Update svn properties, minor formatting cleanup.
parent
ad379ed136
commit
5c165c9bdd
|
@ -2996,7 +2996,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
||||||
return;
|
return;
|
||||||
SceneObjectGroup parentPrim = m_host.ParentGroup;
|
SceneObjectGroup parentPrim = m_host.ParentGroup;
|
||||||
SceneObjectPart childPrim = null;
|
SceneObjectPart childPrim = null;
|
||||||
switch(linknum)
|
switch (linknum)
|
||||||
{
|
{
|
||||||
case BuiltIn_Commands_BaseClass.LINK_ROOT:
|
case BuiltIn_Commands_BaseClass.LINK_ROOT:
|
||||||
break;
|
break;
|
||||||
|
@ -3004,7 +3004,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
||||||
case BuiltIn_Commands_BaseClass.LINK_ALL_OTHERS:
|
case BuiltIn_Commands_BaseClass.LINK_ALL_OTHERS:
|
||||||
case BuiltIn_Commands_BaseClass.LINK_ALL_CHILDREN:
|
case BuiltIn_Commands_BaseClass.LINK_ALL_CHILDREN:
|
||||||
case BuiltIn_Commands_BaseClass.LINK_THIS:
|
case BuiltIn_Commands_BaseClass.LINK_THIS:
|
||||||
foreach(SceneObjectPart part in parentPrim.Children.Values)
|
foreach (SceneObjectPart part in parentPrim.Children.Values)
|
||||||
{
|
{
|
||||||
if (part.UUID != m_host.UUID)
|
if (part.UUID != m_host.UUID)
|
||||||
{
|
{
|
||||||
|
|
|
@ -2840,7 +2840,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
return;
|
return;
|
||||||
SceneObjectGroup parentPrim = m_host.ParentGroup;
|
SceneObjectGroup parentPrim = m_host.ParentGroup;
|
||||||
SceneObjectPart childPrim = null;
|
SceneObjectPart childPrim = null;
|
||||||
switch(linknum)
|
switch (linknum)
|
||||||
{
|
{
|
||||||
case ScriptBaseClass.LINK_ROOT:
|
case ScriptBaseClass.LINK_ROOT:
|
||||||
break;
|
break;
|
||||||
|
@ -2848,7 +2848,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
case ScriptBaseClass.LINK_ALL_OTHERS:
|
case ScriptBaseClass.LINK_ALL_OTHERS:
|
||||||
case ScriptBaseClass.LINK_ALL_CHILDREN:
|
case ScriptBaseClass.LINK_ALL_CHILDREN:
|
||||||
case ScriptBaseClass.LINK_THIS:
|
case ScriptBaseClass.LINK_THIS:
|
||||||
foreach(SceneObjectPart part in parentPrim.Children.Values)
|
foreach (SceneObjectPart part in parentPrim.Children.Values)
|
||||||
{
|
{
|
||||||
if (part.UUID != m_host.UUID)
|
if (part.UUID != m_host.UUID)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue