minor: add --default-user option to "load oar" help long description. Do other small tidies of "load oar" console command help.

mb-throttle-test
Justin Clark-Casey (justincc) 2014-10-11 00:02:18 +01:00
parent c7a11899f6
commit 5db3f08871
1 changed files with 13 additions and 12 deletions

View File

@ -268,22 +268,23 @@ namespace OpenSim
m_console.Commands.AddCommand("Archiving", false, "load oar", m_console.Commands.AddCommand("Archiving", false, "load oar",
"load oar [--merge] [--skip-assets]" "load oar [--merge] [--skip-assets]"
+ " [--default-user \"User Name\"]"
+ " [--force-terrain] [--force-parcels]" + " [--force-terrain] [--force-parcels]"
+ " [--no-objects]" + " [--no-objects]"
+ " [--rotation degrees] [--rotation-center \"<x,y,z>\"]" + " [--rotation degrees] [--rotation-center \"<x,y,z>\"]"
+ " [--displacement \"<x,y,z>\"]" + " [--displacement \"<x,y,z>\"]"
+ " [--default-user \"User Name\"]"
+ " [<OAR path>]", + " [<OAR path>]",
"Load a region's data from an OAR archive.", "Load a region's data from an OAR archive.",
"--merge will merge the OAR with the existing scene (suppresses terrain and parcel info loading)." + Environment.NewLine "--merge will merge the OAR with the existing scene (suppresses terrain and parcel info loading).\n"
+ "--skip-assets will load the OAR but ignore the assets it contains." + Environment.NewLine + "--default-user will use this user for any objects with an owner whose UUID is not found in the grid.\n"
+ "--displacement will add this value to the position of every object loaded" + Environment.NewLine + "--displacement will add this value to the position of every object loaded.\n"
+ "--force-terrain forces the loading of terrain from the oar (undoes suppression done by --merge)" + Environment.NewLine + "--force-terrain forces the loading of terrain from the oar (undoes suppression done by --merge).\n"
+ "--force-parcels forces the loading of parcels from the oar (undoes suppression done by --merge)" + Environment.NewLine + "--force-parcels forces the loading of parcels from the oar (undoes suppression done by --merge).\n"
+ "--rotation specified rotation to be applied to the oar. Specified in degrees." + Environment.NewLine + "--no-objects suppresses the addition of any objects (good for loading only the terrain).\n"
+ "--rotation-center Location (relative to original OAR) to apply rotation. Default is <128,128,0>" + Environment.NewLine + "--rotation specified rotation to be applied to the oar. Specified in degrees.\n"
+ "--no-objects suppresses the addition of any objects (good for loading only the terrain)" + Environment.NewLine + "--rotation-center Location (relative to original OAR) to apply rotation. Default is <128,128,0>.\n"
+ "The path can be either a filesystem location or a URI." + "--skip-assets will load the OAR but ignore the assets it contains.\n\n"
+ "The path can be either a filesystem location or a URI.\n"
+ " If this is not given then the command looks for an OAR named region.oar in the current directory.", + " If this is not given then the command looks for an OAR named region.oar in the current directory.",
LoadOar); LoadOar);