minor: remove unnecessary bit of method doc from OdePrim.BadMeshAssetCollideBits that monodevelop inserted automatically
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@ -69,9 +69,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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/// <summary>
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/// Gets collide bits so that we can still perform land collisions if a mesh fails to load.
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/// </summary>
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/// <value>
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/// The bad asset collide bits.
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/// </value>
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private int BadMeshAssetCollideBits
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{
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get { return m_isphysical ? (int)CollisionCategories.Land : 0; }
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