
|
||||||
ret.Add(n);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return ret.ToArray();
|
|
||||||
}
|
|
||||||
|
|
||||||
public Dictionary<UUID, string> GetScriptStates()
|
public Dictionary<UUID, string> GetScriptStates()
|
||||||
{
|
{
|
||||||
IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
|
IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
|
||||||
|
@ -916,30 +886,5 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool CanBeDeleted()
|
|
||||||
{
|
|
||||||
if (!ContainsScripts())
|
|
||||||
return true;
|
|
||||||
|
|
||||||
IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
|
|
||||||
|
|
||||||
if (engines == null) // No engine at all
|
|
||||||
return true;
|
|
||||||
|
|
||||||
foreach (TaskInventoryItem item in m_items.Values)
|
|
||||||
{
|
|
||||||
if (item.InvType == (int)InventoryType.LSL)
|
|
||||||
{
|
|
||||||
foreach (IScriptModule e in engines)
|
|
||||||
{
|
|
||||||
if (!e.CanBeDeleted(item.ItemID))
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -755,13 +755,37 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void SendPrimUpdates()
|
public void SendPrimUpdates()
|
||||||
{
|
{
|
||||||
m_perfMonMS = Environment.TickCount;
|
m_perfMonMS = EnvironmentTickCount();
|
||||||
|
|
||||||
m_sceneViewer.SendPrimUpdates();
|
m_sceneViewer.SendPrimUpdates();
|
||||||
|
|
||||||
m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
|
m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Environment.TickCount is an int but it counts all 32 bits so it goes positive
|
||||||
|
/// and negative every 24.9 days. This trims down TickCount so it doesn't wrap
|
||||||
|
/// for the callers.
|
||||||
|
/// This trims it to a 12 day interval so don't let your frame time get too long.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
const Int32 EnvironmentTickCountMask = 0x3fffffff;
|
||||||
|
private static Int32 EnvironmentTickCount() {
|
||||||
|
return Environment.TickCount & EnvironmentTickCountMask;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Environment.TickCount is an int but it counts all 32 bits so it goes positive
|
||||||
|
/// and negative every 24.9 days. Subtracts the passed value (previously fetched by
|
||||||
|
/// 'EnvironmentTickCount()') and accounts for any wrapping.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>subtraction of passed prevValue from current Environment.TickCount</returns>
|
||||||
|
private static Int32 EnvironmentTickCountSubtract(Int32 prevValue) {
|
||||||
|
Int32 diff = EnvironmentTickCount() - prevValue;
|
||||||
|
return (diff >= 0) ? diff : (diff + EnvironmentTickCountMask + 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
#region Status Methods
|
#region Status Methods
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -1148,7 +1172,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// return;
|
// return;
|
||||||
//}
|
//}
|
||||||
|
|
||||||
m_perfMonMS = Environment.TickCount;
|
m_perfMonMS = EnvironmentTickCount();
|
||||||
|
|
||||||
++m_movementUpdateCount;
|
++m_movementUpdateCount;
|
||||||
if (m_movementUpdateCount < 1)
|
if (m_movementUpdateCount < 1)
|
||||||
|
@ -1464,7 +1488,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
m_scene.EventManager.TriggerOnClientMovement(this);
|
m_scene.EventManager.TriggerOnClientMovement(this);
|
||||||
|
|
||||||
m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
|
m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DoAutoPilot(uint not_used, Vector3 Pos, IClientAPI remote_client)
|
public void DoAutoPilot(uint not_used, Vector3 Pos, IClientAPI remote_client)
|
||||||
|
@ -1924,7 +1948,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
m_perfMonMS = Environment.TickCount;
|
m_perfMonMS = EnvironmentTickCount();
|
||||||
|
|
||||||
Rotation = rotation;
|
Rotation = rotation;
|
||||||
Vector3 direc = vec * rotation;
|
Vector3 direc = vec * rotation;
|
||||||
|
@ -1966,7 +1990,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// TODO: Add the force instead of only setting it to support multiple forces per frame?
|
// TODO: Add the force instead of only setting it to support multiple forces per frame?
|
||||||
m_forceToApply = direc;
|
m_forceToApply = direc;
|
||||||
|
|
||||||
m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
|
m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS));
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
@ -2032,7 +2056,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// server.
|
// server.
|
||||||
if (remoteClient.IsActive)
|
if (remoteClient.IsActive)
|
||||||
{
|
{
|
||||||
m_perfMonMS = Environment.TickCount;
|
m_perfMonMS = EnvironmentTickCount();
|
||||||
|
|
||||||
PhysicsActor actor = m_physicsActor;
|
PhysicsActor actor = m_physicsActor;
|
||||||
Vector3 velocity = (actor != null) ? actor.Velocity : Vector3.Zero;
|
Vector3 velocity = (actor != null) ? actor.Velocity : Vector3.Zero;
|
||||||
|
@ -2045,7 +2069,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
remoteClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId,
|
remoteClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId,
|
||||||
pos, velocity, Vector3.Zero, m_bodyRot, CollisionPlane, m_uuid, null, GetUpdatePriority(remoteClient)));
|
pos, velocity, Vector3.Zero, m_bodyRot, CollisionPlane, m_uuid, null, GetUpdatePriority(remoteClient)));
|
||||||
|
|
||||||
m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
|
m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS));
|
||||||
m_scene.StatsReporter.AddAgentUpdates(1);
|
m_scene.StatsReporter.AddAgentUpdates(1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2055,11 +2079,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void SendTerseUpdateToAllClients()
|
public void SendTerseUpdateToAllClients()
|
||||||
{
|
{
|
||||||
m_perfMonMS = Environment.TickCount;
|
m_perfMonMS = EnvironmentTickCount();
|
||||||
|
|
||||||
m_scene.ForEachClient(SendTerseUpdateToClient);
|
m_scene.ForEachClient(SendTerseUpdateToClient);
|
||||||
|
|
||||||
m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
|
m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SendCoarseLocations()
|
public void SendCoarseLocations()
|
||||||
|
@ -2079,7 +2103,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
public void SendCoarseLocationsDefault(UUID sceneId, ScenePresence p)
|
public void SendCoarseLocationsDefault(UUID sceneId, ScenePresence p)
|
||||||
{
|
{
|
||||||
m_perfMonMS = Environment.TickCount;
|
m_perfMonMS = EnvironmentTickCount();
|
||||||
|
|
||||||
List<Vector3> CoarseLocations = new List<Vector3>();
|
List<Vector3> CoarseLocations = new List<Vector3>();
|
||||||
List<UUID> AvatarUUIDs = new List<UUID>();
|
List<UUID> AvatarUUIDs = new List<UUID>();
|
||||||
|
@ -2115,7 +2139,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
m_controllingClient.SendCoarseLocationUpdate(AvatarUUIDs, CoarseLocations);
|
m_controllingClient.SendCoarseLocationUpdate(AvatarUUIDs, CoarseLocations);
|
||||||
|
|
||||||
m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
|
m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CoarseLocationChange()
|
public void CoarseLocationChange()
|
||||||
|
@ -2152,7 +2176,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void SendInitialFullUpdateToAllClients()
|
public void SendInitialFullUpdateToAllClients()
|
||||||
{
|
{
|
||||||
m_perfMonMS = Environment.TickCount;
|
m_perfMonMS = EnvironmentTickCount();
|
||||||
|
|
||||||
ScenePresence[] avatars = m_scene.GetScenePresences();
|
ScenePresence[] avatars = m_scene.GetScenePresences();
|
||||||
|
|
||||||
|
@ -2178,14 +2202,14 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
|
|
||||||
m_scene.StatsReporter.AddAgentUpdates(avatars.Length);
|
m_scene.StatsReporter.AddAgentUpdates(avatars.Length);
|
||||||
m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
|
m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS));
|
||||||
|
|
||||||
//Animator.SendAnimPack();
|
//Animator.SendAnimPack();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SendFullUpdateToAllClients()
|
public void SendFullUpdateToAllClients()
|
||||||
{
|
{
|
||||||
m_perfMonMS = Environment.TickCount;
|
m_perfMonMS = EnvironmentTickCount();
|
||||||
|
|
||||||
// only send update from root agents to other clients; children are only "listening posts"
|
// only send update from root agents to other clients; children are only "listening posts"
|
||||||
List<ScenePresence> avatars = m_scene.GetAvatars();
|
List<ScenePresence> avatars = m_scene.GetAvatars();
|
||||||
|
@ -2195,7 +2219,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
}
|
}
|
||||||
m_scene.StatsReporter.AddAgentUpdates(avatars.Count);
|
m_scene.StatsReporter.AddAgentUpdates(avatars.Count);
|
||||||
m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
|
m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS));
|
||||||
|
|
||||||
Animator.SendAnimPack();
|
Animator.SendAnimPack();
|
||||||
}
|
}
|
||||||
|
@ -2237,7 +2261,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void SendAppearanceToAllOtherAgents()
|
public void SendAppearanceToAllOtherAgents()
|
||||||
{
|
{
|
||||||
m_perfMonMS = Environment.TickCount;
|
m_perfMonMS = EnvironmentTickCount();
|
||||||
|
|
||||||
m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
|
m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
|
||||||
{
|
{
|
||||||
|
@ -2247,7 +2271,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
|
m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS));
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -82,6 +82,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
private int m_fps = 0;
|
private int m_fps = 0;
|
||||||
// saved last reported value so there is something available for llGetRegionFPS
|
// saved last reported value so there is something available for llGetRegionFPS
|
||||||
private float lastReportedSimFPS = 0;
|
private float lastReportedSimFPS = 0;
|
||||||
|
private float[] lastReportedSimStats = new float[21];
|
||||||
private float m_pfps = 0;
|
private float m_pfps = 0;
|
||||||
private int m_agentUpdates = 0;
|
private int m_agentUpdates = 0;
|
||||||
|
|
||||||
|
@ -192,6 +193,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// / 10 divides the value by the number of times the sim heartbeat runs (10fps)
|
// / 10 divides the value by the number of times the sim heartbeat runs (10fps)
|
||||||
// Then we divide the whole amount by the amount of seconds pass in between stats updates.
|
// Then we divide the whole amount by the amount of seconds pass in between stats updates.
|
||||||
|
|
||||||
|
// 'statsUpdateFactor' is how often stats packets are sent in seconds. Used below to change
|
||||||
|
// values to X-per-second values.
|
||||||
|
|
||||||
for (int i = 0; i<21;i++)
|
for (int i = 0; i<21;i++)
|
||||||
{
|
{
|
||||||
sb[i] = new SimStatsPacket.StatBlock();
|
sb[i] = new SimStatsPacket.StatBlock();
|
||||||
|
@ -237,7 +241,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
sb[12].StatValue = m_otherMS / statsUpdateFactor;
|
sb[12].StatValue = m_otherMS / statsUpdateFactor;
|
||||||
|
|
||||||
sb[13].StatID = (uint)Stats.InPacketsPerSecond;
|
sb[13].StatID = (uint)Stats.InPacketsPerSecond;
|
||||||
sb[13].StatValue = (m_inPacketsPerSecond);
|
sb[13].StatValue = (m_inPacketsPerSecond / statsUpdateFactor);
|
||||||
|
|
||||||
sb[14].StatID = (uint)Stats.OutPacketsPerSecond;
|
sb[14].StatID = (uint)Stats.OutPacketsPerSecond;
|
||||||
sb[14].StatValue = (m_outPacketsPerSecond / statsUpdateFactor);
|
sb[14].StatValue = (m_outPacketsPerSecond / statsUpdateFactor);
|
||||||
|
@ -260,6 +264,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
sb[20].StatID = (uint)Stats.ScriptLinesPerSecond;
|
sb[20].StatID = (uint)Stats.ScriptLinesPerSecond;
|
||||||
sb[20].StatValue = m_scriptLinesPerSecond / statsUpdateFactor;
|
sb[20].StatValue = m_scriptLinesPerSecond / statsUpdateFactor;
|
||||||
|
|
||||||
|
for (int i = 0; i < 21; i++)
|
||||||
|
{
|
||||||
|
lastReportedSimStats[i] = sb[i].StatValue;
|
||||||
|
}
|
||||||
|
|
||||||
SimStats simStats
|
SimStats simStats
|
||||||
= new SimStats(
|
= new SimStats(
|
||||||
ReportingRegion.RegionLocX, ReportingRegion.RegionLocY, regionFlags, (uint)objectCapacity, rb, sb, m_scene.RegionInfo.originRegionID);
|
ReportingRegion.RegionLocX, ReportingRegion.RegionLocY, regionFlags, (uint)objectCapacity, rb, sb, m_scene.RegionInfo.originRegionID);
|
||||||
|
@ -279,8 +288,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
m_fps = 0;
|
m_fps = 0;
|
||||||
m_pfps = 0;
|
m_pfps = 0;
|
||||||
m_agentUpdates = 0;
|
m_agentUpdates = 0;
|
||||||
m_inPacketsPerSecond = 0;
|
//m_inPacketsPerSecond = 0;
|
||||||
m_outPacketsPerSecond = 0;
|
//m_outPacketsPerSecond = 0;
|
||||||
m_unAckedBytes = 0;
|
m_unAckedBytes = 0;
|
||||||
m_scriptLinesPerSecond = 0;
|
m_scriptLinesPerSecond = 0;
|
||||||
|
|
||||||
|
@ -367,12 +376,12 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
public void AddInPackets(int numPackets)
|
public void AddInPackets(int numPackets)
|
||||||
{
|
{
|
||||||
m_inPacketsPerSecond += numPackets;
|
m_inPacketsPerSecond = numPackets;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddOutPackets(int numPackets)
|
public void AddOutPackets(int numPackets)
|
||||||
{
|
{
|
||||||
m_outPacketsPerSecond += numPackets;
|
m_outPacketsPerSecond = numPackets;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddunAckedBytes(int numBytes)
|
public void AddunAckedBytes(int numBytes)
|
||||||
|
@ -439,6 +448,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
return lastReportedSimFPS;
|
return lastReportedSimFPS;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public float[] getLastReportedSimStats()
|
||||||
|
{
|
||||||
|
return lastReportedSimStats;
|
||||||
|
}
|
||||||
|
|
||||||
public void AddPacketsStats(int inPackets, int outPackets, int unAckedBytes)
|
public void AddPacketsStats(int inPackets, int outPackets, int unAckedBytes)
|
||||||
{
|
{
|
||||||
AddInPackets(inPackets);
|
AddInPackets(inPackets);
|
||||||
|
|
|
@ -69,13 +69,13 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat
|
||||||
m_config = config.Configs["IRC"];
|
m_config = config.Configs["IRC"];
|
||||||
if (m_config == null)
|
if (m_config == null)
|
||||||
{
|
{
|
||||||
m_log.InfoFormat("[IRC-Bridge] module not configured");
|
// m_log.InfoFormat("[IRC-Bridge] module not configured");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!m_config.GetBoolean("enabled", false))
|
if (!m_config.GetBoolean("enabled", false))
|
||||||
{
|
{
|
||||||
m_log.InfoFormat("[IRC-Bridge] module disabled in configuration");
|
// m_log.InfoFormat("[IRC-Bridge] module disabled in configuration");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -85,6 +85,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat
|
||||||
}
|
}
|
||||||
|
|
||||||
m_pluginEnabled = true;
|
m_pluginEnabled = true;
|
||||||
|
m_log.InfoFormat("[IRC-Bridge]: Module enabled");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddRegion(Scene scene)
|
public void AddRegion(Scene scene)
|
||||||
|
@ -143,7 +144,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat
|
||||||
|
|
||||||
public static XmlRpcResponse XmlRpcAdminMethod(XmlRpcRequest request, IPEndPoint remoteClient)
|
public static XmlRpcResponse XmlRpcAdminMethod(XmlRpcRequest request, IPEndPoint remoteClient)
|
||||||
{
|
{
|
||||||
m_log.Info("[IRC-Bridge]: XML RPC Admin Entry");
|
m_log.Debug("[IRC-Bridge]: XML RPC Admin Entry");
|
||||||
|
|
||||||
XmlRpcResponse response = new XmlRpcResponse();
|
XmlRpcResponse response = new XmlRpcResponse();
|
||||||
Hashtable responseData = new Hashtable();
|
Hashtable responseData = new Hashtable();
|
||||||
|
@ -188,7 +189,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
m_log.InfoFormat("[IRC-Bridge] XML RPC Admin request failed : {0}", e.Message);
|
m_log.ErrorFormat("[IRC-Bridge] XML RPC Admin request failed : {0}", e.Message);
|
||||||
|
|
||||||
responseData["success"] = "false";
|
responseData["success"] = "false";
|
||||||
responseData["error"] = e.Message;
|
responseData["error"] = e.Message;
|
||||||
|
|
|
@ -1,48 +0,0 @@
|
||||||
/*
|
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSimulator Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Reflection;
|
|
||||||
using log4net;
|
|
||||||
|
|
||||||
namespace OpenSim.Region.Modules.Python.PythonAPI
|
|
||||||
{
|
|
||||||
class Console
|
|
||||||
{
|
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
|
||||||
|
|
||||||
public void WriteLine(string txt)
|
|
||||||
{
|
|
||||||
m_log.Info(txt);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void WriteLine(string txt, params Object[] e)
|
|
||||||
{
|
|
||||||
m_log.Info(String.Format(txt, e));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,71 +0,0 @@
|
||||||
/*
|
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSimulator Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Reflection;
|
|
||||||
using System.Security.Policy;
|
|
||||||
using System.Text;
|
|
||||||
using IronPython.Hosting;
|
|
||||||
using log4net;
|
|
||||||
using Nini.Config;
|
|
||||||
using OpenSim.Region.Framework.Interfaces;
|
|
||||||
using OpenSim.Region.Framework.Scenes;
|
|
||||||
|
|
||||||
namespace OpenSim.Region.Modules.Python
|
|
||||||
{
|
|
||||||
class PythonModule : IRegionModule
|
|
||||||
{
|
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
|
||||||
private PythonEngine m_python;
|
|
||||||
|
|
||||||
public void Initialise(Scene scene, IConfigSource source)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public void PostInitialise()
|
|
||||||
{
|
|
||||||
m_log.Info("[PYTHON] Initialising IronPython engine.");
|
|
||||||
m_python = new PythonEngine();
|
|
||||||
m_python.AddToPath(System.Environment.CurrentDirectory + System.IO.Path.DirectorySeparatorChar + "Python");
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Close()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public string Name
|
|
||||||
{
|
|
||||||
get { return "PythonModule"; }
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool IsSharedModule
|
|
||||||
{
|
|
||||||
get { return true; }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -62,7 +62,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
|
||||||
|
|
||||||
public void Initialise(IConfigSource config)
|
public void Initialise(IConfigSource config)
|
||||||
{
|
{
|
||||||
m_log.Info("[RegionReady] Initialising");
|
//m_log.Info("[RegionReady] Initialising");
|
||||||
|
|
||||||
m_config = config.Configs["RegionReady"];
|
m_config = config.Configs["RegionReady"];
|
||||||
if (m_config != null)
|
if (m_config != null)
|
||||||
|
@ -74,8 +74,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!m_enabled)
|
// if (!m_enabled)
|
||||||
m_log.Info("[RegionReady] disabled.");
|
// m_log.Info("[RegionReady] disabled.");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddRegion(Scene scene)
|
public void AddRegion(Scene scene)
|
||||||
|
@ -92,7 +92,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
|
||||||
m_scene.EventManager.OnEmptyScriptCompileQueue += OnEmptyScriptCompileQueue;
|
m_scene.EventManager.OnEmptyScriptCompileQueue += OnEmptyScriptCompileQueue;
|
||||||
m_scene.EventManager.OnOarFileLoaded += OnOarFileLoaded;
|
m_scene.EventManager.OnOarFileLoaded += OnOarFileLoaded;
|
||||||
|
|
||||||
m_log.InfoFormat("[RegionReady]: Enabled for region {0}", scene.RegionInfo.RegionName);
|
m_log.DebugFormat("[RegionReady]: Enabled for region {0}", scene.RegionInfo.RegionName);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RemoveRegion(Scene scene)
|
public void RemoveRegion(Scene scene)
|
||||||
|
@ -121,7 +121,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
void OnEmptyScriptCompileQueue(int numScriptsFailed, string message)
|
void OnEmptyScriptCompileQueue(int numScriptsFailed, string message)
|
||||||
{
|
{
|
||||||
if (m_firstEmptyCompileQueue || m_oarFileLoading)
|
if (m_firstEmptyCompileQueue || m_oarFileLoading)
|
||||||
|
|
|
@ -2099,7 +2099,10 @@ Console.WriteLine(" JointCreateFixed");
|
||||||
// Re creates body on size.
|
// Re creates body on size.
|
||||||
// EnableBody also does setMass()
|
// EnableBody also does setMass()
|
||||||
enableBody();
|
enableBody();
|
||||||
d.BodyEnable(Body);
|
if (Body != IntPtr.Zero)
|
||||||
|
{
|
||||||
|
d.BodyEnable(Body);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
_parent_scene.geom_name_map[prim_geom] = oldname;
|
_parent_scene.geom_name_map[prim_geom] = oldname;
|
||||||
|
|
||||||
|
|
|
@ -96,7 +96,6 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
|
||||||
UUID GetDetectID(int idx);
|
UUID GetDetectID(int idx);
|
||||||
void SaveState(string assembly);
|
void SaveState(string assembly);
|
||||||
void DestroyScriptInstance();
|
void DestroyScriptInstance();
|
||||||
bool CanBeDeleted();
|
|
||||||
|
|
||||||
IScriptApi GetApi(string name);
|
IScriptApi GetApi(string name);
|
||||||
|
|
||||||
|
|
|
@ -236,7 +236,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
iHttpReq.StopHttpRequest(localID, itemID);
|
iHttpReq.StopHttpRequest(localID, itemID);
|
||||||
|
|
||||||
IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>();
|
IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>();
|
||||||
comms.DeleteListener(itemID);
|
if (comms != null)
|
||||||
|
comms.DeleteListener(itemID);
|
||||||
|
|
||||||
IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>();
|
IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>();
|
||||||
xmlrpc.DeleteChannels(itemID);
|
xmlrpc.DeleteChannels(itemID);
|
||||||
|
|
|
@ -734,7 +734,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
ChatTypeEnum.Whisper, channelID, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, false);
|
ChatTypeEnum.Whisper, channelID, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, false);
|
||||||
|
|
||||||
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
||||||
wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text);
|
if (wComm != null)
|
||||||
|
wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void llSay(int channelID, string text)
|
public void llSay(int channelID, string text)
|
||||||
|
@ -754,7 +755,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
ChatTypeEnum.Say, channelID, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, false);
|
ChatTypeEnum.Say, channelID, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, false);
|
||||||
|
|
||||||
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
||||||
wComm.DeliverMessage(ChatTypeEnum.Say, channelID, m_host.Name, m_host.UUID, text);
|
if (wComm != null)
|
||||||
|
wComm.DeliverMessage(ChatTypeEnum.Say, channelID, m_host.Name, m_host.UUID, text);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -769,7 +771,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
ChatTypeEnum.Shout, channelID, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true);
|
ChatTypeEnum.Shout, channelID, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true);
|
||||||
|
|
||||||
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
||||||
wComm.DeliverMessage(ChatTypeEnum.Shout, channelID, m_host.Name, m_host.UUID, text);
|
if (wComm != null)
|
||||||
|
wComm.DeliverMessage(ChatTypeEnum.Shout, channelID, m_host.Name, m_host.UUID, text);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void llRegionSay(int channelID, string text)
|
public void llRegionSay(int channelID, string text)
|
||||||
|
@ -786,7 +789,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
|
|
||||||
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
||||||
wComm.DeliverMessage(ChatTypeEnum.Region, channelID, m_host.Name, m_host.UUID, text);
|
if (wComm != null)
|
||||||
|
wComm.DeliverMessage(ChatTypeEnum.Region, channelID, m_host.Name, m_host.UUID, text);
|
||||||
}
|
}
|
||||||
|
|
||||||
public LSL_Integer llListen(int channelID, string name, string ID, string msg)
|
public LSL_Integer llListen(int channelID, string name, string ID, string msg)
|
||||||
|
@ -795,21 +799,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
UUID keyID;
|
UUID keyID;
|
||||||
UUID.TryParse(ID, out keyID);
|
UUID.TryParse(ID, out keyID);
|
||||||
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
||||||
return wComm.Listen(m_localID, m_itemID, m_host.UUID, channelID, name, keyID, msg);
|
if (wComm != null)
|
||||||
|
return wComm.Listen(m_localID, m_itemID, m_host.UUID, channelID, name, keyID, msg);
|
||||||
|
else
|
||||||
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void llListenControl(int number, int active)
|
public void llListenControl(int number, int active)
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
||||||
wComm.ListenControl(m_itemID, number, active);
|
if (wComm != null)
|
||||||
|
wComm.ListenControl(m_itemID, number, active);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void llListenRemove(int number)
|
public void llListenRemove(int number)
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
||||||
wComm.ListenRemove(m_itemID, number);
|
if (wComm != null)
|
||||||
|
wComm.ListenRemove(m_itemID, number);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void llSensor(string name, string id, int type, double range, double arc)
|
public void llSensor(string name, string id, int type, double range, double arc)
|
||||||
|
@ -1037,7 +1046,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
return detectedParams.TouchUV;
|
return detectedParams.TouchUV;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void llDie()
|
public virtual void llDie()
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
throw new SelfDeleteException();
|
throw new SelfDeleteException();
|
||||||
|
@ -1987,6 +1996,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
|
||||||
//KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type
|
//KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type
|
||||||
// part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition;
|
// part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition;
|
||||||
|
|
||||||
|
// So, after thinking about this for a bit, the issue with the part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition line
|
||||||
|
// is it isn't compatible with vehicles because it causes the vehicle body to have to be broken down and rebuilt
|
||||||
|
// It's perfectly okay when the object is not an active physical body though.
|
||||||
|
// So, part.ParentGroup.ResetChildPrimPhysicsPositions(); does the thing that Kitto is warning against
|
||||||
|
// but only if the object is not physial and active. This is important for rotating doors.
|
||||||
|
// without the absoluteposition = absoluteposition happening, the doors do not move in the physics
|
||||||
|
// scene
|
||||||
|
if (part.PhysActor != null && !part.PhysActor.IsPhysical)
|
||||||
|
{
|
||||||
|
part.ParentGroup.ResetChildPrimPhysicsPositions();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -5773,6 +5794,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
return World.SimulatorFPS;
|
return World.SimulatorFPS;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/* particle system rules should be coming into this routine as doubles, that is
|
/* particle system rules should be coming into this routine as doubles, that is
|
||||||
rule[0] should be an integer from this list and rule[1] should be the arg
|
rule[0] should be an integer from this list and rule[1] should be the arg
|
||||||
for the same integer. wiki.secondlife.com has most of this mapping, but some
|
for the same integer. wiki.secondlife.com has most of this mapping, but some
|
||||||
|
|
|
@ -1948,5 +1948,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
|
||||||
return key.ToString();
|
return key.ToString();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Return information regarding various simulator statistics (sim fps, physics fps, time
|
||||||
|
/// dilation, total number of prims, total number of active scripts, script lps, various
|
||||||
|
/// timing data, packets in/out, etc. Basically much the information that's shown in the
|
||||||
|
/// client's Statistics Bar (Ctrl-Shift-1)
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>List of floats</returns>
|
||||||
|
public LSL_List osGetRegionStats()
|
||||||
|
{
|
||||||
|
CheckThreatLevel(ThreatLevel.Moderate, "osGetRegionStats");
|
||||||
|
m_host.AddScriptLPS(1);
|
||||||
|
LSL_List ret = new LSL_List();
|
||||||
|
float[] stats = World.SimulatorStats;
|
||||||
|
|
||||||
|
for (int i = 0; i < 21; i++)
|
||||||
|
{
|
||||||
|
ret.Add(new LSL_Float( stats[i] ));
|
||||||
|
}
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -166,7 +166,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
|
||||||
ts.next = DateTime.Now.Ticks + (long)data[idx+1];
|
ts.next = DateTime.Now.Ticks + (long)data[idx+1];
|
||||||
idx += 2;
|
idx += 2;
|
||||||
|
|
||||||
Timers.Add(MakeTimerKey(localID,itemID), ts);
|
lock (TimerListLock)
|
||||||
|
{
|
||||||
|
Timers.Add(MakeTimerKey(localID, itemID), ts);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -162,5 +162,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
||||||
|
|
||||||
key osGetMapTexture();
|
key osGetMapTexture();
|
||||||
key osGetRegionMapTexture(string regionName);
|
key osGetRegionMapTexture(string regionName);
|
||||||
|
LSL_List osGetRegionStats();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -516,5 +516,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
||||||
public const string TEXTURE_TRANSPARENT = "8dcd4a48-2d37-4909-9f78-f7a9eb4ef903";
|
public const string TEXTURE_TRANSPARENT = "8dcd4a48-2d37-4909-9f78-f7a9eb4ef903";
|
||||||
public const string TEXTURE_MEDIA = "8b5fec65-8d8d-9dc5-cda8-8fdf2716e361";
|
public const string TEXTURE_MEDIA = "8b5fec65-8d8d-9dc5-cda8-8fdf2716e361";
|
||||||
|
|
||||||
|
// Constants for osGetRegionStats
|
||||||
|
public const int STATS_TIME_DILATION = 0;
|
||||||
|
public const int STATS_SIM_FPS = 1;
|
||||||
|
public const int STATS_PHYSICS_FPS = 2;
|
||||||
|
public const int STATS_AGENT_UPDATES = 3;
|
||||||
|
public const int STATS_ROOT_AGENTS = 4;
|
||||||
|
public const int STATS_CHILD_AGENTS = 5;
|
||||||
|
public const int STATS_TOTAL_PRIMS = 6;
|
||||||
|
public const int STATS_ACTIVE_PRIMS = 7;
|
||||||
|
public const int STATS_FRAME_MS = 8;
|
||||||
|
public const int STATS_NET_MS = 9;
|
||||||
|
public const int STATS_PHYSICS_MS = 10;
|
||||||
|
public const int STATS_IMAGE_MS = 11;
|
||||||
|
public const int STATS_OTHER_MS = 12;
|
||||||
|
public const int STATS_IN_PACKETS_PER_SECOND = 13;
|
||||||
|
public const int STATS_OUT_PACKETS_PER_SECOND = 14;
|
||||||
|
public const int STATS_UNACKED_BYTES = 15;
|
||||||
|
public const int STATS_AGENT_MS = 16;
|
||||||
|
public const int STATS_PENDING_DOWNLOADS = 17;
|
||||||
|
public const int STATS_PENDING_UPLOADS = 18;
|
||||||
|
public const int STATS_ACTIVE_SCRIPTS = 19;
|
||||||
|
public const int STATS_SCRIPT_LPS = 20;
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -632,5 +632,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
||||||
{
|
{
|
||||||
return m_OSSL_Functions.osGetRegionMapTexture(regionName);
|
return m_OSSL_Functions.osGetRegionMapTexture(regionName);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public LSL_List osGetRegionStats()
|
||||||
|
{
|
||||||
|
return m_OSSL_Functions.osGetRegionStats();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1011,10 +1011,5 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
||||||
{
|
{
|
||||||
get { return m_RegionID; }
|
get { return m_RegionID; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool CanBeDeleted()
|
|
||||||
{
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1245,34 +1245,219 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public string GetAssemblyName(UUID itemID)
|
|
||||||
{
|
|
||||||
IScriptInstance instance = GetInstance(itemID);
|
|
||||||
if (instance == null)
|
|
||||||
return "";
|
|
||||||
return instance.GetAssemblyName();
|
|
||||||
}
|
|
||||||
|
|
||||||
public string GetXMLState(UUID itemID)
|
public string GetXMLState(UUID itemID)
|
||||||
{
|
{
|
||||||
IScriptInstance instance = GetInstance(itemID);
|
IScriptInstance instance = GetInstance(itemID);
|
||||||
if (instance == null)
|
if (instance == null)
|
||||||
return "";
|
return "";
|
||||||
return instance.GetXMLState();
|
string xml = instance.GetXMLState();
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanBeDeleted(UUID itemID)
|
XmlDocument sdoc = new XmlDocument();
|
||||||
{
|
sdoc.LoadXml(xml);
|
||||||
IScriptInstance instance = GetInstance(itemID);
|
XmlNodeList rootL = sdoc.GetElementsByTagName("ScriptState");
|
||||||
if (instance == null)
|
XmlNode rootNode = rootL[0];
|
||||||
return true;
|
|
||||||
|
|
||||||
return instance.CanBeDeleted();
|
// Create <State UUID="xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx">
|
||||||
|
XmlDocument doc = new XmlDocument();
|
||||||
|
XmlElement stateData = doc.CreateElement("", "State", "");
|
||||||
|
XmlAttribute stateID = doc.CreateAttribute("", "UUID", "");
|
||||||
|
stateID.Value = itemID.ToString();
|
||||||
|
stateData.Attributes.Append(stateID);
|
||||||
|
XmlAttribute assetID = doc.CreateAttribute("", "Asset", "");
|
||||||
|
assetID.Value = instance.AssetID.ToString();
|
||||||
|
stateData.Attributes.Append(assetID);
|
||||||
|
doc.AppendChild(stateData);
|
||||||
|
|
||||||
|
// Add <ScriptState>...</ScriptState>
|
||||||
|
XmlNode xmlstate = doc.ImportNode(rootNode, true);
|
||||||
|
stateData.AppendChild(xmlstate);
|
||||||
|
|
||||||
|
string assemName = instance.GetAssemblyName();
|
||||||
|
|
||||||
|
string fn = Path.GetFileName(assemName);
|
||||||
|
|
||||||
|
string assem = String.Empty;
|
||||||
|
|
||||||
|
if (File.Exists(assemName + ".text"))
|
||||||
|
{
|
||||||
|
FileInfo tfi = new FileInfo(assemName + ".text");
|
||||||
|
|
||||||
|
if (tfi != null)
|
||||||
|
{
|
||||||
|
Byte[] tdata = new Byte[tfi.Length];
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
FileStream tfs = File.Open(assemName + ".text",
|
||||||
|
FileMode.Open, FileAccess.Read);
|
||||||
|
tfs.Read(tdata, 0, tdata.Length);
|
||||||
|
tfs.Close();
|
||||||
|
|
||||||
|
assem = new System.Text.ASCIIEncoding().GetString(tdata);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[XEngine]: Unable to open script textfile {0}, reason: {1}", assemName+".text", e.Message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
FileInfo fi = new FileInfo(assemName);
|
||||||
|
|
||||||
|
if (fi != null)
|
||||||
|
{
|
||||||
|
Byte[] data = new Byte[fi.Length];
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
FileStream fs = File.Open(assemName, FileMode.Open, FileAccess.Read);
|
||||||
|
fs.Read(data, 0, data.Length);
|
||||||
|
fs.Close();
|
||||||
|
|
||||||
|
assem = System.Convert.ToBase64String(data);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[XEngine]: Unable to open script assembly {0}, reason: {1}", assemName, e.Message);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
string map = String.Empty;
|
||||||
|
|
||||||
|
if (File.Exists(fn + ".map"))
|
||||||
|
{
|
||||||
|
FileStream mfs = File.Open(fn + ".map", FileMode.Open, FileAccess.Read);
|
||||||
|
StreamReader msr = new StreamReader(mfs);
|
||||||
|
|
||||||
|
map = msr.ReadToEnd();
|
||||||
|
|
||||||
|
msr.Close();
|
||||||
|
mfs.Close();
|
||||||
|
}
|
||||||
|
|
||||||
|
XmlElement assemblyData = doc.CreateElement("", "Assembly", "");
|
||||||
|
XmlAttribute assemblyName = doc.CreateAttribute("", "Filename", "");
|
||||||
|
|
||||||
|
assemblyName.Value = fn;
|
||||||
|
assemblyData.Attributes.Append(assemblyName);
|
||||||
|
|
||||||
|
assemblyData.InnerText = assem;
|
||||||
|
|
||||||
|
stateData.AppendChild(assemblyData);
|
||||||
|
|
||||||
|
XmlElement mapData = doc.CreateElement("", "LineMap", "");
|
||||||
|
XmlAttribute mapName = doc.CreateAttribute("", "Filename", "");
|
||||||
|
|
||||||
|
mapName.Value = fn + ".map";
|
||||||
|
mapData.Attributes.Append(mapName);
|
||||||
|
|
||||||
|
mapData.InnerText = map;
|
||||||
|
|
||||||
|
stateData.AppendChild(mapData);
|
||||||
|
return doc.InnerXml;
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool ShowScriptSaveResponse(UUID ownerID, UUID assetID, string text, bool compiled)
|
private bool ShowScriptSaveResponse(UUID ownerID, UUID assetID, string text, bool compiled)
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetXMLState(UUID itemID, string xml)
|
||||||
|
{
|
||||||
|
if (xml == String.Empty)
|
||||||
|
return;
|
||||||
|
|
||||||
|
XmlDocument doc = new XmlDocument();
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
doc.LoadXml(xml);
|
||||||
|
}
|
||||||
|
catch (Exception)
|
||||||
|
{
|
||||||
|
m_log.Error("[XEngine]: Exception decoding XML data from region transfer");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
XmlNodeList rootL = doc.GetElementsByTagName("State");
|
||||||
|
if (rootL.Count < 1)
|
||||||
|
return;
|
||||||
|
|
||||||
|
XmlElement rootE = (XmlElement)rootL[0];
|
||||||
|
|
||||||
|
if (rootE.GetAttribute("UUID") != itemID.ToString())
|
||||||
|
return;
|
||||||
|
|
||||||
|
// string assetID = rootE.GetAttribute("Asset");
|
||||||
|
|
||||||
|
XmlNodeList stateL = rootE.GetElementsByTagName("ScriptState");
|
||||||
|
|
||||||
|
if (stateL.Count != 1)
|
||||||
|
return;
|
||||||
|
|
||||||
|
XmlElement stateE = (XmlElement)stateL[0];
|
||||||
|
|
||||||
|
if (World.m_trustBinaries)
|
||||||
|
{
|
||||||
|
XmlNodeList assemL = rootE.GetElementsByTagName("Assembly");
|
||||||
|
|
||||||
|
if (assemL.Count != 1)
|
||||||
|
return;
|
||||||
|
|
||||||
|
XmlElement assemE = (XmlElement)assemL[0];
|
||||||
|
|
||||||
|
string fn = assemE.GetAttribute("Filename");
|
||||||
|
string base64 = assemE.InnerText;
|
||||||
|
|
||||||
|
string path = Path.Combine("ScriptEngines", World.RegionInfo.RegionID.ToString());
|
||||||
|
path = Path.Combine(path, fn);
|
||||||
|
|
||||||
|
if (!File.Exists(path))
|
||||||
|
{
|
||||||
|
Byte[] filedata = Convert.FromBase64String(base64);
|
||||||
|
|
||||||
|
FileStream fs = File.Create(path);
|
||||||
|
fs.Write(filedata, 0, filedata.Length);
|
||||||
|
fs.Close();
|
||||||
|
|
||||||
|
fs = File.Create(path + ".text");
|
||||||
|
StreamWriter sw = new StreamWriter(fs);
|
||||||
|
|
||||||
|
sw.Write(base64);
|
||||||
|
|
||||||
|
sw.Close();
|
||||||
|
fs.Close();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
string statepath = Path.Combine("ScriptEngines", World.RegionInfo.RegionID.ToString());
|
||||||
|
statepath = Path.Combine(statepath, itemID.ToString() + ".state");
|
||||||
|
|
||||||
|
FileStream sfs = File.Create(statepath);
|
||||||
|
StreamWriter ssw = new StreamWriter(sfs);
|
||||||
|
|
||||||
|
ssw.Write(stateE.OuterXml);
|
||||||
|
|
||||||
|
ssw.Close();
|
||||||
|
sfs.Close();
|
||||||
|
|
||||||
|
XmlNodeList mapL = rootE.GetElementsByTagName("LineMap");
|
||||||
|
|
||||||
|
XmlElement mapE = (XmlElement)mapL[0];
|
||||||
|
|
||||||
|
string mappath = Path.Combine("ScriptEngines", World.RegionInfo.RegionID.ToString());
|
||||||
|
mappath = Path.Combine(mappath, mapE.GetAttribute("Filename"));
|
||||||
|
|
||||||
|
FileStream mfs = File.Create(mappath);
|
||||||
|
StreamWriter msw = new StreamWriter(mfs);
|
||||||
|
|
||||||
|
msw.Write(mapE.InnerText);
|
||||||
|
|
||||||
|
msw.Close();
|
||||||
|
mfs.Close();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -38,10 +38,10 @@ namespace OpenSim.Tests.Common.Mock
|
||||||
/// mono addin plugin system starts co-operating with the unit test system. Currently no locking since unit
|
/// mono addin plugin system starts co-operating with the unit test system. Currently no locking since unit
|
||||||
/// tests are single threaded.
|
/// tests are single threaded.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class TestAssetDataPlugin : BaseAssetRepository, IAssetDataPlugin
|
public class MockAssetDataPlugin : BaseAssetRepository, IAssetDataPlugin
|
||||||
{
|
{
|
||||||
public string Version { get { return "0"; } }
|
public string Version { get { return "0"; } }
|
||||||
public string Name { get { return "TestAssetDataPlugin"; } }
|
public string Name { get { return "MockAssetDataPlugin"; } }
|
||||||
|
|
||||||
public void Initialise() {}
|
public void Initialise() {}
|
||||||
public void Initialise(string connect) {}
|
public void Initialise(string connect) {}
|
|
@ -1684,8 +1684,6 @@
|
||||||
<Reference name="OpenMetaverseTypes.dll"/>
|
<Reference name="OpenMetaverseTypes.dll"/>
|
||||||
<Reference name="OpenMetaverse.StructuredData.dll"/>
|
<Reference name="OpenMetaverse.StructuredData.dll"/>
|
||||||
<Reference name="OpenMetaverse.dll"/>
|
<Reference name="OpenMetaverse.dll"/>
|
||||||
<Reference name="IronPython.dll"/>
|
|
||||||
<Reference name="IronMath.dll"/>
|
|
||||||
<Reference name="PumaCode.SvnDotNet.dll"/>
|
<Reference name="PumaCode.SvnDotNet.dll"/>
|
||||||
<Reference name="OpenSim.Framework"/>
|
<Reference name="OpenSim.Framework"/>
|
||||||
<Reference name="OpenSim.Framework.Communications"/>
|
<Reference name="OpenSim.Framework.Communications"/>
|
||||||
|
|
Loading…
Reference in New Issue