minor: remove unnecessary bit of method doc from OdePrim.BadMeshAssetCollideBits that monodevelop inserted automatically

connector_plugin
Justin Clark-Casey (justincc) 2012-10-20 02:52:38 +01:00
parent d2b19f00da
commit 5bc07a15f5
1 changed files with 0 additions and 3 deletions

View File

@ -69,9 +69,6 @@ namespace OpenSim.Region.Physics.OdePlugin
/// <summary> /// <summary>
/// Gets collide bits so that we can still perform land collisions if a mesh fails to load. /// Gets collide bits so that we can still perform land collisions if a mesh fails to load.
/// </summary> /// </summary>
/// <value>
/// The bad asset collide bits.
/// </value>
private int BadMeshAssetCollideBits private int BadMeshAssetCollideBits
{ {
get { return m_isphysical ? (int)CollisionCategories.Land : 0; } get { return m_isphysical ? (int)CollisionCategories.Land : 0; }