rename same variables to make their meaning more clear
parent
ed526916b7
commit
5bcb1c0e72
|
@ -66,9 +66,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// the god level from local or grid user rights
|
||||
protected int m_rightsGodLevel = 0;
|
||||
// the level seen by viewers
|
||||
protected int m_godlevel = 0;
|
||||
protected int m_viewergodlevel = 0;
|
||||
// new level that can be fixed or equal to godlevel, acording to options
|
||||
protected int m_effectivegodlevel = 0;
|
||||
protected int m_godlevel = 0;
|
||||
protected int m_lastLevelToViewer = 0;
|
||||
|
||||
public GodController(Scene scene, ScenePresence sp, int userlevel)
|
||||
|
@ -127,19 +127,18 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if(m_allowGodActionsWithoutGodMode)
|
||||
{
|
||||
m_effectivegodlevel = m_rightsGodLevel;
|
||||
|
||||
m_godlevel = m_rightsGodLevel;
|
||||
m_forceGodModeAlwaysOn = false;
|
||||
}
|
||||
|
||||
else if(m_forceGodModeAlwaysOn)
|
||||
{
|
||||
m_viewergodlevel = m_rightsGodLevel;
|
||||
m_godlevel = m_rightsGodLevel;
|
||||
m_effectivegodlevel = m_rightsGodLevel;
|
||||
}
|
||||
|
||||
m_scenePresence.isGod = (m_effectivegodlevel >= 200);
|
||||
m_scenePresence.isLegacyGod = (m_godlevel >= 200);
|
||||
m_scenePresence.isGod = (m_godlevel >= 200);
|
||||
m_scenePresence.isViewerUIGod = (m_viewergodlevel >= 200);
|
||||
}
|
||||
|
||||
// calculates god level at sp creation from local and grid user god rights
|
||||
|
@ -175,10 +174,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
if(!CanBeGod())
|
||||
{
|
||||
m_viewergodlevel = 0;
|
||||
m_godlevel = 0;
|
||||
m_effectivegodlevel = 0;
|
||||
m_scenePresence.isGod = false;
|
||||
m_scenePresence.isLegacyGod = false;
|
||||
m_scenePresence.isViewerUIGod = false;
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -186,58 +185,58 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if(m_allowGodActionsWithoutGodMode)
|
||||
{
|
||||
if(viewerState)
|
||||
m_godlevel = m_rightsGodLevel;
|
||||
m_viewergodlevel = m_rightsGodLevel;
|
||||
else
|
||||
m_godlevel = 0;
|
||||
m_viewergodlevel = 0;
|
||||
|
||||
m_effectivegodlevel = m_rightsGodLevel;
|
||||
m_godlevel = m_rightsGodLevel;
|
||||
}
|
||||
else
|
||||
{
|
||||
// new all change with viewer
|
||||
if(viewerState)
|
||||
{
|
||||
m_viewergodlevel = m_rightsGodLevel;
|
||||
m_godlevel = m_rightsGodLevel;
|
||||
m_effectivegodlevel = m_rightsGodLevel;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_viewergodlevel = 0;
|
||||
m_godlevel = 0;
|
||||
m_effectivegodlevel = 0;
|
||||
}
|
||||
}
|
||||
m_scenePresence.isGod = (m_effectivegodlevel >= 200);
|
||||
m_scenePresence.isLegacyGod = (m_godlevel >= 200);
|
||||
m_scenePresence.isGod = (m_godlevel >= 200);
|
||||
m_scenePresence.isViewerUIGod = (m_viewergodlevel >= 200);
|
||||
}
|
||||
|
||||
public void SyncViewerState()
|
||||
{
|
||||
if(m_lastLevelToViewer == m_godlevel)
|
||||
if(m_lastLevelToViewer == m_viewergodlevel)
|
||||
return;
|
||||
|
||||
m_lastLevelToViewer = m_godlevel;
|
||||
m_lastLevelToViewer = m_viewergodlevel;
|
||||
|
||||
if(m_scenePresence.IsChildAgent)
|
||||
return;
|
||||
|
||||
m_scenePresence.ControllingClient.SendAdminResponse(UUID.Zero, (uint)m_godlevel);
|
||||
m_scenePresence.ControllingClient.SendAdminResponse(UUID.Zero, (uint)m_viewergodlevel);
|
||||
}
|
||||
|
||||
public void RequestGodMode(bool god)
|
||||
{
|
||||
UpdateGodLevels(god);
|
||||
|
||||
if(m_lastLevelToViewer != m_godlevel)
|
||||
if(m_lastLevelToViewer != m_viewergodlevel)
|
||||
{
|
||||
m_scenePresence.ControllingClient.SendAdminResponse(UUID.Zero, (uint)m_godlevel);
|
||||
m_lastLevelToViewer = m_godlevel;
|
||||
m_scenePresence.ControllingClient.SendAdminResponse(UUID.Zero, (uint)m_viewergodlevel);
|
||||
m_lastLevelToViewer = m_viewergodlevel;
|
||||
}
|
||||
}
|
||||
|
||||
public OSD State()
|
||||
{
|
||||
OSDMap godMap = new OSDMap(2);
|
||||
bool m_viewerUiIsGod = m_godlevel >= 200;
|
||||
bool m_viewerUiIsGod = m_viewergodlevel >= 200;
|
||||
godMap.Add("ViewerUiIsGod", OSD.FromBoolean(m_viewerUiIsGod));
|
||||
|
||||
return godMap;
|
||||
|
@ -256,7 +255,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (s.ContainsKey("ViewerUiIsGod"))
|
||||
newstate = s["ViewerUiIsGod"].AsBoolean();
|
||||
m_lastLevelToViewer = m_godlevel; // we are not changing viewer level by default
|
||||
m_lastLevelToViewer = m_viewergodlevel; // we are not changing viewer level by default
|
||||
}
|
||||
}
|
||||
UpdateGodLevels(newstate);
|
||||
|
@ -275,12 +274,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public int GodLevel
|
||||
{
|
||||
get { return m_godlevel; }
|
||||
get { return m_viewergodlevel; }
|
||||
}
|
||||
|
||||
public int EffectiveLevel
|
||||
{
|
||||
get { return m_effectivegodlevel; }
|
||||
get { return m_godlevel; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -95,9 +95,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// simple yes or no isGOD from god level >= 200
|
||||
// should only be set by GodController
|
||||
// we have two to suport legacy behaviour
|
||||
// isLegacyGod was controlled by viewer in older versions
|
||||
// isViewerUIGod was controlled by viewer in older versions
|
||||
// isGod may now be also controled by viewer acording to options
|
||||
public bool isLegacyGod { get; set; }
|
||||
public bool isViewerUIGod { get; set; }
|
||||
public bool isGod { get; set; }
|
||||
|
||||
private PresenceType m_presenceType;
|
||||
|
@ -1264,7 +1264,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
IsLoggingIn = false;
|
||||
}
|
||||
|
||||
IsChildAgent = false;
|
||||
IsChildAgent = false;
|
||||
}
|
||||
|
||||
m_log.DebugFormat("[MakeRootAgent] out lock: {0}ms", Util.EnvironmentTickCountSubtract(ts));
|
||||
|
@ -2156,7 +2156,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (p == this)
|
||||
continue;
|
||||
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isLegacyGod)
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
|
||||
continue;
|
||||
|
||||
SendAppearanceToAgentNF(p);
|
||||
|
@ -2206,7 +2206,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
continue;
|
||||
}
|
||||
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isLegacyGod)
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
|
||||
continue;
|
||||
|
||||
SendAttachmentsToAgentNF(p);
|
||||
|
@ -3811,7 +3811,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (!remoteClient.IsActive)
|
||||
return;
|
||||
|
||||
if (ParcelHideThisAvatar && p.currentParcelUUID != currentParcelUUID && !p.isLegacyGod)
|
||||
if (ParcelHideThisAvatar && p.currentParcelUUID != currentParcelUUID && !p.isViewerUIGod)
|
||||
return;
|
||||
|
||||
//m_log.DebugFormat("[SCENE PRESENCE]: " + Name + " sending TerseUpdate to " + remoteClient.Name + " : Pos={0} Rot={1} Vel={2}", m_pos, Rotation, m_velocity);
|
||||
|
@ -3921,7 +3921,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// get the avatar, then a kill if can't see it
|
||||
p.SendInitialAvatarDataToAgent(this);
|
||||
|
||||
if (p.ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !isLegacyGod)
|
||||
if (p.ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !isViewerUIGod)
|
||||
return;
|
||||
|
||||
p.SendAppearanceToAgentNF(this);
|
||||
|
@ -3969,7 +3969,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
foreach (ScenePresence p in presences)
|
||||
{
|
||||
p.ControllingClient.SendAvatarDataImmediate(this);
|
||||
if (p != this && ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isLegacyGod)
|
||||
if (p != this && ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
|
||||
// either just kill the object
|
||||
// p.ControllingClient.SendKillObject(new List<uint> {LocalId});
|
||||
// or also attachments viewer may still know about
|
||||
|
@ -3982,7 +3982,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public void SendInitialAvatarDataToAgent(ScenePresence p)
|
||||
{
|
||||
p.ControllingClient.SendAvatarDataImmediate(this);
|
||||
if (p != this && ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isLegacyGod)
|
||||
if (p != this && ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
|
||||
// either just kill the object
|
||||
// p.ControllingClient.SendKillObject(new List<uint> {LocalId});
|
||||
// or also attachments viewer may still know about
|
||||
|
@ -3996,7 +3996,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public void SendAvatarDataToAgent(ScenePresence avatar)
|
||||
{
|
||||
//m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID);
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != avatar.currentParcelUUID && !avatar.isLegacyGod)
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != avatar.currentParcelUUID && !avatar.isViewerUIGod)
|
||||
return;
|
||||
avatar.ControllingClient.SendAvatarDataImmediate(this);
|
||||
}
|
||||
|
@ -4041,7 +4041,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE PRESENCE]: Sending appearance data from {0} {1} to {2} {3}", Name, m_uuid, avatar.Name, avatar.UUID);
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != avatar.currentParcelUUID && !avatar.isLegacyGod)
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != avatar.currentParcelUUID && !avatar.isViewerUIGod)
|
||||
return;
|
||||
SendAppearanceToAgentNF(avatar);
|
||||
}
|
||||
|
@ -4057,7 +4057,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (IsChildAgent || Animator == null)
|
||||
return;
|
||||
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isLegacyGod)
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
|
||||
return;
|
||||
|
||||
Animator.SendAnimPackToClient(p.ControllingClient);
|
||||
|
@ -4068,7 +4068,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (IsChildAgent)
|
||||
return;
|
||||
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isLegacyGod)
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
|
||||
return;
|
||||
|
||||
p.ControllingClient.SendAnimations(animations, seqs, ControllingClient.AgentId, objectIDs);
|
||||
|
@ -4093,7 +4093,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
m_scene.ForEachScenePresence(delegate(ScenePresence p)
|
||||
{
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isLegacyGod)
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
|
||||
return;
|
||||
p.ControllingClient.SendAnimations(animations, seqs, ControllingClient.AgentId, objectIDs);
|
||||
});
|
||||
|
@ -4473,9 +4473,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (isNPC)
|
||||
return;
|
||||
|
||||
bool wasgod = isLegacyGod;
|
||||
bool wasgod = isViewerUIGod;
|
||||
GodController.RequestGodMode(godStatus);
|
||||
if (wasgod != isLegacyGod)
|
||||
if (wasgod != isViewerUIGod)
|
||||
parcelGodCheck(m_currentParcelUUID);
|
||||
}
|
||||
|
||||
|
@ -4909,7 +4909,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
RaiseCollisionScriptEvents(coldata);
|
||||
|
||||
// Gods do not take damage and Invulnerable is set depending on parcel/region flags
|
||||
if (Invulnerable || isLegacyGod)
|
||||
if (Invulnerable || isViewerUIGod)
|
||||
return;
|
||||
|
||||
// The following may be better in the ICombatModule
|
||||
|
@ -5194,7 +5194,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (p != this && sog.HasPrivateAttachmentPoint)
|
||||
return;
|
||||
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isLegacyGod)
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
|
||||
return;
|
||||
|
||||
SendTerseUpdateToAgentNF(p);
|
||||
|
@ -5308,7 +5308,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (p == this)
|
||||
continue;
|
||||
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isLegacyGod)
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
|
||||
continue;
|
||||
|
||||
p.ControllingClient.SendEntityUpdate(rootpart, rootflag);
|
||||
|
@ -5366,7 +5366,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (p == this)
|
||||
continue;
|
||||
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isLegacyGod)
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
|
||||
continue;
|
||||
|
||||
p.ControllingClient.SendEntityUpdate(rootpart, flag);
|
||||
|
@ -5416,7 +5416,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (p == this)
|
||||
continue;
|
||||
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isLegacyGod)
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
|
||||
continue;
|
||||
|
||||
p.ControllingClient.SendEntityUpdate(part, flag);
|
||||
|
@ -5457,7 +5457,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
if (p == this)
|
||||
continue;
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isLegacyGod)
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
|
||||
continue;
|
||||
|
||||
p.ControllingClient.SendEntityUpdate(part, flag);
|
||||
|
@ -6095,7 +6095,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// the TP point. This behaviour mimics agni.
|
||||
if (land.LandData.LandingType == (byte)LandingType.LandingPoint &&
|
||||
land.LandData.UserLocation != Vector3.Zero &&
|
||||
!isLegacyGod &&
|
||||
!isViewerUIGod &&
|
||||
((land.LandData.OwnerID != m_uuid &&
|
||||
!m_scene.Permissions.IsGod(m_uuid) &&
|
||||
!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_uuid)) ||
|
||||
|
@ -6120,7 +6120,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
string reason;
|
||||
|
||||
// dont mess with gods
|
||||
if(isLegacyGod || m_scene.Permissions.IsGod(m_uuid))
|
||||
if(isViewerUIGod || m_scene.Permissions.IsGod(m_uuid))
|
||||
return true;
|
||||
|
||||
// respect region owner and managers
|
||||
|
@ -6417,7 +6417,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (p.ParcelHideThisAvatar && p.currentParcelUUID != currentParcelID)
|
||||
{
|
||||
if (isLegacyGod)
|
||||
if (isViewerUIGod)
|
||||
p.SendViewTo(this);
|
||||
else
|
||||
p.SendKillTo(this);
|
||||
|
@ -6468,7 +6468,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
continue;
|
||||
|
||||
// those not on parcel dont see me
|
||||
if (currentParcelID != p.currentParcelUUID && !p.isLegacyGod)
|
||||
if (currentParcelID != p.currentParcelUUID && !p.isViewerUIGod)
|
||||
{
|
||||
killsToSendto.Add(p); // they dont see me
|
||||
}
|
||||
|
@ -6494,9 +6494,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// only those on previus parcel need receive kills
|
||||
if (previusParcelID == p.currentParcelUUID)
|
||||
{
|
||||
if(!p.isLegacyGod)
|
||||
if(!p.isViewerUIGod)
|
||||
killsToSendto.Add(p); // they dont see me
|
||||
if(!isLegacyGod)
|
||||
if(!isViewerUIGod)
|
||||
killsToSendme.Add(p); // i dont see them
|
||||
}
|
||||
// only those on new parcel need see
|
||||
|
@ -6518,7 +6518,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
continue;
|
||||
|
||||
// those not on new parcel dont see me
|
||||
if (currentParcelID != p.currentParcelUUID && !p.isLegacyGod)
|
||||
if (currentParcelID != p.currentParcelUUID && !p.isViewerUIGod)
|
||||
{
|
||||
killsToSendto.Add(p); // they dont see me
|
||||
}
|
||||
|
@ -6544,7 +6544,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (p.IsDeleted || p == this || p.ControllingClient == null || !p.ControllingClient.IsActive)
|
||||
continue;
|
||||
// only those old parcel need kills
|
||||
if (previusParcelID == p.currentParcelUUID && !isLegacyGod)
|
||||
if (previusParcelID == p.currentParcelUUID && !isViewerUIGod)
|
||||
{
|
||||
killsToSendme.Add(p); // i dont see them
|
||||
}
|
||||
|
@ -6606,7 +6606,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (Scene.AttachmentsModule != null)
|
||||
Scene.AttachmentsModule.DeleteAttachmentsFromScene(this, true);
|
||||
|
||||
if (!ParcelHideThisAvatar || isLegacyGod)
|
||||
if (!ParcelHideThisAvatar || isViewerUIGod)
|
||||
return;
|
||||
|
||||
List<ScenePresence> allpresences = m_scene.GetScenePresences();
|
||||
|
|
Loading…
Reference in New Issue