Thank you, mcortez, for a patch to fix errors in FlotsamCache and expand
functionality, adding console commands.remotes/origin/0.6.7-post-fixes
parent
2bb2a0ec44
commit
5c606d0233
|
@ -129,18 +129,18 @@ namespace Flotsam.RegionModules.AssetCache
|
|||
if (name == Name)
|
||||
{
|
||||
m_Enabled = true;
|
||||
m_log.InfoFormat("[ASSET CACHE]: {0} enabled", this.Name);
|
||||
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: {0} enabled", this.Name);
|
||||
|
||||
IConfig assetConfig = source.Configs["AssetCache"];
|
||||
if (assetConfig == null)
|
||||
{
|
||||
m_log.Warn("[ASSET CACHE]: AssetCache missing from OpenSim.ini, using defaults.");
|
||||
m_log.InfoFormat("[ASSET CACHE]: Cache Directory", m_DefaultCacheDirectory);
|
||||
m_log.Warn("[FLOTSAM ASSET CACHE]: AssetCache missing from OpenSim.ini, using defaults.");
|
||||
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory", m_DefaultCacheDirectory);
|
||||
return;
|
||||
}
|
||||
|
||||
m_CacheDirectory = assetConfig.GetString("CacheDirectory", m_DefaultCacheDirectory);
|
||||
m_log.InfoFormat("[ASSET CACHE]: Cache Directory", m_DefaultCacheDirectory);
|
||||
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory", m_DefaultCacheDirectory);
|
||||
|
||||
m_MemoryCacheEnabled = assetConfig.GetBoolean("MemoryCacheEnabled", true);
|
||||
m_MemoryExpiration = TimeSpan.FromHours(assetConfig.GetDouble("MemoryCacheTimeout", m_DefaultMemoryExpiration));
|
||||
|
@ -188,6 +188,8 @@ namespace Flotsam.RegionModules.AssetCache
|
|||
}
|
||||
|
||||
m_CacheWarnAt = assetConfig.GetInt("CacheWarnAt", 30000);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -203,7 +205,14 @@ namespace Flotsam.RegionModules.AssetCache
|
|||
public void AddRegion(Scene scene)
|
||||
{
|
||||
if (m_Enabled)
|
||||
{
|
||||
scene.RegisterModuleInterface<IImprovedAssetCache>(this);
|
||||
|
||||
//scene.AddCommand(this, "flotsamcache", "", "Display a list of console commands for the Flotsam Asset Cache", HandleConsoleCommand);
|
||||
scene.AddCommand(this, "flotsamcache counts", "flotsamcache counts", "Display the number of cached assets", HandleConsoleCommand);
|
||||
scene.AddCommand(this, "flotsamcache clearmem", "flotsamcache clearmem", "Remove all assets cached in memory", HandleConsoleCommand);
|
||||
scene.AddCommand(this, "flotsamcache clearfile", "flotsamcache clearfile", "Remove all assets cached on disk", HandleConsoleCommand);
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
|
@ -365,16 +374,16 @@ namespace Flotsam.RegionModules.AssetCache
|
|||
{
|
||||
m_HitRateFile = (double)m_DiskHits / m_Requests * 100.0;
|
||||
|
||||
m_log.InfoFormat("[ASSET CACHE]: Cache Get :: {0} :: {1}", id, asset == null ? "Miss" : "Hit");
|
||||
m_log.InfoFormat("[ASSET CACHE]: File Hit Rate {0}% for {1} requests", m_HitRateFile.ToString("0.00"), m_Requests);
|
||||
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Get :: {0} :: {1}", id, asset == null ? "Miss" : "Hit");
|
||||
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: File Hit Rate {0}% for {1} requests", m_HitRateFile.ToString("0.00"), m_Requests);
|
||||
|
||||
if (m_MemoryCacheEnabled)
|
||||
{
|
||||
m_HitRateMemory = (double)m_MemoryHits / m_Requests * 100.0;
|
||||
m_log.InfoFormat("[ASSET CACHE]: Memory Hit Rate {0}% for {1} requests", m_HitRateMemory.ToString("0.00"), m_Requests);
|
||||
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Memory Hit Rate {0}% for {1} requests", m_HitRateMemory.ToString("0.00"), m_Requests);
|
||||
}
|
||||
|
||||
m_log.InfoFormat("[ASSET CACHE]: {0} unnessesary requests due to requests for assets that are currently downloading.", m_RequestsForInprogress);
|
||||
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: {0} unnessesary requests due to requests for assets that are currently downloading.", m_RequestsForInprogress);
|
||||
|
||||
}
|
||||
|
||||
|
@ -384,7 +393,7 @@ namespace Flotsam.RegionModules.AssetCache
|
|||
public void Expire(string id)
|
||||
{
|
||||
if (m_LogLevel >= 2)
|
||||
m_log.DebugFormat("[ASSET CACHE]: Expiring Asset {0}.", id);
|
||||
m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Expiring Asset {0}.", id);
|
||||
|
||||
try
|
||||
{
|
||||
|
@ -406,7 +415,7 @@ namespace Flotsam.RegionModules.AssetCache
|
|||
public void Clear()
|
||||
{
|
||||
if (m_LogLevel >= 2)
|
||||
m_log.Debug("[ASSET CACHE]: Clearing Cache.");
|
||||
m_log.Debug("[FLOTSAM ASSET CACHE]: Clearing Cache.");
|
||||
|
||||
foreach (string dir in Directory.GetDirectories(m_CacheDirectory))
|
||||
{
|
||||
|
@ -420,31 +429,44 @@ namespace Flotsam.RegionModules.AssetCache
|
|||
private void CleanupExpiredFiles(object source, ElapsedEventArgs e)
|
||||
{
|
||||
if (m_LogLevel >= 2)
|
||||
m_log.DebugFormat("[ASSET CACHE]: Checking for expired files older then {0}.", m_FileExpiration.ToString());
|
||||
m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Checking for expired files older then {0}.", m_FileExpiration.ToString());
|
||||
|
||||
foreach (string dir in Directory.GetDirectories(m_CacheDirectory))
|
||||
{
|
||||
foreach (string file in Directory.GetFiles(dir))
|
||||
{
|
||||
if (DateTime.Now - File.GetLastAccessTime(file) > m_FileExpiration)
|
||||
{
|
||||
File.Delete(file);
|
||||
}
|
||||
}
|
||||
|
||||
int dirSize = Directory.GetFiles(dir).Length;
|
||||
if (dirSize == 0)
|
||||
{
|
||||
Directory.Delete(dir);
|
||||
}
|
||||
else if (dirSize >= m_CacheWarnAt)
|
||||
{
|
||||
m_log.WarnFormat("[ASSET CACHE]: Cache folder exceeded CacheWarnAt limit {0} {1}. Suggest increasing tiers, tier length, or reducing cache expiration", dir, dirSize);
|
||||
}
|
||||
|
||||
CleanExpiredFiles(dir);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Recurses through specified directory checking for expired asset files and deletes them. Also removes empty directories.
|
||||
/// </summary>
|
||||
/// <param name="dir"></param>
|
||||
private void CleanExpiredFiles(string dir)
|
||||
{
|
||||
foreach (string file in Directory.GetFiles(dir))
|
||||
{
|
||||
if (DateTime.Now - File.GetLastAccessTime(file) > m_FileExpiration)
|
||||
{
|
||||
File.Delete(file);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (string subdir in Directory.GetDirectories(dir))
|
||||
{
|
||||
CleanExpiredFiles(subdir);
|
||||
}
|
||||
|
||||
int dirSize = Directory.GetFiles(dir).Length + Directory.GetDirectories(dir).Length;
|
||||
if (dirSize == 0)
|
||||
{
|
||||
Directory.Delete(dir);
|
||||
}
|
||||
else if (dirSize >= m_CacheWarnAt)
|
||||
{
|
||||
m_log.WarnFormat("[FLOTSAM ASSET CACHE]: Cache folder exceeded CacheWarnAt limit {0} {1}. Suggest increasing tiers, tier length, or reducing cache expiration", dir, dirSize);
|
||||
}
|
||||
}
|
||||
|
||||
private string GetFileName(string id)
|
||||
{
|
||||
// Would it be faster to just hash the darn thing?
|
||||
|
@ -486,7 +508,7 @@ namespace Flotsam.RegionModules.AssetCache
|
|||
File.Move(tempname, filename);
|
||||
|
||||
if (m_LogLevel >= 2)
|
||||
m_log.DebugFormat("[ASSET CACHE]: Cache Stored :: {0}", asset.ID);
|
||||
m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Cache Stored :: {0}", asset.ID);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
@ -522,8 +544,88 @@ namespace Flotsam.RegionModules.AssetCache
|
|||
string[] text = e.ToString().Split(new char[] { '\n' });
|
||||
foreach (string t in text)
|
||||
{
|
||||
m_log.ErrorFormat("[ASSET CACHE]: {0} ", t);
|
||||
m_log.ErrorFormat("[FLOTSAM ASSET CACHE]: {0} ", t);
|
||||
}
|
||||
}
|
||||
|
||||
private int GetFileCacheCount(string dir)
|
||||
{
|
||||
int count = Directory.GetFiles(dir).Length;
|
||||
|
||||
foreach (string subdir in Directory.GetDirectories(dir))
|
||||
{
|
||||
count += GetFileCacheCount(subdir);
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
#region Console Commands
|
||||
private void HandleConsoleCommand(string module, string[] cmdparams)
|
||||
{
|
||||
if (cmdparams.Length == 2)
|
||||
{
|
||||
string cmd = cmdparams[1];
|
||||
switch (cmd)
|
||||
{
|
||||
case "count":
|
||||
case "counts":
|
||||
m_log.InfoFormat("[FLOTSAM ASSET CACHE] Memory Cache : {0}", m_MemoryCache.Count);
|
||||
|
||||
int fileCount = GetFileCacheCount(m_CacheDirectory);
|
||||
m_log.InfoFormat("[FLOTSAM ASSET CACHE] File Cache : {0}", fileCount);
|
||||
|
||||
break;
|
||||
|
||||
case "clearmem":
|
||||
m_MemoryCache.Clear();
|
||||
m_log.InfoFormat("[FLOTSAM ASSET CACHE] Memory Cache Cleared, there are now {0} items in the memory cache", m_MemoryCache.Count);
|
||||
break;
|
||||
|
||||
case "clearfile":
|
||||
foreach (string dir in Directory.GetDirectories(m_CacheDirectory))
|
||||
{
|
||||
try
|
||||
{
|
||||
Directory.Delete(dir, true);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
LogException(e);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (string file in Directory.GetFiles(m_CacheDirectory))
|
||||
{
|
||||
try
|
||||
{
|
||||
File.Delete(file);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
LogException(e);
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
m_log.InfoFormat("[FLOTSAM ASSET CACHE] Unknown command {0}", cmd);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (cmdparams.Length == 1)
|
||||
{
|
||||
m_log.InfoFormat("[FLOTSAM ASSET CACHE] flotsamcache counts - Display the number of cached assets");
|
||||
m_log.InfoFormat("[FLOTSAM ASSET CACHE] flotsamcache clearmem - Remove all assets cached in memory");
|
||||
m_log.InfoFormat("[FLOTSAM ASSET CACHE] flotsamcache clearfile - Remove all assets cached on disk");
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue