Thank you, mcortez, for a patch to fix errors in FlotsamCache and expand

functionality, adding console commands.
remotes/origin/0.6.7-post-fixes
Melanie 2009-09-08 21:31:09 +01:00
parent 2bb2a0ec44
commit 5c606d0233
1 changed files with 133 additions and 31 deletions

View File

@ -129,18 +129,18 @@ namespace Flotsam.RegionModules.AssetCache
if (name == Name)
{
m_Enabled = true;
m_log.InfoFormat("[ASSET CACHE]: {0} enabled", this.Name);
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: {0} enabled", this.Name);
IConfig assetConfig = source.Configs["AssetCache"];
if (assetConfig == null)
{
m_log.Warn("[ASSET CACHE]: AssetCache missing from OpenSim.ini, using defaults.");
m_log.InfoFormat("[ASSET CACHE]: Cache Directory", m_DefaultCacheDirectory);
m_log.Warn("[FLOTSAM ASSET CACHE]: AssetCache missing from OpenSim.ini, using defaults.");
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory", m_DefaultCacheDirectory);
return;
}
m_CacheDirectory = assetConfig.GetString("CacheDirectory", m_DefaultCacheDirectory);
m_log.InfoFormat("[ASSET CACHE]: Cache Directory", m_DefaultCacheDirectory);
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory", m_DefaultCacheDirectory);
m_MemoryCacheEnabled = assetConfig.GetBoolean("MemoryCacheEnabled", true);
m_MemoryExpiration = TimeSpan.FromHours(assetConfig.GetDouble("MemoryCacheTimeout", m_DefaultMemoryExpiration));
@ -188,6 +188,8 @@ namespace Flotsam.RegionModules.AssetCache
}
m_CacheWarnAt = assetConfig.GetInt("CacheWarnAt", 30000);
}
}
}
@ -203,7 +205,14 @@ namespace Flotsam.RegionModules.AssetCache
public void AddRegion(Scene scene)
{
if (m_Enabled)
{
scene.RegisterModuleInterface<IImprovedAssetCache>(this);
//scene.AddCommand(this, "flotsamcache", "", "Display a list of console commands for the Flotsam Asset Cache", HandleConsoleCommand);
scene.AddCommand(this, "flotsamcache counts", "flotsamcache counts", "Display the number of cached assets", HandleConsoleCommand);
scene.AddCommand(this, "flotsamcache clearmem", "flotsamcache clearmem", "Remove all assets cached in memory", HandleConsoleCommand);
scene.AddCommand(this, "flotsamcache clearfile", "flotsamcache clearfile", "Remove all assets cached on disk", HandleConsoleCommand);
}
}
public void RemoveRegion(Scene scene)
@ -365,16 +374,16 @@ namespace Flotsam.RegionModules.AssetCache
{
m_HitRateFile = (double)m_DiskHits / m_Requests * 100.0;
m_log.InfoFormat("[ASSET CACHE]: Cache Get :: {0} :: {1}", id, asset == null ? "Miss" : "Hit");
m_log.InfoFormat("[ASSET CACHE]: File Hit Rate {0}% for {1} requests", m_HitRateFile.ToString("0.00"), m_Requests);
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Get :: {0} :: {1}", id, asset == null ? "Miss" : "Hit");
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: File Hit Rate {0}% for {1} requests", m_HitRateFile.ToString("0.00"), m_Requests);
if (m_MemoryCacheEnabled)
{
m_HitRateMemory = (double)m_MemoryHits / m_Requests * 100.0;
m_log.InfoFormat("[ASSET CACHE]: Memory Hit Rate {0}% for {1} requests", m_HitRateMemory.ToString("0.00"), m_Requests);
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Memory Hit Rate {0}% for {1} requests", m_HitRateMemory.ToString("0.00"), m_Requests);
}
m_log.InfoFormat("[ASSET CACHE]: {0} unnessesary requests due to requests for assets that are currently downloading.", m_RequestsForInprogress);
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: {0} unnessesary requests due to requests for assets that are currently downloading.", m_RequestsForInprogress);
}
@ -384,7 +393,7 @@ namespace Flotsam.RegionModules.AssetCache
public void Expire(string id)
{
if (m_LogLevel >= 2)
m_log.DebugFormat("[ASSET CACHE]: Expiring Asset {0}.", id);
m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Expiring Asset {0}.", id);
try
{
@ -406,7 +415,7 @@ namespace Flotsam.RegionModules.AssetCache
public void Clear()
{
if (m_LogLevel >= 2)
m_log.Debug("[ASSET CACHE]: Clearing Cache.");
m_log.Debug("[FLOTSAM ASSET CACHE]: Clearing Cache.");
foreach (string dir in Directory.GetDirectories(m_CacheDirectory))
{
@ -420,31 +429,44 @@ namespace Flotsam.RegionModules.AssetCache
private void CleanupExpiredFiles(object source, ElapsedEventArgs e)
{
if (m_LogLevel >= 2)
m_log.DebugFormat("[ASSET CACHE]: Checking for expired files older then {0}.", m_FileExpiration.ToString());
m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Checking for expired files older then {0}.", m_FileExpiration.ToString());
foreach (string dir in Directory.GetDirectories(m_CacheDirectory))
{
foreach (string file in Directory.GetFiles(dir))
{
if (DateTime.Now - File.GetLastAccessTime(file) > m_FileExpiration)
{
File.Delete(file);
}
}
int dirSize = Directory.GetFiles(dir).Length;
if (dirSize == 0)
{
Directory.Delete(dir);
}
else if (dirSize >= m_CacheWarnAt)
{
m_log.WarnFormat("[ASSET CACHE]: Cache folder exceeded CacheWarnAt limit {0} {1}. Suggest increasing tiers, tier length, or reducing cache expiration", dir, dirSize);
}
CleanExpiredFiles(dir);
}
}
/// <summary>
/// Recurses through specified directory checking for expired asset files and deletes them. Also removes empty directories.
/// </summary>
/// <param name="dir"></param>
private void CleanExpiredFiles(string dir)
{
foreach (string file in Directory.GetFiles(dir))
{
if (DateTime.Now - File.GetLastAccessTime(file) > m_FileExpiration)
{
File.Delete(file);
}
}
foreach (string subdir in Directory.GetDirectories(dir))
{
CleanExpiredFiles(subdir);
}
int dirSize = Directory.GetFiles(dir).Length + Directory.GetDirectories(dir).Length;
if (dirSize == 0)
{
Directory.Delete(dir);
}
else if (dirSize >= m_CacheWarnAt)
{
m_log.WarnFormat("[FLOTSAM ASSET CACHE]: Cache folder exceeded CacheWarnAt limit {0} {1}. Suggest increasing tiers, tier length, or reducing cache expiration", dir, dirSize);
}
}
private string GetFileName(string id)
{
// Would it be faster to just hash the darn thing?
@ -486,7 +508,7 @@ namespace Flotsam.RegionModules.AssetCache
File.Move(tempname, filename);
if (m_LogLevel >= 2)
m_log.DebugFormat("[ASSET CACHE]: Cache Stored :: {0}", asset.ID);
m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Cache Stored :: {0}", asset.ID);
}
catch (Exception e)
{
@ -522,8 +544,88 @@ namespace Flotsam.RegionModules.AssetCache
string[] text = e.ToString().Split(new char[] { '\n' });
foreach (string t in text)
{
m_log.ErrorFormat("[ASSET CACHE]: {0} ", t);
m_log.ErrorFormat("[FLOTSAM ASSET CACHE]: {0} ", t);
}
}
private int GetFileCacheCount(string dir)
{
int count = Directory.GetFiles(dir).Length;
foreach (string subdir in Directory.GetDirectories(dir))
{
count += GetFileCacheCount(subdir);
}
return count;
}
#region Console Commands
private void HandleConsoleCommand(string module, string[] cmdparams)
{
if (cmdparams.Length == 2)
{
string cmd = cmdparams[1];
switch (cmd)
{
case "count":
case "counts":
m_log.InfoFormat("[FLOTSAM ASSET CACHE] Memory Cache : {0}", m_MemoryCache.Count);
int fileCount = GetFileCacheCount(m_CacheDirectory);
m_log.InfoFormat("[FLOTSAM ASSET CACHE] File Cache : {0}", fileCount);
break;
case "clearmem":
m_MemoryCache.Clear();
m_log.InfoFormat("[FLOTSAM ASSET CACHE] Memory Cache Cleared, there are now {0} items in the memory cache", m_MemoryCache.Count);
break;
case "clearfile":
foreach (string dir in Directory.GetDirectories(m_CacheDirectory))
{
try
{
Directory.Delete(dir, true);
}
catch (Exception e)
{
LogException(e);
}
}
foreach (string file in Directory.GetFiles(m_CacheDirectory))
{
try
{
File.Delete(file);
}
catch (Exception e)
{
LogException(e);
}
}
break;
default:
m_log.InfoFormat("[FLOTSAM ASSET CACHE] Unknown command {0}", cmd);
break;
}
}
else if (cmdparams.Length == 1)
{
m_log.InfoFormat("[FLOTSAM ASSET CACHE] flotsamcache counts - Display the number of cached assets");
m_log.InfoFormat("[FLOTSAM ASSET CACHE] flotsamcache clearmem - Remove all assets cached in memory");
m_log.InfoFormat("[FLOTSAM ASSET CACHE] flotsamcache clearfile - Remove all assets cached on disk");
}
}
#endregion
}
}