Merge branch 'mbworknew1' into ubitworkvarnew
commit
5b3e2ab9aa
|
@ -4,8 +4,7 @@ The following people have contributed to OpenSim (Thank you for your effort!)
|
|||
These folks represent the current core team for OpenSim, and are the
|
||||
people that make the day to day of OpenSim happen.
|
||||
|
||||
* justincc (OSVW Consulting, justincc.org)
|
||||
* dahlia
|
||||
* justincc (OSVW Consulting, justincc.org)
|
||||
* Melanie Thielker
|
||||
* Diva (Crista Lopes, University of California, Irvine)
|
||||
* BlueWall (James Hughes)
|
||||
|
@ -56,6 +55,7 @@ where we are today.
|
|||
* nlin (3Di)
|
||||
* John Hurliman
|
||||
* chi11ken (Genkii)
|
||||
* dahlia
|
||||
|
||||
|
||||
= Additional OpenSim Contributors =
|
||||
|
|
|
@ -26,8 +26,9 @@
|
|||
*/
|
||||
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
namespace OpenSim.ApplicationPlugins.LoadRegions
|
||||
{
|
||||
public interface IRegionLoader
|
||||
{
|
|
@ -32,8 +32,6 @@ using System.Threading;
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|||
using log4net;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
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||||
using OpenSim.Framework.RegionLoader.Filesystem;
|
||||
using OpenSim.Framework.RegionLoader.Web;
|
||||
using OpenSim.Region.CoreModules.Agent.AssetTransaction;
|
||||
using OpenSim.Region.CoreModules.Avatar.InstantMessage;
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||||
using OpenSim.Region.CoreModules.Scripting.DynamicTexture;
|
||||
|
|
|
@ -31,8 +31,9 @@ using System.Collections.Generic;
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|||
using System.IO;
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||||
using System.Reflection;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Framework.RegionLoader.Filesystem
|
||||
namespace OpenSim.ApplicationPlugins.LoadRegions
|
||||
{
|
||||
public class RegionLoaderFileSystem : IRegionLoader
|
||||
{
|
|
@ -32,8 +32,9 @@ using System.Reflection;
|
|||
using System.Xml;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Framework.RegionLoader.Web
|
||||
namespace OpenSim.ApplicationPlugins.LoadRegions
|
||||
{
|
||||
public class RegionLoaderWebServer : IRegionLoader
|
||||
{
|
|
@ -42,7 +42,6 @@ using OpenMetaverse;
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|||
using Mono.Addins;
|
||||
using OpenSim;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
|
|
|
@ -1,185 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Threading;
|
||||
|
||||
namespace OpenSim.Framework.Communications
|
||||
{
|
||||
internal class SimpleAsyncResult : IAsyncResult
|
||||
{
|
||||
private readonly AsyncCallback m_callback;
|
||||
|
||||
/// <summary>
|
||||
/// Is process completed?
|
||||
/// </summary>
|
||||
/// <remarks>Should really be boolean, but VolatileRead has no boolean method</remarks>
|
||||
private byte m_completed;
|
||||
|
||||
/// <summary>
|
||||
/// Did process complete synchronously?
|
||||
/// </summary>
|
||||
/// <remarks>I have a hard time imagining a scenario where this is the case, again, same issue about
|
||||
/// booleans and VolatileRead as m_completed
|
||||
/// </remarks>
|
||||
private byte m_completedSynchronously;
|
||||
|
||||
private readonly object m_asyncState;
|
||||
private ManualResetEvent m_waitHandle;
|
||||
private Exception m_exception;
|
||||
|
||||
internal SimpleAsyncResult(AsyncCallback cb, object state)
|
||||
{
|
||||
m_callback = cb;
|
||||
m_asyncState = state;
|
||||
m_completed = 0;
|
||||
m_completedSynchronously = 1;
|
||||
}
|
||||
|
||||
#region IAsyncResult Members
|
||||
|
||||
public object AsyncState
|
||||
{
|
||||
get { return m_asyncState; }
|
||||
}
|
||||
|
||||
public WaitHandle AsyncWaitHandle
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_waitHandle == null)
|
||||
{
|
||||
bool done = IsCompleted;
|
||||
ManualResetEvent mre = new ManualResetEvent(done);
|
||||
if (Interlocked.CompareExchange(ref m_waitHandle, mre, null) != null)
|
||||
{
|
||||
mre.Close();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!done && IsCompleted)
|
||||
{
|
||||
m_waitHandle.Set();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return m_waitHandle;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public bool CompletedSynchronously
|
||||
{
|
||||
get { return Thread.VolatileRead(ref m_completedSynchronously) == 1; }
|
||||
}
|
||||
|
||||
|
||||
public bool IsCompleted
|
||||
{
|
||||
get { return Thread.VolatileRead(ref m_completed) == 1; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region class Methods
|
||||
|
||||
internal void SetAsCompleted(bool completedSynchronously)
|
||||
{
|
||||
m_completed = 1;
|
||||
if (completedSynchronously)
|
||||
m_completedSynchronously = 1;
|
||||
else
|
||||
m_completedSynchronously = 0;
|
||||
|
||||
SignalCompletion();
|
||||
}
|
||||
|
||||
internal void HandleException(Exception e, bool completedSynchronously)
|
||||
{
|
||||
m_completed = 1;
|
||||
if (completedSynchronously)
|
||||
m_completedSynchronously = 1;
|
||||
else
|
||||
m_completedSynchronously = 0;
|
||||
m_exception = e;
|
||||
|
||||
SignalCompletion();
|
||||
}
|
||||
|
||||
private void SignalCompletion()
|
||||
{
|
||||
if (m_waitHandle != null) m_waitHandle.Set();
|
||||
|
||||
if (m_callback != null) m_callback(this);
|
||||
}
|
||||
|
||||
public void EndInvoke()
|
||||
{
|
||||
// This method assumes that only 1 thread calls EndInvoke
|
||||
if (!IsCompleted)
|
||||
{
|
||||
// If the operation isn't done, wait for it
|
||||
AsyncWaitHandle.WaitOne();
|
||||
AsyncWaitHandle.Close();
|
||||
m_waitHandle.Close();
|
||||
m_waitHandle = null; // Allow early GC
|
||||
}
|
||||
|
||||
// Operation is done: if an exception occured, throw it
|
||||
if (m_exception != null) throw m_exception;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
internal class AsyncResult<T> : SimpleAsyncResult
|
||||
{
|
||||
private T m_result = default(T);
|
||||
|
||||
public AsyncResult(AsyncCallback asyncCallback, Object state) :
|
||||
base(asyncCallback, state)
|
||||
{
|
||||
}
|
||||
|
||||
public void SetAsCompleted(T result, bool completedSynchronously)
|
||||
{
|
||||
// Save the asynchronous operation's result
|
||||
m_result = result;
|
||||
|
||||
// Tell the base class that the operation completed
|
||||
// sucessfully (no exception)
|
||||
base.SetAsCompleted(completedSynchronously);
|
||||
}
|
||||
|
||||
public new T EndInvoke()
|
||||
{
|
||||
base.EndInvoke();
|
||||
return m_result;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,157 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
namespace OpenSim.Framework.Communications
|
||||
{
|
||||
public interface IUserService
|
||||
{
|
||||
/// <summary>
|
||||
/// Add a temporary user profile.
|
||||
/// </summary>
|
||||
/// A temporary user profile is one that should exist only for the lifetime of the process.
|
||||
/// <param name="userProfile"></param>
|
||||
void AddTemporaryUserProfile(UserProfileData userProfile);
|
||||
|
||||
/// <summary>
|
||||
/// Loads a user profile by name
|
||||
/// </summary>
|
||||
/// <param name="firstName">First name</param>
|
||||
/// <param name="lastName">Last name</param>
|
||||
/// <returns>A user profile. Returns null if no profile is found</returns>
|
||||
UserProfileData GetUserProfile(string firstName, string lastName);
|
||||
|
||||
/// <summary>
|
||||
/// Loads a user profile from a database by UUID
|
||||
/// </summary>
|
||||
/// <param name="userId">The target UUID</param>
|
||||
/// <returns>A user profile. Returns null if no user profile is found.</returns>
|
||||
UserProfileData GetUserProfile(UUID userId);
|
||||
|
||||
UserProfileData GetUserProfile(Uri uri);
|
||||
|
||||
Uri GetUserUri(UserProfileData userProfile);
|
||||
|
||||
UserAgentData GetAgentByUUID(UUID userId);
|
||||
|
||||
void ClearUserAgent(UUID avatarID);
|
||||
List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID QueryID, string Query);
|
||||
|
||||
UserProfileData SetupMasterUser(string firstName, string lastName);
|
||||
UserProfileData SetupMasterUser(string firstName, string lastName, string password);
|
||||
UserProfileData SetupMasterUser(UUID userId);
|
||||
|
||||
/// <summary>
|
||||
/// Update the user's profile.
|
||||
/// </summary>
|
||||
/// <param name="data">UserProfileData object with updated data. Should be obtained
|
||||
/// via a call to GetUserProfile().</param>
|
||||
/// <returns>true if the update could be applied, false if it could not be applied.</returns>
|
||||
bool UpdateUserProfile(UserProfileData data);
|
||||
|
||||
/// <summary>
|
||||
/// Adds a new friend to the database for XUser
|
||||
/// </summary>
|
||||
/// <param name="friendlistowner">The agent that who's friends list is being added to</param>
|
||||
/// <param name="friend">The agent that being added to the friends list of the friends list owner</param>
|
||||
/// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
|
||||
void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms);
|
||||
|
||||
/// <summary>
|
||||
/// Delete friend on friendlistowner's friendlist.
|
||||
/// </summary>
|
||||
/// <param name="friendlistowner">The agent that who's friends list is being updated</param>
|
||||
/// <param name="friend">The Ex-friend agent</param>
|
||||
void RemoveUserFriend(UUID friendlistowner, UUID friend);
|
||||
|
||||
/// <summary>
|
||||
/// Update permissions for friend on friendlistowner's friendlist.
|
||||
/// </summary>
|
||||
/// <param name="friendlistowner">The agent that who's friends list is being updated</param>
|
||||
/// <param name="friend">The agent that is getting or loosing permissions</param>
|
||||
/// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
|
||||
void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms);
|
||||
|
||||
/// <summary>
|
||||
/// Logs off a user on the user server
|
||||
/// </summary>
|
||||
/// <param name="userid">UUID of the user</param>
|
||||
/// <param name="regionid">UUID of the Region</param>
|
||||
/// <param name="regionhandle">regionhandle</param>
|
||||
/// <param name="position">final position</param>
|
||||
/// <param name="lookat">final lookat</param>
|
||||
void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat);
|
||||
|
||||
/// <summary>
|
||||
/// Logs off a user on the user server (deprecated as of 2008-08-27)
|
||||
/// </summary>
|
||||
/// <param name="userid">UUID of the user</param>
|
||||
/// <param name="regionid">UUID of the Region</param>
|
||||
/// <param name="regionhandle">regionhandle</param>
|
||||
/// <param name="posx">final position x</param>
|
||||
/// <param name="posy">final position y</param>
|
||||
/// <param name="posz">final position z</param>
|
||||
void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz);
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship
|
||||
/// for UUID friendslistowner
|
||||
/// </summary>
|
||||
///
|
||||
/// <param name="friendlistowner">The agent for whom we're retreiving the friends Data.</param>
|
||||
/// <returns>
|
||||
/// A List of FriendListItems that contains info about the user's friends.
|
||||
/// Always returns a list even if the user has no friends
|
||||
/// </returns>
|
||||
List<FriendListItem> GetUserFriendList(UUID friendlistowner);
|
||||
|
||||
// This probably shouldn't be here, it belongs to IAuthentication
|
||||
// But since Scenes only have IUserService references, I'm placing it here for now.
|
||||
bool VerifySession(UUID userID, UUID sessionID);
|
||||
|
||||
/// <summary>
|
||||
/// Authenticate a user by their password.
|
||||
/// </summary>
|
||||
///
|
||||
/// This is used by callers outside the login process that want to
|
||||
/// verify a user who has given their password.
|
||||
///
|
||||
/// This should probably also be in IAuthentication but is here for the same reasons as VerifySession() is
|
||||
///
|
||||
/// <param name="userID"></param>
|
||||
/// <param name="password"></param>
|
||||
/// <returns></returns>
|
||||
bool AuthenticateUserByPassword(UUID userID, string password);
|
||||
|
||||
// Temporary Hack until we move everything to the new service model
|
||||
void SetInventoryService(IInventoryService invService);
|
||||
}
|
||||
}
|
|
@ -1,66 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
namespace OpenSim.Framework.Communications.Limit
|
||||
{
|
||||
/// <summary>
|
||||
/// Interface for strategies that can limit requests from the client. Currently only used in the
|
||||
/// texture modules to deal with repeated requests for certain textures. However, limiting strategies
|
||||
/// could be used with other requests.
|
||||
/// </summary>
|
||||
public interface IRequestLimitStrategy<TId>
|
||||
{
|
||||
/// <summary>
|
||||
/// Should the request be allowed? If the id is not monitored, then the request is always allowed.
|
||||
/// Otherwise, the strategy criteria will be applied.
|
||||
/// </summary>
|
||||
/// <param name="id"></param>
|
||||
/// <returns></returns>
|
||||
bool AllowRequest(TId id);
|
||||
|
||||
/// <summary>
|
||||
/// Has the request been refused just once?
|
||||
/// </summary>
|
||||
/// <returns>False if the request has not yet been refused, or if the request has been refused more
|
||||
/// than once.</returns>
|
||||
bool IsFirstRefusal(TId id);
|
||||
|
||||
/// <summary>
|
||||
/// Start monitoring for future AllowRequest calls. If the id is already monitored, then monitoring
|
||||
/// continues.
|
||||
/// </summary>
|
||||
/// <param name="id"></param>
|
||||
void MonitorRequests(TId id);
|
||||
|
||||
/// <summary>
|
||||
/// Is the id being monitored?
|
||||
/// </summary>
|
||||
/// <param name="uuid"> </param>
|
||||
/// <returns></returns>
|
||||
bool IsMonitoringRequests(TId id);
|
||||
}
|
||||
}
|
|
@ -1,40 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
namespace OpenSim.Framework.Communications.Limit
|
||||
{
|
||||
/// <summary>
|
||||
/// Strategy which polices no limits
|
||||
/// </summary>
|
||||
public class NullLimitStrategy<TId> : IRequestLimitStrategy<TId>
|
||||
{
|
||||
public bool AllowRequest(TId id) { return true; }
|
||||
public bool IsFirstRefusal(TId id) { return false; }
|
||||
public void MonitorRequests(TId id) { /* intentionally blank */ }
|
||||
public bool IsMonitoringRequests(TId id) { return false; }
|
||||
}
|
||||
}
|
|
@ -1,109 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace OpenSim.Framework.Communications.Limit
|
||||
{
|
||||
/// <summary>
|
||||
/// Limit requests by discarding them after they've been repeated a certain number of times.
|
||||
/// </summary>
|
||||
public class RepeatLimitStrategy<TId> : IRequestLimitStrategy<TId>
|
||||
{
|
||||
/// <summary>
|
||||
/// Record each asset request that we're notified about.
|
||||
/// </summary>
|
||||
private readonly Dictionary<TId, int> requestCounts = new Dictionary<TId, int>();
|
||||
|
||||
/// <summary>
|
||||
/// The maximum number of requests that can be made before we drop subsequent requests.
|
||||
/// </summary>
|
||||
private readonly int m_maxRequests;
|
||||
public int MaxRequests
|
||||
{
|
||||
get { return m_maxRequests; }
|
||||
}
|
||||
|
||||
/// <summary></summary>
|
||||
/// <param name="maxRequests">The maximum number of requests that may be served before all further
|
||||
/// requests are dropped.</param>
|
||||
public RepeatLimitStrategy(int maxRequests)
|
||||
{
|
||||
m_maxRequests = maxRequests;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <see cref="IRequestLimitStrategy"/>
|
||||
/// </summary>
|
||||
public bool AllowRequest(TId id)
|
||||
{
|
||||
if (requestCounts.ContainsKey(id))
|
||||
{
|
||||
requestCounts[id] += 1;
|
||||
|
||||
if (requestCounts[id] > m_maxRequests)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <see cref="IRequestLimitStrategy"/>
|
||||
/// </summary>
|
||||
public bool IsFirstRefusal(TId id)
|
||||
{
|
||||
if (requestCounts.ContainsKey(id) && m_maxRequests + 1 == requestCounts[id])
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <see cref="IRequestLimitStrategy"/>
|
||||
/// </summary>
|
||||
public void MonitorRequests(TId id)
|
||||
{
|
||||
if (!IsMonitoringRequests(id))
|
||||
{
|
||||
requestCounts.Add(id, 1);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <see cref="IRequestLimitStrategy"/>
|
||||
/// </summary>
|
||||
public bool IsMonitoringRequests(TId id)
|
||||
{
|
||||
return requestCounts.ContainsKey(id);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,140 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace OpenSim.Framework.Communications.Limit
|
||||
{
|
||||
/// <summary>
|
||||
/// Limit requests by discarding repeat attempts that occur within a given time period
|
||||
///
|
||||
/// XXX Don't use this for limiting texture downloading, at least not until we better handle multiple requests
|
||||
/// for the same texture at different resolutions.
|
||||
/// </summary>
|
||||
public class TimeLimitStrategy<TId> : IRequestLimitStrategy<TId>
|
||||
{
|
||||
/// <summary>
|
||||
/// Record the time at which an asset request occurs.
|
||||
/// </summary>
|
||||
private readonly Dictionary<TId, Request> requests = new Dictionary<TId, Request>();
|
||||
|
||||
/// <summary>
|
||||
/// The minimum time period between which requests for the same data will be serviced.
|
||||
/// </summary>
|
||||
private readonly TimeSpan m_repeatPeriod;
|
||||
public TimeSpan RepeatPeriod
|
||||
{
|
||||
get { return m_repeatPeriod; }
|
||||
}
|
||||
|
||||
/// <summary></summary>
|
||||
/// <param name="repeatPeriod"></param>
|
||||
public TimeLimitStrategy(TimeSpan repeatPeriod)
|
||||
{
|
||||
m_repeatPeriod = repeatPeriod;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <see cref="IRequestLimitStrategy"/>
|
||||
/// </summary>
|
||||
public bool AllowRequest(TId id)
|
||||
{
|
||||
if (IsMonitoringRequests(id))
|
||||
{
|
||||
DateTime now = DateTime.Now;
|
||||
TimeSpan elapsed = now - requests[id].Time;
|
||||
|
||||
if (elapsed < RepeatPeriod)
|
||||
{
|
||||
requests[id].Refusals += 1;
|
||||
return false;
|
||||
}
|
||||
|
||||
requests[id].Time = now;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <see cref="IRequestLimitStrategy"/>
|
||||
/// </summary>
|
||||
public bool IsFirstRefusal(TId id)
|
||||
{
|
||||
if (IsMonitoringRequests(id))
|
||||
{
|
||||
if (1 == requests[id].Refusals)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <see cref="IRequestLimitStrategy"/>
|
||||
/// </summary>
|
||||
public void MonitorRequests(TId id)
|
||||
{
|
||||
if (!IsMonitoringRequests(id))
|
||||
{
|
||||
requests.Add(id, new Request(DateTime.Now));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <see cref="IRequestLimitStrategy"/>
|
||||
/// </summary>
|
||||
public bool IsMonitoringRequests(TId id)
|
||||
{
|
||||
return requests.ContainsKey(id);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Private request details.
|
||||
/// </summary>
|
||||
class Request
|
||||
{
|
||||
/// <summary>
|
||||
/// Time of last request
|
||||
/// </summary>
|
||||
public DateTime Time;
|
||||
|
||||
/// <summary>
|
||||
/// Number of refusals associated with this request
|
||||
/// </summary>
|
||||
public int Refusals;
|
||||
|
||||
public Request(DateTime time)
|
||||
{
|
||||
Time = time;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,65 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
|
||||
[assembly : AssemblyTitle("OpenSim.Framework.Communications")]
|
||||
[assembly : AssemblyDescription("")]
|
||||
[assembly : AssemblyConfiguration("")]
|
||||
[assembly : AssemblyCompany("http://opensimulator.org")]
|
||||
[assembly : AssemblyProduct("OpenSim")]
|
||||
[assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers")]
|
||||
[assembly : AssemblyTrademark("")]
|
||||
[assembly : AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
|
||||
[assembly : ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
|
||||
[assembly : Guid("13e7c396-78a9-4a5c-baf2-6f980ea75d95")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Revision and Build Numbers
|
||||
// by using the '*' as shown below:
|
||||
|
||||
[assembly : AssemblyVersion("0.8.2.*")]
|
||||
|
|
@ -1,39 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.Xml.Serialization;
|
||||
|
||||
namespace OpenSim.Framework.Communications.XMPP
|
||||
{
|
||||
[XmlRoot("error")]
|
||||
public class XmppErrorStanza
|
||||
{
|
||||
public XmppErrorStanza()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,60 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.Xml.Serialization;
|
||||
|
||||
namespace OpenSim.Framework.Communications.XMPP
|
||||
{
|
||||
/// <summary>
|
||||
/// An IQ needs to have one of the follow types set.
|
||||
/// </summary>
|
||||
public enum XmppIqType
|
||||
{
|
||||
[XmlEnum("set")] set,
|
||||
[XmlEnum("get")] get,
|
||||
[XmlEnum("result")] result,
|
||||
[XmlEnum("error")] error,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// XmppIqStanza needs to be subclassed as the query content is
|
||||
/// specific to the query type.
|
||||
/// </summary>
|
||||
[XmlRoot("iq")]
|
||||
public abstract class XmppIqStanza: XmppStanza
|
||||
{
|
||||
/// <summary>
|
||||
/// IQ type: one of set, get, result, error
|
||||
/// </summary>
|
||||
[XmlAttribute("type")]
|
||||
public XmppIqType Type;
|
||||
|
||||
public XmppIqStanza(): base()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,93 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.Xml.Serialization;
|
||||
|
||||
namespace OpenSim.Framework.Communications.XMPP
|
||||
{
|
||||
/// <summary>
|
||||
/// Message types.
|
||||
/// </summary>
|
||||
public enum XmppMessageType
|
||||
{
|
||||
[XmlEnum("chat")] chat,
|
||||
[XmlEnum("error")] error,
|
||||
[XmlEnum("groupchat")] groupchat,
|
||||
[XmlEnum("headline")] headline,
|
||||
[XmlEnum("normal")] normal,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Message body.
|
||||
/// </summary>
|
||||
public class XmppMessageBody
|
||||
{
|
||||
[XmlText]
|
||||
public string Text;
|
||||
|
||||
public XmppMessageBody()
|
||||
{
|
||||
}
|
||||
|
||||
public XmppMessageBody(string message)
|
||||
{
|
||||
Text = message;
|
||||
}
|
||||
|
||||
new public string ToString()
|
||||
{
|
||||
return Text;
|
||||
}
|
||||
}
|
||||
|
||||
[XmlRoot("message")]
|
||||
public class XmppMessageStanza: XmppStanza
|
||||
{
|
||||
/// <summary>
|
||||
/// IQ type: one of set, get, result, error
|
||||
/// </summary>
|
||||
[XmlAttribute("type")]
|
||||
public XmppMessageType MessageType;
|
||||
|
||||
// [XmlAttribute("error")]
|
||||
// public XmppError Error;
|
||||
|
||||
[XmlElement("body")]
|
||||
public XmppMessageBody Body;
|
||||
|
||||
public XmppMessageStanza() : base()
|
||||
{
|
||||
}
|
||||
|
||||
public XmppMessageStanza(string fromJid, string toJid, XmppMessageType mType, string message) :
|
||||
base(fromJid, toJid)
|
||||
{
|
||||
MessageType = mType;
|
||||
Body = new XmppMessageBody(message);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,69 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.Xml.Serialization;
|
||||
|
||||
namespace OpenSim.Framework.Communications.XMPP
|
||||
{
|
||||
/// <summary>
|
||||
/// Message types.
|
||||
/// </summary>
|
||||
public enum XmppPresenceType
|
||||
{
|
||||
[XmlEnum("unavailable")] unavailable,
|
||||
[XmlEnum("subscribe")] subscribe,
|
||||
[XmlEnum("subscribed")] subscribed,
|
||||
[XmlEnum("unsubscribe")] unsubscribe,
|
||||
[XmlEnum("unsubscribed")] unsubscribed,
|
||||
[XmlEnum("probe")] probe,
|
||||
[XmlEnum("error")] error,
|
||||
}
|
||||
|
||||
|
||||
[XmlRoot("message")]
|
||||
public class XmppPresenceStanza: XmppStanza
|
||||
{
|
||||
/// <summary>
|
||||
/// IQ type: one of set, get, result, error
|
||||
/// </summary>
|
||||
[XmlAttribute("type")]
|
||||
public XmppPresenceType PresenceType;
|
||||
|
||||
// [XmlAttribute("error")]
|
||||
// public XmppError Error;
|
||||
|
||||
public XmppPresenceStanza() : base()
|
||||
{
|
||||
}
|
||||
|
||||
public XmppPresenceStanza(string fromJid, string toJid, XmppPresenceType pType) :
|
||||
base(fromJid, toJid)
|
||||
{
|
||||
PresenceType = pType;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,79 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Xml;
|
||||
using System.Xml.Serialization;
|
||||
|
||||
namespace OpenSim.Framework.Communications.XMPP
|
||||
{
|
||||
public class XmppSerializer
|
||||
{
|
||||
// private static readonly ILog _log =
|
||||
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
// need to do it this way, as XmlSerializer(type, extratypes)
|
||||
// does not work on mono (at least).
|
||||
private Dictionary<Type, XmlSerializer> _serializerForType = new Dictionary<Type, XmlSerializer>();
|
||||
private Dictionary<string, XmlSerializer> _serializerForName = new Dictionary<string, XmlSerializer>();
|
||||
private XmlSerializerNamespaces _xmlNs;
|
||||
private string _defaultNS;
|
||||
|
||||
public XmppSerializer(bool server)
|
||||
{
|
||||
_xmlNs = new XmlSerializerNamespaces();
|
||||
_xmlNs.Add(String.Empty, String.Empty);
|
||||
if (server)
|
||||
_defaultNS = "jabber:server";
|
||||
else
|
||||
_defaultNS = "jabber:client";
|
||||
|
||||
// TODO: do this via reflection
|
||||
_serializerForType[typeof(XmppMessageStanza)] = _serializerForName["message"] =
|
||||
new XmlSerializer(typeof(XmppMessageStanza), _defaultNS);
|
||||
}
|
||||
|
||||
public void Serialize(XmlWriter xw, object o)
|
||||
{
|
||||
if (!_serializerForType.ContainsKey(o.GetType()))
|
||||
throw new ArgumentException(String.Format("no serializer available for type {0}", o.GetType()));
|
||||
|
||||
_serializerForType[o.GetType()].Serialize(xw, o, _xmlNs);
|
||||
}
|
||||
|
||||
public object Deserialize(XmlReader xr)
|
||||
{
|
||||
// position on next element
|
||||
xr.Read();
|
||||
if (!_serializerForName.ContainsKey(xr.LocalName))
|
||||
throw new ArgumentException(String.Format("no serializer available for name {0}", xr.LocalName));
|
||||
|
||||
return _serializerForName[xr.LocalName].Deserialize(xr);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,70 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Xml.Serialization;
|
||||
|
||||
namespace OpenSim.Framework.Communications.XMPP
|
||||
{
|
||||
public abstract class XmppStanza
|
||||
{
|
||||
/// <summary>
|
||||
/// counter used for generating ID
|
||||
/// </summary>
|
||||
[XmlIgnore]
|
||||
private static ulong _ctr = 0;
|
||||
|
||||
/// <summary>
|
||||
/// recipient JID
|
||||
/// </summary>
|
||||
[XmlAttribute("to")]
|
||||
public string ToJid;
|
||||
|
||||
/// <summary>
|
||||
/// sender JID
|
||||
/// </summary>
|
||||
[XmlAttribute("from")]
|
||||
public string FromJid;
|
||||
|
||||
/// <summary>
|
||||
/// unique ID.
|
||||
/// </summary>
|
||||
[XmlAttribute("id")]
|
||||
public string MessageId;
|
||||
|
||||
public XmppStanza()
|
||||
{
|
||||
}
|
||||
|
||||
public XmppStanza(string fromJid, string toJid)
|
||||
{
|
||||
ToJid = toJid;
|
||||
FromJid = fromJid;
|
||||
MessageId = String.Format("OpenSim_{0}{1}", DateTime.UtcNow.Ticks, _ctr++);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,57 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using System.Xml;
|
||||
using IOStream = System.IO.Stream;
|
||||
|
||||
namespace OpenSim.Framework.Communications.XMPP
|
||||
{
|
||||
public class XMPPWriter: XmlTextWriter
|
||||
{
|
||||
public XMPPWriter(TextWriter textWriter) : base(textWriter)
|
||||
{
|
||||
}
|
||||
|
||||
public XMPPWriter(IOStream stream) : this(stream, Util.UTF8)
|
||||
{
|
||||
}
|
||||
|
||||
public XMPPWriter(IOStream stream, Encoding enc) : base(stream, enc)
|
||||
{
|
||||
}
|
||||
|
||||
public override void WriteStartDocument()
|
||||
{
|
||||
}
|
||||
|
||||
public override void WriteStartDocument(bool standalone)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,77 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public class ForeignUserProfileData : UserProfileData
|
||||
{
|
||||
/// <summary>
|
||||
/// The address of the users home sim, used for foreigners.
|
||||
/// </summary>
|
||||
private string _userUserServerURI = String.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// The address of the users home sim, used for foreigners.
|
||||
/// </summary>
|
||||
private string _userHomeAddress = String.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// The port of the users home sim, used for foreigners.
|
||||
/// </summary>
|
||||
private string _userHomePort = String.Empty;
|
||||
/// <summary>
|
||||
/// The remoting port of the users home sim, used for foreigners.
|
||||
/// </summary>
|
||||
private string _userHomeRemotingPort = String.Empty;
|
||||
|
||||
public string UserServerURI
|
||||
{
|
||||
get { return _userUserServerURI; }
|
||||
set { _userUserServerURI = value; }
|
||||
}
|
||||
|
||||
public string UserHomeAddress
|
||||
{
|
||||
get { return _userHomeAddress; }
|
||||
set { _userHomeAddress = value; }
|
||||
}
|
||||
|
||||
public string UserHomePort
|
||||
{
|
||||
get { return _userHomePort; }
|
||||
set { _userHomePort = value; }
|
||||
}
|
||||
|
||||
public string UserHomeRemotingPort
|
||||
{
|
||||
get { return _userHomeRemotingPort; }
|
||||
set { _userHomeRemotingPort = value; }
|
||||
}
|
||||
}
|
||||
}
|
|
@ -30,7 +30,7 @@ using System.IO;
|
|||
using System.Text;
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.Framework.Statistics.Logging
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
/// <summary>
|
||||
/// Class for writing a high performance, high volume log file.
|
|
@ -34,7 +34,7 @@ using log4net;
|
|||
using LukeSkywalker.IPNetwork;
|
||||
using Nini.Config;
|
||||
|
||||
namespace OpenSim.Framework.Communications
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public class OutboundUrlFilter
|
||||
{
|
||||
|
@ -62,7 +62,7 @@ namespace OpenSim.Framework.Communications
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="OpenSim.Framework.Communications.OutboundUrlFilter"/> class.
|
||||
/// Initializes a new instance of the <see cref="OpenSim.Framework.OutboundUrlFilter"/> class.
|
||||
/// </summary>
|
||||
/// <param name="name">Name of the filter for logging purposes.</param>
|
||||
/// <param name="config">Filter configuration</param>
|
|
@ -1,33 +0,0 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("OpenSim.Framework.RegionLoader.Filesystem")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("http://opensimulator.org")]
|
||||
[assembly: AssemblyProduct("OpenSim")]
|
||||
[assembly: AssemblyCopyright("OpenSimulator developers")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("4ab5c74b-e886-40a1-b67d-a04df285e706")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
[assembly: AssemblyVersion("0.8.2.*")]
|
||||
|
|
@ -1,33 +0,0 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("OpenSim.Framework.RegionLoader.Web")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("http://opensimulator.org")]
|
||||
[assembly: AssemblyProduct("OpenSim")]
|
||||
[assembly: AssemblyCopyright("OpenSimulator developers")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("985afff8-e7ed-4056-acce-39abf7a43d33")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
[assembly: AssemblyVersion("0.8.2.*")]
|
||||
|
|
@ -37,7 +37,7 @@ using log4net;
|
|||
|
||||
using OpenSim.Framework.ServiceAuth;
|
||||
|
||||
namespace OpenSim.Framework.Communications
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
/// <summary>
|
||||
/// Implementation of a generic REST client
|
||||
|
@ -524,4 +524,158 @@ namespace OpenSim.Framework.Communications
|
|||
|
||||
#endregion Async Invocation
|
||||
}
|
||||
|
||||
internal class SimpleAsyncResult : IAsyncResult
|
||||
{
|
||||
private readonly AsyncCallback m_callback;
|
||||
|
||||
/// <summary>
|
||||
/// Is process completed?
|
||||
/// </summary>
|
||||
/// <remarks>Should really be boolean, but VolatileRead has no boolean method</remarks>
|
||||
private byte m_completed;
|
||||
|
||||
/// <summary>
|
||||
/// Did process complete synchronously?
|
||||
/// </summary>
|
||||
/// <remarks>I have a hard time imagining a scenario where this is the case, again, same issue about
|
||||
/// booleans and VolatileRead as m_completed
|
||||
/// </remarks>
|
||||
private byte m_completedSynchronously;
|
||||
|
||||
private readonly object m_asyncState;
|
||||
private ManualResetEvent m_waitHandle;
|
||||
private Exception m_exception;
|
||||
|
||||
internal SimpleAsyncResult(AsyncCallback cb, object state)
|
||||
{
|
||||
m_callback = cb;
|
||||
m_asyncState = state;
|
||||
m_completed = 0;
|
||||
m_completedSynchronously = 1;
|
||||
}
|
||||
|
||||
#region IAsyncResult Members
|
||||
|
||||
public object AsyncState
|
||||
{
|
||||
get { return m_asyncState; }
|
||||
}
|
||||
|
||||
public WaitHandle AsyncWaitHandle
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_waitHandle == null)
|
||||
{
|
||||
bool done = IsCompleted;
|
||||
ManualResetEvent mre = new ManualResetEvent(done);
|
||||
if (Interlocked.CompareExchange(ref m_waitHandle, mre, null) != null)
|
||||
{
|
||||
mre.Close();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!done && IsCompleted)
|
||||
{
|
||||
m_waitHandle.Set();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return m_waitHandle;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public bool CompletedSynchronously
|
||||
{
|
||||
get { return Thread.VolatileRead(ref m_completedSynchronously) == 1; }
|
||||
}
|
||||
|
||||
|
||||
public bool IsCompleted
|
||||
{
|
||||
get { return Thread.VolatileRead(ref m_completed) == 1; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region class Methods
|
||||
|
||||
internal void SetAsCompleted(bool completedSynchronously)
|
||||
{
|
||||
m_completed = 1;
|
||||
if (completedSynchronously)
|
||||
m_completedSynchronously = 1;
|
||||
else
|
||||
m_completedSynchronously = 0;
|
||||
|
||||
SignalCompletion();
|
||||
}
|
||||
|
||||
internal void HandleException(Exception e, bool completedSynchronously)
|
||||
{
|
||||
m_completed = 1;
|
||||
if (completedSynchronously)
|
||||
m_completedSynchronously = 1;
|
||||
else
|
||||
m_completedSynchronously = 0;
|
||||
m_exception = e;
|
||||
|
||||
SignalCompletion();
|
||||
}
|
||||
|
||||
private void SignalCompletion()
|
||||
{
|
||||
if (m_waitHandle != null) m_waitHandle.Set();
|
||||
|
||||
if (m_callback != null) m_callback(this);
|
||||
}
|
||||
|
||||
public void EndInvoke()
|
||||
{
|
||||
// This method assumes that only 1 thread calls EndInvoke
|
||||
if (!IsCompleted)
|
||||
{
|
||||
// If the operation isn't done, wait for it
|
||||
AsyncWaitHandle.WaitOne();
|
||||
AsyncWaitHandle.Close();
|
||||
m_waitHandle.Close();
|
||||
m_waitHandle = null; // Allow early GC
|
||||
}
|
||||
|
||||
// Operation is done: if an exception occured, throw it
|
||||
if (m_exception != null) throw m_exception;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
internal class AsyncResult<T> : SimpleAsyncResult
|
||||
{
|
||||
private T m_result = default(T);
|
||||
|
||||
public AsyncResult(AsyncCallback asyncCallback, Object state) :
|
||||
base(asyncCallback, state)
|
||||
{
|
||||
}
|
||||
|
||||
public void SetAsCompleted(T result, bool completedSynchronously)
|
||||
{
|
||||
// Save the asynchronous operation's result
|
||||
m_result = result;
|
||||
|
||||
// Tell the base class that the operation completed
|
||||
// sucessfully (no exception)
|
||||
base.SetAsCompleted(completedSynchronously);
|
||||
}
|
||||
|
||||
public new T EndInvoke()
|
||||
{
|
||||
base.EndInvoke();
|
||||
return m_result;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -55,7 +55,7 @@ namespace OpenSim
|
|||
base.Startup();
|
||||
|
||||
m_log.InfoFormat("[OPENSIM MAIN]: Startup complete, serving {0} region{1}",
|
||||
m_clientServers.Count.ToString(), m_clientServers.Count > 1 ? "s" : "");
|
||||
SceneManager.Scenes.Count, SceneManager.Scenes.Count > 1 ? "s" : "");
|
||||
|
||||
WorldHasComeToAnEnd.WaitOne();
|
||||
WorldHasComeToAnEnd.Close();
|
||||
|
|
|
@ -36,17 +36,15 @@ using log4net;
|
|||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Region.ClientStack;
|
||||
using OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts;
|
||||
using OpenSim.Region.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
using OpenSim.Region.PhysicsModules.SharedBase;
|
||||
using OpenSim.Server.Base;
|
||||
using OpenSim.Services.Base;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
@ -121,19 +119,12 @@ namespace OpenSim
|
|||
/// </value>
|
||||
public OpenSimConfigSource ConfigSource { get; private set; }
|
||||
|
||||
public List<IClientNetworkServer> ClientServers
|
||||
{
|
||||
get { return m_clientServers; }
|
||||
}
|
||||
|
||||
protected EnvConfigSource m_EnvConfigSource = new EnvConfigSource();
|
||||
|
||||
public EnvConfigSource envConfigSource
|
||||
{
|
||||
get { return m_EnvConfigSource; }
|
||||
}
|
||||
|
||||
protected List<IClientNetworkServer> m_clientServers = new List<IClientNetworkServer>();
|
||||
|
||||
public uint HttpServerPort
|
||||
{
|
||||
|
@ -371,9 +362,9 @@ namespace OpenSim
|
|||
/// <param name="regionInfo"></param>
|
||||
/// <param name="portadd_flag"></param>
|
||||
/// <returns></returns>
|
||||
public List<IClientNetworkServer> CreateRegion(RegionInfo regionInfo, bool portadd_flag, out IScene scene)
|
||||
public void CreateRegion(RegionInfo regionInfo, bool portadd_flag, out IScene scene)
|
||||
{
|
||||
return CreateRegion(regionInfo, portadd_flag, false, out scene);
|
||||
CreateRegion(regionInfo, portadd_flag, false, out scene);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -381,9 +372,9 @@ namespace OpenSim
|
|||
/// </summary>
|
||||
/// <param name="regionInfo"></param>
|
||||
/// <returns></returns>
|
||||
public List<IClientNetworkServer> CreateRegion(RegionInfo regionInfo, out IScene scene)
|
||||
public void CreateRegion(RegionInfo regionInfo, out IScene scene)
|
||||
{
|
||||
return CreateRegion(regionInfo, false, true, out scene);
|
||||
CreateRegion(regionInfo, false, true, out scene);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -393,7 +384,7 @@ namespace OpenSim
|
|||
/// <param name="portadd_flag"></param>
|
||||
/// <param name="do_post_init"></param>
|
||||
/// <returns></returns>
|
||||
public List<IClientNetworkServer> CreateRegion(RegionInfo regionInfo, bool portadd_flag, bool do_post_init, out IScene mscene)
|
||||
public void CreateRegion(RegionInfo regionInfo, bool portadd_flag, bool do_post_init, out IScene mscene)
|
||||
{
|
||||
int port = regionInfo.InternalEndPoint.Port;
|
||||
|
||||
|
@ -418,8 +409,7 @@ namespace OpenSim
|
|||
Util.XmlRpcCommand(proxyUrl, "AddPort", port, port + proxyOffset, regionInfo.ExternalHostName);
|
||||
}
|
||||
|
||||
List<IClientNetworkServer> clientServers;
|
||||
Scene scene = SetupScene(regionInfo, proxyOffset, Config, out clientServers);
|
||||
Scene scene = SetupScene(regionInfo, proxyOffset, Config);
|
||||
|
||||
m_log.Info("[MODULES]: Loading Region's modules (old style)");
|
||||
|
||||
|
@ -511,14 +501,14 @@ namespace OpenSim
|
|||
|
||||
SceneManager.Add(scene);
|
||||
|
||||
if (m_autoCreateClientStack)
|
||||
{
|
||||
foreach (IClientNetworkServer clientserver in clientServers)
|
||||
{
|
||||
m_clientServers.Add(clientserver);
|
||||
clientserver.Start();
|
||||
}
|
||||
}
|
||||
//if (m_autoCreateClientStack)
|
||||
//{
|
||||
// foreach (IClientNetworkServer clientserver in clientServers)
|
||||
// {
|
||||
// m_clientServers.Add(clientserver);
|
||||
// clientserver.Start();
|
||||
// }
|
||||
//}
|
||||
|
||||
if (scene.SnmpService != null)
|
||||
{
|
||||
|
@ -534,7 +524,7 @@ namespace OpenSim
|
|||
scene.SnmpService.LinkUp(scene);
|
||||
}
|
||||
|
||||
return clientServers;
|
||||
//return clientServers;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -673,7 +663,7 @@ namespace OpenSim
|
|||
|
||||
scene.DeleteAllSceneObjects();
|
||||
SceneManager.CloseScene(scene);
|
||||
ShutdownClientServer(scene.RegionInfo);
|
||||
//ShutdownClientServer(scene.RegionInfo);
|
||||
|
||||
if (!cleanup)
|
||||
return;
|
||||
|
@ -734,7 +724,7 @@ namespace OpenSim
|
|||
}
|
||||
|
||||
SceneManager.CloseScene(scene);
|
||||
ShutdownClientServer(scene.RegionInfo);
|
||||
//ShutdownClientServer(scene.RegionInfo);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -755,9 +745,9 @@ namespace OpenSim
|
|||
/// <param name="regionInfo"></param>
|
||||
/// <param name="clientServer"> </param>
|
||||
/// <returns></returns>
|
||||
protected Scene SetupScene(RegionInfo regionInfo, out List<IClientNetworkServer> clientServer)
|
||||
protected Scene SetupScene(RegionInfo regionInfo)
|
||||
{
|
||||
return SetupScene(regionInfo, 0, null, out clientServer);
|
||||
return SetupScene(regionInfo, 0, null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -768,55 +758,18 @@ namespace OpenSim
|
|||
/// <param name="configSource"></param>
|
||||
/// <param name="clientServer"> </param>
|
||||
/// <returns></returns>
|
||||
protected Scene SetupScene(
|
||||
RegionInfo regionInfo, int proxyOffset, IConfigSource configSource, out List<IClientNetworkServer> clientServer)
|
||||
protected Scene SetupScene(RegionInfo regionInfo, int proxyOffset, IConfigSource configSource)
|
||||
{
|
||||
List<IClientNetworkServer> clientNetworkServers = null;
|
||||
//List<IClientNetworkServer> clientNetworkServers = null;
|
||||
|
||||
AgentCircuitManager circuitManager = new AgentCircuitManager();
|
||||
IPAddress listenIP = regionInfo.InternalEndPoint.Address;
|
||||
//if (!IPAddress.TryParse(regionInfo.InternalEndPoint, out listenIP))
|
||||
// listenIP = IPAddress.Parse("0.0.0.0");
|
||||
|
||||
uint port = (uint) regionInfo.InternalEndPoint.Port;
|
||||
|
||||
if (m_autoCreateClientStack)
|
||||
{
|
||||
clientNetworkServers = m_clientStackManager.CreateServers(
|
||||
listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, configSource,
|
||||
circuitManager);
|
||||
}
|
||||
else
|
||||
{
|
||||
clientServer = null;
|
||||
}
|
||||
|
||||
regionInfo.InternalEndPoint.Port = (int) port;
|
||||
|
||||
Scene scene = CreateScene(regionInfo, m_simulationDataService, m_estateDataService, circuitManager);
|
||||
|
||||
if (m_autoCreateClientStack)
|
||||
{
|
||||
foreach (IClientNetworkServer clientnetserver in clientNetworkServers)
|
||||
{
|
||||
clientnetserver.AddScene(scene);
|
||||
}
|
||||
}
|
||||
clientServer = clientNetworkServers;
|
||||
scene.LoadWorldMap();
|
||||
|
||||
scene.PhysicsScene.RequestAssetMethod = scene.PhysicsRequestAsset;
|
||||
scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
|
||||
scene.PhysicsScene.SetWaterLevel((float) regionInfo.RegionSettings.WaterHeight);
|
||||
|
||||
return scene;
|
||||
}
|
||||
|
||||
protected override ClientStackManager CreateClientStackManager()
|
||||
{
|
||||
return new ClientStackManager(m_configSettings.ClientstackDll);
|
||||
}
|
||||
|
||||
protected override Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService,
|
||||
IEstateDataService estateDataService, AgentCircuitManager circuitManager)
|
||||
{
|
||||
|
@ -825,42 +778,18 @@ namespace OpenSim
|
|||
SceneCommunicationService sceneGridService = new SceneCommunicationService();
|
||||
|
||||
return new Scene(
|
||||
regionInfo, circuitManager, physicsScene, sceneGridService,
|
||||
regionInfo, circuitManager,
|
||||
simDataService, estateDataService,
|
||||
Config, m_version);
|
||||
}
|
||||
|
||||
protected void ShutdownClientServer(RegionInfo whichRegion)
|
||||
{
|
||||
// Close and remove the clientserver for a region
|
||||
bool foundClientServer = false;
|
||||
int clientServerElement = 0;
|
||||
Location location = new Location(whichRegion.RegionHandle);
|
||||
|
||||
for (int i = 0; i < m_clientServers.Count; i++)
|
||||
{
|
||||
if (m_clientServers[i].HandlesRegion(location))
|
||||
{
|
||||
clientServerElement = i;
|
||||
foundClientServer = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (foundClientServer)
|
||||
{
|
||||
m_clientServers[clientServerElement].Stop();
|
||||
m_clientServers.RemoveAt(clientServerElement);
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void HandleRestartRegion(RegionInfo whichRegion)
|
||||
{
|
||||
m_log.InfoFormat(
|
||||
"[OPENSIM]: Got restart signal from SceneManager for region {0} ({1},{2})",
|
||||
whichRegion.RegionName, whichRegion.RegionLocX, whichRegion.RegionLocY);
|
||||
|
||||
ShutdownClientServer(whichRegion);
|
||||
//ShutdownClientServer(whichRegion);
|
||||
IScene scene;
|
||||
CreateRegion(whichRegion, true, out scene);
|
||||
scene.Start();
|
||||
|
@ -868,12 +797,6 @@ namespace OpenSim
|
|||
|
||||
# region Setup methods
|
||||
|
||||
protected override PhysicsScene GetPhysicsScene(string osSceneIdentifier, Vector3 regionExtent)
|
||||
{
|
||||
return GetPhysicsScene(
|
||||
m_configSettings.PhysicsEngine, m_configSettings.MeshEngineName, Config, osSceneIdentifier, regionExtent);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handler to supply the current status of this sim
|
||||
/// </summary>
|
||||
|
|
|
@ -32,16 +32,15 @@ using log4net;
|
|||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
using OpenSim.Region.PhysicsModules.SharedBase;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.ClientStack
|
||||
namespace OpenSim
|
||||
{
|
||||
public abstract class RegionApplicationBase : BaseOpenSimServer
|
||||
{
|
||||
|
@ -53,7 +52,6 @@ namespace OpenSim.Region.ClientStack
|
|||
protected uint m_httpServerPort;
|
||||
protected ISimulationDataService m_simulationDataService;
|
||||
protected IEstateDataService m_estateDataService;
|
||||
protected ClientStackManager m_clientStackManager;
|
||||
|
||||
public SceneManager SceneManager { get; protected set; }
|
||||
public NetworkServersInfo NetServersInfo { get { return m_networkServersInfo; } }
|
||||
|
@ -62,23 +60,11 @@ namespace OpenSim.Region.ClientStack
|
|||
|
||||
protected abstract void Initialize();
|
||||
|
||||
/// <summary>
|
||||
/// Get a new physics scene.
|
||||
/// </summary>
|
||||
///
|
||||
/// <param name="osSceneIdentifier">
|
||||
/// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
|
||||
/// </param>
|
||||
/// <returns></returns>
|
||||
protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier, Vector3 regionExtent);
|
||||
|
||||
protected abstract ClientStackManager CreateClientStackManager();
|
||||
protected abstract Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService, IEstateDataService estateDataService, AgentCircuitManager circuitManager);
|
||||
|
||||
protected override void StartupSpecific()
|
||||
{
|
||||
SceneManager = SceneManager.Instance;
|
||||
m_clientStackManager = CreateClientStackManager();
|
||||
|
||||
Initialize();
|
||||
|
||||
|
@ -125,23 +111,5 @@ namespace OpenSim.Region.ClientStack
|
|||
base.StartupSpecific();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a new physics scene.
|
||||
/// </summary>
|
||||
/// <param name="engine">The name of the physics engine to use</param>
|
||||
/// <param name="meshEngine">The name of the mesh engine to use</param>
|
||||
/// <param name="config">The configuration data to pass to the physics and mesh engines</param>
|
||||
/// <param name="osSceneIdentifier">
|
||||
/// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
|
||||
/// </param>
|
||||
/// <returns></returns>
|
||||
protected PhysicsScene GetPhysicsScene(
|
||||
string engine, string meshEngine, IConfigSource config, string osSceneIdentifier, Vector3 regionExtent)
|
||||
{
|
||||
PhysicsPluginManager physicsPluginManager;
|
||||
physicsPluginManager = new PhysicsPluginManager();
|
||||
physicsPluginManager.LoadPluginsFromAssemblies("Physics");
|
||||
return physicsPluginManager.GetPhysicsScene(engine, meshEngine, config, osSceneIdentifier, regionExtent);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,147 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Region.ClientStack
|
||||
{
|
||||
public class ClientStackManager
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private List<Type> plugin = new List<Type>();
|
||||
private List<Assembly> pluginAssembly = new List<Assembly>();
|
||||
|
||||
public ClientStackManager(string pDllName)
|
||||
{
|
||||
List<string> clientstacks = new List<string>();
|
||||
if (pDllName.Contains(","))
|
||||
{
|
||||
clientstacks = new List<string>(pDllName.Split(','));
|
||||
}
|
||||
else
|
||||
{
|
||||
clientstacks.Add(pDllName);
|
||||
}
|
||||
foreach (string dllName in clientstacks)
|
||||
{
|
||||
m_log.Info("[CLIENTSTACK]: Attempting to load " + dllName);
|
||||
|
||||
try
|
||||
{
|
||||
//plugin = null;
|
||||
Assembly itemAssembly = Assembly.LoadFrom(dllName);
|
||||
pluginAssembly.Add(itemAssembly);
|
||||
|
||||
foreach (Type pluginType in itemAssembly.GetTypes())
|
||||
{
|
||||
if (pluginType.IsPublic)
|
||||
{
|
||||
Type typeInterface = pluginType.GetInterface("IClientNetworkServer");
|
||||
|
||||
if (typeInterface != null)
|
||||
{
|
||||
m_log.Info("[CLIENTSTACK]: Added IClientNetworkServer Interface");
|
||||
plugin.Add(pluginType);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (ReflectionTypeLoadException e)
|
||||
{
|
||||
foreach (Exception e2 in e.LoaderExceptions)
|
||||
{
|
||||
m_log.Error(e2.ToString());
|
||||
}
|
||||
throw e;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a server that can set up sessions for virtual world client <-> server communications
|
||||
/// </summary>
|
||||
/// <param name="_listenIP"></param>
|
||||
/// <param name="port"></param>
|
||||
/// <param name="proxyPortOffset"></param>
|
||||
/// <param name="allow_alternate_port"></param>
|
||||
/// <param name="assetCache"></param>
|
||||
/// <param name="authenticateClass"></param>
|
||||
/// <returns></returns>
|
||||
public List<IClientNetworkServer> CreateServers(
|
||||
IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port,
|
||||
AgentCircuitManager authenticateClass)
|
||||
{
|
||||
return CreateServers(
|
||||
_listenIP, ref port, proxyPortOffset, allow_alternate_port, null, authenticateClass);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a server that can set up sessions for virtual world client <-> server communications
|
||||
/// </summary>
|
||||
/// <param name="_listenIP"></param>
|
||||
/// <param name="port"></param>
|
||||
/// <param name="proxyPortOffset"></param>
|
||||
/// <param name="allow_alternate_port"></param>
|
||||
/// <param name="configSource">
|
||||
/// Can be null, in which case default values are used
|
||||
/// </param>
|
||||
/// <param name="assetCache"></param>
|
||||
/// <param name="authenticateClass"></param>
|
||||
/// <returns></returns>
|
||||
public List<IClientNetworkServer> CreateServers(
|
||||
IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, IConfigSource configSource,
|
||||
AgentCircuitManager authenticateClass)
|
||||
{
|
||||
List<IClientNetworkServer> servers = new List<IClientNetworkServer>();
|
||||
if (plugin != null)
|
||||
{
|
||||
for (int i = 0; i < plugin.Count; i++)
|
||||
{
|
||||
IClientNetworkServer server =
|
||||
(IClientNetworkServer) Activator.CreateInstance(pluginAssembly[i].GetType(plugin[i].ToString()));
|
||||
|
||||
server.Initialise(
|
||||
_listenIP, ref port, proxyPortOffset, allow_alternate_port,
|
||||
configSource, authenticateClass);
|
||||
servers.Add(server);
|
||||
}
|
||||
return servers;
|
||||
}
|
||||
|
||||
m_log.Error("[CLIENTSTACK]: Couldn't initialize a new server");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,59 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Region.ClientStack
|
||||
{
|
||||
public interface IClientNetworkServer
|
||||
{
|
||||
void Initialise(
|
||||
IPAddress _listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource,
|
||||
AgentCircuitManager authenticateClass);
|
||||
|
||||
bool HandlesRegion(Location x);
|
||||
|
||||
/// <summary>
|
||||
/// Add the given scene to be handled by this IClientNetworkServer.
|
||||
/// </summary>
|
||||
/// <param name='scene'></param>
|
||||
void AddScene(IScene scene);
|
||||
|
||||
/// <summary>
|
||||
/// Start sending and receiving data.
|
||||
/// </summary>
|
||||
void Start();
|
||||
|
||||
/// <summary>
|
||||
/// Stop sending and receiving data.
|
||||
/// </summary>
|
||||
void Stop();
|
||||
}
|
||||
}
|
|
@ -40,8 +40,9 @@ using OpenSim.Framework;
|
|||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenMetaverse;
|
||||
|
||||
using Mono.Addins;
|
||||
using TokenBucket = OpenSim.Region.ClientStack.LindenUDP.TokenBucket;
|
||||
|
||||
namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
@ -49,14 +50,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// <summary>
|
||||
/// A shim around LLUDPServer that implements the IClientNetworkServer interface
|
||||
/// </summary>
|
||||
public sealed class LLUDPServerShim : IClientNetworkServer
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LLUDPServerShim")]
|
||||
public sealed class LLUDPServerShim : INonSharedRegionModule
|
||||
{
|
||||
private bool m_Enabled = true;
|
||||
private IConfigSource m_Config;
|
||||
LLUDPServer m_udpServer;
|
||||
|
||||
public LLUDPServerShim()
|
||||
#region INonSharedRegionModule
|
||||
public string Name
|
||||
{
|
||||
get { return "LLUDPServerShim"; }
|
||||
}
|
||||
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
m_Config = source;
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
uint port = (uint)scene.RegionInfo.InternalEndPoint.Port;
|
||||
|
||||
IPAddress listenIP = scene.RegionInfo.InternalEndPoint.Address;
|
||||
Initialise(listenIP, ref port, scene.RegionInfo.ProxyOffset, scene.RegionInfo.m_allow_alternate_ports, m_Config, scene.AuthenticateHandler);
|
||||
scene.RegionInfo.InternalEndPoint.Port = (int)port;
|
||||
|
||||
AddScene(scene);
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
Stop();
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
Start();
|
||||
}
|
||||
#endregion
|
||||
|
||||
public void Initialise(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager)
|
||||
{
|
||||
m_udpServer = new LLUDPServer(listenIP, ref port, proxyPortOffsetParm, allow_alternate_port, configSource, circuitManager);
|
||||
|
@ -200,6 +242,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
m_udpServer.Stop();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using Mono.Addins;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
|
@ -31,3 +32,5 @@ using System.Runtime.InteropServices;
|
|||
//
|
||||
[assembly: AssemblyVersion("0.8.2.*")]
|
||||
|
||||
[assembly: Addin("LindenUDP", OpenSim.VersionInfo.VersionNumber)]
|
||||
[assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)]
|
||||
|
|
|
@ -37,7 +37,6 @@ using Nini.Config;
|
|||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.CoreModules.Avatar.Attachments;
|
||||
|
|
|
@ -38,7 +38,6 @@ using System.Reflection;
|
|||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.ServiceAuth;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
|
|
@ -38,7 +38,6 @@ using OpenMetaverse;
|
|||
using Mono.Addins;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
|
|
@ -32,7 +32,6 @@ using Nini.Config;
|
|||
using Mono.Addins;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Client;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
|
|
|
@ -32,7 +32,6 @@ using Mono.Addins;
|
|||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Client;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
|
|
|
@ -34,7 +34,6 @@ using NDesk.Options;
|
|||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
|
|
@ -36,7 +36,6 @@ using OpenSim.Data;
|
|||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Serialization;
|
||||
using OpenSim.Framework.Serialization.External;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
|
||||
using OpenSim.Region.CoreModules.World.Serialiser;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
|
|
@ -36,7 +36,6 @@ using OpenSim.Data;
|
|||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Serialization;
|
||||
using OpenSim.Framework.Serialization.External;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
|
||||
using OpenSim.Region.CoreModules.World.Serialiser;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
|
|
@ -36,7 +36,6 @@ using OpenSim.Data;
|
|||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Serialization;
|
||||
using OpenSim.Framework.Serialization.External;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
|
||||
using OpenSim.Region.CoreModules.World.Serialiser;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
|
|
@ -36,7 +36,6 @@ using OpenSim.Data;
|
|||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Serialization;
|
||||
using OpenSim.Framework.Serialization.External;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
|
||||
using OpenSim.Region.CoreModules.World.Serialiser;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
|
|
@ -36,7 +36,7 @@ using OpenSim.Framework.Client;
|
|||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
using OpenSim.Region.PhysicsModules.SharedBase;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
|
||||
|
|
|
@ -38,7 +38,7 @@ using OpenSim.Framework.Capabilities;
|
|||
using OpenSim.Framework.Client;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
using OpenSim.Region.PhysicsModules.SharedBase;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
|
||||
|
||||
|
|
|
@ -37,7 +37,6 @@ using OpenSim.Data;
|
|||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Serialization;
|
||||
using OpenSim.Framework.Serialization.External;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
|
||||
using OpenSim.Region.CoreModules.Framework.InventoryAccess;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
|
|
@ -30,7 +30,6 @@ using System.IO;
|
|||
using System.Reflection;
|
||||
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
|
||||
using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
|
||||
using OpenSim.Region.Framework;
|
||||
|
@ -159,7 +158,7 @@ namespace OpenSim.Region.CoreModules.Framework.Library
|
|||
}
|
||||
|
||||
RegionInfo regInfo = new RegionInfo();
|
||||
Scene m_MockScene = new Scene(regInfo, null);
|
||||
Scene m_MockScene = new Scene(regInfo);
|
||||
LocalInventoryService invService = new LocalInventoryService(lib);
|
||||
m_MockScene.RegisterModuleInterface<IInventoryService>(invService);
|
||||
m_MockScene.RegisterModuleInterface<IAssetService>(m_Scene.AssetService);
|
||||
|
|
|
@ -37,7 +37,6 @@ using System.Security.Cryptography.X509Certificates;
|
|||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
|
|
|
@ -32,7 +32,7 @@ using System.Net;
|
|||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Imaging;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.CoreModules.Scripting.DynamicTexture;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
|
|
@ -85,7 +85,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests
|
|||
r1.ExternalHostName = "127.0.0.1";
|
||||
r1.HttpPort = 9001;
|
||||
r1.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), 0);
|
||||
Scene s = new Scene(new RegionInfo(), null);
|
||||
Scene s = new Scene(new RegionInfo());
|
||||
s.RegionInfo.RegionID = r1.RegionID;
|
||||
m_LocalConnector.AddRegion(s);
|
||||
|
||||
|
@ -97,7 +97,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests
|
|||
r2.ExternalHostName = "127.0.0.1";
|
||||
r2.HttpPort = 9002;
|
||||
r2.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), 0);
|
||||
s = new Scene(new RegionInfo(), null);
|
||||
s = new Scene(new RegionInfo());
|
||||
s.RegionInfo.RegionID = r2.RegionID;
|
||||
m_LocalConnector.AddRegion(s);
|
||||
|
||||
|
@ -109,7 +109,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests
|
|||
r3.ExternalHostName = "127.0.0.1";
|
||||
r3.HttpPort = 9003;
|
||||
r3.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), 0);
|
||||
s = new Scene(new RegionInfo(), null);
|
||||
s = new Scene(new RegionInfo());
|
||||
s.RegionInfo.RegionID = r3.RegionID;
|
||||
m_LocalConnector.AddRegion(s);
|
||||
|
||||
|
@ -121,7 +121,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests
|
|||
r4.ExternalHostName = "127.0.0.1";
|
||||
r4.HttpPort = 9004;
|
||||
r4.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), 0);
|
||||
s = new Scene(new RegionInfo(), null);
|
||||
s = new Scene(new RegionInfo());
|
||||
s.RegionInfo.RegionID = r4.RegionID;
|
||||
m_LocalConnector.AddRegion(s);
|
||||
|
||||
|
|
|
@ -38,7 +38,6 @@ using Nini.Config;
|
|||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Scenes.Serialization;
|
||||
|
|
|
@ -34,7 +34,6 @@ using Nini.Config;
|
|||
using Nwc.XmlRpc;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
|
|
@ -45,7 +45,7 @@ using OpenSim.Framework.Servers.HttpServer;
|
|||
using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
using OpenSim.Region.PhysicsModules.SharedBase;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using Caps = OpenSim.Framework.Capabilities.Caps;
|
||||
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
|
||||
|
|
|
@ -44,7 +44,7 @@ using OpenSim.Framework.Servers;
|
|||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
using OpenSim.Region.PhysicsModules.SharedBase;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using Caps = OpenSim.Framework.Capabilities.Caps;
|
||||
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
|
||||
|
|
|
@ -41,7 +41,7 @@ using Mono.Addins;
|
|||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
using OpenSim.Region.PhysicsModules.SharedBase;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
using OpenMetaverse;
|
||||
|
|
|
@ -1,33 +0,0 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("OpenSim.Region.DataSnapshot")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("http://opensimulator.org")]
|
||||
[assembly: AssemblyProduct("OpenSim")]
|
||||
[assembly: AssemblyCopyright("OpenSimulator developers")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("06c36944-a28d-470e-912c-654c3edaba6b")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
[assembly: AssemblyVersion("0.8.2.*")]
|
||||
|
|
@ -35,7 +35,7 @@ using OpenMetaverse;
|
|||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
using OpenSim.Region.PhysicsModules.SharedBase;
|
||||
|
||||
namespace OpenSim.Region.Framework.Scenes.Animation
|
||||
{
|
||||
|
|
|
@ -635,8 +635,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// Triggered by <see cref="TriggerScriptCollidingStart"/>
|
||||
/// in <see cref="SceneObjectPart.SendCollisionEvent"/>
|
||||
/// via <see cref="SceneObjectPart.PhysicsCollision"/>
|
||||
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
|
||||
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
|
||||
/// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.OnCollisionUpdate"/>
|
||||
/// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.SendCollisionUpdate"/>
|
||||
/// </remarks>
|
||||
public event ScriptColliding OnScriptColliderStart;
|
||||
|
||||
|
@ -649,8 +649,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// Triggered by <see cref="TriggerScriptColliding"/>
|
||||
/// in <see cref="SceneObjectPart.SendCollisionEvent"/>
|
||||
/// via <see cref="SceneObjectPart.PhysicsCollision"/>
|
||||
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
|
||||
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
|
||||
/// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.OnCollisionUpdate"/>
|
||||
/// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.SendCollisionUpdate"/>
|
||||
/// </remarks>
|
||||
public event ScriptColliding OnScriptColliding;
|
||||
|
||||
|
@ -662,8 +662,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// Triggered by <see cref="TriggerScriptCollidingEnd"/>
|
||||
/// in <see cref="SceneObjectPart.SendCollisionEvent"/>
|
||||
/// via <see cref="SceneObjectPart.PhysicsCollision"/>
|
||||
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
|
||||
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
|
||||
/// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.OnCollisionUpdate"/>
|
||||
/// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.SendCollisionUpdate"/>
|
||||
/// </remarks>
|
||||
public event ScriptColliding OnScriptCollidingEnd;
|
||||
|
||||
|
@ -675,8 +675,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// Triggered by <see cref="TriggerScriptLandCollidingStart"/>
|
||||
/// in <see cref="SceneObjectPart.SendLandCollisionEvent"/>
|
||||
/// via <see cref="SceneObjectPart.PhysicsCollision"/>
|
||||
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
|
||||
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
|
||||
/// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.OnCollisionUpdate"/>
|
||||
/// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.SendCollisionUpdate"/>
|
||||
/// </remarks>
|
||||
public event ScriptColliding OnScriptLandColliderStart;
|
||||
|
||||
|
@ -688,8 +688,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// Triggered by <see cref="TriggerScriptLandColliding"/>
|
||||
/// in <see cref="SceneObjectPart.SendLandCollisionEvent"/>
|
||||
/// via <see cref="SceneObjectPart.PhysicsCollision"/>
|
||||
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
|
||||
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
|
||||
/// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.OnCollisionUpdate"/>
|
||||
/// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.SendCollisionUpdate"/>
|
||||
/// </remarks>
|
||||
public event ScriptColliding OnScriptLandColliding;
|
||||
|
||||
|
@ -701,8 +701,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// Triggered by <see cref="TriggerScriptLandCollidingEnd"/>
|
||||
/// in <see cref="SceneObjectPart.SendLandCollisionEvent"/>
|
||||
/// via <see cref="SceneObjectPart.PhysicsCollision"/>
|
||||
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
|
||||
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
|
||||
/// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.OnCollisionUpdate"/>
|
||||
/// via <see cref="OpenSim.Region.PhysicsModule.SharedBase.PhysicsActor.SendCollisionUpdate"/>
|
||||
/// </remarks>
|
||||
public event ScriptColliding OnScriptLandColliderEnd;
|
||||
|
||||
|
|
|
@ -36,7 +36,7 @@ using System.Threading;
|
|||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
using OpenSim.Region.PhysicsModules.SharedBase;
|
||||
using OpenSim.Region.Framework.Scenes.Serialization;
|
||||
using System.Runtime.Serialization.Formatters.Binary;
|
||||
using System.Runtime.Serialization;
|
||||
|
|
|
@ -31,7 +31,7 @@ using log4net;
|
|||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
using OpenSim.Region.PhysicsModules.SharedBase;
|
||||
|
||||
/*
|
||||
* Steps to add a new prioritization policy:
|
||||
|
|
|
@ -35,7 +35,6 @@ using Nini.Config;
|
|||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
|
|
|
@ -29,7 +29,7 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
using OpenSim.Region.PhysicsModules.SharedBase;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
using System.Xml;
|
||||
|
|
|
@ -31,7 +31,6 @@ using System.Threading;
|
|||
using OpenMetaverse;
|
||||
using OpenMetaverse.Packets;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.Framework.Scenes
|
||||
|
|
|
@ -42,12 +42,11 @@ using OpenMetaverse.Imaging;
|
|||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes.Scripting;
|
||||
using OpenSim.Region.Framework.Scenes.Serialization;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
using OpenSim.Region.PhysicsModules.SharedBase;
|
||||
using Timer = System.Timers.Timer;
|
||||
using TPFlags = OpenSim.Framework.Constants.TeleportFlags;
|
||||
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
|
||||
|
@ -855,11 +854,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
#region Constructors
|
||||
|
||||
public Scene(RegionInfo regInfo, AgentCircuitManager authen, PhysicsScene physicsScene,
|
||||
SceneCommunicationService sceneGridService,
|
||||
public Scene(RegionInfo regInfo, AgentCircuitManager authen,
|
||||
ISimulationDataService simDataService, IEstateDataService estateDataService,
|
||||
IConfigSource config, string simulatorVersion)
|
||||
: this(regInfo, physicsScene)
|
||||
: this(regInfo)
|
||||
{
|
||||
m_config = config;
|
||||
MinFrameTime = 0.089f;
|
||||
|
@ -870,7 +868,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
m_lastAllocatedLocalId = (uint)(random.NextDouble() * (double)(uint.MaxValue / 2)) + (uint)(uint.MaxValue / 4);
|
||||
m_authenticateHandler = authen;
|
||||
m_sceneGridService = sceneGridService;
|
||||
m_sceneGridService = new SceneCommunicationService();
|
||||
m_SimulationDataService = simDataService;
|
||||
m_EstateDataService = estateDataService;
|
||||
|
||||
|
@ -1088,11 +1086,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
string[] possibleAccessControlConfigSections = new string[] { "AccessControl", "Startup" };
|
||||
string[] possibleAccessControlConfigSections = new string[] { "Startup", "AccessControl"};
|
||||
|
||||
string grant
|
||||
= Util.GetConfigVarFromSections<string>(
|
||||
config, "AllowedClients", possibleAccessControlConfigSections, "");
|
||||
config, "AllowedClients", possibleAccessControlConfigSections, string.Empty);
|
||||
|
||||
if (grant.Length > 0)
|
||||
{
|
||||
|
@ -1104,7 +1102,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
grant
|
||||
= Util.GetConfigVarFromSections<string>(
|
||||
config, "BannedClients", possibleAccessControlConfigSections, "");
|
||||
config, "DeniedClients", possibleAccessControlConfigSections, String.Empty);
|
||||
// Deal with the mess of someone having used a different word at some point
|
||||
if (grant == String.Empty)
|
||||
grant = Util.GetConfigVarFromSections<string>(
|
||||
config, "BannedClients", possibleAccessControlConfigSections, String.Empty);
|
||||
|
||||
if (grant.Length > 0)
|
||||
{
|
||||
|
@ -1201,11 +1203,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
MainConsole.Instance.Commands.AddCommand("scene", false, "gc collect", "gc collect", "gc collect", "Cause the garbage collector to make a single pass", HandleGcCollect);
|
||||
}
|
||||
|
||||
public Scene(RegionInfo regInfo, PhysicsScene physicsScene)
|
||||
public Scene(RegionInfo regInfo)
|
||||
: base(regInfo)
|
||||
{
|
||||
m_sceneGraph = new SceneGraph(this);
|
||||
m_sceneGraph.PhysicsScene = physicsScene;
|
||||
|
||||
// If the scene graph has an Unrecoverable error, restart this sim.
|
||||
// Currently the only thing that causes it to happen is two kinds of specific
|
||||
|
|
|
@ -35,7 +35,6 @@ using OpenMetaverse.StructuredData;
|
|||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Client;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Capabilities;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
|
|
@ -34,7 +34,7 @@ using OpenMetaverse.Packets;
|
|||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Scenes.Types;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
using OpenSim.Region.PhysicsModules.SharedBase;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.Framework.Scenes
|
||||
|
@ -121,7 +121,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public PhysicsScene PhysicsScene
|
||||
{
|
||||
get { return _PhyScene; }
|
||||
get
|
||||
{
|
||||
if (_PhyScene == null)
|
||||
_PhyScene = m_parentScene.RequestModuleInterface<PhysicsScene>();
|
||||
return _PhyScene;
|
||||
}
|
||||
set
|
||||
{
|
||||
// If we're not doing the initial set
|
||||
|
@ -172,9 +177,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
// PhysX does this (runs in the background).
|
||||
|
||||
if (_PhyScene.IsThreaded)
|
||||
if (PhysicsScene.IsThreaded)
|
||||
{
|
||||
_PhyScene.GetResults();
|
||||
PhysicsScene.GetResults();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -214,7 +219,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// position).
|
||||
//
|
||||
// Therefore, JointMoved and JointDeactivated events will be fired as a result of the following Simulate().
|
||||
return _PhyScene.Simulate((float)elapsed);
|
||||
return PhysicsScene.Simulate((float)elapsed);
|
||||
}
|
||||
|
||||
protected internal void UpdateScenePresenceMovement()
|
||||
|
|
|
@ -39,7 +39,7 @@ using OpenMetaverse;
|
|||
using OpenMetaverse.Packets;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
using OpenSim.Region.PhysicsModules.SharedBase;
|
||||
using OpenSim.Region.Framework.Scenes.Serialization;
|
||||
using PermissionMask = OpenSim.Framework.PermissionMask;
|
||||
|
||||
|
|
|
@ -42,7 +42,7 @@ using OpenSim.Framework;
|
|||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes.Scripting;
|
||||
using OpenSim.Region.Framework.Scenes.Serialization;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
using OpenSim.Region.PhysicsModules.SharedBase;
|
||||
using PermissionMask = OpenSim.Framework.PermissionMask;
|
||||
|
||||
namespace OpenSim.Region.Framework.Scenes
|
||||
|
|
|
@ -41,7 +41,7 @@ using OpenSim.Framework.Monitoring;
|
|||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes.Animation;
|
||||
using OpenSim.Region.Framework.Scenes.Types;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
using OpenSim.Region.PhysicsModules.SharedBase;
|
||||
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using TeleportFlags = OpenSim.Framework.Constants.TeleportFlags;
|
||||
|
|
|
@ -34,7 +34,7 @@ using OpenMetaverse;
|
|||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
using OpenSim.Region.PhysicsModules.SharedBase;
|
||||
|
||||
namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||
{
|
||||
|
|
|
@ -34,7 +34,6 @@ using Nini.Config;
|
|||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Tests.Common;
|
||||
|
||||
|
|
|
@ -32,7 +32,6 @@ using System.Text;
|
|||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Tests.Common;
|
||||
|
||||
|
|
|
@ -32,7 +32,6 @@ using System.Threading;
|
|||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Tests.Common;
|
||||
|
|
|
@ -33,7 +33,6 @@ using Nini.Config;
|
|||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Tests.Common;
|
||||
|
|
|
@ -32,7 +32,6 @@ using Nini.Config;
|
|||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.CoreModules.Framework.EntityTransfer;
|
||||
using OpenSim.Region.CoreModules.Framework.InventoryAccess;
|
||||
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
|
||||
|
|
|
@ -32,7 +32,6 @@ using Nini.Config;
|
|||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.CoreModules.Framework.EntityTransfer;
|
||||
using OpenSim.Region.CoreModules.Framework.InventoryAccess;
|
||||
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
|
||||
|
|
|
@ -31,7 +31,6 @@ using System.Reflection;
|
|||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Tests.Common;
|
||||
using log4net;
|
||||
|
|
|
@ -30,7 +30,6 @@ using System.Reflection;
|
|||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Tests.Common;
|
||||
|
||||
|
|
|
@ -31,7 +31,6 @@ using System.Reflection;
|
|||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Tests.Common;
|
||||
|
|
|
@ -36,7 +36,6 @@ using NUnit.Framework;
|
|||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Serialization.External;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Scenes.Serialization;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
|
|
@ -31,7 +31,6 @@ using System.Threading;
|
|||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Tests.Common;
|
||||
|
||||
|
|
|
@ -31,7 +31,6 @@ using System.Reflection;
|
|||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Tests.Common;
|
||||
|
||||
|
|
|
@ -30,7 +30,6 @@ using System.Reflection;
|
|||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Tests.Common;
|
||||
|
||||
|
|
|
@ -32,7 +32,6 @@ using Nini.Config;
|
|||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.CoreModules.Avatar.InstantMessage;
|
||||
using OpenSim.Region.CoreModules.World.Permissions;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
|
|
|
@ -36,7 +36,6 @@ using Nini.Config;
|
|||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.ClientStack.Linden;
|
||||
|
|
|
@ -35,13 +35,12 @@ using Nini.Config;
|
|||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.CoreModules.Framework.EntityTransfer;
|
||||
using OpenSim.Region.CoreModules.World.Serialiser;
|
||||
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
using OpenSim.Region.PhysicsModules.SharedBase;
|
||||
using OpenSim.Tests.Common;
|
||||
|
||||
namespace OpenSim.Region.Framework.Scenes.Tests
|
||||
|
|
|
@ -33,7 +33,6 @@ using Nini.Config;
|
|||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Tests.Common;
|
||||
|
|
|
@ -36,7 +36,6 @@ using Nini.Config;
|
|||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.ClientStack.Linden;
|
||||
|
|
|
@ -32,7 +32,6 @@ using Nini.Config;
|
|||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.CoreModules.Framework;
|
||||
|
|
|
@ -32,7 +32,6 @@ using Nini.Config;
|
|||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
|
||||
|
|
|
@ -35,7 +35,6 @@ using Nini.Config;
|
|||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.CoreModules.Framework;
|
||||
|
|
|
@ -31,7 +31,6 @@ using System.Reflection;
|
|||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Tests.Common;
|
||||
|
||||
|
|
|
@ -36,7 +36,6 @@ using Nini.Config;
|
|||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.CoreModules.World.Serialiser;
|
||||
|
|
|
@ -37,7 +37,6 @@ using NUnit.Framework;
|
|||
using OpenMetaverse;
|
||||
using OpenMetaverse.Assets;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
|
||||
|
|
|
@ -37,7 +37,6 @@ using NUnit.Framework;
|
|||
using OpenMetaverse;
|
||||
using OpenMetaverse.Assets;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
|
||||
|
|
|
@ -35,7 +35,6 @@ using Nini.Config;
|
|||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
|
|
@ -42,7 +42,6 @@ using OpenMetaverse;
|
|||
using OpenMetaverse.StructuredData;
|
||||
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
|
|
|
@ -37,7 +37,6 @@ using OpenMetaverse.Messages.Linden;
|
|||
using OpenMetaverse.Packets;
|
||||
using OpenMetaverse.StructuredData;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.ClientStack.Linden;
|
||||
|
|
|
@ -41,7 +41,6 @@ using OpenMetaverse;
|
|||
using OpenMetaverse.StructuredData;
|
||||
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue