Remove the unnecessary intermediate total token bucket.

This only had one child, which is the 'adaptive' token bucket.
So from testing and currently analysis, we can use that bucket directly which simplifies the code.
ghosts
Justin Clark-Casey (justincc) 2014-10-10 00:58:16 +01:00
parent b28b31b3ee
commit 5c1a14587d
2 changed files with 3 additions and 15 deletions

View File

@ -97,7 +97,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
m_throttleDebugLevel = value;
m_throttleClient.DebugLevel = m_throttleDebugLevel;
m_throttleCategory.DebugLevel = m_throttleDebugLevel;
foreach (TokenBucket tb in m_throttleCategories)
tb.DebugLevel = m_throttleDebugLevel;
}
@ -172,8 +171,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
get { return m_throttleClient; }
}
/// <summary>Throttle bucket for this agent's connection</summary>
private readonly TokenBucket m_throttleCategory;
/// <summary>Throttle buckets for each packet category</summary>
private readonly TokenBucket[] m_throttleCategories;
/// <summary>Outgoing queues for throttled packets</summary>
@ -234,12 +231,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
string.Format("adaptive throttle for {0} in {1}", AgentID, server.Scene.Name),
parentThrottle, rates.Total, rates.AdaptiveThrottlesEnabled);
// Create a token bucket throttle for the total category with the client bucket as a throttle
m_throttleCategory
= new TokenBucket(
string.Format("total throttle for {0} in {1}", AgentID, server.Scene.Name),
m_throttleClient, 0);
// Create an array of token buckets for this clients different throttle categories
m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT];
@ -256,7 +247,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_throttleCategories[i]
= new TokenBucket(
string.Format("{0} throttle for {1} in {2}", type, AgentID, server.Scene.Name),
m_throttleCategory, rates.GetRate(type));
m_throttleClient, rates.GetRate(type));
}
// Default the retransmission timeout to one second
@ -301,7 +292,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_info.taskThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Task].DripRate;
m_info.assetThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate;
m_info.textureThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate;
m_info.totalThrottle = (int)m_throttleCategory.DripRate;
m_info.totalThrottle = (int)m_throttleClient.DripRate;
m_info.maxThrottle = (int)m_throttleClient.MaxDripRate;
return m_info;

View File

@ -352,13 +352,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_dripRate = OpenSim.Framework.Util.Clamp<Int64>(value,m_minimumFlow,MaxDripRate);
m_burstRate = (Int64)((double)m_dripRate * m_quantumsPerBurst);
if (m_parent != null)
m_parent.RegisterRequest(this,m_dripRate);
m_parent.RegisterRequest(this, m_dripRate);
}
}
// <summary>
//
// </summary>
public AdaptiveTokenBucket(string identifier, TokenBucket parent, Int64 maxDripRate, bool enabled)
: base(identifier, parent, maxDripRate)
{