Initial Online friends notification seems to be working reliably now. All this needs more testing, but everything is there.

slimupdates
Diva Canto 2010-02-28 12:07:38 -08:00
parent db24e57cab
commit 5c5966545d
14 changed files with 97 additions and 39 deletions

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@ -597,7 +597,7 @@ namespace OpenSim.Client.MXP.ClientStack
public event DeRezObject OnDeRezObject;
public event Action<IClientAPI> OnRegionHandShakeReply;
public event GenericCall2 OnRequestWearables;
public event GenericCall2 OnCompleteMovementToRegion;
public event GenericCall1 OnCompleteMovementToRegion;
public event UpdateAgent OnAgentUpdate;
public event AgentRequestSit OnAgentRequestSit;
public event AgentSit OnAgentSit;
@ -906,7 +906,7 @@ namespace OpenSim.Client.MXP.ClientStack
if (OnCompleteMovementToRegion != null)
{
OnCompleteMovementToRegion();
OnCompleteMovementToRegion(this);
}
// Need to translate to MXP somehow

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@ -243,7 +243,7 @@ namespace OpenSim.Client.Sirikata.ClientStack
public event DeRezObject OnDeRezObject;
public event Action<IClientAPI> OnRegionHandShakeReply;
public event GenericCall2 OnRequestWearables;
public event GenericCall2 OnCompleteMovementToRegion;
public event GenericCall1 OnCompleteMovementToRegion;
public event UpdateAgent OnAgentUpdate;
public event AgentRequestSit OnAgentRequestSit;
public event AgentSit OnAgentSit;

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@ -246,7 +246,7 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
public event DeRezObject OnDeRezObject = delegate { };
public event Action<IClientAPI> OnRegionHandShakeReply = delegate { };
public event GenericCall2 OnRequestWearables = delegate { };
public event GenericCall2 OnCompleteMovementToRegion = delegate { };
public event GenericCall1 OnCompleteMovementToRegion = delegate { };
public event UpdateAgent OnAgentUpdate = delegate { };
public event AgentRequestSit OnAgentRequestSit = delegate { };
public event AgentSit OnAgentSit = delegate { };

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@ -93,6 +93,8 @@ namespace OpenSim.Framework
public delegate void SetAlwaysRun(IClientAPI remoteClient, bool SetAlwaysRun);
public delegate void GenericCall1(IClientAPI remoteClient);
public delegate void GenericCall2();
// really don't want to be passing packets in these events, so this is very temporary.
@ -878,7 +880,7 @@ namespace OpenSim.Framework
event DeRezObject OnDeRezObject;
event Action<IClientAPI> OnRegionHandShakeReply;
event GenericCall2 OnRequestWearables;
event GenericCall2 OnCompleteMovementToRegion;
event GenericCall1 OnCompleteMovementToRegion;
event UpdateAgent OnAgentUpdate;
event AgentRequestSit OnAgentRequestSit;
event AgentSit OnAgentSit;

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@ -121,7 +121,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public event ObjectAttach OnObjectAttach;
public event ObjectDeselect OnObjectDetach;
public event ObjectDrop OnObjectDrop;
public event GenericCall2 OnCompleteMovementToRegion;
public event GenericCall1 OnCompleteMovementToRegion;
public event UpdateAgent OnAgentUpdate;
public event AgentRequestSit OnAgentRequestSit;
public event AgentSit OnAgentSit;
@ -5737,10 +5737,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private bool HandleCompleteAgentMovement(IClientAPI sender, Packet Pack)
{
GenericCall2 handlerCompleteMovementToRegion = OnCompleteMovementToRegion;
GenericCall1 handlerCompleteMovementToRegion = OnCompleteMovementToRegion;
if (handlerCompleteMovementToRegion != null)
{
handlerCompleteMovementToRegion();
handlerCompleteMovementToRegion(sender);
}
handlerCompleteMovementToRegion = null;

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@ -79,6 +79,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
protected Dictionary<UUID, UserFriendData> m_Friends =
new Dictionary<UUID, UserFriendData>();
protected List<UUID> m_NeedsListOfFriends = new List<UUID>();
protected IPresenceService PresenceService
{
get
@ -170,6 +172,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
scene.EventManager.OnClientClosed += OnClientClosed;
scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
scene.EventManager.OnMakeChildAgent += OnMakeChildAgent;
scene.EventManager.OnClientLogin += OnClientLogin;
}
public void RegionLoaded(Scene scene)
@ -220,7 +223,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
client.OnGrantUserRights += OnGrantUserRights;
client.OnLogout += OnLogout;
client.OnEconomyDataRequest += SendPresence;
if (m_Friends.ContainsKey(client.AgentId))
{
@ -285,19 +287,33 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
}
}
private void SendPresence(UUID agentID)
private void OnClientLogin(IClientAPI client)
{
UUID agentID = client.AgentId;
// Inform the friends that this user is online
StatusChange(agentID, true);
// Now send the list of online friends to this user
// Register that we need to send the list of online friends to this user
lock (m_NeedsListOfFriends)
if (!m_NeedsListOfFriends.Contains(agentID))
{
m_NeedsListOfFriends.Add(agentID);
}
}
public void SendFriendsOnlineIfNeeded(IClientAPI client)
{
UUID agentID = client.AgentId;
if (m_NeedsListOfFriends.Contains(agentID))
{
if (!m_Friends.ContainsKey(agentID))
{
m_log.DebugFormat("[FRIENDS MODULE]: agent {0} not found in local cache", agentID);
return;
}
IClientAPI client = LocateClientObject(agentID);
client = LocateClientObject(agentID);
if (client == null)
{
m_log.DebugFormat("[FRIENDS MODULE]: agent's client {0} not found in local scene", agentID);
@ -306,9 +322,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
List<UUID> online = GetOnlineFriends(agentID);
m_log.DebugFormat("[FRIENDS]: User {0} in region {1} has {2} friends online", client.AgentId, client.Scene.RegionInfo.RegionName, online.Count);
if (online.Count > 0)
{
m_log.DebugFormat("[FRIENDS MODULE]: User {0} in region {1} has {2} friends online", client.AgentId, client.Scene.RegionInfo.RegionName, online.Count);
client.SendAgentOnline(online.ToArray());
}
lock (m_NeedsListOfFriends)
m_NeedsListOfFriends.Remove(agentID);
}
}
List<UUID> GetOnlineFriends(UUID userID)

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@ -83,7 +83,7 @@ namespace OpenSim.Region.Examples.SimpleModule
public event DeRezObject OnDeRezObject;
public event Action<IClientAPI> OnRegionHandShakeReply;
public event GenericCall2 OnRequestWearables;
public event GenericCall2 OnCompleteMovementToRegion;
public event GenericCall1 OnCompleteMovementToRegion;
public event UpdateAgent OnAgentUpdate;
public event AgentRequestSit OnAgentRequestSit;
public event AgentSit OnAgentSit;
@ -659,7 +659,7 @@ namespace OpenSim.Region.Examples.SimpleModule
if (OnCompleteMovementToRegion != null)
{
OnCompleteMovementToRegion();
OnCompleteMovementToRegion(this);
}
}
public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID)

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@ -47,5 +47,6 @@ namespace OpenSim.Region.Framework.Interfaces
/// <param name="offerMessage"></param>
void OfferFriendship(UUID fromUserId, IClientAPI toUserClient, string offerMessage);
uint GetFriendPerms(UUID PrincipalID, UUID FriendID);
void SendFriendsOnlineIfNeeded(IClientAPI client);
}
}

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@ -73,6 +73,9 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
public event OnNewClientDelegate OnNewClient;
public delegate void OnClientLoginDelegate(IClientAPI client);
public event OnClientLoginDelegate OnClientLogin;
public delegate void OnNewPresenceDelegate(ScenePresence presence);
public event OnNewPresenceDelegate OnNewPresence;
@ -583,6 +586,28 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public void TriggerOnClientLogin(IClientAPI client)
{
OnClientLoginDelegate handlerClientLogin = OnClientLogin;
if (handlerClientLogin != null)
{
foreach (OnClientLoginDelegate d in handlerClientLogin.GetInvocationList())
{
try
{
d(client);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerOnClientLogin failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerOnNewPresence(ScenePresence presence)
{
OnNewPresenceDelegate handlerNewPresence = OnNewPresence;

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@ -2422,6 +2422,8 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="client"></param>
public override void AddNewClient(IClientAPI client)
{
bool vialogin = false;
m_clientManager.Add(client);
CheckHeartbeat();
@ -2463,6 +2465,7 @@ namespace OpenSim.Region.Framework.Scenes
if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0)
{
m_log.DebugFormat("[Scene]: Incoming client {0} {1} in region {2} via Login", aCircuit.firstname, aCircuit.lastname, RegionInfo.RegionName);
vialogin = true;
IUserAgentVerificationModule userVerification = RequestModuleInterface<IUserAgentVerificationModule>();
if (userVerification != null)
{
@ -2512,7 +2515,8 @@ namespace OpenSim.Region.Framework.Scenes
m_LastLogin = Util.EnvironmentTickCount();
EventManager.TriggerOnNewClient(client);
if (vialogin)
EventManager.TriggerOnClientLogin(client);
}

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@ -1114,7 +1114,7 @@ namespace OpenSim.Region.Framework.Scenes
/// This is called upon a very important packet sent from the client,
/// so it's client-controlled. Never call this method directly.
/// </summary>
public void CompleteMovement()
public void CompleteMovement(IClientAPI client)
{
//m_log.Debug("[SCENE PRESENCE]: CompleteMovement");
@ -1159,6 +1159,10 @@ namespace OpenSim.Region.Framework.Scenes
m_agentTransfer.EnableChildAgents(this);
else
m_log.DebugFormat("[SCENE PRESENCE]: Unable to create child agents in neighbours, because AgentTransferModule is not active");
IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
if (friendsModule != null)
friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
}
}

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@ -679,7 +679,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
public event DeRezObject OnDeRezObject;
public event Action<IClientAPI> OnRegionHandShakeReply;
public event GenericCall2 OnRequestWearables;
public event GenericCall2 OnCompleteMovementToRegion;
public event GenericCall1 OnCompleteMovementToRegion;
public event UpdateAgent OnAgentUpdate;
public event AgentRequestSit OnAgentRequestSit;
public event AgentSit OnAgentSit;
@ -913,7 +913,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
if (OnCompleteMovementToRegion != null)
{
OnCompleteMovementToRegion();
OnCompleteMovementToRegion(this);
}
}

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@ -189,7 +189,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
public event DeRezObject OnDeRezObject;
public event Action<IClientAPI> OnRegionHandShakeReply;
public event GenericCall2 OnRequestWearables;
public event GenericCall2 OnCompleteMovementToRegion;
public event GenericCall1 OnCompleteMovementToRegion;
public event UpdateAgent OnAgentUpdate;
public event AgentRequestSit OnAgentRequestSit;
public event AgentSit OnAgentSit;
@ -744,7 +744,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
if (OnCompleteMovementToRegion != null)
{
OnCompleteMovementToRegion();
OnCompleteMovementToRegion(this);
}
}
public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID)

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@ -95,7 +95,7 @@ namespace OpenSim.Tests.Common.Mock
public event DeRezObject OnDeRezObject;
public event Action<IClientAPI> OnRegionHandShakeReply;
public event GenericCall2 OnRequestWearables;
public event GenericCall2 OnCompleteMovementToRegion;
public event GenericCall1 OnCompleteMovementToRegion;
public event UpdateAgent OnAgentUpdate;
public event AgentRequestSit OnAgentRequestSit;
public event AgentSit OnAgentSit;
@ -453,7 +453,7 @@ namespace OpenSim.Tests.Common.Mock
public void CompleteMovement()
{
OnCompleteMovementToRegion();
OnCompleteMovementToRegion(this);
}
public virtual void ActivateGesture(UUID assetId, UUID gestureId)
@ -752,7 +752,7 @@ namespace OpenSim.Tests.Common.Mock
if (OnCompleteMovementToRegion != null)
{
OnCompleteMovementToRegion();
OnCompleteMovementToRegion(this);
}
}
public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID)