rename same variables to make their meaning more clear
parent
ed526916b7
commit
5bcb1c0e72
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@ -66,9 +66,9 @@ namespace OpenSim.Region.Framework.Scenes
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// the god level from local or grid user rights
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// the god level from local or grid user rights
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protected int m_rightsGodLevel = 0;
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protected int m_rightsGodLevel = 0;
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// the level seen by viewers
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// the level seen by viewers
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protected int m_godlevel = 0;
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protected int m_viewergodlevel = 0;
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// new level that can be fixed or equal to godlevel, acording to options
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// new level that can be fixed or equal to godlevel, acording to options
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protected int m_effectivegodlevel = 0;
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protected int m_godlevel = 0;
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protected int m_lastLevelToViewer = 0;
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protected int m_lastLevelToViewer = 0;
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public GodController(Scene scene, ScenePresence sp, int userlevel)
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public GodController(Scene scene, ScenePresence sp, int userlevel)
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@ -127,19 +127,18 @@ namespace OpenSim.Region.Framework.Scenes
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if(m_allowGodActionsWithoutGodMode)
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if(m_allowGodActionsWithoutGodMode)
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{
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{
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m_effectivegodlevel = m_rightsGodLevel;
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m_godlevel = m_rightsGodLevel;
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m_forceGodModeAlwaysOn = false;
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m_forceGodModeAlwaysOn = false;
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}
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}
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else if(m_forceGodModeAlwaysOn)
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else if(m_forceGodModeAlwaysOn)
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{
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{
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m_viewergodlevel = m_rightsGodLevel;
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m_godlevel = m_rightsGodLevel;
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m_godlevel = m_rightsGodLevel;
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m_effectivegodlevel = m_rightsGodLevel;
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}
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}
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m_scenePresence.isGod = (m_effectivegodlevel >= 200);
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m_scenePresence.isGod = (m_godlevel >= 200);
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m_scenePresence.isLegacyGod = (m_godlevel >= 200);
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m_scenePresence.isViewerUIGod = (m_viewergodlevel >= 200);
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}
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}
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// calculates god level at sp creation from local and grid user god rights
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// calculates god level at sp creation from local and grid user god rights
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@ -175,10 +174,10 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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if(!CanBeGod())
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if(!CanBeGod())
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{
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{
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m_viewergodlevel = 0;
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m_godlevel = 0;
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m_godlevel = 0;
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m_effectivegodlevel = 0;
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m_scenePresence.isGod = false;
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m_scenePresence.isGod = false;
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m_scenePresence.isLegacyGod = false;
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m_scenePresence.isViewerUIGod = false;
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return;
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return;
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}
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}
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@ -186,58 +185,58 @@ namespace OpenSim.Region.Framework.Scenes
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if(m_allowGodActionsWithoutGodMode)
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if(m_allowGodActionsWithoutGodMode)
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{
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{
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if(viewerState)
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if(viewerState)
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m_godlevel = m_rightsGodLevel;
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m_viewergodlevel = m_rightsGodLevel;
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else
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else
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m_godlevel = 0;
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m_viewergodlevel = 0;
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m_effectivegodlevel = m_rightsGodLevel;
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m_godlevel = m_rightsGodLevel;
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}
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}
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else
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else
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{
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{
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// new all change with viewer
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// new all change with viewer
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if(viewerState)
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if(viewerState)
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{
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{
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m_viewergodlevel = m_rightsGodLevel;
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m_godlevel = m_rightsGodLevel;
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m_godlevel = m_rightsGodLevel;
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m_effectivegodlevel = m_rightsGodLevel;
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}
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}
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else
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else
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{
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{
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m_viewergodlevel = 0;
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m_godlevel = 0;
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m_godlevel = 0;
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m_effectivegodlevel = 0;
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}
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}
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}
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}
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m_scenePresence.isGod = (m_effectivegodlevel >= 200);
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m_scenePresence.isGod = (m_godlevel >= 200);
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m_scenePresence.isLegacyGod = (m_godlevel >= 200);
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m_scenePresence.isViewerUIGod = (m_viewergodlevel >= 200);
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}
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}
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public void SyncViewerState()
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public void SyncViewerState()
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{
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{
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if(m_lastLevelToViewer == m_godlevel)
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if(m_lastLevelToViewer == m_viewergodlevel)
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return;
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return;
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m_lastLevelToViewer = m_godlevel;
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m_lastLevelToViewer = m_viewergodlevel;
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if(m_scenePresence.IsChildAgent)
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if(m_scenePresence.IsChildAgent)
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return;
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return;
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m_scenePresence.ControllingClient.SendAdminResponse(UUID.Zero, (uint)m_godlevel);
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m_scenePresence.ControllingClient.SendAdminResponse(UUID.Zero, (uint)m_viewergodlevel);
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}
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}
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public void RequestGodMode(bool god)
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public void RequestGodMode(bool god)
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{
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{
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UpdateGodLevels(god);
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UpdateGodLevels(god);
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if(m_lastLevelToViewer != m_godlevel)
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if(m_lastLevelToViewer != m_viewergodlevel)
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{
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{
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m_scenePresence.ControllingClient.SendAdminResponse(UUID.Zero, (uint)m_godlevel);
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m_scenePresence.ControllingClient.SendAdminResponse(UUID.Zero, (uint)m_viewergodlevel);
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m_lastLevelToViewer = m_godlevel;
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m_lastLevelToViewer = m_viewergodlevel;
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}
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}
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}
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}
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public OSD State()
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public OSD State()
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{
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{
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OSDMap godMap = new OSDMap(2);
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OSDMap godMap = new OSDMap(2);
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bool m_viewerUiIsGod = m_godlevel >= 200;
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bool m_viewerUiIsGod = m_viewergodlevel >= 200;
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godMap.Add("ViewerUiIsGod", OSD.FromBoolean(m_viewerUiIsGod));
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godMap.Add("ViewerUiIsGod", OSD.FromBoolean(m_viewerUiIsGod));
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return godMap;
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return godMap;
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@ -256,7 +255,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (s.ContainsKey("ViewerUiIsGod"))
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if (s.ContainsKey("ViewerUiIsGod"))
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newstate = s["ViewerUiIsGod"].AsBoolean();
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newstate = s["ViewerUiIsGod"].AsBoolean();
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m_lastLevelToViewer = m_godlevel; // we are not changing viewer level by default
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m_lastLevelToViewer = m_viewergodlevel; // we are not changing viewer level by default
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}
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}
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}
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}
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UpdateGodLevels(newstate);
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UpdateGodLevels(newstate);
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@ -275,12 +274,12 @@ namespace OpenSim.Region.Framework.Scenes
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public int GodLevel
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public int GodLevel
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{
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{
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get { return m_godlevel; }
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get { return m_viewergodlevel; }
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}
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}
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public int EffectiveLevel
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public int EffectiveLevel
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{
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{
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get { return m_effectivegodlevel; }
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get { return m_godlevel; }
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}
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}
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}
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}
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}
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}
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@ -95,9 +95,9 @@ namespace OpenSim.Region.Framework.Scenes
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// simple yes or no isGOD from god level >= 200
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// simple yes or no isGOD from god level >= 200
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// should only be set by GodController
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// should only be set by GodController
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// we have two to suport legacy behaviour
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// we have two to suport legacy behaviour
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// isLegacyGod was controlled by viewer in older versions
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// isViewerUIGod was controlled by viewer in older versions
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// isGod may now be also controled by viewer acording to options
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// isGod may now be also controled by viewer acording to options
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public bool isLegacyGod { get; set; }
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public bool isViewerUIGod { get; set; }
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public bool isGod { get; set; }
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public bool isGod { get; set; }
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private PresenceType m_presenceType;
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private PresenceType m_presenceType;
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@ -2156,7 +2156,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (p == this)
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if (p == this)
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continue;
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continue;
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if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isLegacyGod)
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if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
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continue;
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continue;
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SendAppearanceToAgentNF(p);
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SendAppearanceToAgentNF(p);
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@ -2206,7 +2206,7 @@ namespace OpenSim.Region.Framework.Scenes
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continue;
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continue;
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}
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}
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if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isLegacyGod)
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if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
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continue;
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continue;
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SendAttachmentsToAgentNF(p);
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SendAttachmentsToAgentNF(p);
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@ -3811,7 +3811,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (!remoteClient.IsActive)
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if (!remoteClient.IsActive)
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return;
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return;
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if (ParcelHideThisAvatar && p.currentParcelUUID != currentParcelUUID && !p.isLegacyGod)
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if (ParcelHideThisAvatar && p.currentParcelUUID != currentParcelUUID && !p.isViewerUIGod)
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return;
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return;
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//m_log.DebugFormat("[SCENE PRESENCE]: " + Name + " sending TerseUpdate to " + remoteClient.Name + " : Pos={0} Rot={1} Vel={2}", m_pos, Rotation, m_velocity);
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//m_log.DebugFormat("[SCENE PRESENCE]: " + Name + " sending TerseUpdate to " + remoteClient.Name + " : Pos={0} Rot={1} Vel={2}", m_pos, Rotation, m_velocity);
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@ -3921,7 +3921,7 @@ namespace OpenSim.Region.Framework.Scenes
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// get the avatar, then a kill if can't see it
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// get the avatar, then a kill if can't see it
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p.SendInitialAvatarDataToAgent(this);
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p.SendInitialAvatarDataToAgent(this);
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if (p.ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !isLegacyGod)
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if (p.ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !isViewerUIGod)
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return;
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return;
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p.SendAppearanceToAgentNF(this);
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p.SendAppearanceToAgentNF(this);
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@ -3969,7 +3969,7 @@ namespace OpenSim.Region.Framework.Scenes
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foreach (ScenePresence p in presences)
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foreach (ScenePresence p in presences)
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{
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{
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p.ControllingClient.SendAvatarDataImmediate(this);
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p.ControllingClient.SendAvatarDataImmediate(this);
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if (p != this && ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isLegacyGod)
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if (p != this && ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
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// either just kill the object
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// either just kill the object
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// p.ControllingClient.SendKillObject(new List<uint> {LocalId});
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// p.ControllingClient.SendKillObject(new List<uint> {LocalId});
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// or also attachments viewer may still know about
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// or also attachments viewer may still know about
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@ -3982,7 +3982,7 @@ namespace OpenSim.Region.Framework.Scenes
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public void SendInitialAvatarDataToAgent(ScenePresence p)
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public void SendInitialAvatarDataToAgent(ScenePresence p)
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{
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{
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p.ControllingClient.SendAvatarDataImmediate(this);
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p.ControllingClient.SendAvatarDataImmediate(this);
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if (p != this && ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isLegacyGod)
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if (p != this && ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
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// either just kill the object
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// either just kill the object
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// p.ControllingClient.SendKillObject(new List<uint> {LocalId});
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// p.ControllingClient.SendKillObject(new List<uint> {LocalId});
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// or also attachments viewer may still know about
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// or also attachments viewer may still know about
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@ -3996,7 +3996,7 @@ namespace OpenSim.Region.Framework.Scenes
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public void SendAvatarDataToAgent(ScenePresence avatar)
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public void SendAvatarDataToAgent(ScenePresence avatar)
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{
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{
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//m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID);
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//m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID);
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if (ParcelHideThisAvatar && currentParcelUUID != avatar.currentParcelUUID && !avatar.isLegacyGod)
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if (ParcelHideThisAvatar && currentParcelUUID != avatar.currentParcelUUID && !avatar.isViewerUIGod)
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return;
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return;
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avatar.ControllingClient.SendAvatarDataImmediate(this);
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avatar.ControllingClient.SendAvatarDataImmediate(this);
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}
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}
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{
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{
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// m_log.DebugFormat(
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// m_log.DebugFormat(
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// "[SCENE PRESENCE]: Sending appearance data from {0} {1} to {2} {3}", Name, m_uuid, avatar.Name, avatar.UUID);
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// "[SCENE PRESENCE]: Sending appearance data from {0} {1} to {2} {3}", Name, m_uuid, avatar.Name, avatar.UUID);
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if (ParcelHideThisAvatar && currentParcelUUID != avatar.currentParcelUUID && !avatar.isLegacyGod)
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if (ParcelHideThisAvatar && currentParcelUUID != avatar.currentParcelUUID && !avatar.isViewerUIGod)
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return;
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return;
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SendAppearanceToAgentNF(avatar);
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SendAppearanceToAgentNF(avatar);
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}
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}
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if (IsChildAgent || Animator == null)
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if (IsChildAgent || Animator == null)
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return;
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return;
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if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isLegacyGod)
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if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
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return;
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return;
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Animator.SendAnimPackToClient(p.ControllingClient);
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Animator.SendAnimPackToClient(p.ControllingClient);
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if (IsChildAgent)
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if (IsChildAgent)
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return;
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return;
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if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isLegacyGod)
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if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
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return;
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return;
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p.ControllingClient.SendAnimations(animations, seqs, ControllingClient.AgentId, objectIDs);
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p.ControllingClient.SendAnimations(animations, seqs, ControllingClient.AgentId, objectIDs);
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m_scene.ForEachScenePresence(delegate(ScenePresence p)
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m_scene.ForEachScenePresence(delegate(ScenePresence p)
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{
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{
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if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isLegacyGod)
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if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
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return;
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return;
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p.ControllingClient.SendAnimations(animations, seqs, ControllingClient.AgentId, objectIDs);
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p.ControllingClient.SendAnimations(animations, seqs, ControllingClient.AgentId, objectIDs);
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});
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});
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if (isNPC)
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if (isNPC)
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return;
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return;
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bool wasgod = isLegacyGod;
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bool wasgod = isViewerUIGod;
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GodController.RequestGodMode(godStatus);
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GodController.RequestGodMode(godStatus);
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if (wasgod != isLegacyGod)
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if (wasgod != isViewerUIGod)
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parcelGodCheck(m_currentParcelUUID);
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parcelGodCheck(m_currentParcelUUID);
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}
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}
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RaiseCollisionScriptEvents(coldata);
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RaiseCollisionScriptEvents(coldata);
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// Gods do not take damage and Invulnerable is set depending on parcel/region flags
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// Gods do not take damage and Invulnerable is set depending on parcel/region flags
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if (Invulnerable || isLegacyGod)
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if (Invulnerable || isViewerUIGod)
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return;
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return;
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// The following may be better in the ICombatModule
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// The following may be better in the ICombatModule
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@ -5194,7 +5194,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (p != this && sog.HasPrivateAttachmentPoint)
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if (p != this && sog.HasPrivateAttachmentPoint)
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return;
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return;
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if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isLegacyGod)
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if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
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return;
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return;
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SendTerseUpdateToAgentNF(p);
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SendTerseUpdateToAgentNF(p);
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@ -5308,7 +5308,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (p == this)
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if (p == this)
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continue;
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continue;
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if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isLegacyGod)
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if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
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continue;
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continue;
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p.ControllingClient.SendEntityUpdate(rootpart, rootflag);
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p.ControllingClient.SendEntityUpdate(rootpart, rootflag);
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@ -5366,7 +5366,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (p == this)
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if (p == this)
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continue;
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continue;
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if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isLegacyGod)
|
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
p.ControllingClient.SendEntityUpdate(rootpart, flag);
|
p.ControllingClient.SendEntityUpdate(rootpart, flag);
|
||||||
|
@ -5416,7 +5416,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (p == this)
|
if (p == this)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isLegacyGod)
|
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
p.ControllingClient.SendEntityUpdate(part, flag);
|
p.ControllingClient.SendEntityUpdate(part, flag);
|
||||||
|
@ -5457,7 +5457,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
if (p == this)
|
if (p == this)
|
||||||
continue;
|
continue;
|
||||||
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isLegacyGod)
|
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
p.ControllingClient.SendEntityUpdate(part, flag);
|
p.ControllingClient.SendEntityUpdate(part, flag);
|
||||||
|
@ -6095,7 +6095,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// the TP point. This behaviour mimics agni.
|
// the TP point. This behaviour mimics agni.
|
||||||
if (land.LandData.LandingType == (byte)LandingType.LandingPoint &&
|
if (land.LandData.LandingType == (byte)LandingType.LandingPoint &&
|
||||||
land.LandData.UserLocation != Vector3.Zero &&
|
land.LandData.UserLocation != Vector3.Zero &&
|
||||||
!isLegacyGod &&
|
!isViewerUIGod &&
|
||||||
((land.LandData.OwnerID != m_uuid &&
|
((land.LandData.OwnerID != m_uuid &&
|
||||||
!m_scene.Permissions.IsGod(m_uuid) &&
|
!m_scene.Permissions.IsGod(m_uuid) &&
|
||||||
!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_uuid)) ||
|
!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_uuid)) ||
|
||||||
|
@ -6120,7 +6120,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
string reason;
|
string reason;
|
||||||
|
|
||||||
// dont mess with gods
|
// dont mess with gods
|
||||||
if(isLegacyGod || m_scene.Permissions.IsGod(m_uuid))
|
if(isViewerUIGod || m_scene.Permissions.IsGod(m_uuid))
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
// respect region owner and managers
|
// respect region owner and managers
|
||||||
|
@ -6417,7 +6417,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
if (p.ParcelHideThisAvatar && p.currentParcelUUID != currentParcelID)
|
if (p.ParcelHideThisAvatar && p.currentParcelUUID != currentParcelID)
|
||||||
{
|
{
|
||||||
if (isLegacyGod)
|
if (isViewerUIGod)
|
||||||
p.SendViewTo(this);
|
p.SendViewTo(this);
|
||||||
else
|
else
|
||||||
p.SendKillTo(this);
|
p.SendKillTo(this);
|
||||||
|
@ -6468,7 +6468,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
// those not on parcel dont see me
|
// those not on parcel dont see me
|
||||||
if (currentParcelID != p.currentParcelUUID && !p.isLegacyGod)
|
if (currentParcelID != p.currentParcelUUID && !p.isViewerUIGod)
|
||||||
{
|
{
|
||||||
killsToSendto.Add(p); // they dont see me
|
killsToSendto.Add(p); // they dont see me
|
||||||
}
|
}
|
||||||
|
@ -6494,9 +6494,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// only those on previus parcel need receive kills
|
// only those on previus parcel need receive kills
|
||||||
if (previusParcelID == p.currentParcelUUID)
|
if (previusParcelID == p.currentParcelUUID)
|
||||||
{
|
{
|
||||||
if(!p.isLegacyGod)
|
if(!p.isViewerUIGod)
|
||||||
killsToSendto.Add(p); // they dont see me
|
killsToSendto.Add(p); // they dont see me
|
||||||
if(!isLegacyGod)
|
if(!isViewerUIGod)
|
||||||
killsToSendme.Add(p); // i dont see them
|
killsToSendme.Add(p); // i dont see them
|
||||||
}
|
}
|
||||||
// only those on new parcel need see
|
// only those on new parcel need see
|
||||||
|
@ -6518,7 +6518,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
// those not on new parcel dont see me
|
// those not on new parcel dont see me
|
||||||
if (currentParcelID != p.currentParcelUUID && !p.isLegacyGod)
|
if (currentParcelID != p.currentParcelUUID && !p.isViewerUIGod)
|
||||||
{
|
{
|
||||||
killsToSendto.Add(p); // they dont see me
|
killsToSendto.Add(p); // they dont see me
|
||||||
}
|
}
|
||||||
|
@ -6544,7 +6544,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (p.IsDeleted || p == this || p.ControllingClient == null || !p.ControllingClient.IsActive)
|
if (p.IsDeleted || p == this || p.ControllingClient == null || !p.ControllingClient.IsActive)
|
||||||
continue;
|
continue;
|
||||||
// only those old parcel need kills
|
// only those old parcel need kills
|
||||||
if (previusParcelID == p.currentParcelUUID && !isLegacyGod)
|
if (previusParcelID == p.currentParcelUUID && !isViewerUIGod)
|
||||||
{
|
{
|
||||||
killsToSendme.Add(p); // i dont see them
|
killsToSendme.Add(p); // i dont see them
|
||||||
}
|
}
|
||||||
|
@ -6606,7 +6606,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (Scene.AttachmentsModule != null)
|
if (Scene.AttachmentsModule != null)
|
||||||
Scene.AttachmentsModule.DeleteAttachmentsFromScene(this, true);
|
Scene.AttachmentsModule.DeleteAttachmentsFromScene(this, true);
|
||||||
|
|
||||||
if (!ParcelHideThisAvatar || isLegacyGod)
|
if (!ParcelHideThisAvatar || isViewerUIGod)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
List<ScenePresence> allpresences = m_scene.GetScenePresences();
|
List<ScenePresence> allpresences = m_scene.GetScenePresences();
|
||||||
|
|
Loading…
Reference in New Issue