minor: add --default-user option to "load oar" help long description. Do other small tidies of "load oar" console command help.
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c7a11899f6
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5db3f08871
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@ -268,22 +268,23 @@ namespace OpenSim
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m_console.Commands.AddCommand("Archiving", false, "load oar",
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m_console.Commands.AddCommand("Archiving", false, "load oar",
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"load oar [--merge] [--skip-assets]"
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"load oar [--merge] [--skip-assets]"
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+ " [--default-user \"User Name\"]"
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+ " [--force-terrain] [--force-parcels]"
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+ " [--force-terrain] [--force-parcels]"
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+ " [--no-objects]"
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+ " [--no-objects]"
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+ " [--rotation degrees] [--rotation-center \"<x,y,z>\"]"
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+ " [--rotation degrees] [--rotation-center \"<x,y,z>\"]"
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+ " [--displacement \"<x,y,z>\"]"
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+ " [--displacement \"<x,y,z>\"]"
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+ " [--default-user \"User Name\"]"
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+ " [<OAR path>]",
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+ " [<OAR path>]",
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"Load a region's data from an OAR archive.",
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"Load a region's data from an OAR archive.",
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"--merge will merge the OAR with the existing scene (suppresses terrain and parcel info loading)." + Environment.NewLine
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"--merge will merge the OAR with the existing scene (suppresses terrain and parcel info loading).\n"
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+ "--skip-assets will load the OAR but ignore the assets it contains." + Environment.NewLine
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+ "--default-user will use this user for any objects with an owner whose UUID is not found in the grid.\n"
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+ "--displacement will add this value to the position of every object loaded" + Environment.NewLine
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+ "--displacement will add this value to the position of every object loaded.\n"
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+ "--force-terrain forces the loading of terrain from the oar (undoes suppression done by --merge)" + Environment.NewLine
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+ "--force-terrain forces the loading of terrain from the oar (undoes suppression done by --merge).\n"
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+ "--force-parcels forces the loading of parcels from the oar (undoes suppression done by --merge)" + Environment.NewLine
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+ "--force-parcels forces the loading of parcels from the oar (undoes suppression done by --merge).\n"
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+ "--rotation specified rotation to be applied to the oar. Specified in degrees." + Environment.NewLine
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+ "--no-objects suppresses the addition of any objects (good for loading only the terrain).\n"
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+ "--rotation-center Location (relative to original OAR) to apply rotation. Default is <128,128,0>" + Environment.NewLine
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+ "--rotation specified rotation to be applied to the oar. Specified in degrees.\n"
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+ "--no-objects suppresses the addition of any objects (good for loading only the terrain)" + Environment.NewLine
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+ "--rotation-center Location (relative to original OAR) to apply rotation. Default is <128,128,0>.\n"
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+ "The path can be either a filesystem location or a URI."
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+ "--skip-assets will load the OAR but ignore the assets it contains.\n\n"
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+ "The path can be either a filesystem location or a URI.\n"
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+ " If this is not given then the command looks for an OAR named region.oar in the current directory.",
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+ " If this is not given then the command looks for an OAR named region.oar in the current directory.",
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LoadOar);
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LoadOar);
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